Business of Apps https://www.businessofapps.com/feed/ Connecting the app industry Wed, 16 Aug 2023 08:56:38 +0000 en-US hourly 1 Setapp preparing to launch independent app store as Apple rules change https://www.businessofapps.com/news/setapp-preparing-to-launch-independent-app-store-as-apple-rules-change/ Wed, 16 Aug 2023 08:56:38 +0000 https://www.businessofapps.com/?p=88952 Setapp, an app subscription service, is getting ready to launch its own app store as a different choice. They’re planning to do this when new rules from the EU start next year. Setapp is relying on the EU’s Digital Markets Act (DMA), which is supposed to let people put other apps on iOS without needing to use Apple’s App Store. Better revenue sharing for developers Setup currently offers a subscription service where users pay $9.99 per month to access more than 240 apps for their Mac. These apps cover various categories like utilities, productivity tools, customisation, lifestyle, and more. They have different plans, including those with iOS apps ($12.49/mo), options for power users with more devices ($14.99/mo), family plans, and plans for teams. For their

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Setapp, an app subscription service, is getting ready to launch its own app store as a different choice. They’re planning to do this when new rules from the EU start next year. Setapp is relying on the EU’s Digital Markets Act (DMA), which is supposed to let people put other apps on iOS without needing to use Apple’s App Store.

Better revenue sharing for developers

Setup currently offers a subscription service where users pay $9.99 per month to access more than 240 apps for their Mac. These apps cover various categories like utilities, productivity tools, customisation, lifestyle, and more. They have different plans, including those with iOS apps ($12.49/mo), options for power users with more devices ($14.99/mo), family plans, and plans for teams.

For their upcoming standalone app store, Setapp has partnered with over 30 developers who are ready to offer their apps. Some of these partners include Ulysses, Taskheat, NotePlan, PDFSearch, and Soulver. The company is also inviting more developers to join in.

Setapp is trying to attract developers by offering them better revenue sharing compared to Apple. While developers get a 70/30 split when customers use their app, Setapp also shares an additional 20% with developers who bring in new customers. This means developers have the chance to earn up to 90% of Setapp’s user fees every month.

Top-rated apps on Setapp store

Source: Setapp

Oleksandr Kosovan, the founder and CEO of Setapp, mentioned that 60% of developers are interested in using third-party app stores for distributing their iOS apps. Setapp aims to support iOS-only developers and give them a platform to gain users and increase their revenue.

Customers who are interested can join a waitlist to receive updates about the launch of the new app store.

What’s Apple got to say about it?

According to a report in December 2022 by Bloomberg, Apple seemed to be getting ready to permit different app stores on iPhones and iPads to follow the DMA rules.

This is happening even though Apple has worries about the security problems linked to installing apps from sources other than the official App Store.

The process, known as “sideloading,” can impact the safety and privacy of users. However, the report pointed out that Apple was still talking about various ideas on how this new system would function. They might even ask for a fee to verify these apps before allowing them.

For now, Setapp is proceeding with the belief that Apple devices will eventually need to allow other app stores, and they are actively making preparations to introduce their own app store.

Key takeaways

  • Setapp readies own app store, betting on EU law for alternative to Apple’s store
  • Developers offered improved revenue share, up to 90% through Setapp’s model
  • Apple’s approach to third-party app stores and security remains uncertain

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Threads vs Twitter: from rival to retreat in 3 weeks https://www.businessofapps.com/news/threads-vs-twitter-from-rival-to-retreat-in-3-weeks/ Tue, 15 Aug 2023 08:49:20 +0000 https://www.businessofapps.com/?p=88901 Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads? Capturing attention Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform. The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent

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Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads?

Capturing attention

Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform.

The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent to around 45 percent of Twitter’s usage on that particular day.

Threads vs Twitter change in usage

Source: Similarweb

Threads previously managed to capture more attention than its Twitter rivals such as Mastodon and Bluesky, but the steep decline in user engagement underscores the difficulties in attracting and retaining users in a highly competitive social media landscape.

Quick to rise, quick to fall

Threads quickly amassed 100 million users within just five days, a milestone that took Twitter 5.4 years to accomplish. A crucial factor in this achievement was Instagram, also a Meta-owned entity, which leveraged its existing audience of 1.4 billion to facilitate the recruitment of users for Threads.

However, it’s worth noting that Threads currently lacks a number of fundamental features and still needs to provide a compelling incentive for users to transition from Twitter or adopt Threads as their preferred social media platform.

App engagement on Threads

Source: Similarweb

Consequently, usage of the app has steadily dwindled since its launch, with daily active users on Android devices remaining at around 11 to 12 million over the last seven days.

Interestingly, the launch of Threads has not significantly impacted Twitter’s usage on the same platform. Following Elon Musk’s rebranding, Twitter, now known as X Corp, recorded a daily active user count ranging from 107 to 109 million on Android devices during the week after Meta introduced its text-based rival. In the subsequent week, this count oscillated between 108 and 114 million.

Key takeaways

  • Threads saw an 80% drop in daily users within weeks, indicating challenges in social media competition
  • Instagram’s support boosted Threads to 100M users quickly, a feat Twitter took years to achieve
  • Despite initial attention, Threads faces decline and needs compelling features to rival Twitter’s dominance

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Adsterra marks milestone 10th anniversary https://www.businessofapps.com/news/adsterra-marks-milestone-10th-anniversary/ Mon, 14 Aug 2023 10:36:10 +0000 https://www.businessofapps.com/?p=88866 Adsterra, a prominent digital advertising network, is celebrating a decade of remarkable success by hosting an extraordinary Anniversary Giveaway. Lucky participants who remain active for a minimum of 15 days, from now until August 31st, stand a chance to win thrilling prizes. Joining the giveaway is as simple as 1-2-3: Create a publisher’s, advertiser’s, or affiliate’s account. Submit your login details on Adsterra’s dedicated form at the bottom of the anniversary landing page to enter the Giveaway. Get involved by running ad campaigns or monetizing traffic during the specified period. Over the past ten years, Adsterra has been at the forefront of empowering aspiring individuals and businesses, providing them with tools to overcome challenges and achieve extraordinary milestones. Through enhanced exposure and revenue opportunities, the

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Adsterra, a prominent digital advertising network, is celebrating a decade of remarkable success by hosting an extraordinary Anniversary Giveaway. Lucky participants who remain active for a minimum of 15 days, from now until August 31st, stand a chance to win thrilling prizes.

Joining the giveaway is as simple as 1-2-3:

  • Create a publisher’s, advertiser’s, or affiliate’s account.
  • Submit your login details on Adsterra’s dedicated form at the bottom of the anniversary landing page to enter the Giveaway.
  • Get involved by running ad campaigns or monetizing traffic during the specified period.

Over the past ten years, Adsterra has been at the forefront of empowering aspiring individuals and businesses, providing them with tools to overcome challenges and achieve extraordinary milestones. Through enhanced exposure and revenue opportunities, the Adsterra network has played a crucial role in propelling numerous startups to resounding success. Publishers and affiliates have also benefited greatly from Adsterra’s Self-Serve tools, elevating their accomplishments to new heights.

Adsterra takes pride in collaborating with skilled and dedicated publishers, affiliates, and advertisers, whose unwavering efforts have resulted in exceptional revenue generation and conversions. Currently, the platform boasts an impressive 28,000 publishers earning $65 million annually, while its 13,000 advertisers contribute to a staggering 1.34 billion conversions each year. However, Adsterra believes its success goes beyond mere numbers.

For Adsterra, partners are more than just clients, customers, or users; they are cherished companions on a mutual journey towards profit growth. The company has fostered strong bonds with partners through unique Partner Care Standards and a shared commitment to development.

As the 10th-anniversary festivities kick off, Adsterra embraces a central idea: offering partners more than just traffic and offers. This milestone celebration is a testament to Adsterra’s commitment to going above and beyond, acknowledging partners’ integral role in the company’s narrative of success.

Don’t miss out on this exciting opportunity! Join Adsterra’s 10th Anniversary Giveaway now!

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35% of consumers embrace cashless transactions through payment apps and mobile wallets https://www.businessofapps.com/news/35-of-consumers-embrace-cashless-transactions-through-payment-apps-and-mobile-wallets/ Mon, 14 Aug 2023 08:02:33 +0000 https://www.businessofapps.com/?p=88876 Mobile wallets and payment apps are all the rage, especially since the pandemic forced many into going cashless. But one mobile payment app stands out as being the favourite among customers – whether shopping online or in-store. Let’s find out more. The top payment apps are… A growing number of Americans are now using mobile wallets for their shopping transactions, according to recent insights from CivicScience. Approximately 35% of participants utilise at least one e-wallet or mobile payment app with varying frequency for in-store purchases, while 44% report the same usage pattern for online transactions. So which app comes out on top? PayPal stands out as the top choice among users of payment apps. Irrespective of whether transactions occur in physical stores or the digital

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Mobile wallets and payment apps are all the rage, especially since the pandemic forced many into going cashless. But one mobile payment app stands out as being the favourite among customers – whether shopping online or in-store. Let’s find out more.

The top payment apps are…

A growing number of Americans are now using mobile wallets for their shopping transactions, according to recent insights from CivicScience. Approximately 35% of participants utilise at least one e-wallet or mobile payment app with varying frequency for in-store purchases, while 44% report the same usage pattern for online transactions. So which app comes out on top?

PayPal stands out as the top choice among users of payment apps. Irrespective of whether transactions occur in physical stores or the digital realm, consumers prefer to use PayPal over Apple Pay, Venmo, and Google Wallet.

Notably, Apple Pay claims the second spot in the race, outperforming Google Wallet, and gains further traction for in-person transactions compared to online dealings.

Leading payment apps

Source: Civic Science

When it comes to in-store transactions, PayPal usage lags by seven percentage points, whereas Apple Pay gains a two-point advantage over its online counterpart. Despite its expanding influence, PayPal’s adoption as a recognised payment method in physical stores remains limited, thus underscoring the role of e-wallets in this context.

Security and convenience still major barriers

Just 14% of consumers frequently use mobile payment solutions. In contrast,  24% hold a steadfast aversion towards using them. The majority of Americans, however, fall somewhere in between – they either use mobile payments infrequently or are open to the idea but haven’t fully embraced it yet.

The reasons behind this cautious embrace of mobile payments are twofold. Firstly, those who use mobile payments sporadically or are hesitant about them commonly express concerns about the security of these apps. Interestingly, this worry about security is a top concern across generations, with those aged 55 years and above registering the highest degree of concern at 48%.

Main reasons for not using mobile payment apps

Source: Civic Science

The second major barrier is convenience. Many consumers believe that mobile wallets and payment apps don’t offer any greater convenience compared to traditional payment methods. To sway non-users, it’s crucial to demonstrate how e-wallets and mobile payment apps can genuinely offer more convenience than their current ways of paying for goods and services. This could potentially encourage a much larger group of people to give mobile payments a chance.

Who’s using payment apps and why?

The younger demographic, those under the age of 35, are the driving force behind the general population’s use of mobile payment apps. A notable 10% of Gen Z adults claim mobile payment apps as their primary choice, in contrast to a mere 1% among those aged 55 and above.

Those who prioritise mobile payment apps are also keen on exploring alternative financial tools. For instance, 16% of these mobile pay enthusiasts express their intention to give ‘buy now, pay later’ apps a shot in the near future, and an impressive 38% have already embraced this option.

Furthermore, individuals who hinge on mobile payment apps for their primary transactions hold a rosier perspective regarding their personal finances. They are more inclined to express optimism about their financial prospects, stating that their financial situation is likely to improve in the times ahead.

Nevertheless, mobile payment apps and e-wallets have yet to emerge as dominant forms of payment within the consumer landscape. Although Apple Pay setups and Venmo usage are commonplace, a mere 5% acknowledge mobile payments as their foremost payment method. While younger generations exhibit greater openness to alternative payment methods, there still exist entrenched perceptions that must be overcome before mobile payments can achieve more widespread acceptance.

Key takeaways

  •  35% use e-wallets for in-store, 44% for online purchases, signalling increasing digital payment adoption
  • PayPal is preferred over Apple Pay and Google Wallet, with Apple Pay excelling for in-person transactions
  • Just 14% use mobile payments often; 24% resist. Security and convenience concerns impact broader adoption

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In-app purchases increase 24% in H1 2023 https://www.businessofapps.com/news/tenjin-report-highlights-androids-23-and-ioss-24-increase-in-in-app-purchases/ Fri, 11 Aug 2023 09:43:53 +0000 https://www.businessofapps.com/?p=88851 The average eCPM dropped 26% on Android and 12% on iOS between H2 2022 and H1 2023. That’s according to the latest report from app and software firm Tenjin. Let’s dive in. Changes ahead While some might interpret the declining eCPMs as a sign of an impending transformation in how digital content is monetised, it’s crucial to recognise that ad monetisation remains a resilient and integral facet of the digital landscape. The key to navigating this new landscape then lies in striking a harmonious equilibrium between various monetisation models. Drop in eCPMs between H2 2022 and H1 2023 by platform Source: Tenjin The report also highlights a significant boost in in-app purchases with Android seeing a 23% increase and iOS in-app purchases up 24%. “The

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The average eCPM dropped 26% on Android and 12% on iOS between H2 2022 and H1 2023. That’s according to the latest report from app and software firm Tenjin. Let’s dive in.

Changes ahead

While some might interpret the declining eCPMs as a sign of an impending transformation in how digital content is monetised, it’s crucial to recognise that ad monetisation remains a resilient and integral facet of the digital landscape.

The key to navigating this new landscape then lies in striking a harmonious equilibrium between various monetisation models.

Drop in eCPMs between H2 2022 and H1 2023 by platform

Source: Tenjin

The report also highlights a significant boost in in-app purchases with Android seeing a 23% increase and iOS in-app purchases up 24%.

“The remarkable growth in the number of in-app purchases is a testament to that. Game developers have embraced hybrid monetisation and successfully implemented it,” said Roman Garbar, Marketing Director at Tenjin.

Regional differences

There’s been little shift in the top 5 countries based on total app installs on Android between 2022 and 2023. However, on iOS the UK has now overtaken China, Japan, Canada and Germany.

The changes in the iOS landscape are causing app developers and advertisers to rethink their strategies. The UK’s growing importance as a user hub and potential revenue source means advertisers might want to customise their campaigns to match the preferences of UK users. Adjusting app monetisation tactics could also attract this expanding user base, leading to more in-app purchases and subscriptions.

Top 5 countries by app installs (iOS)

Source: Tenjin

This shift also highlights the importance of understanding local preferences for app monetisation and advertising. As the UK becomes more influential, other regions could follow suit with their app engagement. Developers and advertisers should stay flexible and adaptable, considering the changing user behaviours across different platforms and regions.

Key takeaways

  • eCPMs decline on Android and iOS in 2023, challenging ad strategies and monetization models
  • In-app purchases surge, driven by hybrid monetization and adaptable game developers
  • UK’s iOS ascendancy sparks tailored strategies, highlighting regional importance and need for flexible adaptations

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China imposes business registration on app developers https://www.businessofapps.com/news/china-imposes-business-registration-on-app-developers/ Thu, 10 Aug 2023 08:55:28 +0000 https://www.businessofapps.com/?p=88823 China’s Ministry of Industry and Information Technology (MIIT) has revealed its latest move to exert control over the market, as it announced that all mobile app developers must soon register their businesses with the government. This directive marks Beijing’s continued efforts to regulate the sector. Penalties for apps that don’t comply In a recent announcement made late on Tuesday, MIIT outlined that mobile apps lacking the necessary documentation will face penalties following the conclusion of a grace period. This grace period is set to conclude by March of the upcoming year. The ministry stipulated that entities involved in internet information services via apps across various domains such as news, publishing, education, film and television, as well as religion, are also required to furnish pertinent documentation.

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China’s Ministry of Industry and Information Technology (MIIT) has revealed its latest move to exert control over the market, as it announced that all mobile app developers must soon register their businesses with the government. This directive marks Beijing’s continued efforts to regulate the sector.

Penalties for apps that don’t comply

In a recent announcement made late on Tuesday, MIIT outlined that mobile apps lacking the necessary documentation will face penalties following the conclusion of a grace period. This grace period is set to conclude by March of the upcoming year.

The ministry stipulated that entities involved in internet information services via apps across various domains such as news, publishing, education, film and television, as well as religion, are also required to furnish pertinent documentation.

Let’s delve further into the dynamic of these upcoming changes. The mandate could cast a shadow over the accessibility of widely recognised social networking behemoths – think X, Facebook, and Instagram. Though locked away from the grasp of China’s populace within their borders, these apps remain within arm’s reach for Chinese citizens navigating foreign terrain.

What are app developers to do?

In order to navigate this new terrain, app developers are staring at a fork in the road: they must either plant their flag within China’s realm or strike a harmonious partnership with a local conductor.

2020 unfurled with an exodus of tens of thousands of unlicensed mobile apps and games from various app emporiums in China. Mind you, this is no novice concept – games must obtain a license to be released in the country.

More recently, over 100 AI apps were removed from the Chinese App Store.

At the same time, China granted new game app licenses to 88 titles.

Bear in mind, the numerical crescendo of China’s gaming domain reached an astronomical $45.5 billion just last year, and could reach $57 billion by 2027. Still, the latest policy shift could limit the number of apps available and have a significant impact on small developers.

Key takeaways

  • China’s MIIT mandates mobile app developers register, extending control over the digital landscape
  • Non-compliant apps face penalties as MIIT outlines a post-grace period crackdown on lacking documentation
  • MIIT mandates documentation for app services in domains like news and education

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48% of mobile game developers felt bullied and 61% released games under pressure https://www.businessofapps.com/news/48-of-mobile-game-developers-felt-bullied-and-61-released-games-under-pressure/ Wed, 09 Aug 2023 09:36:06 +0000 https://www.businessofapps.com/?p=88799 Plenty of mobile app gamers have a desire to be involved in game development, but it’s not all fun and games. The latest data from Sauce Labs, an automated testing platform, finds that nearly half have experienced online threats or bullying due to their involvement in a mobile game app. Let’s dive in. Feedback loop improvements Sauce Labs’ 2023 Gaming Experience Survey Report focuses on the mental well-being of game developers. Surveying 150 full-time and part-time developers along with 500 gamers in the US, the report examines how new releases, feedback, and feedback loops impact their experiences. It underscores the significance of an “open channel of communication” between developers and players. And this is becoming ever more important with a growing number of gamers skewing

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Plenty of mobile app gamers have a desire to be involved in game development, but it’s not all fun and games. The latest data from Sauce Labs, an automated testing platform, finds that nearly half have experienced online threats or bullying due to their involvement in a mobile game app. Let’s dive in.

Feedback loop improvements

Sauce Labs’ 2023 Gaming Experience Survey Report focuses on the mental well-being of game developers. Surveying 150 full-time and part-time developers along with 500 gamers in the US, the report examines how new releases, feedback, and feedback loops impact their experiences.

It underscores the significance of an “open channel of communication” between developers and players. And this is becoming ever more important with a growing number of gamers skewing toward playing on mobile devices.

Majority of gamers now play on mobile devices

Source: Sauce Labs

A substantial 71% of developers prioritise feedback on performance, playability, and game mechanics.

However, 55% of developers find the current feedback lacking in detail, impeding the effective implementation of player-desired changes. A significant cause is the scarcity of manual reports from users, as highlighted by 45% of developers.

Even during beta testing, which aims to gather user opinions, 44% of developers encounter challenges in getting post-testing feedback. Furthermore, locating experienced testers presents an additional hurdle.

Negative feedback affects app developers

Source: Sauce Labs

Mounting pressures

Amid the rising clamour of gamers expressing dissatisfaction with incomplete and glitch-ridden games online, developers find themselves under mounting pressure, taking a toll on their mental well-being.

An alarming 48% of developers have experienced threats or bullying linked to their game development work, leading to stress, depression, and even adverse effects on physical health.

As technology advances, expectations for games soar, yet development timelines often lag. 61% of developers admitted releasing games under pressure, despite awareness of their unfinished state.

Developers want more actionable context

Source: Sauce Labs

Another 79% highlighted increased pressure to release incomplete games in the last five years, compounding the issue.

Sauce Labs’ report underscores the need for change at a higher level, as developers bear the brunt of backlash with limited decision-making power.

Key takeaways

  • Sauce Labs’ data reveals 48% of developers threatened, impacting mental health and well-being
  • 55% of devs find current feedback lacking, hindering player-desired changes due to manual report scarcity
  • 61% of developers release unfinished games, 79% feel mounting pressure for incomplete releases, demanding change

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Users spent 2.5 trillion hours on Android apps in H1 2023 https://www.businessofapps.com/news/users-spent-2-5-trillion-hours-on-android-apps-in-h1-2023/ Tue, 08 Aug 2023 08:34:48 +0000 https://www.businessofapps.com/?p=88729 In 2023, consumers are spending far more time using their mobile phones and apps, amassing over 2.5 trillion hours on Android phones in H1. This marks a 4% rise from H2 2022 and a 16% increase year-over-year, according to new data from app experts data.ai. At this rate, consumers are projected to surpass 5 trillion hours on Android phones throughout 2023. Breakout apps in H1 2023 With mobile app growth soaring on Apple and Google’s platforms, it’s no surprise given a third of consumers dedicate their waking hours to mobile usage. The latest tech trends, including AI and GPT algorithms, are flourishing in this domain. In the US, Ask AI and Character AI have made a splash, securing spots among the top 5 breakout apps.

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In 2023, consumers are spending far more time using their mobile phones and apps, amassing over 2.5 trillion hours on Android phones in H1. This marks a 4% rise from H2 2022 and a 16% increase year-over-year, according to new data from app experts data.ai. At this rate, consumers are projected to surpass 5 trillion hours on Android phones throughout 2023.

Breakout apps in H1 2023

With mobile app growth soaring on Apple and Google’s platforms, it’s no surprise given a third of consumers dedicate their waking hours to mobile usage. The latest tech trends, including AI and GPT algorithms, are flourishing in this domain.

In the US, Ask AI and Character AI have made a splash, securing spots among the top 5 breakout apps. Meanwhile, in Canada, apps utilising AI and GPT algorithms, such as Microsoft’s Edge and Bing, claimed the sixth to tenth positions.

The global adoption of Chinese apps, like TikTok and CapCut from ByteDance and Temu from PDD Holding, has been astounding.

Not to be left behind, the UK witnessed a surge in the popularity of the government services app GOV.UK ID Check, ranking as the fifth breakout app by download growth.

In Europe, BeReal gained considerable traction, featuring among the top five apps by YoY download growth in H1 2023 across France, Germany, and Italy.

Dating apps secure top spots for consumer spending

Dating giants Tinder and Bumble took centre stage as the top breakout apps in H1 2023, ranking 2nd and 4th in consumer spending growth.

Not to be outdone, LinkedIn made an impressive leap of 12 spots globally, securing its position among the top 10 apps by consumer spend in H1 2023 compared to the previous year. LinkedIn’s allure extended across borders, as it emerged as a top breakout app in the US, the UK, Italy, and Saudi Arabia.

Breakout apps for consumer spending

Source: data.ai

The video streaming market continues to expand with Disney+ and Paramount+ blazing into the UK’s top 10 apps by consumer spending growth, landing at 6th and 9th place, respectively. The appetite for streaming content remains insatiable, driving these platforms to greater heights in the mobile app landscape.

Key markets in Asia and South America

When examining the leading markets, India takes the lead with 26% growth in time spent on Android phones from H1 2021.

China, Indonesia, Mexico, and Thailand also showed double-digit growth with +13%, +16%, +14%, and +18% respectively.

In the United States, mobile usage increased by 1% over the past two years, a slight decline from H1 2022.

Consumer spending by country

Source: data.ai

The UK stood out as one of the top markets to bounce back following a global decline in consumer spending in H1 2022.

Notably, South Korea experienced a significant rebound with +10%, while Brazil and Mexico roared back with remarkable growth rates of +44% and +43% respectively in early 2023.

Key takeaways

  • Mobile app usage skyrockets in 2023, with 2.5 trillion hours on Android phones in H1, driven by tech trends and AI
  • Breakout apps like TikTok, GOV.UK ID Check, and BeReal gain global popularity, while dating apps lead consumer spending
  • Key markets in Asia and South America see significant growth, while the UK and US maintain steady app engagement

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Duolingo’s ‘streak’ feature drives record 17 million DAUs https://www.businessofapps.com/news/duolingos-streak-feature-drives-record-17-million-daus/ Mon, 07 Aug 2023 08:45:08 +0000 https://www.businessofapps.com/?p=88724 If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in. Copy cats Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline. Education app installs fall Source: Sensor Tower Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance,

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If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in.

Copy cats

Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline.

Education app installs fall

Source: Sensor Tower

Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance, two prominent apps, Busuu and Drops, recently integrated this feature into their platforms and witnessed a substantial upswing in total sessions.

Following the implementation of the ‘streak’ feature, Busuu experienced a 15 percent surge in total sessions within just one month. It shows just how powerful such motivational elements can be and the significant impact they can have on user engagement and overall app usage, contributing to the success of these apps in the competitive education market.

The benefits of adding a ‘streak’ feature

An analysis of language learning apps reveals that those that incorporate the ‘streak’ feature exhibit outstanding levels of user engagement. Duolingo, in particular, stands out as a prominent example of this phenomenon. Users are highly motivated to maintain their daily streaks, which translates to increased time spent on the app and more frequent weekly sessions.

Whether there’s a broader application to the ‘streak’ feature remains to be determined.

Higher user engagement with streak feature

Source: Sensor Tower

However, the potential benefits it offers are substantial and worth considering for app developers aiming to boost user engagement, decrease churn, and maintain a high DAU count.

To leverage the potential benefits of the ‘streak’ feature effectively, it’s essential to design it thoughtfully, ensuring it aligns with your app’s purpose and offers genuine value to users. When executed well, incorporating this feature can be a promising strategy to enhance user loyalty and elevate your app’s performance in the competitive landscape of mobile applications.

Key takeaways

  • Duolingo’s ‘streak’ feature effectively retains users by encouraging consistent daily app usage
  • Data shows a rise in ‘streak’ feature adoption in education apps, boosting engagement and sessions
  • The ‘streak’ feature enhances user engagement and retention, making it a valuable strategy for app developers

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Enter the App Growth Awards 2023 – Seize the Glory 🏆 https://www.businessofapps.com/news/enter-the-app-growth-awards-2023-seize-the-glory-%f0%9f%8f%86/ Fri, 04 Aug 2023 17:40:06 +0000 https://www.businessofapps.com/?p=88757  Get ready for the ultimate showdown. The App Growth Awards 2023 is back ⚡Do you have what it takes to be crowned a champion in the app growth industry? 🏆 Submit your entry before Friday 29th September 2023 and let your success story shine.To enter, simply visit our website now – it’s completely FREE. You can only have 1 entry per category, so get your best case study ready. Get recognized and celebrate with the best on 30th November at Hotel Adlon in Berlin 🎉 2023 categories: App Data Platform App Revenue Platform App Analytics Platform App Marketing Agency User Acquisition Company App Advertising Platform App Engagement Platform App Messaging Platform MMP of the Year ASO Company App Marketer of the Year Fastest Growing App

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Get ready for the ultimate showdown. The App Growth Awards 2023 is back ⚡

Do you have what it takes to be crowned a champion in the app growth industry? 🏆

Submit your entry before Friday 29th September 2023 and let your success story shine.

To enter, simply visit our website now – it’s completely FREE.

You can only have 1 entry per category, so get your best case study ready. Get recognized and celebrate with the best on 30th November at Hotel Adlon in Berlin 🎉

2023 categories:

  • App Data Platform
  • App Revenue Platform
  • App Analytics Platform
  • App Marketing Agency
  • User Acquisition Company
  • App Advertising Platform
  • App Engagement Platform
  • App Messaging Platform
  • MMP of the Year
  • ASO Company
  • App Marketer of the Year
  • Fastest Growing App
  • App Growth Innovation
  • Growth Team of the Year
  • App Marketing Campaign of the Year


Don’t miss out. Enter now and seize the glory.

All the best,

James, Andrew, Talha, Emily, Fiona & Ravi

Organizers
App Promotion Summit
info@apppromotionsummit.com
https://apppromotionsummit.com
For industry news and event information follow @apppromotion

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Domino’s Pizza reports 46% surge in app users https://www.businessofapps.com/news/dominos-pizza-reports-46-surge-in-app-users/ Fri, 04 Aug 2023 08:02:32 +0000 https://www.businessofapps.com/?p=88701 Domino’s Pizza just announced that app orders rose around 25% percentage points in H1 2023 versus the previous year. The latest financial results showed continued strong growth from H1 orders and market share gains. Here’s what’s happening. 46% rise in app users In the wake of the pandemic, food delivery apps have changed the way people order and enjoy their favourite meals. On the back of its latest financial guidance, Domino’s Pizza has emerged as a shining example of this digital transformation, reporting a surge in app customers and orders. The pizza giant announced a 46% increase in active app customers compared to H1 2022 and a commendable 16% rise from Q1 2023. 7.9 million active app customers are now using Domino’s mobile app to

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Domino’s Pizza just announced that app orders rose around 25% percentage points in H1 2023 versus the previous year. The latest financial results showed continued strong growth from H1 orders and market share gains. Here’s what’s happening.

46% rise in app users

In the wake of the pandemic, food delivery apps have changed the way people order and enjoy their favourite meals. On the back of its latest financial guidance, Domino’s Pizza has emerged as a shining example of this digital transformation, reporting a surge in app customers and orders.

The pizza giant announced a 46% increase in active app customers compared to H1 2022 and a commendable 16% rise from Q1 2023.

7.9 million active app customers are now using Domino’s mobile app to place their pizza orders. This growth reflects the company’s unwavering commitment to enhancing the customer experience through digital innovation and ease of use.

Domino’s Pizza app orders make up over 75% of all online orders

Source: Domino’s Pizza

App penetration in the food space has soared, with Domino’s app orders accounting for 75.2% of all online orders, an increase of 24.8 percentage points from Q2 2022.

More recently, the group announced a partnership with Uber Eats and Postmates that will allow for even greater penetration of its food delivery services.

Food delivery app resurgence

Domino’s has certainly benefitted from a bit of a revival of food delivery app installs in 2023 after they dipped in the previous years just as most countries relaxed pandemic rules and people returned to eating outside.

A comparison between the average installs in 2022 and those from January to April 2023 reveals a notable increase of 12%.

Data from app experts Adjust also shows that food delivery app installations skyrocket by 25% on Saturdays. This pattern mirrors the trend observed in 2022 when Saturday app installs were 26% higher than on Mondays.

Food delivery app installs on the up again

Source: Adjust

When it comes to the number of sessions, weekends also reign supreme, while Mondays lag behind. In 2023 Saturday sessions were 13.7% higher than the Monday averages for the same period.

Furthermore, during Q1 2023, Saturday sessions exceeded the overall average by an impressive 16%.

Key takeaways

  • Domino’s app users surged by 46% in H1 2023, with 7.9 million active customers, accounting for 75.2% of online orders.
  • Food delivery app installs revived with a 12% increase, Saturdays leading with 25% rise in installations.
  • Domino’s partnership with Uber Eats and Postmates will enhance food delivery services and market share gains.

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Apple cracks down on ChatGPT-like apps in China App Store  https://www.businessofapps.com/news/apple-cracks-down-on-chatgpt-like-apps-in-china-app-store/ Thu, 03 Aug 2023 08:41:05 +0000 https://www.businessofapps.com/?p=88693 Apple has now responded to new regulations in China by taking measures against ChatGPT-style apps. An update by the South China Morning Post indicates that more than 100 apps providing similar services have been removed from the Chinese App Store in preparation for upcoming changes in the country’s rules. Why is Apple removing ChatGPT-style apps? This move is part of a crackdown intended to promote healthy content and ensure adherence to “core socialist values.” Several apps in this category have been taken down by Apple. The reason stated in the notifications sent to the affected developers was that the apps included content that is considered illegal in China. According to data from Chinese online data services provider Qimai, all of the apps in this category

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Apple has now responded to new regulations in China by taking measures against ChatGPT-style apps. An update by the South China Morning Post indicates that more than 100 apps providing similar services have been removed from the Chinese App Store in preparation for upcoming changes in the country’s rules.

Why is Apple removing ChatGPT-style apps?

This move is part of a crackdown intended to promote healthy content and ensure adherence to “core socialist values.”

Several apps in this category have been taken down by Apple. The reason stated in the notifications sent to the affected developers was that the apps included content that is considered illegal in China.

According to data from Chinese online data services provider Qimai, all of the apps in this category were removed from the China iOS App Store. Among them was Spark, an app developed by iFlyTek, which offered ChatGPT-type services and had garnered significant attention since its launch on June 29.

Additionally, ChatGAi Plus, a popular app that provided chatbot, AI translation, and writing services, was ranked 9th on the China iOS App Store’s paid app chart before being taken down on Tuesday afternoon, as recorded by Qimai.

In the wake of new regulations

The removal comes ahead of several new regulations in the China App Store, which were introduced collaboratively by seven Chinese regulators, including the Cyberspace Administration of China (CAC) and China’s Ministry of Industry and Information Technology (MIIT).

The rules are scheduled to be enforced on August 15 and apply to all generative AI content services, such as text, pictures, audio, and video.

To comply with these regulations, companies offering generative AI products to the public must prioritise promoting healthy content and refrain from generating false information or content that poses a threat to national security.

Apple regularly removes apps from the App Store worldwide when regulations and requirements change. In the case of China, such actions are more frequent compared to other markets.

While China has been granting new licenses, and the number of game approvals in 2023 is expected to surpass those of the previous two years, Apple has taken its own precautions in recent years due to Chinese game approval regulations.

Key takeaways

  • Apple responds to China regulations by cracking down on ChatGPT apps, removing 100+ from the App Store.
  • Crackdown ensures healthy content, and upholds socialist values
  • Generative AI services are affected and regulations apply to text, audio, video

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MiHoYo reaches $8 billion in user spending across top mobile games https://www.businessofapps.com/news/mihoyo-reaches-8-billion-in-user-spending-across-top-mobile-games/ Wed, 02 Aug 2023 08:20:52 +0000 https://www.businessofapps.com/?p=88677 MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success? The impact of Genshin Impact Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total. It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement. miHoYo Games revenues and download tracker Source: AppMagic No one-hit wonder Naturally, many industry experts and gamers

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MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success?

The impact of Genshin Impact

Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total.

It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement.

miHoYo Games revenues and download tracker

Source: AppMagic

No one-hit wonder

Naturally, many industry experts and gamers have wondered if MiHoYo’s achievement with Genshin Impact was replicable or if it was a one-off phenomenon. Since its announcement as MiHoYo’s first new release after Genshin Impact in 2020, Honkai: Star Rail attracted some impressive attention among gamers.

The title surpassed expectations and reached 20 million downloads within just two days. As a result, the game’s consumer spending has flourished, even surpassing Genshin Impact’s revenue in May. Perhaps more impressively, the data shows that MiHoYo can create hugely successful and engaging gaming experiences beyond Genshin Impact.

Honkai Impact 3rd follows in second place with 18% of the total spending, while the newly released Honkai: Star Rail has quickly amassed 6% of the total consumer spending.

Regarding regional consumer spending, Asia takes the lead, with China accounting for 39% and Japan at 21%. The United States represents 15% of the consumer spending.

When it comes to spending per store, the App Store leads the way with 69% of the total spending, with Google Play trailing behind at 31%.

China has been a dominant force in the mobile gaming industry, particularly in June, with MiHoYo playing a significant role. The top three most lucrative mobile games in June all originated from China, showcasing the country’s remarkable influence in the mobile gaming landscape.

Key takeaways

  • MiHoYo’s mobile game spending reached $8 billion in consumer spending, with Genshin Impact contributing 73%
  • Honkai: Star Rail generated enough spending to account for 6% of the total consumer spending in just a few months
  • Asian markets, particularly China, play a dominant role in driving consumer spending

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China grants new licenses to mobile gaming apps https://www.businessofapps.com/news/china-grants-new-licenses-to-mostly-mobile-gaming-apps-as-first-half-sees-668-million-gamers/ Tue, 01 Aug 2023 08:12:41 +0000 https://www.businessofapps.com/?p=88642 China has granted licenses to 88 new games in the month of July, with an overwhelming 86% of these gaming titles specifically designed for mobile apps. The approvals are touted as a pivotal moment because China’s mobile gaming industry has been grappling with substantial regulatory changes that sent ripples through the market in recent years. Notably, in 2021, the country imposed a prolonged hiatus on new game approvals, leading to a severe impact on its mobile games market. So what exactly is happening? Leading players missing China’s gaming landscape has been in the grasp of mobile gaming for a long time, making it a market that garners immense attention. As the birthplace of some of the globe’s major mobile developers such as Tencent, the country

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China has granted licenses to 88 new games in the month of July, with an overwhelming 86% of these gaming titles specifically designed for mobile apps. The approvals are touted as a pivotal moment because China’s mobile gaming industry has been grappling with substantial regulatory changes that sent ripples through the market in recent years. Notably, in 2021, the country imposed a prolonged hiatus on new game approvals, leading to a severe impact on its mobile games market. So what exactly is happening?

Leading players missing

China’s gaming landscape has been in the grasp of mobile gaming for a long time, making it a market that garners immense attention. As the birthplace of some of the globe’s major mobile developers such as Tencent, the country holds is an important indicator for the global gaming sphere.

The recent issuance of licenses to 88 new games in July is seen as a positive development and an indication that the market is gradually finding its footing. While notable names like Tencent and NetEase were missing from this particular list, the very act of reintroducing approvals demonstrates a willingness to revitalize the gaming sector and signals a potential easing of previous restrictions.

Among the fortunate studios that have secured licenses are notable names like 4399, Glacier Network, and Xishanju.

Mobile remains the leading platform in the country’s gaming domain. It is still considered one of the most profitable domains for releasing new gaming apps and the recent wave of approvals reflects this, with a staggering 97.7% of the newly granted licenses dedicated to mobile titles.

China mobile gaming market predictions

Source: Niko Partners

Turbulent waters

As part of its measures to address concerns over video gaming addiction among young gamers, China implemented strict restrictions on playtime. These restrictions, while aiming to curb potential negative effects, have posed additional challenges for some of the leading developers.

For instance, Tencent experienced a significant setback, losing its position as China’s largest company and even posting its first-ever quarterly financial loss.

Furthermore, the highly publicised breakdown of NetEase’s partnership with Blizzard added to the turbulence in the industry.

Following a downturn in October 2022 with a complete absence of granted licenses, experts believe that 2023 ushered in a bit of a turnaround for the country’s gaming sector.

Number of Chinese gamers on the rise

What’s more, according to the China Audio-video and Digital Publishing Association, the first half of 2023 saw an impressive surge in China’s gamer base, reaching a record 668 million individuals. That’s one in two people across the nation who engage in gaming.

But the increase in the gamer population hasn’t equalled rising revenues. Gaming revenues came in at 144.3 billion yuan ($20 billion), indicating a modest decline of 2.39% compared to the first half of 2022.

The revenue dip suggests that while the Chinese gaming market is on a path to recovery, the financial rebound has been relatively slow to materialise.

At the same time, the Chinese gaming market is showing promising signs of revival, as revenues for Q2 saw 22% growth compared to the previous quarter. This positive trend is expected to continue into the second half of the year.

Key takeaways

  • China issued licenses to 88 games in July 2023, with 86% mobile titles, showing the continued prominence of mobile gaming
  • China’s gamer base reached 668 million in H1 2023, signifying substantial engagement in gaming
  • H1 2023 gaming revenue at 144.3 billion yuan ($20 billion), a 2.39% decline from H1 2022, indicating a slow recovery

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X officially launches its Ads Revenue Sharing platform for content creators https://www.businessofapps.com/news/x-officially-launches-its-ads-revenue-sharing-platform-for-content-creators/ Mon, 31 Jul 2023 09:18:34 +0000 https://www.businessofapps.com/?p=88609 In a bid to maintain its most influential users amid growing competition from platforms like Instagram Threads and others, X, formerly Twitter, introduced an initiative to compensate creators by sharing a portion of the ad revenue generated from replies to their posts earlier this month. Now, the company has officially launched its Ads Revenue Sharing platform. What’s X’s revenue sharing platform all about? Elon Musk said that the first block payment, an impressive sum amounting to $5 million had now been paid out. Furthermore, Musk clarified that the revenue payout to content creators would be cumulative, stretching back to his initial promise made back in February. With these promising strides towards empowering content creators, X aspires to foster a thriving community where talents can flourish

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In a bid to maintain its most influential users amid growing competition from platforms like Instagram Threads and others, X, formerly Twitter, introduced an initiative to compensate creators by sharing a portion of the ad revenue generated from replies to their posts earlier this month. Now, the company has officially launched its Ads Revenue Sharing platform.

What’s X’s revenue sharing platform all about?

Elon Musk said that the first block payment, an impressive sum amounting to $5 million had now been paid out. Furthermore, Musk clarified that the revenue payout to content creators would be cumulative, stretching back to his initial promise made back in February.

With these promising strides towards empowering content creators, X aspires to foster a thriving community where talents can flourish and be duly rewarded for their contributions.

X announcement to launch Ads Revenue Sharing scheme

Source: X

Linda Yaccarino, the CEO of X, expressed her enthusiasm for the program, stating that it represents an “absolute game changer” for the platform’s creators. The revenue-sharing program is expected to provide new and exciting opportunities for content creators to monetize their efforts and contributions on the platform.

So how does ad revenue sharing work on X?

In order to participate in X’s Ads Revenue Sharing program, users must meet specific criteria. Firstly, they need to be subscribers to Blue or Verified Organizations. Additionally, they must have garnered a minimum of 15 million impressions on all of their posts over the past three months. Moreover, eligible users must possess a following of 500 or more individuals.

To access the Monetization feature within the X app, users can find it in the side menu on iOS and Android, and in the overflow menu on the web platform. Once deemed eligible, users can sign up and configure their payment settings in this section. By clicking on the “Join and setup payouts” button, qualified users will be redirected to Stripe, where they can establish an account to receive their earnings.

Elon Musk tweeted a chart showing the company’s monthly users reach in 2023

Source: X

Once a user accumulates at least $50 in revenue, they become eligible for regular payouts. This enables content creators to receive their rightful share of the ad revenue generated from their posts in a timely and consistent manner. X’s Ads Revenue Sharing program aims to incentivize and reward creators for their contributions while fostering a vibrant and engaging platform for its users.

According to X, the goal is to ensure a straightforward and accessible process for all eligible subscribers of X Blue and Verified Organizations. As long as these users meet the specified eligibility criteria and opt to join the program, they are entitled to a share in the revenue generated. By streamlining the process, X aims to make it as simple as possible for creators to participate and benefit from the Ads Revenue Sharing initiative.

Key takeaways

  • X launches Ads Revenue Sharing, compensating eligible creators for ad revenue from replies
  • Elon Musk confirms $5 million payout and cumulative revenue sharing promise
  • X aims to empower content creators, making the process accessible and rewarding

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Japanese app spending rose 13% in Q1 2023, sessions and installs increased https://www.businessofapps.com/news/japanese-app-spending-rose-13-in-q1-2023-sessions-and-installs-increased/ Fri, 28 Jul 2023 08:29:55 +0000 https://www.businessofapps.com/?p=88577 Japanese users spent 13% more on apps in Q1 2023 compared to the previous year, according to a new report from analytics firm Adjust and mobile data analytics provider data.ai. Spending is expected to exceed a whopping $17.7 billion this year. So what’s driving the growth? Mobile installs and sessions rise Based on an analysis of 2,500+ apps and the complete dataset of all apps tracked by Adjust, the report finds that mobile installs rose 7% compared to the Q4 2022 average while sessions jumped 9% year-over-year. In 2023, mobile gaming in Japan is experiencing a gradual yet consistent resurgence. Comparing the data from Q4 2022 to Q1 2023, there has been a noteworthy growth of 12% in app installs and a 6% increase in gaming sessions.

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Japanese users spent 13% more on apps in Q1 2023 compared to the previous year, according to a new report from analytics firm Adjust and mobile data analytics provider data.ai. Spending is expected to exceed a whopping $17.7 billion this year. So what’s driving the growth?

Mobile installs and sessions rise

Based on an analysis of 2,500+ apps and the complete dataset of all apps tracked by Adjust, the report finds that mobile installs rose 7% compared to the Q4 2022 average while sessions jumped 9% year-over-year.

In 2023, mobile gaming in Japan is experiencing a gradual yet consistent resurgence. Comparing the data from Q4 2022 to Q1 2023, there has been a noteworthy growth of 12% in app installs and a 6% increase in gaming sessions.

Furthermore, during Q1 2023, Japanese mobile gamers have shown a remarkable boost in their spending on gaming apps, with a substantial 13% rise compared to Q4 2022.

All verticals app install and session growth

Source: Adjust

Puzzle games, in particular, have gained immense popularity in Japan, capturing a significant portion of the gaming market. They account for an impressive 19% of all gaming sessions, indicating their strong appeal and widespread engagement among Japanese mobile gamers.

E-commerce apps were pretty resilient with deal discovery apps up 24% YoY in 2022 and another 11% in Q1 2023. Marketplace apps achieved an impressive 28% Day 1 retention rate in Q1 2023. Though e-commerce app installs dipped, sessions increased 5% YoY in 2022.

E-commerce app sessions by vertical 2022

Source: Adjust

“With one of the highest adoption rates in the world and continually increasing spend across verticals, the opportunity for mobile marketers and developers in the Japanese mobile app market is enormous,” said Naoki Sassa, General Manager of Japan, Adjust. “Fierce competition, coupled with a complex economic climate and continually changing user needs and expectations, makes it essential to be ruthlessly data-driven and strategic. Now is the time to scale by building a diversified channel mix and leveraging tools that enable insight into aggregated data.”

Toward a cashless society

Perhaps even more noticeable is a marked trend toward Japan as a cashless society with digital payment apps capturing an impressive 77% of the install share. These apps have seen a 7% increase in sessions when compared to Q4 2022.

Another notable trend is the explosive popularity of crypto apps, which saw significant growth in both app installs and sessions. This surge in interest has resulted in a captive audience, leading to a Day 1 retention rate of 28% in Q1 2023, showcasing the strong appeal of cryptocurrency-related services in the Japanese market.

Fintech app install growth percentages by vertical

Source: Adjust

The fintech sector, as a whole, experienced a substantial boost. Overall app sessions increased by 17% in Q1 2023 compared to Q4 2022, reflecting the growing importance of financial technology solutions in Japan.

Amidst these advancements, data privacy remains a top priority for Japanese mobile app users. The iOS App Tracking Transparency (ATT) opt-in rates in Japan are consistently below global averages across various verticals. Social apps have the highest opt-in rate among Japanese users at 37%, followed by gaming at 30% and e-commerce at 23%.

Key takeaways

  • Japanese app spending rose 13% in Q1 2023, expected to exceed $17.7 billion this year
  • Mobile gaming rose 12% in installs, but sessions dropped 6% in Q1 2023
  • Digital payment apps hold 77% install share, sessions increased 7% in Q1 2023

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Key subscription app statistics https://www.businessofapps.com/news/key-subscription-app-statistics/ Thu, 27 Jul 2023 12:52:14 +0000 https://www.businessofapps.com/?p=88572 The number of apps with subscription revenue as their main form of income has taken off in recent years across all verticals with installs of subscription apps reportedly reaching 5.2 billion between January 2022 and April 2023. Here are some key subscription app statistics: In 2023 so far, there has been 35% rise in total consumer spend in subscription based iOS apps and a 24% on Android Subscriptions accounted for around 70% of in-app purchase revenue for non-games Average yearly subscriptions have hit $37.51 Social media platforms like Twitter, Meta and Snap are offering subscription models with their monthly charges hitting $11, $14.99 and $3.99 respectively It remains that more and more apps are moving to monetization models but how can you ensure sustainable, profitable

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The number of apps with subscription revenue as their main form of income has taken off in recent years across all verticals with installs of subscription apps reportedly reaching 5.2 billion between January 2022 and April 2023.

Here are some key subscription app statistics:

  • In 2023 so far, there has been 35% rise in total consumer spend in subscription based iOS apps and a 24% on Android
  • Subscriptions accounted for around 70% of in-app purchase revenue for non-games
  • Average yearly subscriptions have hit $37.51
  • Social media platforms like Twitter, Meta and Snap are offering subscription models with their monthly charges hitting $11, $14.99 and $3.99 respectively

It remains that more and more apps are moving to monetization models but how can you ensure sustainable, profitable growth?

Join us at App Promotion Summit SF – Subscription App Strategies on September 28 to find out how to successfully market subscription apps and learn best practices to ensure growth.

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Despite slashed ad budgets, consumers are spending 35% more on iOS apps https://www.businessofapps.com/news/despite-slashed-ad-budgets-consumers-are-spending-35-more-on-ios-apps/ Thu, 27 Jul 2023 08:30:22 +0000 https://www.businessofapps.com/?p=88550 As a growing number of mobile app marketers have shifted focus from growth to customer loyalty, app install spending dropped a whopping 41% on Android subscription apps and 30% on iOS. That’s according to the 2023 State of App Marketing for Subscription Apps report from industry experts Liftoff and AppsFlyer. But are consumers actually spending less on apps? Consumers are still happy spending While user acquisition dropped significantly on both Android and iOS, media re-engagement budgets jumped 48% in 2023. Although the mobile marketing industry witnessed a decline in 2023 (thus far), there was a notable surge in total consumer expenditure on subscription-based iOS and Android apps. The spending on iOS apps increased by 35%, while Android apps experienced a 22% rise. Consumers responded to

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As a growing number of mobile app marketers have shifted focus from growth to customer loyalty, app install spending dropped a whopping 41% on Android subscription apps and 30% on iOS. That’s according to the 2023 State of App Marketing for Subscription Apps report from industry experts Liftoff and AppsFlyer. But are consumers actually spending less on apps?

Consumers are still happy spending

While user acquisition dropped significantly on both Android and iOS, media re-engagement budgets jumped 48% in 2023.

Although the mobile marketing industry witnessed a decline in 2023 (thus far), there was a notable surge in total consumer expenditure on subscription-based iOS and Android apps.

The spending on iOS apps increased by 35%, while Android apps experienced a 22% rise. Consumers responded to this trend by either subscribing to more services or accommodating the price increases of their existing subscriptions.

Android remarking conversions among subscription apps

Source: Liftoff

The upward trajectory in spending is anticipated to persist as subscription-based apps continue to gain popularity, particularly when accompanied by attractive discounts for extended commitments.

“Despite the economic downturn, app marketers should feel assured by our latest findings – which show a rise in consumer spend and revenue growth per user, especially where subscriptions are concerned”, said Scott Reyburn, Senior Content Marketing Manager at Liftoff.

Apple users are eager subscribers

This data reaffirms the prevailing notion that Apple users are more inclined towards subscription-based services.

Previous reports show that iOS users tend to spend more than Android users.

Moreover, the install-to-subscription conversion rates saw substantial growth, attributed to a significant emphasis on deep paywall optimisation. On Android, the conversion rates surged by 20%, while on iOS, they increased by 15%.

Nearly half of iOS users seeing the app tracking transparency (ATT) prompt in subscription apps agreed to be tracked, with utility apps obtaining the highest consent rate at 59%. This suggests that users are more likely to provide consent if they perceive a clear value proposition that enhances their overall user experience.

iOS ATT opt-in rate

Source: Liftoff

Non-gaming app subscribers

While around 30% of subscription apps belong to the gaming category, their revenue share from subscriptions is notably lower compared to non-gaming apps. Non-gaming apps, on the other hand, generate the majority of their revenue through subscriptions.

Distribution of subscription apps by category

Source: Liftoff

Multiple categories, including utility, health & fitness, and entertainment apps, utilise subscriptions as a prominent monetisation strategy.

Key takeaways

  • App install spending dropped 41% on Android and 30% on iOS as marketers focused on customer loyalty
  • Consumers continue to spend happily, with media re-engagement budgets rising by 48% in 2023
  • Apple users are eager subscribers, with higher spending and better conversion rates for subscriptions compared to Android users

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Gaming app downloads in India soar taking 15% of global total, but revenues can’t catch up https://www.businessofapps.com/news/gaming-app-downloads-in-india-soar-taking-15-of-global-total-but-revenues-cant-catch-up/ Wed, 26 Jul 2023 08:02:56 +0000 https://www.businessofapps.com/?p=88508 India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look. A near 1% increase over 2022 The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending. Gaming

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India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look.

A near 1% increase over 2022

The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending.

Gaming app downloads in the top 15 countries

Source: Apptica

China, known for being the largest mobile-first gaming market globally, surprisingly ranked sixth in terms of total game downloads with 1.3 billion, representing 4.59% of the overall downloads.

But revenues leave much room for improvement

However, revenues in India remain low. The country didn’t even rank among the top 15 markets for revenue generation from gaming apps.

The US led at a revenue of $5.71 billion, claiming a market share of 26.61%, which is an increase from 22.61% in the same period of 2022. Japan followed closely with $4.17 billion in revenue (19.43%), and China secured the third position with $3.32 billion (15.05%).

Comparison of gaming app revenues

Source: Apptica

Google vs Apple

Google Play emerged as the dominant platform for game downloads, accounting for a significant 88.63% of the market, leaving the App Store with just 11.37%.

Top platforms

Source: Apptica

However, in terms of revenue, the App Store pulled ahead, claiming 56.26%, while Google Play accounted for 43.74%. This suggests that although Android and iOS platforms come close to each other in terms of revenue, iOS users spend significantly more on average than Android users.

Genre by genre

In H1 2023, most genres experienced declines in downloads compared to the same period in 2022. Casual games took the lead in terms of downloads with 4.15 billion, slightly lower than the 4.25 billion in the first six months of 2022. But its market share rose by 0.62%.

The second most popular genre during this period was Action, but it experienced a decrease in market share, dropping from 4.29 billion to 3.9 billion downloads, resulting in a reduction of 0.18%. Simulation games secured the third spot with 3.27 billion downloads.

Download share by gaming app subcategories

Source: Apptica

As for revenue, all genres faced year-on-year declines, marking an ongoing trend of normalisation in the market after the surge during the “Covid boom.”

In terms of highest-earning genres, the top three remained unchanged from H1 2022.

Subway Surfers had a strong showing as the most downloaded Android title with 116.5 million downloads and ranked seventh on the iOS charts. Eggy Party claimed the top spot on the iOS charts with 32.2 million downloads. On the revenue side, Coin Master led on Android with $228 million, while Honour of Kings dominated on iOS with a staggering $766 million.

Key takeaways

  • India sees 4.32 billion in gaming app downloads (15.3% global) in H1 2023, outpacing US and Brazil, but low revenue ranking
  • Google Play leads downloads (88.63%), App Store dominates revenue (56.26%) in H1 2023
  • Casual games lead with 4.15 billion downloads, Action declines to 3.9 billion, all genres face revenue declines

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FTC and OCR raise caution over privacy concerns in mobile health apps https://www.businessofapps.com/news/ftc-and-ocr-raise-caution-over-privacy-concerns-in-mobile-health-apps/ Tue, 25 Jul 2023 08:02:42 +0000 https://www.businessofapps.com/?p=88471 Amid growing concerns about data privacy and security in the healthcare app sector, the Federal Trade Commission (FTC) and the US Department of Health and Human Services’ Office for Civil Rights (OCR) have taken a proactive step to address potential risks. In a joint letter, they have reached out to nearly 130 hospitals and health-app developers to caution them about the use of online tracking technologies. The potential safety risks of health apps One of the main issues with health apps raised by the FTC and OCR is the issue surrounding tracking technologies like Meta Pixel and Google Analytics, which have the capability to collect personally identifiable information from users as they interact with healthcare websites or mobile apps. What’s worrisome is that users may

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Amid growing concerns about data privacy and security in the healthcare app sector, the Federal Trade Commission (FTC) and the US Department of Health and Human Services’ Office for Civil Rights (OCR) have taken a proactive step to address potential risks. In a joint letter, they have reached out to nearly 130 hospitals and health-app developers to caution them about the use of online tracking technologies.

The potential safety risks of health apps

One of the main issues with health apps raised by the FTC and OCR is the issue surrounding tracking technologies like Meta Pixel and Google Analytics, which have the capability to collect personally identifiable information from users as they interact with healthcare websites or mobile apps.

What’s worrisome is that users may not always be aware of this data collection, and in many cases, they may have limited or no means of avoiding it.

A study published in 2021 by the BMJ revealed serious privacy issues in over 20,000 health-related mobile apps (mHealth apps).

Of the estimated 99,366 medical and health apps on Google Play and Apple Store, researchers found that 88% of mHealth apps could access and potentially share personal data.

Data collection operations in mobile health (mHealth) apps files and code

Source: BMJ 

Data transmissions occurred on insecure channels, with top third parties responsible for most data collection operations, including tech giants like Google and Facebook.

Shockingly, 28% of mHealth apps had no privacy policy, and at least 25% of user data transmissions violated stated policies. Experts have long emphasised the need for greater regulation and accountability in the industry to protect user privacy.

Consistency of data collection disclosure in privacy policy with user data transmissions in apps traffic

Source: BMJ 

Raising awareness

The letter states:

‘’Impermissible disclosures of an individual’s personal health information to third parties may result in a wide range of harms to an individual or others. Such disclosures can reveal sensitive information including health conditions, diagnoses, medications, medical treatments, frequency of visits to health care professionals, where an individual seeks medical treatment, and more,‘’ the agencies wrote.

‘’In addition, impermissible disclosures of personal health information may result in identity theft, financial loss, discrimination, stigma, mental anguish, or other serious negative consequences to the reputation, health, or physical safety of the individual or to others,’’ they added.

The aim of the communication is to raise awareness among healthcare providers and app developers about the potential privacy implications of these tracking tools. By doing so, the FTC and OCR hope to encourage better data protection practices and ensure that users’ personal information is handled responsibly and transparently within the healthcare ecosystem.

After all, disclosure of such information could violate Health Insurance Portability and Accountability Act, as well as the FTC Act.

Key takeaways

  • FTC and OCR caution health-app developers on privacy risks from online tracking technologies
  • Privacy issues affect over 20,000 health-related mobile apps
  • Data breaches in health apps could lead to identity theft and other serious negative consequences

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Australia to allow developers to take home greater cut from IAPs https://www.businessofapps.com/news/app-store-shake-up-australia-to-allow-app-developers-to-take-home-greater-cut-from-in-app-purchases/ Mon, 24 Jul 2023 09:11:07 +0000 https://www.businessofapps.com/?p=88469 Apple and Google may face changes in their app store regulations as the Australian Competition and Consumer Commission (ACCC) has proposed new rules that would enable app developers to charge for in-app purchases without sharing a portion of their revenue with the app store. So what’s happening? Curbing anticompetitive behaviour According to Gina Cass-Gottlieb, the Chair of ACCC, the measures are meant to stop anticompetitive behaviours on the app stores, as per The Guardian. The proposed changes are expected to be part of the government’s response to the ACCC’s consultation from December last year. Within this consultation, the ACCC put forward a proposal for a compulsory code of conduct targeted at specific digital platforms, namely Google and Apple. The primary objective of this code is

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Apple and Google may face changes in their app store regulations as the Australian Competition and Consumer Commission (ACCC) has proposed new rules that would enable app developers to charge for in-app purchases without sharing a portion of their revenue with the app store. So what’s happening?

Curbing anticompetitive behaviour

According to Gina Cass-Gottlieb, the Chair of ACCC, the measures are meant to stop anticompetitive behaviours on the app stores, as per The Guardian.

The proposed changes are expected to be part of the government’s response to the ACCC’s consultation from December last year. Within this consultation, the ACCC put forward a proposal for a compulsory code of conduct targeted at specific digital platforms, namely Google and Apple.

The primary objective of this code is to tackle issues concerning anti-competitive behaviours. These include self-preferencing, unfair business practices, and hindrances to interoperability and consumer freedom in choosing alternative services.

It’s a bit of a deja vu moment to 2020 when Apple and Google removed Fortnite from their app stores because the game maker attempted to bypass the mandatory in-app purchasing systems that allow the tech giants to claim up to a 30% share of sales.

Legal proceedings in that case aren’t expected until 2024 in Australia. And the government, meanwhile, is likely to move forward with implementing its new rules.

Changes are needed and coming

Australia is by no means the only country challenging the dominance of the app stores. In India, Google is encountering resistance to its revised commission structure, according to Reuters.

The tech giant’s policy of imposing a service fee ranging from 11% to 26% on in-app payments has been challenged in court by Disney. Google implemented this fee structure as a result of an antitrust directive, which compelled the company to permit third-party payments. However, critics argue that this new service fee arrangement is merely a continuation of the same issue.

There are minimal competitive restraints on the digital platform services provided by Apple and Google. As a result, mobile app developers have limited or no viable alternatives for distributing their apps. This lack of competition allows Apple and Google to impose fees and terms unilaterally. This means developers face a “take it or leave it” scenario when it comes to distributing their apps on these platforms.

Recently, a court in India ruled in favour of Disney, directing Google to lower its service fee to 4%. This applied specifically to Disney’s streaming service, Disney+ Hotstar. Despite the fee reduction, the court also emphasised that Google must ensure the continued availability of the Disney+ Hotstar app on the Play Store.

The legal decision showcases the growing scrutiny and pushback against the commission practices of major tech companies operating in India.

Key takeaways

  • ACCC aims for fairer app store fees by proposing changes to empower developers
  • India legally challenges Google’s commission structure, sparking resistance
  • Antitrust measures tackle app store dominance and promote competition for developers

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37% increase in app spending during Q4 holiday season https://www.businessofapps.com/news/37-increase-in-app-spending-during-q4-holiday-season/ Fri, 21 Jul 2023 10:00:52 +0000 https://www.businessofapps.com/?p=88453 Consumer spending in shopping apps increased 37% during the Q4 holiday period compared to Q3 2022, marking a 30% higher rise than the same period in 2021. That’s given hope to retail marketers seeking to explore the mobile space and in-app purchases. In-app purchases are popular According to the latest State of eCommerce App Marketing report from AppsFlyer, retail apps, in particular, experienced a boost in revenue during the peak shopping month of November 2022, generating an average of 10% more income compared to November 2021. This growth can be attributed to retailers’ efforts in enticing customers through early discounts and continuous holiday season incentives. One key factor contributing to the success of mobile retail was the sustained popularity of in-app purchases throughout the entire

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Consumer spending in shopping apps increased 37% during the Q4 holiday period compared to Q3 2022, marking a 30% higher rise than the same period in 2021. That’s given hope to retail marketers seeking to explore the mobile space and in-app purchases.

In-app purchases are popular

According to the latest State of eCommerce App Marketing report from AppsFlyer, retail apps, in particular, experienced a boost in revenue during the peak shopping month of November 2022, generating an average of 10% more income compared to November 2021. This growth can be attributed to retailers’ efforts in enticing customers through early discounts and continuous holiday season incentives.

One key factor contributing to the success of mobile retail was the sustained popularity of in-app purchases throughout the entire holiday season. Retailers effectively attracted shoppers to their favourite shopping apps, encouraging return visits and repeat purchases. This positive trend played a significant role in driving the economic engine of mobile shopping.

Overall CPI trend by country and platform among eCommerce apps with a marketing budget (in USD)*

Source: AppsFlyer

As mobile technology continues to shape consumer behaviour, retailers have recognised the potential of in-app experiences to engage shoppers, leading to increased revenue and growth opportunities in the dynamic world of mobile retail.

“Shopping spend that increased 81% on Apple’s iOS and increased 61% on Google Android on Black Friday of last year compared to the daily average in November highlights how critical this period is for eCommerce apps,” said Sue Azari, Industry Lead for eCommerce, AppsFlyer. “Marketers looking to capitalize on the critical shopping days in November should start planning now. This includes organizing user acquisition campaigns in the months leading up to Black Friday to benefit from the more affordable costs during this timeframe, and using remarketing strategies to guide users to the app to keep them engaged until those peak sale days.”

Despite cut marketing budgets, marketers see positive signs during holiday season

The data also showed that in-app consumer spending soared 81% on Black Friday 2022 compared to November’s daily average, with Android showing a remarkable 61% increase.

Global eCommerce marketers invested $4.9 billion in-app user acquisition during 2022, witnessing a 25% downturn in spending during H2 2022 amid the economic slump.

Apple iOS apps outperformed Android with an 85% higher share of paying users, and November conversion rates on both platforms rose 15% above the monthly average.

Day 30 retention rates

Source: AppsFlyer

The cost of media in the eCommerce sector dropped significantly by 30% YoY in Q1 2023 compared to Q1 2022.

Customer acquisition costs, in CPIs, peaked in November 2022 but then fell by 30% in Q1 2023, with iOS seeing a 33% decrease and Android an 11% drop.

On iOS, marketing-driven non-organic installs increased by 19%, attributed to lower CPIs and enhanced measurement confidence in the post-iOS 14.5 app landscape.

Marketers are now prioritising remarketing as a vital and cost-effective strategy, consistently holding a share of over 40% monthly in the global marketing landscape.

“The impact of the downturn on ad spend as seen during the first quarter of 2023 has been significant with marketers cutting budgets, but the success of the 2022 holiday season, even amidst the prevailing financial slowdown worldwide, should instill greater confidence in marketers as they plan for the upcoming holiday season,” said Shani Rosenfelder, Director of Content Strategy & Market Insights, AppsFlyer. “Emotional marketing offers a greater resonance now more than ever, so marketers should stay attuned to the needs and sentiments of their audience to connect with them on a deeper level.”

Key takeaways

  • Q4 holiday season saw 37% rise in in-app spending, showcasing strong interest in mobile shopping
  • iOS apps outperform Android with 85% more paying users, making iOS a lucrative platform for eCommerce marketers
  • Remarketing remains cost-effective, claiming over 40% share in global marketing, ensuring user engagement and increased sales

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Instagram Reels outperforming other content types with 55% more interactions https://www.businessofapps.com/news/instagram-reels-outperforming-other-content-types-with-55-more-interactions/ Thu, 20 Jul 2023 07:19:33 +0000 https://www.businessofapps.com/?p=88425 If you’re still not entirely sure how to use short-form video to boost your app marketing success, Emplifi’s latest research “Unleashing the Power of Video: Key Trends Driving Social Media Engagement” offers some key pointers. Let’s dive right in. Reels to the rescue Based on an analysis of social media behaviours and ad trends in Q2 2023, the report found that Instagram Reels outperformed all other content types on social apps, generating 55% more interactions than single-image posts on the app and 29% more than standard video posts. “Because the social media landscape is evolving and changing at such a rapid pace, it’s crucial marketers have access to insights that can help them earn the biggest bang for their marketing bucks. A key insight from

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If you’re still not entirely sure how to use short-form video to boost your app marketing success, Emplifi’s latest research “Unleashing the Power of Video: Key Trends Driving Social Media Engagement” offers some key pointers. Let’s dive right in.

Reels to the rescue

Based on an analysis of social media behaviours and ad trends in Q2 2023, the report found that Instagram Reels outperformed all other content types on social apps, generating 55% more interactions than single-image posts on the app and 29% more than standard video posts.

“Because the social media landscape is evolving and changing at such a rapid pace, it’s crucial marketers have access to insights that can help them earn the biggest bang for their marketing bucks. A key insight from this report is that despite an ongoing decline in engagement on Instagram last quarter, the platform still delivers the highest engagement rates for brands compared to Facebook and Twitter,” said Zarnaz Arlia, CMO at Emplifi. 

Both Reels and Instagram Carousels, known as multi-image posts, have emerged as the top-performing content for brands on the platform. During Q2, brands experienced significant success with these engaging formats, with Reels earning a median of 75 interactions per post and Carousels closely following with a median of 74 interactions per post.

Surprisingly, Instagram Reels account for only 11% of all Instagram ads. However, a whopping 87% of brands experimented with Reels placements at least once in Q2 2023, marking a notable 26% increase compared to the previous year. In fact, brands’ usage of Instagram Reels soared by an impressive 86% in Q2 2023 when compared to the same period in 2022, with 90% of brands posting at least one Reel.

Nevertheless, it’s crucial to acknowledge that Instagram Reels’ engagement has experienced a downward trend for the past five quarters, plummeting by 30% year-over-year in Q2 2023.

With intense competition for engagement on the platform and the recent deprioritisation of Reels by Meta, Instagram’s parent company, it becomes evident that brands must diversify their social content and embrace multiple channels for their video marketing endeavours.

Facebook…not so much

While Instagram Reels continue to gain immense popularity, the same cannot be said for Facebook Reels. Interestingly, Facebook Live Video takes the lead as the dominant video content on the platform, surpassing all other formats by a significant margin.

In fact, Facebook Live Video garners nearly four times the number of interactions compared to static video posts.

Facebook post type performance

Source: Emplifi

It’s important to note that Facebook Reels entered the scene two years after Instagram launched its highly successful video format. As a result, Facebook Reels are still finding their footing and haven’t garnered the same level of traction as their Instagram counterpart. However, as more brands begin cross-posting their Instagram Reel content to Facebook, there is a possibility of witnessing a shift in engagement on the platform.

The data reveals that in Q2 2022, only 31% of brands utilised Facebook Reels for ad placements. Remarkably, this figure surged to an impressive 82% during the same period in 2023, representing a staggering 166% increase in usage.

What about TikTok?

It’s the question that everyone’s asking: so what about TikTok versus Instagram Reels?

The growth of TikTok’s user base continues to skyrocket – TikTok saw a  five-fold increase in followers for the average brand during Q2 2023.

TikTok vs Instagram Reels

Source: Emplifi

Despite TikTok’s impressive ability to attract new users, Instagram Reels still outperforms TikTok content in terms of median reach, median interactions, and median video views. However, when it comes to median engagement rates, TikTok emerges as the winner when compared to Instagram Reels.

A graph depicting blue and black lines showcases the trends.

“It is high time for marketers to fully embrace the power of video in their marketing efforts, encompassing platforms like Instagram Reels, Facebook Live Video, TikTok content, and even GIFs on Twitter,” remarked Arlia. “The explosive growth of short-form video demands that brands leverage this trend to gain a significant competitive edge. As a leading customer engagement platform, we recognize that implementing a successful video strategy takes time. That’s why we devote considerable effort to creating these reports and sharing valuable data. Our aim is to assist marketers by equipping them with a headstart in developing social media strategies that yield measurable impact.”

Key takeaways

  • Instagram Reels generate 55% more interactions than single-image posts and 29% more than standard video posts
  • TikTok sees a five-fold increase in brand followers, but Instagram Reels surpass it in median reach and interactions
  • Facebook Live Video earns nearly four times the interactions compared to static video posts

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Mobile game app revenue expected to decrease to 47% by 2027, while entertainment grows https://www.businessofapps.com/news/mobile-game-app-revenue-expected-to-decrease-to-47-by-2027-while-entertainment-grows/ Wed, 19 Jul 2023 08:34:18 +0000 https://www.businessofapps.com/?p=88368 The global mobile app market is set to reach a whopping 189 billion installs and generate $186 billion in revenues by 2027, according to the latest report from mobile experts Sensor Tower. Let’s check out the data. Full steam ahead There’s much reason to be optimistic with the latest data from Sensor Tower’s Mobile Market Forecast revealing a boost to mobile app installs and revenues over the next few years. The forecast predicts an 8.4% compound annual growth rate in worldwide user spending. That signals a remarkable 50% increase in revenue compared to the previous year’s total of $124 billion. The growth is driven by both the App Store and Play Store, but Apple’s marketplace is projected to have a significant edge here. By 2027,

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The global mobile app market is set to reach a whopping 189 billion installs and generate $186 billion in revenues by 2027, according to the latest report from mobile experts Sensor Tower. Let’s check out the data.

Full steam ahead

There’s much reason to be optimistic with the latest data from Sensor Tower’s Mobile Market Forecast revealing a boost to mobile app installs and revenues over the next few years.

The forecast predicts an 8.4% compound annual growth rate in worldwide user spending. That signals a remarkable 50% increase in revenue compared to the previous year’s total of $124 billion.

The growth is driven by both the App Store and Play Store, but Apple’s marketplace is projected to have a significant edge here.

By 2027, the App Store will contribute $125 billion in user spending. In comparison, the Play Store is expected to account for slightly less than half of that amount, specifically $60 billion.

Consequently, Sensor Tower believes that now’s as good a time as any for developers and marketers to assess the potential of the iOS market and take it into careful consideration when making strategic decisions.

India is projected to be the leading country in terms of mobile app downloads and is expected to maintain its top position in 2027. Brazil, on the other hand, is projected to surpass the United States and grow more rapidly by 2027. Over time, the country could become a dominant player.

Brazil to displace the US as global number two

Source: Sensor Tower

Entertainment, video and photo revenues

There appears to be a noteworthy trend regarding the distribution of app revenue across different categories. Currently, mobile games contribute to 54% of the total app revenue.

Entertainment apps eating into gaming apps’ pie

Source: Sensor Tower

However, the report suggests that this dominance will diminish by 2027, with their share decreasing to 47%.

On the contrary, the Entertainment and Photo & Video categories are predicted to witness an increase in their market share.

This growth can be attributed to the rising number of users who are transitioning towards and allocating more funds to apps with engaging content such as TikTok and YouTube.

Key takeaways

  • Global mobile app market to reach 189 billion installs and $186 billion in revenues by 2027
  • App Store leads with $125 billion in user spending, while Play Store contributes $60 billion
  • Mobile games decrease to 47%, entertainment and photo & video categories grow

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APS Berlin is BACK https://www.businessofapps.com/news/aps-berlin-is-back/ Tue, 18 Jul 2023 09:04:34 +0000 https://www.businessofapps.com/?p=88343 We’re excited to announce that App Promotion Summit Berlin will return to Hotel Adlon in Mitte on Thursday 30th November. We’ll be bringing together the European app growth community to share new ideas, tactics and actionable strategies that will help you grow and scale in 2024. You’ll be able to learn and connect with Europe’s leading app marketers in interactive workshops, talks, panel discussions and roundtable sessions. As always, the finest 5* food and drink will be on offer in a super-friendly atmosphere, including our legendary cocktail roundtables. Reserve your place here or let us know if you’d like to participate as a speaker or partner.

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We’re excited to announce that App Promotion Summit Berlin will return to Hotel Adlon in Mitte on Thursday 30th November.

We’ll be bringing together the European app growth community to share new ideas, tactics and actionable strategies that will help you grow and scale in 2024.

You’ll be able to learn and connect with Europe’s leading app marketers in interactive workshops, talks, panel discussions and roundtable sessions.

As always, the finest 5* food and drink will be on offer in a super-friendly atmosphere, including our legendary cocktail roundtables.

Reserve your place here or let us know if you’d like to participate as a speaker or partner.

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Discovering app download trends: from 100 to 10 million downloads in a month https://www.businessofapps.com/news/discovering-app-download-trends-from-100-to-10-million-downloads-in-a-month/ Tue, 18 Jul 2023 08:25:31 +0000 https://www.businessofapps.com/?p=88338 Ever wondered about which apps get the most downloads on the App Store and Google Play? An analysis from AppFigures has taken a closer look at download estimates including expanded country coverage. 300 downloads a day AppsFigures grouped apps by downloads and looked at all apps with more than 100 up to 10 million downloads in the last month. The analysis revealed that approximately 47.7% of the apps examined received between 100 and 1,000 downloads globally within the last month. Approximately 33.3% of the apps examined garnered between 1,000 and 10,000 downloads in the past 30 days across both the App Store and Google Play. By combining the aforementioned findings, it becomes evident that a significant majority of apps and games, comprising approximately 80%, receive

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Ever wondered about which apps get the most downloads on the App Store and Google Play? An analysis from AppFigures has taken a closer look at download estimates including expanded country coverage.

300 downloads a day

AppsFigures grouped apps by downloads and looked at all apps with more than 100 up to 10 million downloads in the last month.

The analysis revealed that approximately 47.7% of the apps examined received between 100 and 1,000 downloads globally within the last month.

Approximately 33.3% of the apps examined garnered between 1,000 and 10,000 downloads in the past 30 days across both the App Store and Google Play.

By combining the aforementioned findings, it becomes evident that a significant majority of apps and games, comprising approximately 80%, receive fewer than 10,000 downloads on a monthly basis. On average, this translates to around 300 downloads per day at the upper end of the spectrum.

It’s important to note that this figure pertains to 80% of apps that surpass the threshold of 100 downloads per month. Thus, it excludes a substantial portion of the App Store and an even smaller proportion of Google Play, underscoring the limited visibility and recognition achieved by the majority of apps within these platforms.

Less than 1% get more than a million downloads

The other substantial group consists of apps that receive downloads ranging from 10,000 to 100,000. This range marks a point where increased investment in paid advertisements, including Apple Search Ads, becomes more prevalent.

Within the examined apps, only a small fraction, accounting for approximately 3.8%, attained download figures between 100,000 and 1 million in the past 30 days.

It’s noteworthy that a larger number of apps in this category originate from Google Play compared to the App Store.

Moving further, when focusing on apps with download counts ranging from 1 million to 10 million, the percentage decreases significantly to just 0.5%. Notably, many well-known and widely-used apps such as Twitter, TikTok (App Store version), and Instagram (App Store version) belong to this particular group.

Lastly, the smallest group comprises a mere 21 apps in total with 10 million or more downloads. Among these, 20 apps are sourced from Google Play, while only one app represents the App Store. This group stands as the most exclusive in terms of download figures.

It’s worth mentioning that while this analysis emphasises the distribution of downloads, it differs from the Monthly Millionaire’s Club article, which focuses on revenue. Notably, Google Play tends to attract a higher volume of downloads overall, highlighting its popularity in this regard.

Key takeaway

  • Majority of apps receive under 10,000 downloads monthly, averaging around 300 per day
  • Only a small percentage of apps achieve between 100,000 and 1 million downloads
  • A tiny fraction of apps (less than 1%) exceed 10 million downloads, mostly on Google Play

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India gambles on gaming taxes: imposes 28% tax on mobile games https://www.businessofapps.com/news/india-gambles-on-gaming-taxes-imposes-28-tax-on-mobile-games/ Mon, 17 Jul 2023 08:43:37 +0000 https://www.businessofapps.com/?p=88322 India has decided to impose a substantial tax on online gaming companies including app makers. The decision, announced during the 50th meeting held in New Delhi, entails treating online gaming on par with gambling, including activities like horse racing and casinos. What are the changes? Under the new levy, online games will be subject to a tax of 28% of their total value. This move signifies a notable shift in how the Indian government views and regulates the online gaming industry, aligning it with the taxation principles applied to gambling activities. By implementing this tax, the authorities aim to generate revenue from the booming online gaming sector and bring it under similar regulatory frameworks as traditional gambling forms. What will the implications be for app

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India has decided to impose a substantial tax on online gaming companies including app makers. The decision, announced during the 50th meeting held in New Delhi, entails treating online gaming on par with gambling, including activities like horse racing and casinos.

What are the changes?

Under the new levy, online games will be subject to a tax of 28% of their total value. This move signifies a notable shift in how the Indian government views and regulates the online gaming industry, aligning it with the taxation principles applied to gambling activities.

By implementing this tax, the authorities aim to generate revenue from the booming online gaming sector and bring it under similar regulatory frameworks as traditional gambling forms.

What will the implications be for app makers?

The decision to impose a hefty tax on online gaming companies is expected to have a significant impact, particularly on the mobile gaming sector, which dominates the gaming landscape in India.

Games such as social casino and hypercasual games, known for their revenue-generating potential, have gained immense popularity. Notably, hypercasual game installations in India witnessed a 32% increase in 2022.

The tax isn’t the only recent measure taken by India against the gaming industry. Just last month, Rajeev Chandrasekhar, the Minister of State for Electronics and Information Technology, hinted at the possibility of banning three types of mobile games.

However, with regards to the new levy, the Goods and Services Tax (GST) Council has decided not to differentiate between “a game of skill and a game of chance,” adopting a simplified and less nuanced approach compared to aspects like loot boxes.

Industry leaders expressed their concerns regarding the tax decision. While some game makers agree that the government’s measures may be necessary for casinos, horse racing, and gambling, the higher tax rate has been called unjustified for the competitive gaming community, including the esports sector.

Rohit Agarwal, Founder and Director of Alpha Zegus, highlighted the skill-based nature of esports and the ongoing fight to separate it from other gaming labels.

It remains to be seen how India’s tax changes will affect the mobile industry but doubt has been cast on whether the country could reach a valuation of $8.6 billion by the end of 2027.

Key takeaways

  • India imposes 28% tax on online gaming companies, treating gaming on par with gambling activities
  • Mobile gaming sector, especially social casino and hypercasual games, to be heavily impacted
  • Concerns raised over lack of distinction between skill-based and chance-based games in tax policy

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Google’s policy update brings blockchain transparency for apps and games on Play https://www.businessofapps.com/news/googles-policy-update-brings-blockchain-transparency-for-apps-and-games-on-play/ Fri, 14 Jul 2023 08:50:10 +0000 https://www.businessofapps.com/?p=88266 Google has unveiled updates to its policy, aiming to provide new avenues for transactions involving blockchain-based digital content within apps and games available on Google Play. According to Joseph Mills, Google’s group product manager, this policy revision requires apps to maintain transparency with users regarding tokenised digital assets. Let’s dive in. Blockchain transparency Google noted that, as per the changes, developers are prohibited from promoting or glorifying potential earnings derived from playing or trading activities. The policy changes reflect Google’s recognition of the growing significance of blockchain technology and its potential to transform the way digital content is transacted. By allowing transactions involving blockchain-based digital assets, Google is opening up avenues for innovation and engagement within the app and gaming ecosystem. However, the company also

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Google has unveiled updates to its policy, aiming to provide new avenues for transactions involving blockchain-based digital content within apps and games available on Google Play. According to Joseph Mills, Google’s group product manager, this policy revision requires apps to maintain transparency with users regarding tokenised digital assets. Let’s dive in.

Blockchain transparency

Google noted that, as per the changes, developers are prohibited from promoting or glorifying potential earnings derived from playing or trading activities.

The policy changes reflect Google’s recognition of the growing significance of blockchain technology and its potential to transform the way digital content is transacted. By allowing transactions involving blockchain-based digital assets, Google is opening up avenues for innovation and engagement within the app and gaming ecosystem.

However, the company also emphasises the importance of transparency and responsible promotion, seeking to protect users from deceptive or misleading practices.

The move that developers must clearly declare if their app or game involves the sale or earning of such assets aligns more broadly with the company’s efforts to emphasise user protection by prohibiting developers from promoting or glamorising potential earnings derived from playing or trading activities.

What happens to apps that fail to comply?

Google Play enforced strict guidelines for apps that fail to comply with its Real-Money Gambling, Games, and Contests policy. Such apps, as well as those that do not meet eligibility criteria, are prohibited from accepting payment for chances to win prizes, including Non-Fungible Tokens (NFTs).

Joseph Mills, Google’s group product manager, clarified that this includes features like “loot boxes” where randomised blockchain-based items are obtained through purchases.

To ensure a smooth transition, Google is currently piloting the new policy with a select group of developers before implementing it widely on Google Play later this year.

The company anticipates that customers will begin to experience updated in-app and gaming experiences as early as the summer season. By imposing these regulations, Google aims to foster a more secure and transparent environment for users, aligning with its commitment to responsible app development and user protection.

Reddit said it had partnered with Google “to help update their policy, aimed at creating a level playing field that promotes user trust, and responsible usage of blockchain technology.”

Key takeaways

  • Google’s policy updates prohibit promotion of potential earnings from playing or trading activities, emphasizing transparency
  • Apps violating guidelines on Real-Money Gambling, Games, and Contests are prohibited from accepting prize payments
  • Updated in-app and gaming experiences prioritise user trust and responsible blockchain usage

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Global in-app consumer spending rebounds with 5.3% rise in H1 2023 https://www.businessofapps.com/news/global-in-app-consumer-spending-rebounds-with-5-3-rise-in-h1-2023/ Thu, 13 Jul 2023 08:41:53 +0000 https://www.businessofapps.com/?p=88228 It appears mobile is starting to bounce back after the initial economic downturn following the COVID pandemic and the war in Ukraine. Global in-app spending grew to a whopping $67.5 billion during the first half of 2023, according to the latest data from mobile experts data.ai. Glimmers of hope The global app market seems to have recovered somewhat following the challenges posed by the macroeconomic headwinds of 2022. The first half of 2023 saw a robust resurgence, with $67.5 billion in consumer spending and a staggering 76.8 billion app downloads worldwide, encompassing both iOS and Google Play platforms. The findings from data.ai also suggest that consumer spending growth, which rebounded in the latter part of 2022, continued its upward trajectory in the first half of

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It appears mobile is starting to bounce back after the initial economic downturn following the COVID pandemic and the war in Ukraine. Global in-app spending grew to a whopping $67.5 billion during the first half of 2023, according to the latest data from mobile experts data.ai.

Glimmers of hope

The global app market seems to have recovered somewhat following the challenges posed by the macroeconomic headwinds of 2022. The first half of 2023 saw a robust resurgence, with $67.5 billion in consumer spending and a staggering 76.8 billion app downloads worldwide, encompassing both iOS and Google Play platforms.

The findings from data.ai also suggest that consumer spending growth, which rebounded in the latter part of 2022, continued its upward trajectory in the first half of 2023.

App spending rises during H1 2023

Source: data.ai

In total, consumer spending increased by 5.3% compared to the previous year, with a 16% growth specifically in the app sector. However, spending in the gaming category has remained relatively stable year-over-year.

The resurgence of positive growth in the first half of the year offers a glimmer of hope, suggesting that the downturn in mobile consumer spending during 2022 may have been a momentary blip in the sustained expansion of the mobile app market.

Both app stores benefit…

The resurgence is notable across both Apple’s App Store and Google’s Play Store. iOS consumer spending increased by 5.8% year-over-year, while Google Play experienced a 4.3% growth.

Notably, iOS generated an impressive $43.5 billion in revenue, while Google Play grossed $24 billion in the first half of 2023. It is worth mentioning that iOS users consistently outspend their Google Play counterparts.

iOS accounts for nearly 65% of the total app store expenditure, and this figure rises even higher to 71% in non-gaming apps.

App spending by platform

Source: data.ai

TikTok remains a standout in terms of consumer spending outside of games with growth of 31% year-over-year.

Other subscription-based apps like Disney+, YouTube, and Duolingo have also achieved solid growth rates of 33%, 39%, and 48%, respectively. These apps continue to capture the attention and spending of consumers.

In the gaming sector, engagement and growth remain strong. Global consumer spending in gaming apps has reached $40.9 billion in the current year, marking an increase from $32.8 billion in H1 2019. Additionally, gaming app downloads reached 30.4 billion in H1 this year, up from 21.6 billion in H1 2019.

Notably, in May 2023 alone, global consumer spending on games exceeded $94 million, surpassing the previous high set in May 2020, three years prior.

But Google ranks top for downloads

In H1 2023, app downloads demonstrated consistent growth, reaching a total of 76.8 billion, marking a 3.2% year-over-year increase.

While Google Play remains the dominant platform for downloads, iOS experienced faster growth, with a remarkable 10% year-over-year increase and surpassing 18 billion installs.

App downloads in H1 2023

Source: data.ai

Among the top markets for Google Play downloads were India, Brazil, and Indonesia, while China, the United States, and Japan emerged as the leading countries in iOS downloads. Notably, Brazil, China, and the United States exhibited substantial growth compared to the second half of 2022 on the iOS platform.

Key takeaways

  • Global in-app spending reached $67.5 billion in H1 2023, signalling recovery in the mobile app market
  • TikTok surpassed $2.1 billion in consumer spending in H1 2023 – a 24% YoY increase
  • Gaming apps saw significant growth, with $40.9 billion in consumer spending and 30.4 billion app downloads in H1 2023

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The Subscription App Opportunity in 2023 https://www.businessofapps.com/news/the-subscription-app-opportunity-in-2023/ Thu, 13 Jul 2023 08:01:48 +0000 https://www.businessofapps.com/?p=88236 The number of apps with subscription models has grown rapidly in the last few years and nearly 30% of IAP spend came from subscriptions in Q1 2023.  The app economy is projected to hit $614 billion by 2026 and apps across all verticals are building huge recurring revenue streams and engaged user bases through subscriptions. However, with monthly app subscriptions costing on average $8.94 and less than 2% of app downloads converting to paid subscribers, succeeding with subscription apps remains tough as users cut back on spending. At APS San Francisco – Subscription App Strategies we will cover how to drive subscription app growth through better analytics, acquisition, activation, monetization and retention. We will explore how to level up your subscription app marketing game by answering questions like… How

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The number of apps with subscription models has grown rapidly in the last few years and nearly 30% of IAP spend came from subscriptions in Q1 2023. 🤑

The app economy is projected to hit $614 billion by 2026 and apps across all verticals are building huge recurring revenue streams and engaged user bases through subscriptions.

However, with monthly app subscriptions costing on average $8.94 and less than 2% of app downloads converting to paid subscribers, succeeding with subscription apps remains tough as users cut back on spending.

At APS San Francisco – Subscription App Strategies we will cover how to drive subscription app growth through better analytics, acquisition, activation, monetization and retention.

We will explore how to level up your subscription app marketing game by answering questions like…

How to acquire subscription app users?

  • Getting your product-market fit right
  • Targeting the right, paying users
  • Referral and reward programs

How to activate them after download?

  • Optimizing onboarding experience
  • Push permissioning
  • Getting the value proposition right

How to get a monetization strategy right?

  • A/B testing of pricing tiers
  • Paywall optimization and promotions
  • Using LTV:CAC

How to achieve long-term retention?

  • Cross-channel messaging
  • Predicting (and preventing) friction areas and churn
  • Win-back programs

Would you like to join us on Thursday 28th September? Apply for a ticket here.

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Threads scores 100 million app signups in just five days of launch, but will it retain users? https://www.businessofapps.com/news/threads-scores-100-million-app-signups-in-just-five-days-of-launch-but-will-it-retain-users/ Wed, 12 Jul 2023 08:53:20 +0000 https://www.businessofapps.com/?p=88194 Instagram’s text-based app Threads reached an impressive milestone of 100 million signups within just five days of its launch on June 6. That’s according to the Quiver Quantitative tracker data. Threads, Threads, Threads As of July 11th, Threads users were up to 105 million. The milestone was also confirmed by Instagram’s very own Adam Mosseri, who wrote: “100 million people signed up for Threads in five days. I’m not sure I can wrap my mind around that fact. It’s insane; I can’t make sense of it. The team has been busting their ass, but we know this is a race to the starting line. They say “make it work, make it great, make it grow.” Well, we certainly did things out of order, but I

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Instagram’s text-based app Threads reached an impressive milestone of 100 million signups within just five days of its launch on June 6. That’s according to the Quiver Quantitative tracker data.

Threads, Threads, Threads

As of July 11th, Threads users were up to 105 million. The milestone was also confirmed by Instagram’s very own Adam Mosseri, who wrote:

“100 million people signed up for Threads in five days. I’m not sure I can wrap my mind around that fact. It’s insane; I can’t make sense of it.

The team has been busting their ass, but we know this is a race to the starting line. They say “make it work, make it great, make it grow.” Well, we certainly did things out of order, but I promise we will make this thing great.”

The app’s impressive climb was well-documented by Meta’s Mark Zuckerberg, who noted that the app garnered 2 million signups in two hours, 5 million in four hours, and surpassed 10 million registered users within seven hours.

By the next morning, over 30 million people had signed up, despite the app not yet being available in the EU due to privacy concerns.

Threads achieves over 100 million app sign-ups in first week

Source: Quiver Quant

In terms of user acquisition speed, Threads even outpaced OpenAI’s ChatGPT bot, which achieved 10 million daily users in 40 days and 100 million monthly users in around two months. Of course, retaining all that users is a very different challenge and one many apps fail at.

But what actually is Threads?

Threads is essentially Meta’s very own Twitter spin-off. That said, many early adopters have already complained that the app feels nothing like Twitter.

Threads is missing some features such as support for ActivityPub, the protocol used for posts on decentralised networks. While Meta has indicated that they are working on integrating it, until this integration occurs, the app will not be fully part of the fediverse.

Some also feel that the app’s focus on self-congratulatory posts and the absence of a chronological timeline or topic search feature add to the perceived dullness. It seems Threads doesn’t offer a compelling or engaging experience that could keep users coming back for more.

Other limitations are a read-only web interface, the absence of features like post search, direct messages, hashtags, and a “Following” feed, and restrictions on nudity due to Instagram’s rules.

And yet, there’s little denying that Threads’ achievement of reaching 100 million users in a short time is undeniably impressive.

Key takeaways

  • Threads app reaches 100 million signups in five days, surpassing OpenAI’s ChatGPT bot in user acquisition speed
  • Critics highlight missing features and perceived dullness, including absence of chronological timeline and topic search
  • Retention figures remain to be seen

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Female gamers account for 37% of total gamers in Asia https://www.businessofapps.com/news/female-gamers-account-for-37-of-total-gamers-in-asia/ Tue, 11 Jul 2023 08:38:14 +0000 https://www.businessofapps.com/?p=88130 Female gamers now account for 37% of total gamers in Asia. That’s according to the latest report from Asian game market analytics firm Niko Partners. Let’s take a closer look. Gaming is for everyone Female gamers comprise more than a third of gamers in Asia, making them a force to be reckoned with. According to the latest research from Niko Partners, female gamers are growing at a rapid rate of 11% per year. This growth outpaces that of new male gamers, indicating the tremendous potential this market holds. Currently, mobile gaming dominates among female gamers in Asia. However, PC and console gaming have ample room for growth. This presents exciting opportunities for developers and publishers across all three platforms to tap into this thriving market

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Female gamers now account for 37% of total gamers in Asia. That’s according to the latest report from Asian game market analytics firm Niko Partners. Let’s take a closer look.

Gaming is for everyone

Female gamers comprise more than a third of gamers in Asia, making them a force to be reckoned with. According to the latest research from Niko Partners, female gamers are growing at a rapid rate of 11% per year. This growth outpaces that of new male gamers, indicating the tremendous potential this market holds.

Currently, mobile gaming dominates among female gamers in Asia. However, PC and console gaming have ample room for growth. This presents exciting opportunities for developers and publishers across all three platforms to tap into this thriving market segment. With the right strategies, the industry can cater to the diverse preferences of female gamers and unlock their full potential.

Top game genres among female gamers in Asia

Source: Niko Partners

The market for female gamers in Asia is also not just limited to casual gaming, as there’s a growing presence of female Gen Z gamers venturing into competitive games and esports genres. This shift presents an opportunity for monetisation and growth within the female gaming community.

Room for improvement in revenues

The report also finds that while female gamers contribute approximately 23.5% of total revenue in the Asian games market, there’s room for expansion in the coming years. As the female gamer market steadily approaches parity with their male counterparts, revenue generated by female gamers could more than double.

Esports, in particular, can play a pivotal role in driving engagement and financial investment among female gamers. Women who actively participate in esports through activities like live streaming, competing, or playing esports games demonstrate a higher propensity to spend money and time on gaming content.

Furthermore, the findings indicate that over half of gamers expressed dissatisfaction with the portrayal of women in games. There is a pressing need for a more diverse representation of female appearances in avatars and characters.

The gaming community as a whole must work towards addressing gender discrimination and combating negative online interactions to create a more inclusive environment for female gamers.

By embracing the evolving interests and needs of female gamers, the industry can tap into their significant potential and foster a more inclusive and diverse gaming landscape.

Key takeaways

  • Female gamers in Asia comprise 37% of total gamers, growing at 11% annually, outpacing new male gamers
  • Esports can drive monetization and growth among female gamers who are more likely to spend money and time on gaming content
  • Over 50% of gamers are dissatisfied with how women are portrayed in games, calling for improved diversity and reduced gender discrimination

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Global app install ad spending to increase 20% by 2025 https://www.businessofapps.com/news/global-app-install-ad-spending-to-increase-20-by-2025/ Mon, 10 Jul 2023 08:37:18 +0000 https://www.businessofapps.com/?p=88115 Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer. Market fluctuations The projected rise indicates a significant 20% growth compared to the figures recorded in 2023. But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery. Changes in global app install ad spending Source: AppsFlyer Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending

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Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer.

Market fluctuations

The projected rise indicates a significant 20% growth compared to the figures recorded in 2023.

But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery.

Changes in global app install ad spending

Source: AppsFlyer

Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending by 2025. These fluctuations reflect the dynamic nature of the market influenced by economic conditions and recovery trends.

Influential factors

The mobile app marketing landscape saw significant and unprecedented changes recently. Apple’s App Tracking Transparency (ATT) framework, introduced in April 2021, no doubt, had a profound impact on marketers’ ability to measure and optimise campaigns. This shift towards aggregate data instead of user-level data optimisation has prompted the emergence of alternative measurement solutions. However, the industry has yet to fully recover to pre-ATT levels.

Add to that the Covid-19 pandemic which drove rapid digital acceleration with lockdowns and social distancing measures. Mobile apps capitalised on this by running aggressive user acquisition campaigns, particularly in the gaming sector. However, contrary to expectations, digital usage eventually cooled down and returned to pre-pandemic levels.

App install ad spending by region

Source: AppsFlyer

Furthermore, the global economic downturn and rising inflation rates in 2022 affected mobile businesses. Consumer-facing B2C mobile apps reduced marketing budgets and even downsized staff. The war in Ukraine added another shock to the global economy, particularly impacting energy and food markets in Europe, causing supply constraints and price hikes.

These developments have brought about significant volatility.

AppsFlyer’s data for the first five months of 2023 compared to the same period in 2022 indicates a 20% decline. Considering the ongoing recession and the projections of financial analysts, a further 6% decrease in ad spending is forecast for this year.

Toward privacy

In addition to the projected economic recovery, advancements in privacy-enhancing technology and measurement solutions are playing a crucial role in impacting ad budgets. Many apps and media sources have also adapted to Apple’s SKAdNetwork and continue to invest in the platform due to the high quality of its user base, despite the data restrictions.

Looking ahead, the adoption of SKAdNetwork 4.0, along with subsequent releases and enhancements like SKAN 5.0, is expected to reach critical mass. These updates bring significant upgrades to measurement capabilities, further empowering marketers.

Another significant development on the horizon is Google’s planned release of Privacy Sandbox for Android in 2024, which is anticipated to be smoother than Apple’s privacy changes and is likely to provide marketers with substantial visibility into campaign performance for both user acquisition and remarketing.

Data clean rooms

Source: AppsFlyer

Among the notable privacy-enhancing technologies, data clean rooms stand out. These secure environments enable the processing and management of sensitive data in a privacy-compliant manner, ensuring its appropriate usage.

Marketers face pressure to meet the growing demand for smartphones, particularly in developing countries, where a 13% increase in smartphone usage is projected between 2022 and 2025. This demand requires marketers to demonstrate continuous growth and adapt to evolving market dynamics.

Key takeaways

  • App install ad spend is projected to reach $94.9B by 2025, with fluctuations due to the economy and privacy changes.
  • Privacy-enhancing technology and measurement solutions impact ad budgets
  • Marketers face pressure to meet smartphone demand in developing countries

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38% of games in Brazil were developed for mobile devices https://www.businessofapps.com/news/38-of-games-in-brazil-were-developed-for-mobile-devices/ Fri, 07 Jul 2023 08:43:14 +0000 https://www.businessofapps.com/?p=88066 A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large? Brazil emerges as a mobile gaming powerhouse Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies. Games developed for various device types Source: Brazilgames Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving

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A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large?

Brazil emerges as a mobile gaming powerhouse

Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies.

Games developed for various device types

Source: Brazilgames

Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving a valuation of $3 billion in 2020, further cementing Brazil’s status as a key player in the gaming industry.

All eyes on Brazil

This has attracted international investment such as Epic Games’ investment in Aquiris Game Studio. This move resulted in the acquisition and rebranding of the studio as Epic Games Brasil.

57% of the country’s 1,009 developers reported generating revenue from abroad, either through games or services provided to foreign partners, amplifying Brazil’s global reach.

Revenues from abroad

Source: Brazilgames

Among respondents, 55% identified the US as a major market, showcasing the nation’s enduring significance on the world stage. Following closely behind were Latin America (53%), Western Europe, and Canada, with each region capturing the attention of 49% of respondents. Curiously, China, renowned as the world’s largest mobile market, was recognised as a major market by only 23% of respondents, sparking intrigue and raising questions about its relative prominence in the industry.

A diverse sector

The report notes that Brazil stands out among LATAM countries, with revenue surpassing $2.3 billion in 2021, reflecting year-on-year growth of 5.1%. Some 75% of Brazilian consumers are dedicated gamers, frequently indulging in gaming experiences primarily on phones, tablets, and PCs.

What’s more, Brazil’s gaming industry is rather diverse with 30% of employees being women, and a majority of 62% holding essential positions in art design, programming, and project management.

Women in the industry

Source: Brazilgames

Emphasising inclusivity, 57% of Brazilian game studios actively cultivate diverse workforces, embracing individuals from diverse ethnic backgrounds, the queer community, people with disabilities, and those who are neurodiverse. This commitment to diversity contributes to the vibrant and inclusive nature of Brazil’s thriving games industry.

Key takeaways

  • Brazil’s gaming industry witnesses a staggering 38% of games developed for mobile devices
  • Brazil emerges as the leading gaming market in Latin America, with revenue exceeding $2.3 billion in 2021
  • Brazil’s gaming industry embraces diversity, with women comprising 30% of employees and inclusive workforces in many game studios

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Hypercasual gaming apps reach ATT opt-in rates of 44% https://www.businessofapps.com/news/hypercasual-gaming-apps-reach-att-opt-in-rates-of-44/ Thu, 06 Jul 2023 08:46:41 +0000 https://www.businessofapps.com/?p=88039 According to recent findings by analytics firm Adjust, the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have grown significantly, reaching an impressive 37%. Among various gaming genres, hypercasual games topped the list with an opt-in rate of 44%. Gaming apps have the highest opt-in Apple’s ATT initiative aims to empower users by providing privacy controls and making it necessary for individuals to actively choose to allow data tracking through apps, instead of having to opt out. Analysing the opt-in rates on Apple platforms, Adjust’s research reveals that gaming apps have the highest opt-in rate compared to other app categories. Gaming apps have the highest opt-in rates Source: Adjust The second-highest opt-in rate belongs to the food and drink category, with 36%, while the

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According to recent findings by analytics firm Adjust, the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have grown significantly, reaching an impressive 37%. Among various gaming genres, hypercasual games topped the list with an opt-in rate of 44%.

Gaming apps have the highest opt-in

Apple’s ATT initiative aims to empower users by providing privacy controls and making it necessary for individuals to actively choose to allow data tracking through apps, instead of having to opt out.

Analysing the opt-in rates on Apple platforms, Adjust’s research reveals that gaming apps have the highest opt-in rate compared to other app categories.

Gaming apps have the highest opt-in rates

Source: Adjust

The second-highest opt-in rate belongs to the food and drink category, with 36%, while the lowest opt-in rate is observed in the education category, at just 7%. This lower rate in education apps can be attributed to stricter guidelines regarding the collection of data from younger users.

With hypercasuals leading the pack

Hypercasual games had the highest opt-in rate at 44%, followed closely by sports and racing games at 44% and 40% respectively.

Hybridcasual games were not far behind, with an opt-in rate of 39%.

Hypercasuals have the highest opt-in rates

Source: Adjust

On the other hand, family and education games had the lowest opt-in rates, standing at 2% and 4% respectively, primarily due to compliance requirements.

According to Adjust, the higher opt-in rate for hypercasual games can be attributed to the fact that their user base is more aware of the benefits of targeted advertising, particularly in finding their next gaming title.

To improve opt-in rates for ATT, Adjust suggests experimenting with cross-promotion. Interestingly, the opt-in rate for hypercasual game installations from cross-promotion jumps significantly to an impressive 59%.

Using ATT as part of your campaign

Incorporating ATT into your app marketing campaign can yield promising results, as indicated by the rising opt-in rates. As seen in the data hypercasual games have the potential to boost their ATT opt-in rates by offering tangible benefits to users, such as targeted advertising that helps them discover their next gaming experience.

ATT opt-in status

Source: Adjust

Focusing on demographics that prioritise security and have a deeper understanding of data collection purposes can contribute to higher opt-in rates.

To maximise the effectiveness of your campaign, it’s crucial to enhance the onboarding experience and optimise UX.

While investments in measurement and attribution tools like Apple’s SkAdNetwork have shown positive outcomes, obtaining consent for first-party data will consistently deliver more accurate attribution.

Key takeaways

  • Gaming apps, including hypercasual games, saw impressive opt-in rates due to targeted advertising and user awareness, with rates as high as 44%
  • Cross-promotion experiments can result in a significant surge in opt-in rates, reaching a remarkable 59% for hypercasual game installations
  • Leveraging Apple’s ATT in your campaign enables precise attribution with first-party data, catering to security-conscious demographics and optimizing the onboarding experience

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Malicious screen readers can extract data from 92% of finance apps https://www.businessofapps.com/news/malicious-screen-readers-can-extract-data-from-92-of-finance-apps/ Wed, 05 Jul 2023 08:05:59 +0000 https://www.businessofapps.com/?p=88013 Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look. What are screen readers? Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content. However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents. Malware that can access a user’s screen is also capable of stealing sensitive

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Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look.

What are screen readers?

Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content.

However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents.

Malware that can access a user’s screen is also capable of stealing sensitive information, intercepting two-factor authentication, controlling the device and bypassing security features.

Screen readers as malicious actors

The Security Research team at Promon developed a simulated malicious screen reader capable of reading and extracting data from an application. They conducted tests on 100 apps and found that the screen reader program successfully read and exfiltrated data from 85 out of 92 apps (92.4%). Only seven apps (7.6%) demonstrated effective defence mechanisms against the screen reader’s attempts to access the data.

Android’s operating system contains numerous loopholes that malicious actors frequently exploit to infiltrate devices and acquire unauthorised access to sensitive information. This information encompasses confidential conversations, personal data, and financial transactions.

Through the exploitation of these vulnerabilities, malware can operate silently in the background, executing tasks and actions without the user’s knowledge. This includes the covert reading and interception of content displayed on users’ screens, even within financial apps responsible for handling delicate data like banking transactions, PINs, and account balances.

Majority of financial services apps not adequately protected against screen reader malware

Source: Promon

Malware with elevated permissions can also exfiltrate captured data through various channels, allowing analysis, extraction of personal details, and exploitation for financial gain or illegal activities.

Where do we go from here?

App Shielding technology can help mitigate the threat of malicious screen readers, but developers can also take immediate steps. They can implement code to detect screen readers and decide whether to display a warning, shut down the app, or continue normally. However, these solutions have drawbacks, such as warning messages being bypassed by malware. Developers can verify the application using accessibility features to avoid shutting down legitimate apps.

Furthermore, upcoming security features in Android 14 aim to prevent accessibility service abuse. Developers will be able to restrict non-accessibility tools from interacting with their app, ensuring that only declared tools can access certain views.

Although this is a positive development, it’s important to note that the rollout of Android 14 will take time, and OS features should always be complemented with strong defensive measures at the app level to safeguard end-users.

Key takeaways

  • 92.4% of finance apps were susceptible to data extraction by malicious screen readers
  • Malware leveraging screen reader capabilities can silently intercept sensitive information, posing risks to confidentiality and security
  • Implementing app-level defenses, such as code to detect screen readers can help mitigate these threats while upcoming security features in Android 14 offer additional protection

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Tencent leads chart of top 50 app publishers by consumer spending https://www.businessofapps.com/news/tencent-leads-chart-of-top-50-app-publishers-by-consumer-spending/ Tue, 04 Jul 2023 08:57:00 +0000 https://www.businessofapps.com/?p=87952 The majority of the top 50 mobile app publishers achieved notable monetisation success through in-app purchases last year, and this trend is expected to persist. New research from data.ai reveals the top app publishers by consumer spending and the factors driving their success. Mobile app usage in 2022 According to data.ai, mobile usage skyrocketed in 2022 reaching an average of 5 hours per day, with entertainment consuming a substantial 70% of that time. Short-Form Video apps, spearheaded by TikTok, took centre stage, capturing a significant portion of consumers’ attention and expenditure. Recognising the need to maximise monetisation within their apps, the leading publishers of 2022 implemented hybrid strategies, combining one-time purchases with recurring subscriptions. Last year, 42 out of the top 50 publishers achieved notable

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The majority of the top 50 mobile app publishers achieved notable monetisation success through in-app purchases last year, and this trend is expected to persist. New research from data.ai reveals the top app publishers by consumer spending and the factors driving their success.

Mobile app usage in 2022

According to data.ai, mobile usage skyrocketed in 2022 reaching an average of 5 hours per day, with entertainment consuming a substantial 70% of that time.

Short-Form Video apps, spearheaded by TikTok, took centre stage, capturing a significant portion of consumers’ attention and expenditure. Recognising the need to maximise monetisation within their apps, the leading publishers of 2022 implemented hybrid strategies, combining one-time purchases with recurring subscriptions.

Last year, 42 out of the top 50 publishers achieved notable success in monetisation primarily through in-app purchases, and this trend is expected to persist. In contrast, a smaller group of 8 out of the top 50 publishers predominantly relied on a subscription model to monetise their suite of apps.

Top 50 publishers overall

Source: data.ai 

Top app publishers by consumer spending

Tencent secured the top spot for the sixth consecutive year, while ByteDance made a significant leap to claim the second position. TikTok’s immense popularity propelled both companies, with the app captivating consumer attention and driving record-breaking consumer expenditure. In 2022, TikTok generated a staggering $3.3 billion in consumer spending, doubling its revenue from the previous year.

Several publishers experienced growth as their apps continued to entertain consumers. Match Group, Disney, Bumble, and Kakao piccoma Corp all saw positive results. Despite an overall decline in gaming expenditure at the market level, certain publishers achieved noteworthy success.

Top 10 publishers EMEA

Source: data.ai 

TakeTwo Interactive, following its acquisition of Zynga in May 2022, climbed an impressive 49 places in the rankings. The accomplishment was largely driven by the triumph of Zynga’s popular titles such as Empires & Puzzles and Zynga Poker. Dream Games and Top Games also enjoyed double-digit jumps, with their games Royal Match and Evony garnering significant success, respectively.

Headquartered in the Asia Pacific region, more than half of the top 50 publishers (27) hailed from this area. However, the United States claimed the highest number of top publishers from a single country, with 17 entries, closely followed by China with 12.

Key takeaways

  • In-app purchases dominate monetisation for top mobile app publishers, with 42 out of 50 achieving success
  • Tencent and ByteDance lead as top app publishers, driven by TikTok’s popularity and record-breaking consumer spending
  • The Asia Pacific region houses the majority of top publishers, while the US has the highest number per country

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SuperScale secures $5.4 million in Series A funding to support gaming app developers https://www.businessofapps.com/news/superscale-secures-5-4-million-in-series-a-funding-to-support-gaming-app-developers/ Mon, 03 Jul 2023 09:35:37 +0000 https://www.businessofapps.com/?p=87947 SuperScale, a revenue growth platform for mobile game developers and publishers, just secured $5.4 million in a Series A funding round. The financing was spearheaded by Venture to Future Fund, accompanied by investments from Across Private Investments and Zero One Hundred. The cash injection is quite the milestone for a company that last secured seed funding in 2020. What SuperScale offers app developers Founded in 2015, SuperScale launched a Software-as-a-Service analytics platform which equips game developers and publishers with the tools to identify lucrative revenue-boosting strategies. Moreover, SuperScale provides publishing and game management services, with the aim of boosting game earnings. To date, the company has provided support to over 150 mobile games, resulting in two billion downloads globally. Renowned developers, including EA, Lego, Big

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SuperScale, a revenue growth platform for mobile game developers and publishers, just secured $5.4 million in a Series A funding round. The financing was spearheaded by Venture to Future Fund, accompanied by investments from Across Private Investments and Zero One Hundred. The cash injection is quite the milestone for a company that last secured seed funding in 2020.

What SuperScale offers app developers

Founded in 2015, SuperScale launched a Software-as-a-Service analytics platform which equips game developers and publishers with the tools to identify lucrative revenue-boosting strategies. Moreover, SuperScale provides publishing and game management services, with the aim of boosting game earnings.

To date, the company has provided support to over 150 mobile games, resulting in two billion downloads globally. Renowned developers, including EA, Lego, Big Fish Games, and BoomBit, have all worked with SuperScale.

SuperScale plans to use the latest injection of capital to expand its operations, enhance its range of services, and further contribute to the growth of the mobile gaming sector.

“For nearly 10 years SuperScale has been quietly gaining traction with its unique blend of data and professional services – combined with a ‘grow games or go home’ approach,” says Ivan Trancik, CEO and Founder at SuperScale.

“In 2023, it’s arguably more difficult than ever for companies to scale their games, so it felt like time to expand the scope and depth of our services to support more developers and publishers to succeed. This funding endorses the incredible hard work of our team, and will help us hit major milestones in our ambitious roadmap as we drive rapid growth for SuperScale and our customers alike.”

SuperScale UA pipeline approach

Source: SuperScale

Venture Publishing

With the newly acquired funding, SuperScale outlined plans to expand its services and extend them to a broader range of developers and publishers across the globe. A key aspect of this expansion involves the implementation of their ‘Venture Publishing’ approach.

Under this model, SuperScale invests directly in customers’ games, assuming responsibility for various aspects such as marketing, monetisation, and LiveOps. The company recoups its investment through a revenue share based on the additional profits generated by the games.

The demand for SuperScale’s services has witnessed a remarkable surge following Apple’s privacy-first policy changes in 2021. These changes have prompted significant modifications in the mobile gaming business model, driving increased interest in SuperScale’s offerings. To accommodate this growing demand, the company not only expanded its workforce but also established new offices. In 2022, SuperScale opened an office in London, followed by another in Gdansk in 2023. These strategic expansions have effectively more than doubled the company’s staff since 2019.

“SuperScale offers an ingenious blend of scalable technology and an expert team which combine to create something unique and remarkable in the market today. It has an innovative yet robust business model which is ideal for the current economic climate both globally and within the games industry specifically. We couldn’t be more excited to make this investment into Ivan and the SuperScale team. It has been a privilege for Across to be a part of this unique and once in a generation opportunity emerging in our region,” added Peter Jakubička, CEO at Across Private Investments.

Key takeaways

  • SuperScale raises $5.4M in Series A funding, led by Venture to Future Fund, for mobile game growth platform
  • SuperScale’s analytics platform aids game developers, with over 150 games supported and two billion downloads globally
  • Funding to expand operations, enhance services, and implement ‘Venture Publishing’ approach for revenue sharing with game developers

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Upptic unveils new Creative Hub for app growth https://www.businessofapps.com/news/upptic-unveils-new-creative-hub-for-app-growth/ Fri, 30 Jun 2023 09:00:58 +0000 https://www.businessofapps.com/?p=87832 User acquisition and app growth experts, Upptic, just launched a new product that targets creative workflows and digital asset management. Here’s what you need to know about the new Creative Hub. What’s the Creative Hub? Upptic’s Creative Hub aims to streamline and optimise various aspects of the creative process. This all-in-one platform facilitates efficient workflow management, seamless storage and organisation of assets, and delivers insightful analytics to evaluate creative performance. Key features of the solution include seamless workflow tracking from concept to retirement. Marketers can now store and organise creative assets using flexible digital asset management system. Users can gain campaign insights through a creative analytics suite, and proprietary modelling enables accurate measurement of iOS Creative ROAS developed to scale iOS UA profitably in today’s

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User acquisition and app growth experts, Upptic, just launched a new product that targets creative workflows and digital asset management. Here’s what you need to know about the new Creative Hub.

What’s the Creative Hub?

Upptic’s Creative Hub aims to streamline and optimise various aspects of the creative process. This all-in-one platform facilitates efficient workflow management, seamless storage and organisation of assets, and delivers insightful analytics to evaluate creative performance.

Key features of the solution include seamless workflow tracking from concept to retirement. Marketers can now store and organise creative assets using flexible digital asset management system.

Users can gain campaign insights through a creative analytics suite, and proprietary modelling enables accurate measurement of iOS Creative ROAS developed to scale iOS UA profitably in today’s privacy era.

You can find out more about the Creative Hub here.

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Fitness app adoption hit its worst quarter but sessions remained consistent at 1% rise https://www.businessofapps.com/news/fitness-app-adoption-hit-its-worst-quarter-but-sessions-remained-consistent-at-1-rise/ Fri, 30 Jun 2023 08:15:48 +0000 https://www.businessofapps.com/?p=87834 Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies. Why did fitness and health app adoption slow in 2022? The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions. Following the peak growth in

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Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies.

Why did fitness and health app adoption slow in 2022?

The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions.

Following the peak growth in the second quarter of 2020, the growth rate gradually decelerated with fluctuations. This decline in growth can be attributed to the resumption of in-person activities as restrictions eased.

Quarterly downloads by app store

Source: AdQuantum 

But session numbers are still up

Despite the drop in app installs, there are positive indicators when examining user sessions. Session numbers remained consistent and even increased by around 1%. in 2023. This suggests that a significant portion of users acquired during the peak install period have been retained, and the current user acquisitions are more active and likely to have higher lifetime value (LTV).

Day 1 retention rates showed an increase from 25% in Q3 2021 to 35% in Q3 2022, and from 21% in Q4 2021 to 38% in Q4 2022. These metrics highlight that volume alone is not the sole determinant of success.

Health & Fitness App retention rates H2 2021 vs. H2 2022 (Global)

Source: AdQuantum 

Median stickiness rates for health and fitness apps rose from 15% and 14% in Q3 and Q4 2021, respectively, to 20% in Q3 2022 and 21% in Q4 2022. In other words, users are still actively engaging with fitness apps.

It’s not surprising that higher-income countries also see higher conversation rates of free trials and paid subscriptions. Prices of weekly plans tripled in Q4 of 2022 and monthly subscriptions followed that trend at a slower pace.

Total revenue in the Health & Fitness category by country

Source: AdQuantum 

Optimising your benchmarks

It’s crucial for marketers and developers in the health and fitness app industry, as well as the mobile marketing industry as a whole, to adapt to the evolving needs of their users. By understanding the specific experiences users seek within their respective markets and regions, better user acquisition campaigns and retention initiatives can be developed to attract the right users and provide them with the experiences that drive LTV.

In 2022, user-generated content style ad creatives were preferred by users of health and fitness apps. Three effective marketing approaches emerged: demonstrating simple exercises, incorporating gamification, and featuring real people in good shape.

To cater to the evolving needs of fitness enthusiasts, health and fitness app developers must prioritise creating an enhanced user experience. This includes developing apps that facilitate seamless management of activities with a high level of customisation and compatibility with wearable technologies.

Key takeaways

  • Fitness and health app growth declined in Q4 2022, the worst adoption since the beginning of 2020
  • User session numbers remained consistent and increased by around 1% in 2023
  • Retention rates improved significantly, with Day 1 retention rates reaching 35% in Q3 2022 and 38% in Q4 2022

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APS returns to San Francisco https://www.businessofapps.com/news/aps-returns-to-san-francisco/ Thu, 29 Jun 2023 14:30:55 +0000 https://www.businessofapps.com/?p=87855 We are excited to announce that App Promotion Summit is coming back to San Francisco on Thursday 28th September 2023 with an event 100% focused on subscription apps. The agenda will cover how to drive subscription app growth through better analytics, acquisition, activation, monetization and retention. You’ll end the event full of new ideas, tactics and actionable strategies that will help you grow and scale subscription apps. Join us at the W San Francisco for a 5 star in-person experience in our legendary friendly atmosphere, or as a digital attendee. This is THE event for subscription apps and you don’t want to miss it. Get in touch if you’d like to participate as a speaker or partner as we discover the future of subscription app growth.

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We are excited to announce that App Promotion Summit is coming back to San Francisco on Thursday 28th September 2023 with an event 100% focused on subscription apps.

The agenda will cover how to drive subscription app growth through better analytics, acquisition, activation, monetization and retention. You’ll end the event full of new ideas, tactics and actionable strategies that will help you grow and scale subscription apps.

Join us at the W San Francisco for a 5 star in-person experience in our legendary friendly atmosphere, or as a digital attendee.

This is THE event for subscription apps and you don’t want to miss it.

Get in touch if you’d like to participate as a speaker or partner as we discover the future of subscription app growth.

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Midcore gamers almost twice as expensive as casual gamers at average CPI of $2 https://www.businessofapps.com/news/midcore-gamers-almost-twice-as-expensive-as-casual-gamers-at-cpi-of-2/ Thu, 29 Jun 2023 08:11:50 +0000 https://www.businessofapps.com/?p=87826 A brand new study reveals that midcore gamers are almost twice as expensive to acquire than casual gamers. Yet, their lifetime value can be substantially higher, according to Liftoff’s latest 2023 Midcore Gaming Apps Report. We’ll dive straight in. Why are install costs twice as high for midcore gamers? Based on programmatic data from over 30 billion ad impressions and 1.1 billion clicks across 5.5 million installs, the latest report finds that the average CPI for midcore games is approximately $2, which is double the cost of casual games at $1. When it comes to cost-effectiveness, Android takes the lead with a CPI of $0.73 per install, making it roughly one-fifth of the cost of iOS, which has a CPI of $3.86 per install. CPI

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A brand new study reveals that midcore gamers are almost twice as expensive to acquire than casual gamers. Yet, their lifetime value can be substantially higher, according to Liftoff’s latest 2023 Midcore Gaming Apps Report. We’ll dive straight in.

Why are install costs twice as high for midcore gamers?

Based on programmatic data from over 30 billion ad impressions and 1.1 billion clicks across 5.5 million installs, the latest report finds that the average CPI for midcore games is approximately $2, which is double the cost of casual games at $1.

When it comes to cost-effectiveness, Android takes the lead with a CPI of $0.73 per install, making it roughly one-fifth of the cost of iOS, which has a CPI of $3.86 per install.

CPI overall and by platform

Source: Liftoff

“While casual games still dominate mobile, the challenges facing user acquisition, including Apple’s IDFA changes and rising inflation, have caused an increasing number of developers to set their sights on the midcore market,” explained Joel Julkunen, Head of Analytics at GameRefinery, a Liftoff company.

Additionally, midcore games exhibit a lower average day 7 ROAS compared to casual games, with a 4.3% day 7 ROAS as opposed to 7% for casual games. This difference can be attributed to the fact that midcore games require more time, beyond seven days, for their enhanced monetisation strategies to take effect.

Day 7 ROAS overall and by platform

Source: Liftoff

Interestingly, acquisition costs for midcore games show significant fluctuations throughout the year, with CPI noticeably higher during the summer months. In August, the CPI reaches its peak at $2.81. However, during the month of October, the costs become more favourable, offering the best deals with a CPI of $1.66 per install.

Additionally, from January to April, the acquisition costs for midcore games remain below $2, providing another period of relatively lower expenses.

The best deals are where?

When looking at the regional breakdown, EMEA stands out as the most favourable for user acquisition in midcore games. It offers a comparatively high day 7 ROAS of 4.4% and lower costs at $0.80 per install.

North America is the most expensive region, with a CPI of $5.45. However, despite the higher costs, North America still demonstrates a similar day 7 ROAS to EMEA.

On the other hand, Latin America has the lowest install costs at $0.27, making it the most cost-effective region. However, it has a relatively lower day 7 ROAS of 1.5%, indicating that the monetisation of midcore games in this region takes longer to generate returns compared to EMEA and North America.

ROAS by region

Source: Liftoff

When it comes to sub-genres, shooter games exhibit the highest CPI at $7.47, but they also generate the highest average day 7 ROAS at 6%. This indicates that while acquiring shooter game players may be more expensive, they tend to yield better returns within the first seven days.

On the other hand, strategy players are more cost-effective to acquire compared to shooter players, with an average CPI of $2.77 per install. Strategy games offer a mid-range option in terms of acquisition costs.

RPG games stand out as the most cost-effective option among the three genres, with a significantly lower CPI of $0.60 per install. However, RPG games also demonstrate a substantially lower day 7 ROAS, averaging around 1.7%. This suggests that while the acquisition costs for RPG players are relatively low, it takes longer for their monetisation to generate significant returns within the first seven days.

Key takeaways

  • Midcore games have a higher CPI of approximately $2, compared to casual games at $1
  • Android is a more cost-effective platform with a CPI of $0.73 per install, while iOS has a higher CPI of $3.86 per install
  • Shooter games have the highest CPI at $7.47 but generate the highest average day 7 ROAS of 6%

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WeChat’s mini-games attract 400 million users a month https://www.businessofapps.com/news/wechats-mini-games-attract-400-million-users-a-month/ Wed, 28 Jun 2023 08:34:15 +0000 https://www.businessofapps.com/?p=87795 A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games? Mini-games in WeChat According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games. Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use. WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app

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A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games?

Mini-games in WeChat

According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games.

Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use.

WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app maker.

Mini-games are good for business

Given the immense user base of WeChat, it’s not surprising that its mini-games attract a significant number of players. With over 1 billion users engaging with the app for various purposes, from messaging to shopping to viewing video, it’s unsurprising that games are thriving as part of the social ecosystem the app created.

Pinball King is a successful mini-game on WeChat 

Source: The Bejinger

This trend has caught the attention of businesses, that started exploring ways to capitalise on the mini-game craze as early as 2019.

Competitors such as TikTok have also ventured into integrating mini-games into their offerings. TikTok has recently experimented with mini-games in the UK, primarily focusing on hypercasual titles.

For developers and publishers, the challenge lies in figuring out how to monetise the emerging trend. Mini-games differ significantly from full-fledged mobile titles, posing a unique set of considerations.

However, given user numbers and data, it’s likely we’ll soon be able to access insights into whether mini-games will emerge as major contenders in the gaming industry or remain a passing trend.

Key takeaways

  • WeChat’s mini-games thrive with 400m users, showcasing their popularity and impact within the platform’s ecosystem
  • Mini-games on WeChat drive revenue for Tencent
  • Businesses seek to capitalize on the mini-game trend, exploring opportunities for monetisation and engagement in this growing market

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Apple gives ads on the Today tab a makeover https://www.businessofapps.com/news/apple-gives-ads-on-the-today-tab-a-makeover/ Tue, 27 Jun 2023 08:32:50 +0000 https://www.businessofapps.com/?p=87773 Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look. What’s the new Today tab ad format? If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps. To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect. In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have

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Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look.

What’s the new Today tab ad format?

If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps.

To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect.

In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have to navigate through the page to view the entire advertisement, ensuring a more convenient browsing experience.

The simplified design will be implemented across all countries and regions where Today tab ads are currently featured. But it’s important to note that the new format will only be available on iPhone devices running iOS 16.4 and later. Users with iOS 16.3 or earlier versions, as well as iPad users, will not have access to the Today tab ads in this updated format.

Cutting time by cutting the review process

Some marketers will rejoice at the mention that due to the new ads no longer utilising creative content from a custom product page, the custom product page designated as an ad tap destination won’t undergo a review process before an ad is launched.

However, it’s important to note that Apple Search Ads will still review app icons, names, and subtitles to ensure compliance with the content guidelines specific to Today tab ads and adherence to Apple Advertising Policies.

Updated ad guidelines

Apple also shared some updated ad guidelines. App marketers should not use images in app icons and names or subtitles that are considered inappropriate. Pricing or phrases such as “game (or app) of the day” are also not allowed. Custom product pages for redirects much be localised to the primary languages and app names and subtitles should match the language for associated countries and regions.

Existing campaigns will be changed over to the new format in July and developers won’t need to take any further actions.

Key takeaways

  • Apple’s Today tab gets a sleek ad makeover, showcasing app icons instantly without scrolling.
  • The new format is limited to iPhone devices on iOS 16.4+, not available on older iOS versions or iPad.
  • The review process for custom product pages was eliminated, but ad content is still subject to Apple’s guidelines

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Existing customers bring success: 95% of mobile marketers deepen focus on customer retention https://www.businessofapps.com/news/existing-customers-bring-success-95-of-mobile-marketers-deepen-focus-to-customer-retention/ Mon, 26 Jun 2023 08:15:25 +0000 https://www.businessofapps.com/?p=87730 With more consumers using mobile apps and mobile devices than ever before, 95% of marketers have shifted their focus toward customer retention. That’s according to new research by OneSignal, the customer engagement platform. Why retention is in According to the survey of over 1,000 product and marketing experts, engineers, and C-suite executives, customer retention held significant importance for a majority of the participants, with 95% stating that it was either very important or somewhat important to their businesses. Furthermore, 71% of the respondents believed that customer retention would gain even greater importance in the upcoming three to five years. Industry estimates reveal that the success rate of selling to an existing customer ranges between 60% and 70%. In contrast, the success rate of selling to a

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With more consumers using mobile apps and mobile devices than ever before, 95% of marketers have shifted their focus toward customer retention. That’s according to new research by OneSignal, the customer engagement platform.

Why retention is in

According to the survey of over 1,000 product and marketing experts, engineers, and C-suite executives, customer retention held significant importance for a majority of the participants, with 95% stating that it was either very important or somewhat important to their businesses. Furthermore, 71% of the respondents believed that customer retention would gain even greater importance in the upcoming three to five years.

Industry estimates reveal that the success rate of selling to an existing customer ranges between 60% and 70%.

In contrast, the success rate of selling to a new customer falls significantly lower, ranging between five and 20%.

Retention rate is most important KPI

Source: OneSignal

The shift in focus towards customer retention is particularly vital for subscription-driven industries like mobile apps and SaaS. Here, the ability to retain and engage users plays a crucial role in their overall survival and success. However, more traditional industries such as finance and healthcare can greatly benefit from prioritising customer retention too.

When customers feel valued and engaged with a brand, they are more inclined to recommend it to others, resulting in increased organic growth.

Adapting to an evolving marketplace

The study also found that 88% have made adjustments to their marketing and engagement strategies for the year 2023 as a direct response to the prevailing economic downturn.

Furthermore, an impressive 82% of respondents have actively taken measures to reduce their marketing and product expenditures in order to enhance their return on investment (ROI).

Economic downturn means reduced marketing spending

Source: OneSignal

“Companies need to resist the urge to make cuts in the wrong places – our survey shows that many are making decisions that can hurt retention in today’s economy. Customers expect highly relevant, timely, and personalised communication and engagement at every touchpoint – this should be your customer retention strategy for the market we’re in right now,” said George Deglin, CEO of OneSignal. “In a tight economy, increasing customer retention rates by just 5% can increase profits by 25% to 95%. Focusing on best practices like segmentation, personalisation, multichannel engagement, and real-time, automated messaging will play a pivotal role in growth.”

The survey also revealed that personalised communication was the most effective tactic for customer retention. Personalised messages based on customer behaviour and preferences can increase click-through rates (CTR) by up to 58%. Additionally, user segmentation leads to a 21% higher CTR.

Omnichannel engagement strategies yield more than 3x higher click-through rates compared to single-channel approaches.

In-app messages boast click-through rates 25 to 30 times higher than average push notification rates. Leveraging multiple communication channels caters to user preferences, enhances the user experience, and fosters stronger brand loyalty.

Key takeaways

  • 95% of marketers prioritize it, leading to increased organic growth and profitability
  • Personalized communication boosts CTR by up to 58% and user segmentation increases it by 21%
  • Over 3x higher CTR with omnichannel than single-channel approaches, with in-app messages performing exceptionally well

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BRAG Index III: Cracking the code to app growth and brand building https://www.businessofapps.com/news/brag-index-cracking-the-code-to-app-growth-and-brand-building/ Fri, 23 Jun 2023 07:27:51 +0000 https://www.businessofapps.com/?p=87663 App developers recognise the crucial connection between brand building and expanding their user base. However, navigating the vast marketing landscape can be overwhelming, given the multitude of available options. That’s why Digital Turbine and Apptopia have taken a closer look at common winning strategies among leading apps to find out just which strategies are working the best. In analysing app install volumes and brand power for 20 leading apps across five popular app categories, there were four strategies that really stood out as separating the winners. Community approach Some apps have flourished by catering to specific niche communities, such as BeatMaker Pro for DJs. By understanding the unique needs and preferences of their target audience, these apps have been able to deepen connections within their communities. Through organic

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App developers recognise the crucial connection between brand building and expanding their user base. However, navigating the vast marketing landscape can be overwhelming, given the multitude of available options. That’s why Digital Turbine and Apptopia have taken a closer look at common winning strategies among leading apps to find out just which strategies are working the best. In analysing app install volumes and brand power for 20 leading apps across five popular app categories, there were four strategies that really stood out as separating the winners.

Community approach

Some apps have flourished by catering to specific niche communities, such as BeatMaker Pro for DJs. By understanding the unique needs and preferences of their target audience, these apps have been able to deepen connections within their communities. Through organic growth, they have effectively expanded their user base by providing valuable features and services tailored to the interests of their users.

Other apps have grown by employing well-executed marketing tactics that target micro-communities. Peacock TV, for instance, successfully captured the attention of WWE fans through intimate and focused campaigns. By focusing on specific audience interests and preferences, apps can create personalised marketing strategies that resonate with fans. This approach enables the forging of a strong bond with target users, leading to increased app adoption and user engagement.

Product-led growth

Certain apps have demonstrated the ability to leverage their product effectively to attract new users and stimulate business from existing ones. In some instances, the uniqueness and quality of the product itself have driven organic growth.

Additionally, other apps have achieved success by implementing various strategies, including loyalty programs, generating significant buzz around their product, and incentivising users to recommend the app to their loved ones.

Video streaming app index

Source: Apptopia

Tubi, for example, is an app that launched a “Watch Movies Free” approach which attracts users looking for cost-effective options. The appeal of a free service sets Tubi apart and makes it easy for users to recommend to their friends, contributing to its user acquisition and growth. Tubi’s brand momentum and positive word-of-mouth recommendations play a crucial role in its growth. Its ability to generate excitement and maintain a strong brand presence contributes to its competitive advantage.

Advertising execution

Several apps have successfully employed creative storytelling, a well-crafted media mix, social media influencers, innovative campaign sequencing, and other mobile advertising strategies to outgrow their competitors. These approaches have allowed these apps to differentiate themselves, capture user attention, and achieve significant growth.

For example, during the first quarter, Spotify made a strategic move to diversify its advertising channel strategy by incorporating more Mobile Web placements. Mobile web is considered the ultimate discovery channel since it’s widely accessed by mobile device users. To further enhance the discovery experience, Spotify placed a significant emphasis on preloads with top carriers and original equipment manufacturers.

Device integration

Several apps have experienced significant growth by forming partnerships that integrate them into the device experience, providing seamless access and increased visibility.

Social media index

Source: Apptopia

Take Shazam. The app remains in pop culture due to the “Beat Shazam” game show, but the app’s continued user acquisition success certainly isn’t due to its below-average brand love or its near-bottom brand velocity. It is due to its integration with Apple. Apple uses smart discovery throughout its devices for news, music, and video. And thanks to the premium placement of Shazam, the app continues to thrive even after 20 years.

Meta properties, which include popular platforms like Facebook, WhatsApp, and Instagram, exhibit remarkable brand power and growth. Despite occasional negative press, these platforms continue to thrive, demonstrating their ability to sustain and expand their user base. One key driver of this success is Meta’s effective integration of its properties.

Key takeaways

  • Niche Focus: Target specific communities, cater to their needs, and foster organic growth through tailored features and services
  • Product Power: Unique offerings and free services attract users, generate positive recommendations, and drive growth and brand loyalty
  • Strategic Integrations: Partnering with devices or platforms ensures seamless access, increased visibility, and expanded user bases for app growth

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Attention grabbers: in-game ads score 98% for viewability https://www.businessofapps.com/news/attention-grabbers-in-game-ads-score-98-for-vviewability/ Thu, 22 Jun 2023 08:50:12 +0000 https://www.businessofapps.com/?p=87648 In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects. Viewability is higher for in-game ads To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more. According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook

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In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects.

Viewability is higher for in-game ads

To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more.

According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook feeds, the average viewability score was 78 percent, but in many cases, it fell below 50 percent.

Viewability by average and in-game

Source: Anzu

However, Anzu’s in-game advertising achieved an impressive viewability score of 98 percent.

Interestingly, not only Anzu’s in-game ads but ads in games overall demonstrated higher viewability scores compared to the average of 78 percent for all formats studied. Among gamers, the viewability score increased to 85 percent. Furthermore, the time spent watching ads in games was slightly longer as well, with an industry average of 2.9 seconds per ad compared to 3.1 seconds in games.

There’s one caveat…

The active attention span of gamers towards these ads is actually slightly lower compared to other formats. Then again, mobile ads outperformed desktop ads overall, and gamers showed a higher likelihood of making a purchase from brands they encountered through in-game ads.

Viewability across different formats

Source: Anzu

Anzu’s co-founder and CEO, Itamar Benedy, highlighted the growing concerns among advertisers about the quality and value of ad delivery and media impressions.

“With the average global ad blocking rate now estimated at 37 percent, 52 percent of all consumers not paying attention when ads come on the TV, and 65 percent of people skipping video ads at the first chance they get, unsurprisingly, advertisers are beginning to question the quality and value of ad delivery and media impressions.”

In contrast, Benedy emphasized that gaming provides a highly impactful channel that captures significant levels of attention, which has not been witnessed to this extent in the digital ad space.

Key takeaways

  1. In-game ads achieve viewability score of 98%, surpassing the average of 78% for other digital ad formats
  2. Gamers show an 85% viewability score overall, indicating their engagement with in-game ads
  3. Advertisers are increasingly questioning the value and effectiveness of ad delivery and media impression

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79% of gamers play on mobile apps and 50% discover new brands in-game https://www.businessofapps.com/news/79-of-gamers-play-on-mobile-apps-and-50-discover-new-brands-in-game/ Wed, 21 Jun 2023 08:44:29 +0000 https://www.businessofapps.com/?p=87595 Over two-thirds of gamers play on mobile devices, according to the latest Global Gamers Study 2023 from app experts Newzoo. The latest study found that 79% of gamers used their mobile devices to play and almost half (47%) played on multiple platforms. Mobile gaming endures The latest report examines how and why gamers play on their mobile devices. It shows that mobile gaming remains the dominant platform among gamers, with an impressive 35% exclusively playing on mobile devices. In comparison, only 9% exclusively use consoles, and 8% opt for PC gaming. 8/10 of the total online population have engaged in gameplay Source: Newzoo The strength of mobile gaming can be attributed to its lower barriers of entry and enhanced accessibility compared to other platforms. This has

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Over two-thirds of gamers play on mobile devices, according to the latest Global Gamers Study 2023 from app experts Newzoo. The latest study found that 79% of gamers used their mobile devices to play and almost half (47%) played on multiple platforms.

Mobile gaming endures

The latest report examines how and why gamers play on their mobile devices. It shows that mobile gaming remains the dominant platform among gamers, with an impressive 35% exclusively playing on mobile devices.

In comparison, only 9% exclusively use consoles, and 8% opt for PC gaming.

8/10 of the total online population have engaged in gameplay

Source: Newzoo

The strength of mobile gaming can be attributed to its lower barriers of entry and enhanced accessibility compared to other platforms. This has also made mobile an enticing investment opportunity for developers. At the same time, advancements in technologies, coupled with the emergence of cloud gaming services, have further improved player experiences.

Over half of gamers are spending in-game

Some 57% of gamers have spent money on gaming. But here’s an area where mobile gaming falls behind other platforms, with a play-to-pay conversion rate of 45% compared to 55% for PC and 66% for consoles.

Newzoo attributes this disparity to the widespread adoption of the free-to-play business model in mobile gaming, which places greater emphasis on in-game item purchases as a crucial revenue source. Consequently, in-game items play a vital role in generating revenue within the mobile gaming ecosystem

Players pay

Source: Newzoo

A total of 87% of players spent money on in-game items over the past six months. The top three reasons given for spending money on games were a good price, sale, or special offer (34%), extra or exclusive playable content (34%) and personalising characters or things built in-game (29%).

Top reasons for spending in-game

Source: Newzoo

In-game currency proved to be the most popular item for players to spend money on, at 29%, followed by expansion or content packs and in-game gear at 25% each.

Interestingly, mobile games are good ways for users to discover new brands with 50% of players agreeing. It seems gaming brings added value to advertisers and marketers while providing an array of creative options to reach consumers in a way that feels more personal, playful, and immediately actionable.

Mobile games are a great way to discover brands

Source: Newzoo

Gamers worldwide proved to be more receptive to branded content and media collaborations, having more positive attitudes towards brands in every category studied.

Key takeaways

  1. Over two-thirds of gamers choose mobile devices, with 35% exclusively playing on mobile
  2. Mobile gaming lags behind PC and consoles, with a 45% play-to-pay conversion rate
  3. 87% of players spend on in-game items, with in-game currency being the most popular choice

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Japan takes on tech titans and imposes app payment regulations https://www.businessofapps.com/news/japan-takes-on-tech-titans-and-imposes-app-payment-regulations/ Tue, 20 Jun 2023 07:29:10 +0000 https://www.businessofapps.com/?p=87579 In a bid to enhance competition within the app payments market, the Japanese government recently unveiled its intention to enforce new regulations on Google and Apple. These rules will mandate the tech giants to allow developers to utilise alternative payment systems, distinct from their own. Changes in Japan The government panel’s report suggests that Google and Apple should enable smartphone users to securely install applications from sources other than their respective platforms, namely the App Store and Google Play Store. These proposed measures aim to foster a more competitive and diverse app ecosystem in Japan. Alongside these measures, the government intends to implement additional regulations that would compel Apple and Google to streamline the removal of pre-installed apps from iPhones and Android devices. This move

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In a bid to enhance competition within the app payments market, the Japanese government recently unveiled its intention to enforce new regulations on Google and Apple. These rules will mandate the tech giants to allow developers to utilise alternative payment systems, distinct from their own.

Changes in Japan

The government panel’s report suggests that Google and Apple should enable smartphone users to securely install applications from sources other than their respective platforms, namely the App Store and Google Play Store. These proposed measures aim to foster a more competitive and diverse app ecosystem in Japan.

Alongside these measures, the government intends to implement additional regulations that would compel Apple and Google to streamline the removal of pre-installed apps from iPhones and Android devices. This move aims to offer users greater control and flexibility over their device’s software.

The government panel’s report comes in the wake of a comprehensive investigation conducted by the Japan Fair Trade Commission, which highlighted the lack of competitive pressure faced by Apple and Google in Japan’s mobile operating system and app distribution service market. These findings serve as a catalyst for a more proactive approach in introducing new rules.

Worries over tech monopolies are a global matter

Google and Apple have faced regulatory scrutiny worldwide due to concerns over competition, leading to changes in their business practices. Apple, for instance, faced a €50 million fine by the Dutch Consumers and Markets Authority (ACM) and subsequently allowed Dutch dating apps to offer alternative payment options.

To comply with the EU’s Digital Markets Act, Apple is expected to introduce the ability to sideload apps for European users, though it wasn’t included in the initial beta of iOS 17.

On the other hand, Google launched its User Choice Billing program in Japan in September, enabling Android developers to offer alternative payment methods alongside Google’s own system. This program, which reduces the contentious in-app purchase fee by 4%, was later expanded to the United States, South Africa, and Brazil in November.

These initiatives reflect the efforts of both companies to address competition concerns and accommodate alternative payment preferences in different regions.

Key takeaways

  • New regulations on Google and Apple aim to diversify app payments and installation sources
  • Google and Apple face regulatory pressure worldwide, resulting in changes to their business practices
  • Initiatives like alternative payment methods and app sideloading cater to evolving consumer preferences

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Gen Z install the most games and make the most frequent in-app purchases https://www.businessofapps.com/news/gen-z-install-the-most-games-and-make-the-most-frequent-in-app-purchases/ Mon, 19 Jun 2023 07:37:28 +0000 https://www.businessofapps.com/?p=87554 Gen Z’s interest in gaming apps is undeniable. According to new research from marketing firm Fluent, almost half of the generation’s users have at least four gaming apps installed on their phones. Let’s dive in. Even non-gamers install gaming apps Gen Z is the generation with the highest interest in mobile gaming with 48% of them having installed four mobile games and 26% having installed seven or more. Millennials rank second with 45% having at least four games and 23% having at least seven or more games installed on their phones. Interestingly, gamers who exhibit a distinct inclination towards role-playing (RPG) and strategy titles are notably more inclined to have more than four gaming apps on their smartphones – 58% fall into this category. Following

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Gen Z’s interest in gaming apps is undeniable. According to new research from marketing firm Fluent, almost half of the generation’s users have at least four gaming apps installed on their phones. Let’s dive in.

Even non-gamers install gaming apps

Gen Z is the generation with the highest interest in mobile gaming with 48% of them having installed four mobile games and 26% having installed seven or more.

Millennials rank second with 45% having at least four games and 23% having at least seven or more games installed on their phones.

Interestingly, gamers who exhibit a distinct inclination towards role-playing (RPG) and strategy titles are notably more inclined to have more than four gaming apps on their smartphones – 58% fall into this category.

Following closely behind are enthusiasts of casino games, with 52% of them having a multitude of gaming apps on their devices. Additionally, puzzle and mind game aficionados make up 49% of gamers.

Surprisingly, even among those who claim not to be avid gamers, the report unravels an intriguing fact: 50% confess to having at least one game installed on their phones. This finding underscores the notion that non-gamers may still carry gaming titles on their devices, such as parents who download games for their children’s amusement.

Gaming app installs by generation

Source: Fluent

Who’s likely to download more games?

While 59% of respondents have no plans to change the number of gaming apps on their phones in the coming year, 19% intend to download additional games.

Interestingly, 23% of Gen Z and 24% of Millennials expressed their likelihood of downloading more games. However, among Gen Z, 26% of participants revealed their intention to reduce the number of games on their phones, making them the most inclined to do so.

The study highlighted that RPG enthusiasts are the most likely to download more games in the next year, accounting for 25% of respondents. However, similar to Gen Z, RPG fans also represent the group with the highest likelihood of decreasing their gaming app collection, with 26% planning to do so.

The survey noted a positive correlation between the number of games currently installed on one’s phone and the likelihood of downloading more games in the upcoming twelve months.

Individuals with seven games on their phones were found to be 33% more likely to download additional games, with 24% expressing their intent to do so, compared to 18% among those with fewer games.

Conversely, individuals who have not yet embraced gaming, primarily consisting of baby boomers and the silent generation, were found to be the least inclined to download more games.

Do users have ad preferences?

When examining user preferences for in-game and external app ads, 48% reported having no strong preference. However, younger generations exhibited a higher likelihood of favouring one ad format over the other, with 31% expressing a preference in either direction. Surprisingly, the silent generation stood out, as they were 45% more likely to prefer ads outside of apps.

The study also identified three primary factors that significantly influence new game downloads. Among respondents, 32% stated that they were more inclined to download a game if it offered opportunities to earn rewards.

Users prefer rewarded video ads in-game

Source: eMarketer

In comparison, 20% were receptive to ads on social media, and 16% were swayed by gameplay videos.

Notably, 38% admitted to downloading a game that provided monetary rewards. Millennials (44%) and Gen X (41%) emerged as the most likely demographics to engage in such downloads. When considering genre preferences, casino and gambling players exhibited the highest likelihood of downloading games offering monetary incentives.

Let’s not forget in-app purchases

In-app purchases have become a prevalent trend among mobile gamers, as revealed by the survey results. 55% of respondents make in-app purchases at least once a year, with 45% doing so monthly and 12% on a daily basis.

Generation Z and Millennials are the most frequent in-app purchasers, with 62% and 61% respectively.

Additionally, when considering gaming preferences, RPG and strategy players exhibited the highest inclination, with a striking 73% of them indulging in such purchases. Notably, 42% of RPG and strategy players made in-app purchases on a weekly basis.

Interestingly, gamers continue to spend despite price rises on in-app purchases from 2021 to 2022.

Price of in-app purchases on the rise

Source: Apptopia

Millennials stood out as the demographic most likely to spend money on gambling, with 30% of respondents from this group indulging in such purchases. On the other hand, Gen Z users were more inclined towards spending money on cosmetic items or gameplay customisation, with 18% of them engaging in such transactions.

Key takeaways

  • 48% of Gen Z have at least 4 gaming apps installed, and 26% have 7 or more.
  • 59% plan to keep the same number of gaming apps, while 19% intend to download more.
  • 48% of gamers have no strong preference for in-game or external app ads

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77% of players make in-app purchases within the first two weeks of downloading a game https://www.businessofapps.com/news/77-of-players-make-in-app-purchases-within-the-first-two-weeks-of-downloading-a-game/ Fri, 16 Jun 2023 07:25:34 +0000 https://www.businessofapps.com/?p=87454 Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look. Timing is everything Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation. Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within

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Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look.

Timing is everything

Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation.

Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within the first two weeks of engaging with the game. Players who have not made an in-game purchase during the initial 14-day period should be regarded as prime candidates for exploring alternative monetisation methods. Segmenting these players and offering them opportunities to view ads or engage with in-game offerwalls can serve as effective revenue streams.

Notably, the study found that players are most receptive to rewarded ad placements between game levels, followed by placements within the IAP store and in the lobby or pre-level phase.

Where the most engaged users are

Source: Unity

While 18% of games incorporate rewarded video ads within their IAP stores, the audience visiting the IAP store consists primarily of players who are already considering making purchases. This implies that in-store placement strategies may limit the exposure of these ads to a specific subset of players, as many players who have no intention of making in-app purchases may never visit the store.

Offerwalls and tier 2 countries

Since player behaviours continue to evolve, developers must find additional monetisation avenues. Unity says that offerwalls, in particular, have the potential to generate substantial revenue for games employing multiple monetisation strategies. Some 38% of total ad revenue is derived from offerwalls in games that incorporate this feature.

User retention with offer-walls

Source: Unity

Moreover, the data demonstrated a distinct advantage in player retention for those who engage with offerwalls. Comparing retention rates from day 7 to day 120, players who converted through offer-walls exhibited up to 5x higher likelihood of continuing to play.

This retention advantage is most pronounced in later stages. Take day 90, where offer-wall converters maintained a retention rate of 14%, while other players fell below 3%.

Of course, there’s always the argument that managing limited resources can make paid user acquisition a challenge. Which is why identifying even minor opportunities for campaign optimisation becomes paramount to maximising the value of every dollar spent.

Tier-2 country CTR

Source: Unity

The data suggests that advertising in tier-2 countries can be more cost-effective compared to tier-1 countries. Tier-1 countries tend to have lower buying power. Tier-2 countries here included Australia, Germany, Denmark, France, Italy, Japan, South Korea, Norway, Sweden, and Singapore. On the other hand, tier-1 countries consisted of the US, Canada, and the UK.

Key takeaways

  • 77% of players make in-app purchases within the first two weeks of downloading a game
  • Non-purchasing players are prime candidates for in-game advertising
  • Cost-effective user acquisition and revenue generation opportunities lie in tier-2 countries

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The bigger picture: the benefits of view-through attribution for mobile ad campaigns https://www.businessofapps.com/news/the-bigger-picture-the-benefits-of-view-through-attribution-for-mobile-ad-campaigns/ Thu, 15 Jun 2023 08:33:32 +0000 https://www.businessofapps.com/?p=87421 How VTA improves campaign measurements When using VTA, marketers track the number of times an ad is seen by potential customers (impressions), and this information helps them analyse and optimise their campaigns. It helps marketers understand the impact of platforms like Facebook, Instagram, TikTok, Snapchat, and Twitch on their marketing efforts, assessing how these platforms contribute to purchase intent, brand awareness, and favourability. Adjust conducted a study on apps around the world that used VTA, and they found that sometimes an increase in ad views can also lead to more clicks on the ad. On the other hand, a decrease in clicks doesn’t always result in fewer app installations. For example, in February 2022, there was a 16% decrease in clicks compared to the previous

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Optimising mobile and app advertising campaigns has never been easy. But for those still focused on tracking click-throughs only, it’s time to consider the wider picture, according to a brand new guide by measurement experts Adjust. Let’s take a look at the alternative – so-called view-through attribution (VTA) and how it helps app marketers improve their ROI.

How VTA improves campaign measurements

When using VTA, marketers track the number of times an ad is seen by potential customers (impressions), and this information helps them analyse and optimise their campaigns. It helps marketers understand the impact of platforms like Facebook, Instagram, TikTok, Snapchat, and Twitch on their marketing efforts, assessing how these platforms contribute to purchase intent, brand awareness, and favourability.

Adjust conducted a study on apps around the world that used VTA, and they found that sometimes an increase in ad views can also lead to more clicks on the ad. On the other hand, a decrease in clicks doesn’t always result in fewer app installations.

For example, in February 2022, there was a 16% decrease in clicks compared to the previous month, and this correlated with a 21% drop in app installations. However, in the following months, the number of clicks increased slightly, while app installations increased by 10%.

Clicks vs impressions

Source: Adjust

By May 2022, the number of app installations attributed to ad views was 19% higher than the February decrease, even though the number of clicks had only recovered by 11%.

“VTA is crucial to measuring and understanding overall campaign performance strategically and holistically,” said Reggie Singh, Adjust Director of Partnerships. “In light of greater privacy measures, such as Apple’s iOS 14.5 and Google’s upcoming Privacy Sandbox on Android, every little bit of insight into the user journey counts. It’s great to attribute an install to a click, but it’s even more powerful to know if more clicks, and ultimately conversions, occur after impressions have been served on a specific channel.”

First impressions aren’t everything

According to Youmna Borghol, the Head of Marketing Science at Snap Inc., Snapchatters tend to open the app multiple times a day and often seek guidance from their friends and creators when making purchasing decisions. However, when users encounter ads on Snapchat, they may not click on them immediately. Instead, they prefer to continue their experience within the app. Nevertheless, many users eventually complete their purchases at a later time after being influenced by the ads they viewed earlier.

Delving into vertical-specific data, it becomes evident that the food and drink sector reigns supreme with an impressive 43% of impression-based installs worldwide. Fintech follows closely behind at 36%, while the travel industry captures 30% of such installs. E-commerce holds a respectable 24%, while entertainment and social apps both claim 11%, and gaming trails at 5%.

Impressions vs clicks by app vertical

Source: Adjust

The study also notes that among the top five regions boasting the highest share of impression-based installs are Japan with a commanding 17%, followed by France and Benelux at 14%, MENA at 11%, INSEA at 10%, and the US with nearly 9%.

When to utilise VTA?

As VTA window lengths can vary significantly across industries, Adjust advises adopting vertical-specific windows to optimise VTA initiatives effectively.

For gaming apps, a 24-hour window proves adequate, whereas fintech apps benefit from a slightly extended period of 32.5 hours. By tailoring VTA windows to specific verticals, app marketers can enhance their attribution strategies and gain more accurate insights.

Install shares vary widely between operating systems. Android holds an average share of 9.2%, whereas iOS enjoys a significantly higher share of 14.1%. The app categories most frequently downloaded on iOS, such as eCommerce, food and drink, and lifestyle, largely contributed to this discrepancy, as they are more conducive to VTA. Conversely, Android dominates the mobile game download landscape, driven by high-intent, click-centric campaigns.

When it comes to diversifying their advertising mix, marketers are urged to focus on Connected TV (CTV) due to its exceptional ad recall rates. With CTV boasting an impressive 46% ad recall, significantly surpassing the mere 9% recall rates of website ads, it emerges as the highly recommended channel for holistic ad measurement. By leveraging VTA in the CTV space, marketers can unlock valuable insights and maximise their advertising impact.

Key takeaways

  • VTA improves mobile ad campaigns
  • Tailor VTA windows based on verticals
  • like a 24-hour window for gaming apps and a 32.5-hour window for fintech apps.
  • CTV has a significant impact, with a 46% ad recall rate, surpassing website ads’ 9%

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Pop-up or pop-out: what’s the ideal moment for ATT pop-ups in mobile games? https://www.businessofapps.com/news/pop-up-or-pop-out-whats-the-ideal-moment-for-att-pop-ups-in-mobile-games/ Wed, 14 Jun 2023 08:14:44 +0000 https://www.businessofapps.com/?p=87371 Ever wondered if there’s a right time to display your in-app pop-up notification asking users to allow or deny tracking? Mobile gaming experts Game Refinery wondered about just that and analysed the ATT tracking pop-up data of the 200 top-grossing US games. How ATT impacted tracking In April 2021, Apple introduced its App Tracking Transparency (ATT) policy, which required companies to obtain permission from app users before tracking their data and activity for advertising purposes across other apps and websites. This policy update has had a significant impact on mobile marketers and advertisers, making it more challenging for them to access the data they rely on for user acquisition. According to Snap, Facebook, Twitter, and YouTube, the implementation of ATT resulted in losses of nearly

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Ever wondered if there’s a right time to display your in-app pop-up notification asking users to allow or deny tracking? Mobile gaming experts Game Refinery wondered about just that and analysed the ATT tracking pop-up data of the 200 top-grossing US games.

How ATT impacted tracking

In April 2021, Apple introduced its App Tracking Transparency (ATT) policy, which required companies to obtain permission from app users before tracking their data and activity for advertising purposes across other apps and websites. This policy update has had a significant impact on mobile marketers and advertisers, making it more challenging for them to access the data they rely on for user acquisition.

According to Snap, Facebook, Twitter, and YouTube, the implementation of ATT resulted in losses of nearly $10 billion at the time, as reported by the Financial Times.

To get ATT permission, companies typically employ an in-app pop-up notification, giving users the option to allow or deny tracking on a per-app/game basis. However, there are no specific guidelines regarding when or where this pop-up notification should appear within the app.

This raises the question:

Is there an ideal timing for requesting users’ consent for data tracking?

The majority of sampled games (88%) implemented ATT pop-ups within a 25-minute timeframe. This indicates a widespread adherence among app developers to Apple’s privacy policy guidelines.

However, 11% of games didn’t feature any pop-ups within the same time frame. This could be attributed to the pop-up appearing much later in the game or the developers choosing not to seek access to the identifier.

Top 50 games ask for tracking earlier

Source: Game Refinery 

The analysis also found that 81% of the 177 games with ATT pop-ups displayed them within the initial 30 seconds of gameplay.

The specific timing of the pop-ups varied from 1 second to 15 minutes after launching the application, suggesting that some games opt to establish trust with users during their gameplay session before requesting permission to track their data.

Learning from the top games

Examining the top 50 grossing games, the timing of ATT pop-ups ranged from 1 second to 2 minutes and 20 seconds. In this subset, 84% of the games exhibited the pop-up within the first 30 seconds, and 58% of the top 50 games displayed the pop-up between 6 and 15 seconds.

These findings suggest that there’s a “golden window” for ATT pop-up timing, typically occurring within the first six to 30 seconds of gameplay.

The study also found that 26% of games utilise additional, personalised pop-ups. And games within the top 100 are twice as likely to feature additional pop-ups, suggesting that personalized pre-ATT prompts may be more common in top-grossing games or games that aim to maximize revenue through targeted advertising.

Personalisation matters

Source: Game Refinery 

Collecting more user information

The analysis revealed a small percentage of the sampled games that included additional prompts for user information. Specifically, 13% of the examined games implemented supplementary prompts, requesting details such as email addresses, phone numbers, age, gender, and other personal data.

Notably, the presence of these additional prompts varied based on the games’ rankings in the top-grossing chart. Among the games within the top-grossing 100 chart, 17% included such prompts, whereas only 9% of the games ranked between 101 and 200 featured them.

Top games ask for more user information

Source: Game Refinery 

It indicates that games generating higher revenue are approximately 89% more likely to request additional user information compared to games ranking between 101 and 200.

The data suggests that the most effective time to display ATT pop-ups is within the initial 30 seconds of gameplay. However, the study lacked information on user acceptance or rejection of these notifications.

Key takeaways

  • Majority of games implement ATT pop-ups within 25 minutes
  • 84% display ATT pop-ups within 30 seconds, indicating an ideal window for user engagement
  • Higher-revenue games (top 100) are 89% more likely to request additional user information compared to lower-ranked games

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Onymos unveils IoT expansion to accelerate enterprise app development https://www.businessofapps.com/news/onymos-unveils-iot-expansion-to-accelerate-enterprise-app-development/ Tue, 13 Jun 2023 08:57:16 +0000 https://www.businessofapps.com/?p=87360 Onymos, the developer of a Features-as-a-Service platform, just announced the extension of its platform to support the creation of Internet of Things (IoT) and Internet of Medical Things (IoMT) ecosystems and apps. Enterprises will now be able to access the IoT capabilities through the Onymos Features-as-a-Service platform. What changes is Onymos making? Onymos Features-as-a-Service platform improves app development and innovation in industries like retail, healthcare, and entertainment. With over 20 foundational app features, including access, biometrics, and payments, companies can achieve unmatched speed, quality, and value. The platform covers UI/UX, security, compliance, device logic, cloud storage, and automatic updates. It supports popular frameworks and messaging protocols for seamless integration. According to McKinsey enterprises could unlock $5.5 trillion to $12.6 trillion in value through IoT by 2023. Its findings

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Onymos, the developer of a Features-as-a-Service platform, just announced the extension of its platform to support the creation of Internet of Things (IoT) and Internet of Medical Things (IoMT) ecosystems and apps. Enterprises will now be able to access the IoT capabilities through the Onymos Features-as-a-Service platform.

What changes is Onymos making?

Onymos Features-as-a-Service platform improves app development and innovation in industries like retail, healthcare, and entertainment. With over 20 foundational app features, including access, biometrics, and payments, companies can achieve unmatched speed, quality, and value.

The platform covers UI/UX, security, compliance, device logic, cloud storage, and automatic updates. It supports popular frameworks and messaging protocols for seamless integration.

According to McKinsey enterprises could unlock $5.5 trillion to $12.6 trillion in value through IoT by 2023. Its findings emphasize that IoT will have the most significant impact in production environments and human-health settings, like manufacturing and hospitals.

Onymos options for teams

Source: Onymos

Onymos has become a trusted partner for enterprises in these sectors and beyond, enabling them to build IoT and IoMT ecosystems with an impressive 80% faster time-to-market compared to traditional development timelines.

Powering IoT

Onymos IoT provides engineering teams with:

Onymos Edge: A versatile gateway facilitating seamless communication between IoT devices and applications, regardless of the protocol used.

Onymos Access: A convenient login solution provided as a front-end code library, offering compatibility with major authentication providers such as Okta, Auth0, Azure AD, Apple, Google, and Facebook, empowering enterprises to select their preferred authentication method.

Onymos DataStore: A comprehensive set of utility functions ensuring secure data storage and retrieval in the cloud. It provides standardized access and connectivity to leading cloud platforms like AWS, Azure, and Google Cloud Platform (GCP).

“IoT is growing more and more popular each day, and many industries like healthcare, agriculture, and energy are beginning to deploy the technology as part of their operations. However, for enterprises to benefit from the technology, they must first assemble the underlying ecosystem that enables the devices to connect and exchange data with other devices and systems — an activity that is extremely complex and arduous,” said Shiva Nathan, Founder and CEO of Onymos. “Our IoT solution provides engineering teams and developers with the necessary building blocks to create the ecosystem required for the devices and systems to function properly.”

Key takeaway

  • Onymos extends platform to support IoT and IoMT ecosystems, enabling seamless app development
  • McKinsey projects $5.5-12.6 trillion value through IoT, with significant impact in production and healthcare
  • Onymos empowers enterprises with 80% faster time-to-market in building IoT and IoMT ecosystems

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TikTok surpasses $1 billion in consumer spending in a single quarter https://www.businessofapps.com/news/tiktok-surpasses-1-billion-in-consumer-spending-in-a-single-quarter/ Mon, 12 Jun 2023 07:28:05 +0000 https://www.businessofapps.com/?p=87308 TikTok has become the first-ever app to exceed $1 billion in consumer spending within a single quarter. That’s according to new data from mobile app experts data.ai. Let’s dive in. One-time purchases can still succeed TikTok amassed $1 billion in consumer spending in Q1 2023, followed by Honor of Kings, a popular game, which saw $570 million in global consumer spending across iOS and Google Play platforms. YouTube secured the third position with an impressive figure of over $530 million in consumer spending. TikTok stands out as a true unicorn in the realm of in-app purchases, going against the grain when it comes to consumer spending trends. Unlike non-game apps, where subscriptions account for nearly 70% of in-app purchase spending, TikTok distinguishes itself by relying

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TikTok has become the first-ever app to exceed $1 billion in consumer spending within a single quarter. That’s according to new data from mobile app experts data.ai. Let’s dive in.

One-time purchases can still succeed

TikTok amassed $1 billion in consumer spending in Q1 2023, followed by Honor of Kings, a popular game, which saw $570 million in global consumer spending across iOS and Google Play platforms. YouTube secured the third position with an impressive figure of over $530 million in consumer spending.

TikTok stands out as a true unicorn in the realm of in-app purchases, going against the grain when it comes to consumer spending trends. Unlike non-game apps, where subscriptions account for nearly 70% of in-app purchase spending, TikTok distinguishes itself by relying on one-time purchases, a model typically more popular in the gaming industry.

Subscription vs non-subscription spending on iOS app

Source: data.ai

TikTok users have the option to purchase gifts for their favourite streamers, and this unique approach has propelled TikTok to the top of the charts. In fact, TikTok is the only non-gaming app among the top 10 in the United States in terms of revenue generated from one-time purchases, surpassing popular titles like Candy Crush Saga, Roblox, and Pokémon GO.

Thanks to its large and devoted fan base, TikTok has been able to forgo the subscription model and instead accumulate billions of dollars through the sale of TikTok coins. This success is likely to have captured the attention of other social platforms that have yet to crack the code of monetisation beyond advertising. The ability of TikTok to achieve such remarkable financial success through in-app purchases demonstrates its strong position as a social video giant.

Changing landscape of in-app spending

As mobile devices dominate our lives and apps become our go-to source for entertainment, health, fitness, and even dating, consumer spending habits undergo an evolution.

Subscriptions, riding high on their popularity, cater to the demand for affordable options, providing the convenience of auto-renewal and ensuring developers a steady stream of revenue.

In the world of in-app purchases, price sensitivity takes centre stage. In Q1 2023, a staggering 70%+ of non-gaming in-app purchase revenue in the US stemmed from purchases priced between $10 and $100, marking a 6-point surge from Q1 2022.

iOS consumer spending share in the US

Source: data.ai

This shift highlights consumers’ recognition of the value and affordability within this price range. The tide of consumer spending is changing, prompting both users and developers to adapt to this dynamic app economy.

In mobile games, mid-tier in-app purchases ($10 – $99) make up 42% of spending. Consumers tend to favour low-priced items or splurge on high-priced purchases above $100.

About 45% of game in-app purchase revenue in the US comes from purchases under $10, while a significant portion is generated by purchases priced over $100.

Case example: Hinge

Hinge, the dating app, revamped its monetisation strategy to achieve a 60% year-over-year revenue growth in the US during 2022. Recognising the need to stay ahead, Hinge introduced Roses (akin to Tinder’s Super Likes) as an enticing one-time purchase option alongside its subscription services in late 2020. This in-app purchase proved to be a success, contributing to over one-third of Hinge’s revenue in the US on iOS by Q1 2023.

Hinge US revenues

Source: data.ai

Hinge also recently expanded its membership levels to cater to these preferences. Earlier this year, the dating app introduced a $60 per month subscription option, which garnered significant attention. Moreover, it witnessed an upward trajectory in popularity for its most sought-after subscription option in Q1 2023, priced at $30, up from $20 the previous year.

Key takeaways

  • TikTok shatters records with $1 billion in consumer spending, leveraging one-time purchases and a devoted fan base
  • Subscription models dominate non-game app spending, but in-app purchases priced $10-$100 see significant growth
  • Mid-tier in-app purchases make up 42% of in-app consumer spending

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Chinese game companies contributing 47% of mobile gaming revenues https://www.businessofapps.com/news/chinese-game-companies-contributing-47-of-mobile-gaming-revenues/ Fri, 09 Jun 2023 08:30:10 +0000 https://www.businessofapps.com/?p=87272 China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners. China leads in revenues China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally. “Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in

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China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners.

China leads in revenues

China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally.

“Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 – which is higher than the domestic growth rate by a significant margin. You must get to know Chinese developers and publishers both in the domestic market and abroad if you are serious about the global games industry.”

China mobile gaming revenues projected to grow

Source: Niko Partners

Gamers on the rise

Despite a declining population, the country is projected to reach a whopping 730 million gamers. In terms of revenue distribution, mobile games account for 66%, PC games for 31%, and console games for 3%.

In 2022, Tencent and NetEase dominated the domestic PC and mobile games revenue, capturing a combined market share of 61%.

However, their dominance weakened compared to 2021 due to underperformance of existing titles and a lack of new game launches. This suggests that other competitors are gaining ground.

In Q1 of 2023, both companies reported positive earnings, with Tencent’s domestic game revenue growing by 10.9% year-on-year and NetEase’s total games revenue increasing by 7.6% year-on-year.

Interestingly, 42.8% of active gaming and esports content viewers in China make in-game purchases every month, compared to only 2.2% of gamers who do not watch esports or gaming content. Furthermore, gamers who engage in live streaming tend to spend, on average, 70% more per month than those who do not.

“China’s market can be tough for domestic and foreign companies, but the country remains the #1 market globally for games revenue and the number of gamers, and cannot be ignored,” stated Lisa Hanson, CEO and founder of Niko Partners. “Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would make surpass all other publishers in the country except for Tencent and NetEase.”

Key takeaways

  • China accounts for 31.7% of worldwide mobile games revenue
  • China is projected to achieve $57 billion in gaming revenues by 2027
  • China is expected to have a massive 730 million gamers, with mobile games accounting for 66% of revenue

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Out with influencers, in with consumers: 90% prefer real content https://www.businessofapps.com/news/out-with-influencers-in-with-consumers-90-prefer-real-content/ Thu, 08 Jun 2023 08:34:05 +0000 https://www.businessofapps.com/?p=87227 Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in.  Influencers are out To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead.  A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said

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Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in. 

Influencers are out

To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead. 

A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said they simply scrolled past these pasts. With 86% of users regularly seeing influencer posts on their social media feeds, perhaps it comes as little surprise that they’re a bit fed up. In fact, nearly a third said they hated these posts and found them untrustworthy.

Losing faith in influencers

Source: EnTribe

Just 12% have actually made a purchase of a product promoted by an influencer compared to 62% who had not.

And perhaps even more damning, 42% said they regretted their purchase.

But what’s the alternative for brands?

Consumers are in

Well, there are good news for marketers, because 90% of respondents said they would prefer for brands to share content from consumers instead. And not the ones you pay. No, actual consumers. 

86% said they would trust a brand more if it publishes user-generated content and 12% would make a purchase.

A whopping 90% of respondents had previously made a purchase after a friend or family recommended a brand. 

Greater trust in UGC

Source: EnTribe

And reassuringly, 82% would be inclined to make a purchase from user-generated content. 

The findings underscore an increasingly negative attitude consumers hold toward social media influencers. As a consequence, brands are reducing their reliance on mega-influencers and opting for user-generated content instead. 

Key takeaways

  • 81% of consumers are unaffected by influencers
  • 90% prefer brands sharing consumer content
  • 90% made purchases based on recommendations

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Tweet retreat: Twitter’s ad revenue takes a nosedive https://www.businessofapps.com/news/tweet-retreat-twitters-ad-revenue-takes-a-nosedive/ Wed, 07 Jun 2023 08:04:44 +0000 https://www.businessofapps.com/?p=87197 Twitter’s ad revenues in the US have taken quite the hit during April and May according to an internal presentation obtained by The New York Times. It also seems that the company has failed to meet sales projections during this period. Let’s take a look. Ad revenues are falling During the five weeks between April 1 and the first week of May Twitter ad revenues came to $88 million. That’s a significant decline of 59% compared to the previous year. The findings also indicate that Twitter frequently failed to meet its weekly sales projections in the US, sometimes by as much as 30%. What’s more, interviews with current and former staff of the microblogging site reveal that the underperformance isn’t going to improve any time

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Twitter’s ad revenues in the US have taken quite the hit during April and May according to an internal presentation obtained by The New York Times. It also seems that the company has failed to meet sales projections during this period. Let’s take a look.

Ad revenues are falling

During the five weeks between April 1 and the first week of May Twitter ad revenues came to $88 million. That’s a significant decline of 59% compared to the previous year. The findings also indicate that Twitter frequently failed to meet its weekly sales projections in the US, sometimes by as much as 30%.

What’s more, interviews with current and former staff of the microblogging site reveal that the underperformance isn’t going to improve any time soon. Ad revenues are expected to drop around 56% each week compared to last year. So what’s behind the drop?

Twitter has a problem

Part of what may be fuelling the drop in revenues are concerns over a rise in hate speech and pornography on the platform and an increasing number of ads promoting online gambling and marijuana products. These factors are raising apprehensions that advertisers may be deterred from using Twitter’s advertising services.

It was previously reported that over 500 advertisers stopped spending on Twitter earlier this year and daily revenues were 40% lower than the year before. 

Major advertisers like Apple and Amazon reduced their expenditure on the platform and earlier this year, Insider Intelligence revised its forecast for Twitter’s global ad revenue in 2023, reducing it by 37% to $2.98 billion. This represents a 28% decline from Twitter’s projected ad revenue of $4.14 billion for 2022.

It seems Twitter is now determining ways to simplify buying ad space and creating automated ways to purchase ads outside of the US.

Key takeaways

  • Twitter’s US ad revenue dropped by 59% in April-May, falling short of sales projections
  • Content concerns, including hate speech and explicit material, may deter advertisers from using Twitter’s platform
  • Major advertisers, such as Apple and Amazon, reduced spending on Twitter

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Gamelight expands mobile game ad operations to more countries https://www.businessofapps.com/news/gamelight-expands-mobile-game-ad-operations-to-more-countries/ Tue, 06 Jun 2023 08:40:43 +0000 https://www.businessofapps.com/?p=87192 Gamelight, a mobile game advertising platform, has expanded its operations to nine countries around the world. In addition to the US, Germany, the UK, Canada, and Australia, Gamelight has now introduced its services in France, Italy, Spain, and the Netherlands. What’s the gist? Launched by LOUD Ventures in Germany, Gamelight is now a major player in the rewarded marketing space. The platform taps a broad user base across various self-published game recommendation platforms, effectively attracting top-tier users for mobile game publishers worldwide. One of Gamelight’s key strengths lies in its development of a unique ROAS algorithm. This algorithm basically analyzes important data points such as users’ playtime, engagement levels, competitor game usage, and demographic information.  By leveraging this comprehensive data, Gamelight can identify users who

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Gamelight, a mobile game advertising platform, has expanded its operations to nine countries around the world. In addition to the US, Germany, the UK, Canada, and Australia, Gamelight has now introduced its services in France, Italy, Spain, and the Netherlands.

What’s the gist?

Launched by LOUD Ventures in Germany, Gamelight is now a major player in the rewarded marketing space. The platform taps a broad user base across various self-published game recommendation platforms, effectively attracting top-tier users for mobile game publishers worldwide.

One of Gamelight’s key strengths lies in its development of a unique ROAS algorithm. This algorithm basically analyzes important data points such as users’ playtime, engagement levels, competitor game usage, and demographic information. 

By leveraging this comprehensive data, Gamelight can identify users who are highly likely to engage with partner games over the long term. This strategic advantage sets Gamelight apart from other user acquisition sources that rely solely on third-party app connections.

Gamelight has a 100% retention rate

Source: Gamelight

Rewarded playtime

The platform operates on a rewarded playtime system, where users earn points by actively playing and engaging with recommended games. This loyalty program helps to foster a devoted fanbase for the recommended games. Consequently, it not only acquires new users for its clients but also strengthens the bond between existing players and the games they enjoy, ensuring enhanced user engagement and overall satisfaction.

As part of its efforts, Gamelight has formed strategic partnerships with major mobile game publishers worldwide, offering them access to a pool of new and dedicated users to significantly boost their ROAS and retention rates. Advertisers retain autonomy over their user acquisition campaigns through Gamelight’s self-serve dashboard.

But what sets Gamelight apart is its track record of 100% advertiser retention rate and a 0% churn rate. Now users in France, Italy, Spain, and the Netherlands will be able to benefit.

Key takeaways

  • Gamelight expanded its operations to nine countries, including France, Italy, Spain, and the Netherlands
  • Gamelight’s unique ROAS algorithm analyzes playtime, engagement, competitor usage, and demographics
  • The platform operates on a rewarded playtime system, earning points for users through active engagement with recommended games, fostering loyalty and enhancing user engagement

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81% of devices are now using iOS 16 according to Apple https://www.businessofapps.com/news/81-of-devices-are-now-using-ios-16-according-to-apple/ Mon, 05 Jun 2023 08:24:03 +0000 https://www.businessofapps.com/?p=87164 Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17. iOS adoption While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system. Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system.  Apple iOS 16 adoption Source: Apple In addition to sharing insights on iOS 16 adoption, Apple

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Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17.

iOS adoption

While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system.

Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system. 

Apple iOS 16 adoption

Source: Apple

In addition to sharing insights on iOS 16 adoption, Apple also disclosed fresh statistics regarding the adoption of iPadOS 16. These numbers shed light on the software preferences among iPad users.

According to the data, a substantial 71% of all devices opt for the feature-rich iPadOS 16, while a notable 20% continue to rely on the previous iteration, iPadOS 15. The remaining 9% of iPad users are still using earlier versions of the operating system, showcasing a diverse range of preferences.

Taking a closer look at iPads introduced within the last four years, the majority of 76% are now equipped with the advanced capabilities of iPadOS 16. A respectable 18% of these modern tablets are running on iPadOS 15, while 9% persist with previous versions.

Operating system adoption on iPads

Source: Apple

WDC 2023

The news arrives just a few days before Apple’s much-anticipated 2023 Worldwide Developer Conference, where the tech giant is poised to unveil its latest hardware and software updates. 

Among the announcements expected at the conference is the introduction of iOS 17, which is rumoured to incorporate the capability for European users to side-load apps. This move is aimed at ensuring compliance with the Digital Services Act. 

As the iOS App Store boasts a staggering 101 million monthly active users in Europe alone, it will fall under the classification of a very large online platform (VLOP) according to the regulations set forth by the European Union.

Apple also made headlines earlier this week by disclosing forthcoming tax modifications for iOS developers. Furthermore, the company shared an astounding figure, revealing that the App Store ecosystem contributed a staggering $1.1 trillion in revenue in 2022.

It seems the company is all too aware of needing to comply more effectively with regulatory requirements.

Key takeaways

  • 81% of devices are now using iOS 16, according to recently released data from Apple
  • 13% of devices are still running on iOS 15, while 6% continue with earlier versions
  • Among iPhones released in the past four years, 90% are on iOS 16, 8% on iOS 15, and only 2% on older versions

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Apple announces upcoming tax changes for App Store https://www.businessofapps.com/news/apple-announces-upcoming-tax-changes-for-app-store/ Fri, 02 Jun 2023 08:45:05 +0000 https://www.businessofapps.com/?p=87099 Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look. App Store tax changes In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected. The changes are as follows: Ghana: Increase of the VAT rate from 12.5% to 15%. Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks. Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and

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Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look.

App Store tax changes

In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected.

The changes are as follows:

  • Ghana: Increase of the VAT rate from 12.5% to 15%.
  • Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks.
  • Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and periodicals.
  • Spain: Digital services tax of 3%.

Apple also revealed that it will now withhold taxes for all sales made in Brazil. This decision is in response to the new tax regulations introduced in the country. As part of its role in administering the collection and remittance of taxes, Apple will handle these responsibilities on a monthly basis.

Accessing your tax information

Source: Apple

Developers will be able to access information about the amount of tax deducted from their earnings starting in June 2023, with the May earnings report. It’s important to note that developers based in Brazil are not affected by this change.

Why is Apple updating its tax regulations?

Apple regularly updates the proceeds received by iOS developers in specific markets. That’s because of evolving tax regulations across the globe. 

The most recent update happened in January, which had an impact on App Store prices in various countries, including the UK and South Africa. 

These adjustments demonstrate Apple’s commitment to aligning with local tax regulations and ensuring compliance with the changing legal landscape.

Once the latest changes have taken effect, Apple will provide iOS developers with the opportunity to update their prices through the Pricing and Availability section of My Apps in App Store Connect. With a selection of over 900 price points, developers can adjust their app pricing to align with the revised tax regulations and market conditions.

Key takeaways

  • Apple unveiled a series of upcoming tax changes that will affect apps, in-app purchases, and subscriptions on the App Store
  • The modifications in developers’ proceeds will be in line with newly implemented tax adjustments and will not impact app prices
  • Apple will now withhold taxes for all sales made in Brazil due to the country’s new tax regulations

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APS NYC early bird ending https://www.businessofapps.com/news/aps-nyc-early-bird-ending/ Thu, 01 Jun 2023 12:29:50 +0000 https://www.businessofapps.com/?p=87106 With 3 weeks to go until App Promotion Summit NYC, now is the time to take advantage of our Early Bird offer that ends this Friday (June 2nd). ⌛ The packed agenda features 3 rooms of app growth talks, panels, workshops and interactive sessions. We have some great sessions lined up including: Generative AI’s Impact on Mobile Strategic Analytics for App Growth The Role of “The Product” in your App Growth Strategy In-person ticket holders can enjoy our networking coffee breaks ☕, lunch 🍽️, drinks reception 🥂 and afterparty. 🎉 You’ll be meeting app marketers, growth managers and product leaders from brands including MyFitnessPal, Babbel, Lyft, NBA, American Express, WeWork, Citizen, The New York Times, Current, HelloFresh, CBS Sports, Uncommon Goods, The Knot, Wealthsimple, Gannett, Vanguard, Pocket Worlds,

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With 3 weeks to go until App Promotion Summit NYC, now is the time to take advantage of our Early Bird offer that ends this Friday (June 2nd). ⌛

The packed agenda features 3 rooms of app growth talks, panels, workshops and interactive sessions.

We have some great sessions lined up including:

  • Generative AI’s Impact on Mobile
  • Strategic Analytics for App Growth
  • The Role of “The Product” in your App Growth Strategy

In-person ticket holders can enjoy our networking coffee breaks ☕, lunch 🍽, drinks reception 🥂 and afterparty. 🎉

You’ll be meeting app marketers, growth managers and product leaders from brands including MyFitnessPal, Babbel, Lyft, NBA, American Express, WeWork, Citizen, The New York Times, Current, HelloFresh, CBS Sports, Uncommon Goods, The Knot, Wealthsimple, Gannett, Vanguard, Pocket Worlds, Yousician and Paramount.

This is the last chance to save over $500 for in-person tickets.

We look forward to seeing you in NYC.

Register here.

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Mobile game revenues decline 6.7% in 2022 https://www.businessofapps.com/news/mobile-game-revenues-decline-6-7-in-2022/ Thu, 01 Jun 2023 07:40:26 +0000 https://www.businessofapps.com/?p=87095 The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo. Mobile games climb, browsers decline Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics. Regional breakdown of global gaming market in 2022 Source: Newzoo Console games secured the second-highest revenue total in 2022, with

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The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo.

Mobile games climb, browsers decline

Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics.

Regional breakdown of global gaming market in 2022

Source: Newzoo

Console games secured the second-highest revenue total in 2022, with earnings amounting to $52.2 billion. Although console gaming experienced a decline of 3.4% compared to the previous year, it remained a formidable force in the industry. 

Browser PC games faced substantial challenges, as they witnessed the largest year-on-year revenue drop of 14.8%. 

Regional differences

The gaming market stagnated in most regions with two notable exceptions: Latin America and the Middle East and Africa. Although these markets accounted for only 9% of the total revenue, they experienced remarkable growth during the year. 

Latin America’s games market revenue saw a positive increase of 3.3% year-on-year, while the Middle East and Africa enjoyed a significant revenue bump of 5.8%.

Gaming market forecast for 2025

Source: Newzoo

China and the United States accounted for a substantial 49% of all consumer spending globally. Both countries have a strong gaming culture and a massive population of gamers, contributing significantly to the growth and development of the global games market.

Newzoo expects the global games market to grow by a healthy 2.9% to reach $206.4 billion in 2025.

Key takeaways

  • The global games market saw a 5.1% decline in revenues in 2022
  • Latin America and the Middle East and Africa emerged as growth markets, with respective revenue increases of 3.3% and 5.8%
  • Global games market predicted to grow by 2.9% and reach $206.4 billion by 2025

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ChatGPT’s downloads surged to 500k in the first six days https://www.businessofapps.com/news/chatgpts-downloads-surged-to-500k-in-the-first-six-days/ Wed, 31 May 2023 07:21:06 +0000 https://www.businessofapps.com/?p=87039 OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look. Top iOS downloads in May Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai. Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023.  When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000

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OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look.

Top iOS downloads in May

Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai.

Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023. 

When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000 downloads.

In May, when considering all US downloads across both app stores, Bing and Edge still held a lead over ChatGPT. However, when specifically examining iOS installs for the month, ChatGPT surpassed both Bing and Edge. This suggests that ChatGPT is on track to potentially surpass search-focused alternatives in the near future.

Bing and Edge still in the lead for downloads in May

Source: data.ai

As the demand for AI chatbots soared among consumers, numerous third-party apps emerged in the App Store, branding themselves as “ChatGPT” or “AI chatbot.” While a significant portion of these apps were essentially fleeceware, deceptively urging users to subscribe to costly plans in order to utilise their AI capabilities. 

With such a competitive environment prevailing among AI chatbot apps, one might have expected challenges for an official ChatGPT app to establish a foothold in the market. However, contrary to expectations, this has not been the case.

Competition? What competition?

Based on Data.ai’s analysis, ChatGPT not only outperformed its competitors but also surpassed numerous apps that took advantage of generic names to capitalise on consumer searches for “AI” and “chatbot” on the App Store. In terms of downloads, ChatGPT ranked among the top five when compared to other apps’ best five-day periods throughout 2023 on both the App Store and Google Play.

Downloads of chatbots on app stores in 2023

Source: data.ai

However, it’s worth noting that one app managed to exceed ChatGPT’s performance. “Chat with Ask AI” garnered 590,000 installs from April 4th to 8th, 2023, surpassing ChatGPT’s 480,000 installs between May 18th and 22nd of the same year, as indicated by the data.

In comparison to other chatbot apps, ChatGPT showcased commendable performance by amassing a total of 550,000 downloads. This tied it with Genie – AI Chatbot, the closest-ranked AI chatbot app in terms of May downloads on the U.S. App Store.

Top chatbot apps by downloads

Source: data.ai

While a few other apps, namely ChatOn – AI Chat Bot Assistant with 610,000 installs, AI Chatbot – Nova with 680,000 installs, and Chat with Ask AI with a significant 1.4 million installs, maintained a lead, it is worth noting that ChatGPT swiftly surpassed the milestone of half a million installs. This impressive growth indicates that ChatGPT is poised to potentially surpass these competing rivals in the near future. However, it’s important to remember that downloads often do not equate to usage. That data remains to be revealed.

Key takeaways

  • ChatGPT: 500k downloads in 6 days, 2nd largest launch after Truth Social
  • ChatGPT outperformed Bing and Edge on iOS with 480k installs
  • But “Chat with Ask AI” surpassed ChatGPT’s with 590k installs

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Quarter of app users delete apps because they never use them https://www.businessofapps.com/news/quarter-of-app-users-delete-apps-because-they-never-use-them/ Tue, 30 May 2023 08:01:11 +0000 https://www.businessofapps.com/?p=86997 In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%).  App stores dominated discovery The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them.  While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity. Apps

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In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). 

App stores dominated discovery

The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them. 

While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity.

Apps simplify user life

Source: Airship

App discovery remains heavily reliant on searching and browsing through app stores, irrespective of household income levels, generations, and the majority of countries. Search engines come in as the second most popular method for app discovery, followed by word of mouth (WOM).

Notably, personal recommendations play a significant role in driving app downloads in the UK, France, and Canada, where consumers rely on WOM as much as, or even more than, app stores. Similarly, in the US, Germany, and Singapore, WOM stands as the second most prevalent means of finding apps.

App stores remain top spot for finding new apps

Source: Airship

A quarter of users never use apps

Worryingly, 26% of users delete apps because they never used them. It highlights that first impressions are everything – at least in the app economy. In Canada, France, and Germany, “never used” takes the lead as the primary cause for app deletion, while in the US, UK, and Singapore, it ranks second. 

A majority of consumers (57%) only give an app one or two chances before making up their minds. Additionally, within the first two weeks of downloading an app, a staggering 73% of consumers determine whether they will keep or delete it. This behaviour holds true across all countries, household income levels, and generations, highlighting the universal importance of making a strong impression within the early stages of app usage.

17% of users delete app after first use

Source: Airship

When it comes to app deletion, other top reasons cited are “freeing up phone storage” (32%) and “excessive in-app ads” (30%). 

These findings underline the importance for brands to swiftly and effectively communicate the value of their apps to customers. Enhancing the onboarding experience for mobile apps is crucial for encouraging usage and optimising retention. Additionally, establishing connections with customers beyond the app, such as through email or SMS, can help drive engagement and encourage users to return to the app.

“App user acquisition means almost nothing if brands aren’t able to retain their users and drive repeat usage. Brands today need to deliver value by using every opportunity to make life better for their customers,” said Thomas Butta, Chief Strategy and Marketing Officer, Airship. “No one else besides Airship can unify and optimize the entire mobile app customer lifecycle, from app features and discovery to campaigns outside the app and experiences inside the app.”

Key takeaways

  • “Simplifies my life” is one of the top three reasons (31%) users use apps from their favourite brands
  • Within the first two weeks, 73% of users decide to keep or delete an app
  • Top reasons for app deletion: “never used” (26%), “freeing up phone storage” (32%), “excessive in-app ads” (30%)

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Builder.ai secures $250 million in Series D funding to help developers create apps faster https://www.businessofapps.com/news/builder-ai-secures-250-million-in-series-d-funding-to-help-developers-create-apps-faster/ Fri, 26 May 2023 08:28:27 +0000 https://www.businessofapps.com/?p=86933 Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about? What’s Builder.ai? Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%.  The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers.

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Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about?

What’s Builder.ai?

Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%. 

The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers. The traditional notion of apps, which had a long lifespan spanning years, is now evolving into a dynamic entity with a lifespan akin to a conversation. 

Growing and growing

Over the last few years it has experienced remarkable growth, nearly doubling its workforce since January 2022. Furthermore, the company has expanded its presence in the United Kingdom by inaugurating four additional offices in the USA, the UAE, France, and Singapore, starting from 2021.

Builder.ai uses AI to boost its capabilities

Source: Builder.ai

In terms of financial performance, Builder.ai achieved an impressive revenue growth of 2.3 times in 2022. 

Additionally, the company successfully deployed over 40,000 features to its valued customers during the same period.

The latest funding round is a testament to its success and elevates Builder.ai’s total raised capital to surpass $450 million, accompanied by a significant 1.8x surge in its valuation.

“With the support of our investors and the dedication and drive of our team, we are further empowered to unlock our own potential. Our growth strategy has always been driven by a DNA based on being able to do more with less and this has weaved into our shared vision with our customers around the world as everyone pushes the envelope to do more,” said Sachin Dev Duggal, Chief Wizard and Founder of Builder.ai. 

“It is what attracted our first-round investors in 2018, and what drives this Series D today. Our team is already investing this capital in our AI and automation capabilities, not only keeping pace with the fast-moving industry, but leading from the front so we can empower our customers more and at the same time use new frontier technology responsibly.”

Key takeaway

  • Builder.ai secures $250M in funding, led by Qatar Investment Authority
  • Builder.ai doubles its workforce and deploys over 40,000 features to customers
  • The platform enables cost-effective app development

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Ease of use reigns: 42% of British consumers favor apps based on user-friendliness https://www.businessofapps.com/news/ease-of-use-reigns-42-of-british-consumers-favour-apps-based-on-user-friendliness/ Thu, 25 May 2023 08:19:02 +0000 https://www.businessofapps.com/?p=86854 In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty. Simplifying daily life Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries.  The top three reasons behind app usage from favourite brands

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In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty.

Simplifying daily life

Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries. 

The top three reasons behind app usage from favourite brands were “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). Even amidst challenging economic times, it is clear that consumers are increasingly drawn to apps for their ability to deliver higher-level benefits—offering ease, speed, and simplicity.

Deals, rewards, and targeted offers experienced the most significant growth as opt-in motivators for app usage. But that’s not all. The reasons consumers continue to use apps are increasingly about higher-level benefits: ease, speed, and simplicity.

The power of word of mouth

App stores continue to dominate as the preferred avenue for discovering new apps, transcending household income levels, generational gaps, and national boundaries. Whether searching or browsing, users consistently turn to app stores to explore the latest offerings. 

How users find apps

Source: Airship

Following closely behind, search engines emerged as the second most popular method for app discovery. However, the power of word of mouth (WOM) should not be underestimated. In the UK, France, and Canada, personal recommendations play a significant role, with consumers relying on WOM as much as, if not more than, app stores to guide their app choices. 

Similarly, in the US, Germany, and Singapore, WOM ranks as the second most common method for finding apps. Clearly, in an ever-evolving digital landscape, the discovery of new apps remains influenced by a blend of technological tools and good old-fashioned word-of-mouth recommendations.

Why users delete apps

When it comes to deleting apps, two key factors emerged as primary culprits: the need to free up phone storage and an overwhelming number of in-app ads.

 Astonishingly, the third most common reason for app deletion globally is simply “never used”, signalling a significant challenge for app developers and brands as it underscores the urgent need for brands to effectively communicate the value of their apps to customers. Improving mobile app onboarding experiences and establishing connections with users beyond the app itself is crucial for optimizing app usage and enhancing retention rates.

Why users delete apps

Source: Airship

Among the reasons for app deletion, the desire to free up phone storage emerges as the leading motive, with 32% of respondents worldwide citing it as their primary driver for removal. As smartphones become increasingly filled with data, users are compelled to declutter their devices, making storage management a critical consideration for app retention.

Moreover, the prevalence of in-app advertisements serves as a major deterrent, with 30% of respondents expressing frustration over excessive ads. This highlights the importance of striking a delicate balance between monetization efforts and user experience, ensuring that ads do not overwhelm or disrupt the app’s functionality.

How long users keep using apps before deletion

Source: Airship

The study also notes that most consumers (57%) only use an app once or twice before deciding whether to delete it or not. And within the first two weeks of downloading a new app, 73% of consumers will decide if they’ll delete it – a behaviour consistent across all countries, household income levels and generations.

Key takeaways

  • 42% of British consumers prioritize “ease of use” as the primary reason for app usage
  • App stores and word of mouth each account for 41% of app discoveries globally
  • 32% of users delete apps to free up storage, while 30% are deterred by excessive in-app ads

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Top chatbot app dominates downloads and revenue charts https://www.businessofapps.com/news/top-chatbot-app-dominates-downloads-and-revenue-charts/ Wed, 24 May 2023 08:52:58 +0000 https://www.businessofapps.com/?p=86844 The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names.  More developers using AI In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%. Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

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The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names. 

More developers using AI

In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%.

Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

Simultaneously, the number of installations experienced a substantial upswing, surpassing 45.8 million, which represents a remarkable increase of 378% compared to the previous quarter.

Throughout this period, the US emerged as the leading market for these apps, witnessing a substantial number of downloads and revenue. Impressively, they garnered nearly 10 million installs in the country, marking an impressive quarter-over-quarter growth of 550%. Moreover, these apps generated a remarkable revenue of $8.3 million.

Downloads by country

Source: Sensor Tower

In terms of downloads, India secured the second position, accounting for 6% of the total downloads, followed by Brazil with 5%. Regarding gross revenue, the UK ranked second with $958K (5%), closely followed by China with $882K (5%), Japan with $836K (4%), and Canada with $702K (4%) respectively.

Chatbots come out top for downloads

The latest report also provided insights into the most popular AI-powered Android and iOS apps that experienced the highest number of downloads and revenue during the initial quarter of 2023. Leading the charts in both categories was the app “AI Chatbot” developed by Vulcan Labs, which amassed an impressive 9.5 million downloads and generated $3.3 million in gross revenue.

In terms of downloads, Microsoft’s newly introduced AI-powered Bing app claimed the second spot of the quarter, accumulating 7.3 million new installations. Following closely were “Genie – AI Chatbot” by AppNation, “AI Chat – Chatbot AI Assistant” by Social Media Apps, and “ELSA: AI Learn” by ELSA, securing the third, fourth, and fifth positions, respectively.

Top apps by downloads and revenue

Source: Sensor Tower

The introduction of ChatGPT’s iOS app is anticipated to intensify the competition in the mobile market, according to Sensor Tower. With this new addition.

Key takeaways

  • Productivity apps with “AI” in their names increased from 3% (2020) to 34% (Q1 2023)
  • AI-powered apps witnessed a 396% revenue growth ($20M) and 378% installation increase (45.8M)
  • “AI Chatbot” by Vulcan Labs tops charts with 9.5M downloads and $3.3M in gross revenue

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70% of app developers struggle with time constraints in app innovation https://www.businessofapps.com/news/70-of-app-developers-struggle-with-time-constraints-in-app-innovation/ Tue, 23 May 2023 08:32:37 +0000 https://www.businessofapps.com/?p=86801 A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals.  Running low on time As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving.  Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given.  The majority (56%) of leaders reported that the workload for updating

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A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals. 

Running low on time

As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving. 

Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given. 

The majority (56%) of leaders reported that the workload for updating apps was increasing year by year.

The survey also discovered that nearly one-third of app development leaders (30%) expressed that their teams allocate approximately half of their time to maintenance tasks. That’s a significant amount of resources dedicated to managing existing applications, which leaves less room for innovative pursuits.

App developers aren’t being given enough time for innovation

Source: Onymos

Taking longer to innovate

Nearly half of the respondents (45%) reported being dissatisfied with the efficiency of their teams in this aspect. This dissatisfaction signifies a pressing need for streamlined processes and strategies that can expedite the development of new features, enabling organizations to remain competitive in an increasingly dynamic market.

Approximately 30% of leaders stated that it takes their teams between 4 to 6 months to complete such projects. An additional 28% reported even lengthier development periods, with more than 6 months required for completion. These findings underscore the challenges faced by organizations in meeting project deadlines and the need for improved efficiency in the application development lifecycle.

Innovation only takes a quarter of app developers’ time

Source: Onymous

“There is tremendous pressure from the market for companies to innovate and provide applications that provide real value for end-users through novel features and functionality. However, engineering teams and developers are unable to dedicate the appropriate amount of time required for these activities due to overwhelming workloads that primarily consist of maintenance and recouping technical debt,” said Shiva Nathan, Founder and CEO of Onymos. “Companies must find a way to make their development processes more efficient so that their teams can be truly innovative and focus on the activities that contribute to their application and company success.”

Key takeaways

  • 70% of app developers are unhappy with the available time for innovation
  • 30% of teams spend half their time on maintenance tasks
  • 45% were dissatisfied with efficiency in developing new features; 30% take 4-6 months for new app development

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The app-roval bottleneck: manual processes delay app delivery https://www.businessofapps.com/news/the-app-roval-bottleneck-manual-processes-delay-app-delivery/ Mon, 22 May 2023 08:07:03 +0000 https://www.businessofapps.com/?p=86794 In today’s fast-paced digital landscape, mobile applications play a crucial role in business success. However, a recent study reveals that a significant number of companies are falling short when it comes to releasing updates to app stores at an optimal frequency. This oversight can have a detrimental impact on their app store rankings, potentially limiting their reach and visibility among users. Let’s dive in. Failing to release updates A staggering 62% of companies have acknowledged their failure to release app updates frequently enough to app stores. That’s according to a new survey conducted by mobile app development platform Bitrise.  While a small fraction of companies (11%) manage to release updates as frequently as once a week, Bitrise has identified a distinct group of high performers.

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In today’s fast-paced digital landscape, mobile applications play a crucial role in business success. However, a recent study reveals that a significant number of companies are falling short when it comes to releasing updates to app stores at an optimal frequency. This oversight can have a detrimental impact on their app store rankings, potentially limiting their reach and visibility among users. Let’s dive in.

Failing to release updates

A staggering 62% of companies have acknowledged their failure to release app updates frequently enough to app stores. That’s according to a new survey conducted by mobile app development platform Bitrise. 

While a small fraction of companies (11%) manage to release updates as frequently as once a week, Bitrise has identified a distinct group of high performers.

These top-tier performers are characterized by their ability to release updates every 14 days or even less frequently. Comparatively, the average release frequency across all companies stands at a modest 32%, translating to updates being rolled out every 15 to 30 days. 

How long does it take for a scoped feature to be deployed to the app stores?

Source: Bitrise

But what’s slowing down updates?

The approval process

A staggering 44% of companies have release approval procedures that are predominantly or entirely manual, significantly impeding their ability to swiftly deliver apps to consumers. 

In stark contrast, a mere 9% have successfully implemented fully automated approval systems, enabling streamlined and efficient app releases.

App updates and releases are critical for maintaining a competitive edge and meeting user expectations, making the efficiency of the approval process a crucial factor.

How frequently do you deploy new versions of your app to the app stores?

Source: Bitrise

User expectations and performance are at odds

Despite users downloading apps, companies are struggling to engage them in a timely manner. Optimal user engagement is achieved when apps open in under two seconds. However, a mere 34% of companies are currently meeting this crucial threshold.

By ensuring that apps open within the desired two-second timeframe, companies can enhance user engagement, improve overall user experience, and ultimately increase customer satisfaction.

High-performing companies also stand out by addressing bugs within a remarkable timeframe of less than 24 hours. And yet, 75% are taking anywhere from two to 30 days to rectify bug fixes.

One solution would be the installation of robust bug tracking and resolution systems, and proactive strategies to identify and address bugs promptly.

Key takeaways

  • 62% of companies fail to release app updates frequently enough, impacting app store rankings
  • 44% of companies have manual approval processes, hindering swift app delivery
  • Only 34% of companies meet the optimal threshold of app opening within two seconds

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DMS makes strategic move into home services with acquisition of HomeQuote.io https://www.businessofapps.com/news/dms-makes-strategic-move-into-home-services-with-acquisition-of-homequote-io/ Fri, 19 May 2023 08:19:04 +0000 https://www.businessofapps.com/?p=86724 Digital Media Solutions, Inc., (DMS) a prominent player in the mobile and digital advertising landscape, has made a bold move that could reshape its position in the market. The company revealed its intentions to acquire the HomeQuote.io home services marketplace from Customer Direct Group for approximately $35 million. The move signals a strategic shift towards expanding its offerings in the US. What’s driving this move? DMS, known for its technology-driven advertising solutions across a wide range of consumer sectors, including auto, home, health, and life insurance, aims to leverage this acquisition to establish a foothold in the promising home services market.  By integrating HomeQuote.io into its portfolio, DMS seeks to tap into the growing demand for digital solutions in the home services industry. DMS will

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Digital Media Solutions, Inc., (DMS) a prominent player in the mobile and digital advertising landscape, has made a bold move that could reshape its position in the market. The company revealed its intentions to acquire the HomeQuote.io home services marketplace from Customer Direct Group for approximately $35 million. The move signals a strategic shift towards expanding its offerings in the US.

What’s driving this move?

DMS, known for its technology-driven advertising solutions across a wide range of consumer sectors, including auto, home, health, and life insurance, aims to leverage this acquisition to establish a foothold in the promising home services market. 

By integrating HomeQuote.io into its portfolio, DMS seeks to tap into the growing demand for digital solutions in the home services industry. DMS will also gain access to the media and technology assets of the ClickDealer international ad network. 

“With this acquisition, we will be executing on our key strategic growth initiatives. We will be expanding our marketplace solutions to now include home services, a vertical which we believe will perform well in a down market as homeowners turn to renovating their homes as opposed to buying new homes. We will also be expanding our brand direct business internationally. Through the acquisition, we will be continuing to invest and expand in key verticals and end markets,” stated Joe Marinucci, CEO of DMS.

Tapping into emerging markets

As the Joint Center For Housing Studies‘ recently released data for Q4 2022 indicates, the trajectory for home remodelling and repairs remains on an upward trajectory, with homeowner improvement spending anticipated to reach an impressive $485 billion in 2023.

Homeowner improvement market

Source: JCHS

For homeowners, the process of identifying and selecting a reliable product or service provider in the home services sector can be a convoluted and time-consuming endeavour. The costs associated with mid- to large-scale home improvement projects often stretch into the thousands or even tens of thousands of dollars, further adding to the complexity.

Likewise, service providers encounter obstacles when attempting to connect and effectively communicate with homeowners. Reaching this demographic can prove challenging and expensive, leading to a need for innovative solutions.

This is where home services marketplaces like HomeQuote.io play a crucial role. Acting as intermediaries, these platforms facilitate connections between homeowners seeking multiple bids and offers to compare job pricing, and contractors looking to expand their reach within local markets.

The impending acquisition of HomeQuote.io by DMS signifies a strategic move to tap into the immense potential of the home services marketplace. By incorporating this platform into its existing portfolio, DMS aims to provide a value-additive process for both homeowners and service providers alike. This initiative seeks to streamline the often intricate and time-intensive process of home services procurement while simultaneously enabling contractors to expand their customer base and establish a stronger presence in their local markets.

Key takeaways

  • DMS acquires HomeQuote.io to tap into the growing U.S. home services market
  • The acquisition streamlines connections between homeowners and service providers
  • DMS aims to expand its brand direct business internationally through the acquisition

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OpenAI launches ChatGPT mobile app https://www.businessofapps.com/news/openai-launches-chatgpt-mobile-app/ Fri, 19 May 2023 07:28:06 +0000 https://www.businessofapps.com/?p=86754 OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets.  Mobile AI The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands.  This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November.  The ChatGPT app will contribute to the advancement of OpenAI’s

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OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets. 

Mobile AI

The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands. 

This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November. 

The ChatGPT app will contribute to the advancement of OpenAI’s extensive language models, which form the foundation of chatbots. Initially available in the US, the app will gradually expand to other countries and will also be made compatible with Android devices in the coming weeks.

Tech groups are also working to make generative AI accessible on mobile handsets instead of relying on cloud servers, aiming to expand the availability of the ChatGPT iPhone app and lower the associated computing expenses.

Regulation is urgently needed

The emergence of the ChatGPT app has intensified the ongoing examination of the burgeoning field of AI by regulatory bodies and governments worldwide. This scrutiny stems from growing concerns expressed by many AI ethicists and experts as well as an ever-growing number of users regarding the potential for technology misuse and the widespread job losses it could cause.

The utilization of AI algorithms on mobile devices raises concerns about the accelerated spread of misinformation. With AI algorithms capable of generating content at unprecedented speeds, there’s an increased risk of fake news dissemination and even disruption to democracies. The accessibility of generative AI technology on mobile handsets enables the creation and distribution of false information anywhere and everywhere, potentially exacerbating the challenges faced by societies in combating misinformation and preserving the integrity of public discourse.

On a more personal level, AI apps could lead to greater dishonesty. Take dating for example. Users of Tinder, Bumble and co can no longer be sure that the person they’re chatting to isn’t using bots to enhance their writing or photos. In other words, we may be increasingly speaking to modified versions of each other if not entirely fake profiles that appear more real than ever before.

Sam Altman, a key contributor to the development of AI technology, recently appeared before a US Senate subcommittee on privacy, technology, and the law. Altman advocated for the regulation of this rapidly advancing technology, emphasizing the need to establish frameworks that mitigate the potential for abuse and promote responsible AI usage.

Key takeaways

  • ChatGPT app is launching as an app on the Apple App Store
  • The accessibility of generative AI on mobile devices raises worries about the spread of misinformation and fake news
  • The co-founder of ChatGPT agrees that regulation is urgently required to halt the negative effects of AI on humanity

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Who’s coming to App Promotion Summit NYC? https://www.businessofapps.com/news/whos-coming-to-app-promotion-summit-nyc/ Thu, 18 May 2023 15:13:10 +0000 https://www.businessofapps.com/?p=86743 The app growth event for NYC returns on Thursday 22nd June and we’d love to see YOU there. 🚀 Want to make some new app marketing friends? You will be able to network with 1,000+ attendees on our online networking platform. 🚀 App marketing and product leaders from companies like Bumble, Lyft, NBA, Babbel, Paramount, American Express, WeWork, Citizen, Yousician, Current, HelloFresh, Gannett and CBS Sports have registered to attend. 🚀 We’ve confirmed speakers from major brands and the hottest app startups and scale-ups including News Corp, Spotify, Hopper, Life360, Audible, Brigit, Dow Jones, Audiomack, HER and many more. 🚀 The exhibition area is filling up with the industry’s best app marketing & engagement platforms and agencies including AppsFlyer, Iterable, Gummicube, Adjust, Optimove, Liberteenz, Moloco, InMobi, Addict Mobile, Usercentrics, Edge 226 and CleverTap. 🚀 Alongside 5*

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The app growth event for NYC returns on Thursday 22nd June and we’d love to see YOU there.

🚀 Want to make some new app marketing friends? You will be able to network with 1,000+ attendees on our online networking platform.

🚀 App marketing and product leaders from companies like Bumble, Lyft, NBA, Babbel, Paramount, American Express, WeWork, Citizen, Yousician, Current, HelloFresh, Gannett and CBS Sports have registered to attend.

🚀 We’ve confirmed speakers from major brands and the hottest app startups and scale-ups including News Corp, Spotify, Hopper, Life360, Audible, Brigit, Dow Jones, Audiomack, HER and many more.

🚀 The exhibition area is filling up with the industry’s best app marketing & engagement platforms and agencies including AppsFlyer, Iterable, Gummicube, Adjust, Optimove, Liberteenz, Moloco, InMobi, Addict Mobile, Usercentrics, Edge 226 and CleverTap.

🚀 Alongside 5* food and drink all day, we will be hosting a drinks reception and an after party in a top secret location…

Want to join us at APS NYC? We have a limited number of in-person tickets so get yours now.

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Apple’s App Store blocks over $2B in fraudulent transactions https://www.businessofapps.com/news/apples-app-store-blocks-over-2b-in-fraudulent-transactions/ Thu, 18 May 2023 07:05:42 +0000 https://www.businessofapps.com/?p=86717 In a recent announcement, tech giant Apple revealed that its renowned App Store has successfully thwarted over $2 billion worth of potentially fraudulent transactions in the year 2022 alone. The prevention of fraudulent transactions and the rejection of millions of app submissions are part of the company’s strong review policy. Let’s dive in.  Making the App Store safer Apple shared that it had rejected approximately 1.7 million app submissions during the same period. These rejections were a result of these apps failing to meet the stringent quality and content standards set by Apple. By upholding these rigorous criteria, Apple aims to ensure that only the most reliable, user-friendly, and innovative applications are made available to its vast user base. Furthermore, an estimated 3.9 million stolen

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In a recent announcement, tech giant Apple revealed that its renowned App Store has successfully thwarted over $2 billion worth of potentially fraudulent transactions in the year 2022 alone. The prevention of fraudulent transactions and the rejection of millions of app submissions are part of the company’s strong review policy. Let’s dive in. 

Making the App Store safer

Apple shared that it had rejected approximately 1.7 million app submissions during the same period. These rejections were a result of these apps failing to meet the stringent quality and content standards set by Apple. By upholding these rigorous criteria, Apple aims to ensure that only the most reliable, user-friendly, and innovative applications are made available to its vast user base.

Furthermore, an estimated 3.9 million stolen credit cards were successfully intercepted and prevented from being utilised for deceitful purchases. 

Apple’s efforts led to the blocking of 714,000 suspicious accounts, effectively hindering them from engaging in any further illicit transactions. These measures amounted to a total prevention of approximately $2.09 billion in fraudulent transactions over the course of the previous year. 

Apple protects app users with security measures

Source: Apple

Out of the 1.7 million app submissions rejected by Apple in 2022, approximately 400,000 were turned down for privacy violations. Another 153,000 were rejected for spam, copying other apps, or misleading users, while 29,000 were rejected for containing hidden or undocumented features. Apple’s strict approach aims to ensure user privacy, prevent deceptive practices, and maintain a transparent and reliable app ecosystem.

Taking action

In a noteworthy development, Apple revealed a significant decline in terminated developer accounts due to potential fraudulent activity. In 2021, the company took action against over 802,000 developer accounts involved in suspicious practices. However, this number witnessed a notable reduction to 428,000 accounts in the following year.

Apple attributes this decline to the successful implementation of new methods and protocols aimed at combating app fraud within its ecosystem. By continuously refining its fraud detection systems and implementing stricter measures, Apple has been able to identify and take appropriate action against accounts engaging in fraudulent activities.

Other notable achievements

In 2022, the company rejected approximately 105,000 enrollments in the Apple Developer Program, suspecting fraudulent activities. To further safeguard its users, Apple took action against nearly 57,000 untrustworthy apps originating from illegitimate storefronts. By curating a reliable selection of apps, Apple ensures that users can confidently explore the App Store without compromising their privacy or security.

Apple blocks fraudulent reviews

Source: Apple

In a proactive measure, Apple disabled over 282 million customer accounts linked to fraudulent and abusive activity. This decisive action protects users from potential scams and maintains the overall integrity of the platform.

To prevent the creation of fraudulent accounts, Apple blocked around 198 million attempted fraudulent new accounts. The company also prevented nearly 84,000 potentially fraudulent apps from reaching App Store users and removing over 147 million fraudulent review entries. 

By taking decisive actions against fraudulent activities at various stages, Apple continues to fortify its app ecosystem and provide users with a secure and reliable platform.

Key takeaways

  • Apple’s App Store prevented over $2B in fraudulent transactions in 2022.
  • 1.7M app submissions rejected for not meeting Apple’s standards.
  • Apple took action against fraud, blocking accounts and removing untrustworthy apps and reviews.

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Disney Plus subscribers decline for second quarter, but revenue improves https://www.businessofapps.com/news/disney-plus-subscribers-decline-revenue-improves/ Thu, 18 May 2023 06:00:32 +0000 https://www.businessofapps.com/?p=86697 The number of subscribers to Disney Plus declined for the second consecutive quarter, losing four million in the last three months. The decline is almost entirely due to Disney Hotshot, its Indian streaming service, which lost the rights to stream the Indian Premier League in 2022.  While it may look bad for Disney Plus to be in decline, outside of Hotstar it has continued to grow its subscriber count, albeit it at a slower rate. It added 600,000 subscribers to Disney Plus outside of Hotstar over the last three months.  Disney Plus quarterly subscribers 2020 to 2023 (mm) A positive from this is with the increase in price for Disney Plus in certain markets, alongside less users on free trials, meant that the average revenue

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The number of subscribers to Disney Plus declined for the second consecutive quarter, losing four million in the last three months. The decline is almost entirely due to Disney Hotshot, its Indian streaming service, which lost the rights to stream the Indian Premier League in 2022. 

While it may look bad for Disney Plus to be in decline, outside of Hotstar it has continued to grow its subscriber count, albeit it at a slower rate. It added 600,000 subscribers to Disney Plus outside of Hotstar over the last three months. 

Disney Plus quarterly subscribers 2020 to 2023 (mm)

A positive from this is with the increase in price for Disney Plus in certain markets, alongside less users on free trials, meant that the average revenue per user for Disney Plus increased by $0.51. At $4.44, it is at its highest rate in over two years. 

Revenue from Disney Plus saw a noticeable bump in the most recent quarter, surpassing $2 billion. This reversed two quarters of decline for the video streaming service. 

At its current size, Disney Plus is bringing in about a quarter of the revenue as Netflix, although it still generates more of its content revenue from cinema and linear TV.

Disney Plus quarterly revenue 2020 to 2023 ($mm)

Disney has plans to add Hulu content onto Disney Plus, which may allow them to raise the price of the streaming service by the end of the year. It is not clear yet if Hulu will remain a separate entity, or be folded into Disney Plus, similar to how HBO is merging HBO Max with Discovery Plus. 

Disney Plus has closed the gap between it and Netflix over the past two years, but it has hit its first hurdle with the decline in subscribers for Disney Hotstar. Amazon reportedly has 175 million subscribers to Prime Video, although it offers the service for free to Prime subscribers, so the exact amount of viewers is difficult to determine. According to JustWatch, Prime Video surpassed Netflix in market share in the United States. 

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Ad-mirable growth: mobile ad revenue jumps 14% to $336 billion https://www.businessofapps.com/news/ad-mirable-growth-mobile-ad-revenue-jumps-14-to-336-billion/ Wed, 17 May 2023 08:25:37 +0000 https://www.businessofapps.com/?p=86698 Mobile advertising grew 14% year-on-year in 2022 to a whopping $336 billion. That’s according to data.ai’s State of App Revenue report, a comprehensive study of the mobile ad industry. It finds that despite formidable obstacles such as the far-reaching effects of the GDPR in Europe and Apple’s App Tracking Transparency, the domain of mobile advertising triumphed in 2022. 67% of app economy attributed to advertising Data.ai estimates that the value of the app economy is now $500 billion highlighting the industry’s huge scale and significance. There’s little surprise that advertising and in-app purchases are two core pillars of the mobile industry. Around $336B (67%) of its total worth now comes from advertising and $167B (33%) from in-app purchases. Apps account for 65% of mobile ad

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Mobile advertising grew 14% year-on-year in 2022 to a whopping $336 billion. That’s according to data.ai’s State of App Revenue report, a comprehensive study of the mobile ad industry. It finds that despite formidable obstacles such as the far-reaching effects of the GDPR in Europe and Apple’s App Tracking Transparency, the domain of mobile advertising triumphed in 2022.

67% of app economy attributed to advertising

Data.ai estimates that the value of the app economy is now $500 billion highlighting the industry’s huge scale and significance. There’s little surprise that advertising and in-app purchases are two core pillars of the mobile industry.

Around $336B (67%) of its total worth now comes from advertising and $167B (33%) from in-app purchases.

Apps account for 65% of mobile ad monetisation

Source: data.ai

Europe emerges as a leader when it comes to mobile ad revenue. Despite competition from North America and Asia, the continent solidifies its position as the third-largest region for mobile ad revenue in 2022. This revelation highlights Europe’s commendable performance and underscores its relevance as a key player in the global mobile advertising landscape.

Subscriptions account for 30% of in-app expenditure

In the first quarter of 2023, an astonishing 30% of in-app expenditure on iOS can be attributed to subscriptions. This noteworthy increase from the previous year’s 27.6% signifies the growing prevalence of subscription-based models within the app ecosystem. This shift in consumer behavior indicates a rising inclination towards long-term commitments and recurring payments, underscoring the evolving nature of app monetization strategies.

Mobile ad revenue by region

Source: data.ai

Among app users who pay for Bumble, an intriguing revelation emerges: they are more than 25 times as likely to invest in OkCupid, Hinge, and Match compared to the average mobile user. This remarkable affinity showcases the interconnectedness of user preferences within the dating app market, highlighting the propensity of Bumble users to explore and engage with other popular dating platforms.

Ads drive 90% of YouTube revenues

The report also found that approximately 90% of YouTube’s revenue stems from the relentless influence of advertising, solidifying its role as the primary driving force behind financial success. However, in a testament to user preferences and the allure of an ad-free experience, 10% of revenue is derived from app store purchases made to eliminate these advertisements.

Interestingly, as a result of its ad-free subscription option, YouTube ranked as the #2 app by app store revenue in the US in 2022.

Key takeaways

  • Mobile advertising reached $336B, driven by Europe’s strong performance and YouTube’s ad-driven revenue
  • Subscriptions accounted for 30% of iOS in-app spending, indicating a rising trend towards recurring payments
  • Advertising dominates the app economy, contributing 67% of its value, while in-app purchases contribute 33%

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Duolingo surpasses 20 million daily actives, 28 percent of all users engage daily https://www.businessofapps.com/news/duolingo-surpasses-20-million-daily-actives/ Wed, 17 May 2023 06:00:19 +0000 https://www.businessofapps.com/?p=86689 Language learning app Duolingo surpassed 20 million daily active users in the first quarter of 2023, a significant increase of four million on the previous quarter and up 62.5 percent year-on-year.  Unlike a lot of mobile apps which have seen usage stall or fall off after the coronavirus pandemic spike, Duolingo has continued to increase its daily active and monthly active users consistently over the past two years.  Duolingo quarterly daily active users 2020 to 2023 (mm) It reported 72.6 million monthly active users in the same time period. That means 28 percent of active Duolingo users access the app once a day, an all-time high for the company. It also reported a higher percentage of monthly actives as paid users.  There’s not much to

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Language learning app Duolingo surpassed 20 million daily active users in the first quarter of 2023, a significant increase of four million on the previous quarter and up 62.5 percent year-on-year. 

Unlike a lot of mobile apps which have seen usage stall or fall off after the coronavirus pandemic spike, Duolingo has continued to increase its daily active and monthly active users consistently over the past two years. 

Duolingo quarterly daily active users 2020 to 2023 (mm)

It reported 72.6 million monthly active users in the same time period. That means 28 percent of active Duolingo users access the app once a day, an all-time high for the company. It also reported a higher percentage of monthly actives as paid users. 

There’s not much to fault in Duolingo’s earnings report. It generated $115 million in revenue, a 42 percent increase year-on-year and a 10 percent increase on the previous quarter. It is still not a profitable business, reporting a $2.6 million net loss, but that is negligible in comparison to the $12.2 million loss it made in the same quarter last year. 

Similar to most technology companies, Duolingo made mention of several AI projects that it plans to launch in the next few months. It is a launch partner of OpenAI GPT-4, which will be included as part of a new subscription tier known as Duolingo Max. With Max, users can roleplay and have answers explained through a chatbot. 

Duolingo quarterly monthly active users 2020 to 2023 (mm)

It also mentioned that it would use its own proprietary AI model in combination with GPT-4 to accelerate the introduction of intermediate and advanced courses for learners. 

Duolingo is the frontrunner in the language learning market, with the most users and revenue. Since going public, the company has focused on subscriptions ahead of advertising and other forms of income, and most of their advertising efforts today are aimed at converting free users to a subscription. 

This freemium model is in stark contrast to most of the other language learning services out there, such as Babbel and Rosetta Stone. It appears to be working for Duolingo however, with continuous growth even in 2022 when a lot of mid-range technology companies reported declines in revenue or usage. 

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Video apps see a staggering 61% shorter sessions with poor signal https://www.businessofapps.com/news/video-apps-see-a-staggering-61-shorter-sessions-with-poor-signal/ Tue, 16 May 2023 08:36:43 +0000 https://www.businessofapps.com/?p=86657 When mobile users experience poor connectivity or unreliable WiFi networks, it significantly impacts their app usage and overall experience. Inadequate mobile connectivity leads to users spending 20% less time in each app session, while the impact is even more severe at 38% less time with poor WiFi. That’s according to new research from OpenSignal.  It’s all about connection Consistent exposure to subpar connectivity for seven days was found to result in a staggering 49% lower app retention rate among users, highlighting the critical role that reliable connectivity plays in user engagement and app retention.  According to data provided by Opensignal, approximately 29% of mobile app sessions are affected by a poor signal, while 11% of app sessions experience similar issues when connected to WiFi networks.

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When mobile users experience poor connectivity or unreliable WiFi networks, it significantly impacts their app usage and overall experience. Inadequate mobile connectivity leads to users spending 20% less time in each app session, while the impact is even more severe at 38% less time with poor WiFi. That’s according to new research from OpenSignal. 

It’s all about connection

Consistent exposure to subpar connectivity for seven days was found to result in a staggering 49% lower app retention rate among users, highlighting the critical role that reliable connectivity plays in user engagement and app retention. 

According to data provided by Opensignal, approximately 29% of mobile app sessions are affected by a poor signal, while 11% of app sessions experience similar issues when connected to WiFi networks.

The consequences are user frustrations and inconvenience. But it also affects app revenues, as most apps rely on monetization strategies such as in-app purchases or advertising. 

Smartphone users spending 20% less time in apps with poor connectivity

Source: OpenSignal

In order to generate revenue, apps need to retain users and encourage them to continue using the app over time. However, when users face persistent connectivity issues, their dissatisfaction grows, leading to a decline in app usage.

Shorter app sessions 

Smartphone users suffer from a lousy cellular signal in nearly one-third of their app sessions. This translates to app sessions with active data transfers being 20% shorter. It also results in fewer opportunities to display ads to users, thereby hampering app revenues. 

Moreover, when users spend less time within apps, they’re more inclined to cancel their paid subscriptions or uninstall the app altogether. The situation worsens on WiFi networks, with app session durations plummeting by a staggering 38% during the 11% of time characterized by a poor WiFi signal.

Emerging technologies will increase the need for reliable connections even further. 

Video is most affected

The impact of poor connectivity on app session length is substantial across various app categories, affecting both cellular and WiFi connections. Video Players experience the most significant drop, with sessions being 61% shorter on mobile and almost identical at 60% shorter on WiFi when encountering a poor signal. 

Several other categories also witness significant decreases in app usage when faced with poor connectivity, including Lifestyle, Navigation, News & Magazines, Education, and Shopping.

Video Player apps experience the highest increase in uninstall rates, with a staggering 31% more uninstalls occurring when users encounter a poor signal on the first day. This is followed by News & Magazines apps, which see a 24% increase in uninstall rates, and Lifestyle apps, which experience a 23% higher likelihood of being uninstalled under similar connectivity conditions.

Poor connectivity leads to drop in time spent in apps

Source: OpenSignal

Poor signal equals poor retention

When comparing app retention rates between instances of poor and good signal, an intriguing pattern emerges. On the first day, app retention is already 16% worse for users experiencing poor signal compared to those with good signal. This disparity can be attributed to reduced app usage due to connectivity issues.

However, the gap in app retention rates widens as time progresses. By day three, the difference in retention rates between users with poor signal and good signal reaches 41%. This indicates that users with poor connectivity are significantly more likely to discontinue app usage or even uninstall the app altogether over time.

Day seven mobile retention rate drops

Source: OpenSignal

The impact of poor connectivity on app retention becomes even more pronounced by day seven, with mobile app retention plummeting by 49% for users facing poor signal. 

App developers and service providers must prioritize addressing connectivity challenges to maintain long-term user retention and maximize the value of their apps.

Key takeaways

  • Poor connectivity leads to 20% less app usage, affecting user engagement and potential revenue
  • Video players experience a drastic 61% shorter session time with poor signal
  • Users with poor connectivity have a 49% lower app retention rate by day seven

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Small app developers on App Store see revenues rise 71% https://www.businessofapps.com/news/small-app-developers-on-app-store-see-revenues-rise-71/ Mon, 15 May 2023 08:39:26 +0000 https://www.businessofapps.com/?p=86628 Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in. App Store majority are small developers Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year.  In a move to support this group, the company reduced

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Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in.

App Store majority are small developers

Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year. 

In a move to support this group, the company reduced its fees from 30% to 15% in 2020.

Notably, a substantial portion of indie developers entering the ecosystem hail from Europe, accounting for 25% of new small developers. China constituted 23% of developer additions, while the United States contributed 14% of new developer signups. Additionally, regions such as South Korea, India, and Brazil collectively represented 35% of the new developers joining the App Store ecosystem.

Small developers on App Store

Source: Apple

Developers are branching out

During 2022, a significant trend emerged among small developers, with nearly 80 percent of them actively engaging on multiple storefronts. 

Developers who generate revenue by selling digital goods and services across multiple storefronts experienced earnings from users on an average of over 40 different storefronts. These findings highlight the growing global reach and cross-platform strategies adopted by small developers to maximize their app monetization opportunities.

Interestingly, among the global developers, a remarkable 40% either had minimal presence on the App Store or earned less than $10,000 just five years ago, highlighting the transformative impact the platform has had on their businesses.

Plane Finder is an example of a successful small developer app

Source: Apple

The company also emphasised its range of initiatives designed specifically to assist small developers, such as the App Store Small Business Program, Apple Entrepreneur Camp, App Accelerators, the App Store Foundations Program, and Apple Developer Academies. These programs provide valuable resources, guidance, and mentorship to foster growth and innovation among small developers.

To further enhance the developer experience, Apple organizes ongoing informational series such as App Store Sessions, Ask Apple, and Tech Talks. These initiatives provide developers with the opportunity to directly engage with Apple experts throughout the year, facilitating knowledge-sharing, support, and feedback on the latest features and technologies available.

In addition to these support programs, Apple equips developers with a comprehensive suite of free tools and frameworks.

Key takeaways

  • Small app developers on the App Store experienced a 71% revenue increase (2020-2022)
  • 90% of developers on the App Store are small developers
  • 80% of them actively engage on multiple storefronts to maximize monetization opportunities

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Mobile app creators are being tipped more https://www.businessofapps.com/news/mobile-app-creators-are-being-tipped-more/ Fri, 12 May 2023 08:30:19 +0000 https://www.businessofapps.com/?p=86527 The mobile creator community underwent a remarkable growth spurt since 2021, with its size almost tripling. It’s now valued at over $104.2 billion annually. As a result, there’s a sharp rise in the demand for mentorship and monetization opportunities for these aspiring creators. According to recent data, there’s been a significant surge in the number of social media users who are tipping creators for their content.  Tipping is in According to the Creator Economy Report, over 40% of users now give an average of $5 to $10 as a tip, a considerable increase from the mere 17% who did so back in 2021. This trend suggests that more and more people are valuing the work of social media creators and are willing to financially support

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The mobile creator community underwent a remarkable growth spurt since 2021, with its size almost tripling. It’s now valued at over $104.2 billion annually. As a result, there’s a sharp rise in the demand for mentorship and monetization opportunities for these aspiring creators. According to recent data, there’s been a significant surge in the number of social media users who are tipping creators for their content. 

Tipping is in

According to the Creator Economy Report, over 40% of users now give an average of $5 to $10 as a tip, a considerable increase from the mere 17% who did so back in 2021. This trend suggests that more and more people are valuing the work of social media creators and are willing to financially support them for their contributions.

App users are tipping creators

Source: IMF

When it comes to the top mobile channels used, TikTok and YouTube are favoured by creators and are the top-earning apps in 2023. 26% of creators claim both TikTok and YouTube are their favourite platforms, while another 26% say they earn the most on either platform.

It’s clear that TikTok and YouTube will remain essential platforms for creators in the years to come.

Preferred mobile apps for creators

Source: IMF

The study also found that the majority of creators interviewed make between $50K and $100K per year, but just 5% of those with over 5 million or more followers reported earning more than $1M a year.

More ways to monetise on mobile 

As social apps continue to shift their monetisation programs, content creators are diversifying their revenue streams by releasing merchandise, selling exclusive content, and starting their own brands. This allows them to stabilise their income streams and mitigate risks in an uncertain market.

Followers vs annual income

Source: IMF

Podcasting and live-streaming were among the most popular content styles on mobile apps. To keep up with shifting trends and policies, creators are utilising as many content forms as possible to increase discoverability and retain followers.

At the same time, apps and mobile platforms are releasing community guidelines and monetisation programs alongside new AI features to help creators produce better content.

Key takeaways

  • Mobile creator community has tripled in size, valued at over $104.2 billion.
  • TikTok and YouTube favoured by creators, top-earning apps in 2023.
  • Creators diversify revenue streams, use multiple content forms, and mobile platforms release new features.

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As hyper falls, hybrid models emerge in mobile gaming app economy https://www.businessofapps.com/news/as-hyper-falls-hybrid-models-emerge-in-mobile-gaming-app-economy/ Thu, 11 May 2023 08:53:40 +0000 https://www.businessofapps.com/?p=86500 Hyper-casual used to be all the rage in gaming but it seems the business has experienced notable shifts, with profits no longer as lucrative as they were in the past. This is due, in part, to a downward trend in ad revenue, which can be attributed to the implementation of App Tracking Transparency (ATT) on iOS and changes in user behaviour following the COVID-19 pandemic, among other factors. Tenjin just released a new report focusing on the latest trends. Let’s dive in. Ad impressions drop 10% In 2022, the mobile advertising industry saw significant changes, with distinct trends emerging on different operating systems. According to the latest data. ad impressions on iOS experienced a sharp 20% decline throughout 2022, while Android platforms saw a decrease

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Hyper-casual used to be all the rage in gaming but it seems the business has experienced notable shifts, with profits no longer as lucrative as they were in the past. This is due, in part, to a downward trend in ad revenue, which can be attributed to the implementation of App Tracking Transparency (ATT) on iOS and changes in user behaviour following the COVID-19 pandemic, among other factors. Tenjin just released a new report focusing on the latest trends. Let’s dive in.

Ad impressions drop 10%

In 2022, the mobile advertising industry saw significant changes, with distinct trends emerging on different operating systems. According to the latest data. ad impressions on iOS experienced a sharp 20% decline throughout 2022, while Android platforms saw a decrease in eCPM by 28%.

Ad impressions dropped 10% during 2022

Source: Tenjin

Despite this, Android saw a rise in in-app purchases (IAPs), with the number of such purchases increasing by 37% over the year. Notably, India emerged as the leader in terms of Android app installs, ranking #1 in the category of countries with the highest number of installs.

India leads for Android app installs

Source: Tenjin

These shifts highlight the dynamic nature of the industry and the importance of staying abreast of changes to succeed in the market. So what does it all mean for hyper-casual game developers?

Going hybrid

It seems that developers are shifting to hybrid models instead. 

“If you ask industry experts to define hybrid-casual, you’ll likely get a range of different answers. With no clear consensus on the new “hottest genre” or business model,” said Roman Garbar, Marketing Director at Tenjin.

eCPM dropped 28% in 2022

Source: Tenjin

“What is clear, however, is that a hybrid storm is coming. Casual developers are integrating hyper-casual components and rewarded videos into their games, while hyper-casual developers are adding more in-app purchases and improving retention. But with advertising and monetization becoming increasingly difficult in 2023, developers will need to be strategic in their approach. We hope that these industry rankings and trends will help guide developers through this hybrid shift.”

Key takeaways

  • Hyper-casual gaming is less profitable due to ad revenue decline and COVID-19 changes.
  • iOS ad impressions dropped 20%, and Android eCPM decreased by 28% in 2022.
  • Android IAPs up 37%, India tops in-app installs; developers shifting to hybrid models.

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Petal Ads hails all-scenario ad solutions as the future of mobile advertising https://www.businessofapps.com/news/petal-ads-hails-all-scenario-ad-solutions-as-the-future-of-mobile-advertising/ Wed, 10 May 2023 10:44:54 +0000 https://www.businessofapps.com/?p=86492 Petal Ads (formerly HUAWEI Ads), an industry-leading mobile advertising ecosystem, calls on brand advertisers to embrace customised on-device all-scenario ad solutions to reach out to audiences across borders and help European advertisers enter the Chinese market. During a special masterclass attended by leading global brands at this year’s OMR Festival, Petal Ads presented on-device marketing as the next evolution in international mobile advertising, which has gained significant popularity in China and is now quickly heading towards global markets. “We believe that an on-device all-scenario ad solution is a huge opportunity to connect people and businesses across the globe,” said Jaime Gonzalo, VP Huawei Mobile Services Europe. “While global smart device advertising is still at its early stages, global brands working with Petal Ads can expect

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Petal Ads (formerly HUAWEI Ads), an industry-leading mobile advertising ecosystem, calls on brand advertisers to embrace customised on-device all-scenario ad solutions to reach out to audiences across borders and help European advertisers enter the Chinese market. During a special masterclass attended by leading global brands at this year’s OMR Festival, Petal Ads presented on-device marketing as the next evolution in international mobile advertising, which has gained significant popularity in China and is now quickly heading towards global markets.

“We believe that an on-device all-scenario ad solution is a huge opportunity to connect people and businesses across the globe,” said Jaime Gonzalo, VP Huawei Mobile Services Europe. “While global smart device advertising is still at its early stages, global brands working with Petal Ads can expect comprehensive international solutions that help regions connect.”

Embracing the future of mobile advertising

On-device marketing, otherwise known as smart-device advertising, is an Ads-as-a-service (AaaS) that is user-centric, interconnected and creates real-time touch points for effective outreach to audiences globally. It creates more immersive touch points to help users make better decisions, with a multi-modal approach, such as voice, visual, virtual or mixed reality, and scenario-based design. This is made possible through highly effective and direct reach across software touchpoints with Huawei Mobile Services (HMS) ecosystem combined with hardware touchpoints via an ensemble of Huawei devices, Petal Ads’ first-party data and the advantage of having the top user base within China. With technology evolving at a rapid pace, this brings new ad market possibilities, which drives more opportunities for on-device marketing.

Petal Ads is well-placed in deploying on-device marketing on an international level thanks to over 1 billion devices in the market. Being part of Huawei Mobile Services (HMS), Petal Ads benefits from over 20 years of knowledge, reputation and experience of a leading global player in the tech industry. The platform also taps into an extensive coverage of Huawei devices in China with a market-leading active user base at 25% market share. This advantage leads the way in engaging both global and high-value Huawei audiences, such as the over 60 million Chinese travellers, connecting advertisers to international and Chinese markets.

As a device manufacturer, Huawei, leveraging AI capabilities on devices, has knowledge and experience in understanding its audience while ensuring the highest data protection EU standards. This enables Petal Ads to derive accurate and rich insights about users’ behaviours. Using these data points, Petal Ads can then create advertising possibilities that go beyond smartphones whereby users rely on multiple devices and scenarios across the ecosystem.

Petal Ads also connects third-party publishers on top of the HMS ecosystem, which further enhances the DMP (Data Management Platform) solution for advertisers to make real-time connections with Android users beyond the Huawei platforms.

“Smart on-device advertising is quickly becoming a vital element in the mobile marketing landscape,” shared Elvin Altun Noyan, Germany Country Director from Mobile Marketing Association. “As data continues to shape the future of advertising, we recognise the importance to build platforms that help users make more intelligent decisions thanks to effective, personalized, and secure advertising solutions.”

Petal Ads as a gateway to international markets

Petal Ads understands international mobile advertising is still in its relatively early stages and few solid providers can deliver a fully comprehensive global solution to advertisers. It is an untapped segment and resistant to macro-economic trends, which Petal Ads sees as an opportunity to help advertisers facilitate commercial connections around the world and help regions to connect, including China.

Moreover, Huawei predicted that by 2030, over 200 billion connections worldwide will be established, with over 1 yottabytes of data (equivalent to a trillion terabytes) to be generated. This means that there is even more data to help understand the users’ needs, and more connectivity to be achieved in the next 7 years.

With a local footprint in most regional markets, Petal Ads provides advertisers with a gateway to international markets including China. The platform offers customised initiatives to advertisers to take advantage of some key inflection times for their business and seasonal or locally specific campaigns, such as during Christmas, Black Friday, Valentine’s Day and the more recent Ramadan campaigns.

For companies aiming to grow their business among Chinese consumers, Petal Ads benefits from the extensive coverage of Huawei devices in China, amassing a substantial number of high-quality users and making it the leading advertising platform in the country. With chart-topping performance in China for the largest active user market share at 25%, and 47.4% market share in foldable devices, Huawei offers a significant opportunity for businesses looking to tap into the Chinese market, in addition to reaching Chinese travellers and cross-border audiences in the EU.

Petal Ads is also planning to expand the “Global Business Growth Ads Suite” to provide premium brand partners with a more customized advertising experience. This includes increased media slots, brand cooperation, and local market consultancy, especially in China. Petal Ads aims to support both the brand and campaign success, ensuring that the partners achieve their business growth objectives.

“As a device manufacturer and mobile ad platform, we are in a unique position to offer customized and segmented solutions that meet global clients’ specific needs. We welcome brands and agencies in Europe to partner with Petal Ads to create effective and engaging campaigns that reach audiences in China and across borders,” Jaime Gonzalo concluded.

Petal Ads continues remarkable growth

Petal Ads has been growing steadily since its debut in 2020, enabling publishers, advertisers and marketers to expand their businesses and connect with more customers. The platform has witnessed a 9-fold growth in its advertiser network and a 4-fold growth in its publisher network in the last year, able to reach over 730 million monthly active users globally. The platform also leverages a strong data management strategy and user tags to enable effective audience segmentation and provide valuable insights.

With a presence in over 170 countries and regions, Petal Ads has partnered with more than 60 certified agencies and brands globally through its Petal Ads Partner Program, including Avow, MMA and El Corte Ingles, and others.

These close partners shared invaluable trends and insights during the OMR Festival masterclass, exchanging knowledge with global brands to help move the industry forward. The masterclass can be watched here.

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Delisted apps pose risk to consumer privacy and app ecosystem quality https://www.businessofapps.com/news/delisted-apps-pose-risk-to-consumer-privacy-and-app-ecosystem-quality/ Wed, 10 May 2023 08:16:58 +0000 https://www.businessofapps.com/?p=86464 Delisted apps can pose a risk to consumer privacy and the overall quality of the app ecosystem. Even after being removed from the app stores, these apps may still be installed on users’ devices and continue to collect personal information. Additionally, advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. Now a new report by fraud protection platform Pixalate analysed delisted apps on the Roku and Amazon Fire TV app stores to examine the characteristics of the apps. 54% rise in delisted apps Over 2,000 apps were delisted from Roku (1.9k+) and Amazon Fire TV (28) in Q1 2023. This represents a 54% increase YoY from Q1 2022. Pixalate’s analysis also revealed that VlogBox, Inc. was the developer of 664 of the

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Delisted apps can pose a risk to consumer privacy and the overall quality of the app ecosystem. Even after being removed from the app stores, these apps may still be installed on users’ devices and continue to collect personal information. Additionally, advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. Now a new report by fraud protection platform Pixalate analysed delisted apps on the Roku and Amazon Fire TV app stores to examine the characteristics of the apps.

54% rise in delisted apps

Over 2,000 apps were delisted from Roku (1.9k+) and Amazon Fire TV (28) in Q1 2023. This represents a 54% increase YoY from Q1 2022.

Pixalate’s analysis also revealed that VlogBox, Inc. was the developer of 664 of the delisted Roku apps, while OKKO developed 411 delisted Roku apps. Additionally, 250 (12%) of all delisted Roku and Amazon Fire TV apps included “Screensaver” or “Wallpaper” in the app title.

Delisted apps pose a risk to consumer privacy and the overall quality of the app ecosystem. Pixalate believes that benchmarking this metric is essential because advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. In total, $3.3 million in estimated ad spend was directed towards delisted apps, all of which occurred on delisted Roku apps. No advertising was observed on delisted Amazon Fire TV apps.

Amazon Fire TV app

Source: Shutterstock

What it means for user privacy?

The findings of Pixalate’s analysis underline the importance of transparency and privacy compliance in the app ecosystem. As privacy violations and transparency concerns were found to be the primary reasons why apps are delisted, the analysis suggests that developers who fail to comply with regulations related to data privacy and advertising transparency are likely to have their apps removed from the app stores.

The report provides valuable insights into how app developers can improve their compliance practices to avoid delisting and ensure the protection of user privacy.

Firstly, developers can add comprehensive privacy policies that clearly explain what data is being collected, how it is being used, and with whom it is being shared. Privacy policies should be easily accessible and prominently displayed within the app.

Secondly, developers should implement robust transparency practices to provide users with greater control over their data. This could include offering users the option to opt-out of data collection and sharing, as well as providing clear and concise explanations of how data is being used within the app.

Thirdly, they should stay up-to-date with the latest privacy regulations and guidelines in their region and ensure that their apps comply with these regulations. This could include complying with data retention policies, obtaining explicit consent from users before collecting and using their data, and implementing appropriate data security measures to protect user information.

Key takeaways

  1. 2,000+ apps delisted from Roku and Amazon Fire TV
  2. 54% YoY increase in delisted apps from Q1 2022
  3. $3.3 million estimated ad spend on delisted apps

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Wish pandemic boom well and truly over, 86% decline in usage compared to 2021 https://www.businessofapps.com/news/wish-86-percent-decline-usage/ Wed, 10 May 2023 06:00:58 +0000 https://www.businessofapps.com/?p=86481 The last two years for Wish have been disastrous, with significant declines in revenue and usage. While it is not the only app to see its fortunes reverse since the global lockdowns ended, it is one of the few to see losses this dramatic.   To put this in context, pre-pandemic Wish reported $1.9 billion in revenue for the full year 2019. Its co-founder had ambitions of Wish becoming the next Walmart. In 2020, revenues increased by 31.5 percent, but by mid-2021, there were clear signs of a decline. It reported $2 billion revenue in 2021, a 20 percent decline, but the second half of the year was much worse than the first half. By the start of 2022, Wish had 74 percent less monthly active

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The last two years for Wish have been disastrous, with significant declines in revenue and usage. While it is not the only app to see its fortunes reverse since the global lockdowns ended, it is one of the few to see losses this dramatic.  

To put this in context, pre-pandemic Wish reported $1.9 billion in revenue for the full year 2019. Its co-founder had ambitions of Wish becoming the next Walmart. In 2020, revenues increased by 31.5 percent, but by mid-2021, there were clear signs of a decline.

It reported $2 billion revenue in 2021, a 20 percent decline, but the second half of the year was much worse than the first half. By the start of 2022, Wish had 74 percent less monthly active buyers on its app than it had in 2020. It would end the year reporting $571 million in full year revenue, lower than its revenue in 2016. 

Wish quarterly revenue 2019 to 2023 ($mm)

In its Q1 2023 financial report, Wish claimed it was on the pathway to improvement, but that doesn’t square up with the financial or usage figures presented. It reported $98 million revenue, a 49 percent decrease year-on-year and a 87 percent decrease on two years ago. Monthly active buyers have suffered just as much, from 101 million t0 14 million.

What makes the Wish situation unique, in comparison to a lot of the apps and services which have seen revenues, usage, and stock price declines over the past two years, is the decline appears to be mostly due to reputational damage. 

According to a deep-dive by The New York Times, Wish has been attempting to rebuild its trust with consumers after a growing list of complaints of fake stores (some set up by Wish), unreliable shipping, and poor customer service. 

For the past two years, Wish has set up more guidelines for merchants operating on its platform and have removed those who regularly fail to deliver items.

Wish quarterly active users 2019 to 2023 ($mm)

One of the ways Wish differentiated itself from Amazon and eBay was the unrealistic deals offered for items, which could be up to 98 percent off the original price. To move away from that and to more reliable, typical ecommerce may help its reputation, but it also removes one of the main reasons people started using Wish. 

Wish has also cut back heavily on ad spending, which was the main way it brought in customers. According to the same piece, Wish was the top advertiser on Facebook and Instagram in 2021, and spent $1 billion on sales and marketing in that year. 

To regenerate what made Wish unique is going to be difficult, considering the app is moving away from social marketing and absurd deals and items. Temu, which is run by Chinese ecommerce giant Pinduoduo, is also making waves in the United States with a similar marketing pitch as Wish: cheap items, at high discounts.

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Learn how to scale user acquisition through 2023 and on [live event] https://www.businessofapps.com/news/learn-how-to-scale-user-acquisition-through-2023-and-on-live-event/ Tue, 09 May 2023 13:31:38 +0000 https://www.businessofapps.com/?p=86474 We live in a world where economic uncertainties and app user privacy concerns make it harder for marketers to meet their bottom line. Ad budgets are getting cut and marketers have to adapt to work with less data to build their ad campaigns with. The question is – what is the right strategy to continue driving quality user acquisition at scale despite the abovementioned hurdles? On May 18th, 10 am PST Business of Apps will host a live event with the experts from the leading performance marketing company Perform[cb]. Matthew Lord, CSO of Perform[cb], and Lee Aho, EVP of Marketers at Perform[cb] will cover: Competitive optimizations for efficient ad spend Maximizing reach through top traffic channels Campaign strategies to test ahead of Q4 Three user

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We live in a world where economic uncertainties and app user privacy concerns make it harder for marketers to meet their bottom line. Ad budgets are getting cut and marketers have to adapt to work with less data to build their ad campaigns with.

The question is – what is the right strategy to continue driving quality user acquisition at scale despite the abovementioned hurdles?

On May 18th, 10 am PST Business of Apps will host a live event with the experts from the leading performance marketing company Perform[cb].

Matthew Lord, CSO of Perform[cb], and Lee Aho, EVP of Marketers at Perform[cb] will cover:

  • Competitive optimizations for efficient ad spend
  • Maximizing reach through top traffic channels
  • Campaign strategies to test ahead of Q4
  • Three user acquisition success stories with top marketers, including FanDuel

Register today.

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92% of mobile game advertisers released new creatives in Q1 https://www.businessofapps.com/news/game-on-92-of-mobile-game-advertisers-release-new-creative-in-q1/ Tue, 09 May 2023 08:34:24 +0000 https://www.businessofapps.com/?p=86452 The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively. Android accounts for most creatives The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

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The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively.

Android accounts for most creatives

The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

There was a notable surge in the number of Android creatives during the first quarter of 2023. Android creatives accounted for 70% of all ad creatives, while iOS creatives made up the remaining 30%. This suggests that the Android platform is becoming increasingly popular for mobile game advertising, perhaps due to its wider user base or other factors such as more accessible app development tools.

Android (green) accounted for more ad creatives than iOS (blue)

Source: SocialPeta

The shift towards Android could have significant implications for advertisers looking to reach mobile gaming audiences, as they may need to adjust their strategies accordingly to ensure they are effectively targeting their desired audience.

Casual dominates gaming industry

Casual games dominated the mobile gaming industry in the first quarter of 2023, ranking top for the number of advertisers and creatives. The genre experienced a year-over-year increase of 2.29% in the number of advertisers and 12% in the number of creatives.

Following Casual were Puzzle, Simulation, Action, RPG, Casino, Arcade, Strategy, Card, and Adventure categories, respectively, indicating a wide variety of genres that are attracting mobile game advertisers.

Casual games dominate ad creatives

Source: SocialPeta

In terms of the number of creatives, the genres that saw the most activity in Q1 were Puzzle, RPG, Simulation, Strategy, Action, Casino, Card, Arcade, and Adventure. This suggests that advertisers are exploring a broad range of genres to reach and engage with mobile gaming audiences. The report’s findings indicate that the mobile gaming industry is continuing to grow, with an increasing number of advertisers and creatives being developed to target this growing market.

Interestingly, North America led the pack in terms of the average number of monthly mobile game advertisers during Q1, with an average of 12.7K advertisers. This figure represents a 31% increase over the second region on the list, Europe.

However, in terms of the average monthly creatives per advertiser, Hong Kong, Macao, and Taiwan topped the list with an average of 239 creatives per advertiser, followed closely by Japan & South Korea with 230 creatives and Southeast Asia with 222 creatives. This suggests that mobile game advertisers in these regions are actively developing a large volume of new creatives to target their audiences.

Key takeaways

  • Mobile game advertisers released 7.8m new ad creatives in Q1 2023
  • Video ads account for 83% of all ad creatives
  • Casual games dominate mobile gaming ad creatives

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Google blocks 1.43 million policy-violating apps on Play Store https://www.businessofapps.com/news/google-blocks-1-43-million-policy-violating-apps-on-play-store/ Fri, 05 May 2023 08:00:38 +0000 https://www.businessofapps.com/?p=86355 With the growing popularity of mobile apps, the number of malicious apps that can harm users’ devices or steal their data has risen. To combat this issue, Google has been investing in machine learning systems and app review processes to identify and prevent policy-violating apps from being published on Google Play. Google recently announced that it prevented 1.43 million policy-violating apps from being published on Google Play in 2022.  How Google prevents ad-fraud Google has been hard at work to combat malicious developers and fraud rings, banning 173,000 bad accounts and preventing over $2 billion in fraudulent and abusive transactions. To ensure that the Play ecosystem remains safe for users, Google raised the bar for new developers to join by introducing phone, email, and other

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With the growing popularity of mobile apps, the number of malicious apps that can harm users’ devices or steal their data has risen. To combat this issue, Google has been investing in machine learning systems and app review processes to identify and prevent policy-violating apps from being published on Google Play. Google recently announced that it prevented 1.43 million policy-violating apps from being published on Google Play in 2022. 

How Google prevents ad-fraud

Google has been hard at work to combat malicious developers and fraud rings, banning 173,000 bad accounts and preventing over $2 billion in fraudulent and abusive transactions. To ensure that the Play ecosystem remains safe for users, Google raised the bar for new developers to join by introducing phone, email, and other identity verification methods. This has resulted in a reduction of accounts publishing violative apps.

Google also partnered with SDK providers to limit sensitive data access and sharing, thereby enhancing the privacy posture for over one million apps on Google Play. 

The company prevented 500,000 submitted apps from unnecessarily accessing sensitive permissions over the past three years through strengthened Android platform protections and policies.

New tools supporting developers

In an effort to build trust with developers, Google has made a concerted effort to provide the tools, knowledge, and support necessary for developers to create secure and trustworthy apps that prioritize user data security and privacy.

To that end, in 2022, Google launched the App Security Improvements program to help developers fix approximately 500,000 security weaknesses affecting around 300,000 apps with a combined install base of approximately 250 billion installs. This program was designed to help developers build better apps by identifying and addressing vulnerabilities and improving overall security.

Google app security efforts

Source: Google

To fight fraudulent and malicious ads, Google updated its ad policy for developers, providing guidelines that improve in-app user experience and prohibit unexpected full-screen interstitial ads. Google Play Store also launched a data safety section last year to enhance transparency in data collection and sharing practices. 

The store became the first commercial app store to display a badge for any app that has completed an independent security review through App Defense Alliance’s Mobile App Security Assessment, which leverages OWASP’s Mobile Application Security Verification Standard. Additionally, the App Defense Alliance expanded its membership to reduce app-based malware risks.

For Pixel users, Google added more powerful security and privacy features to keep them safe. The security and privacy settings launched for all Pixel devices running Android 13, and Private Compute Core allows Pixel phones to detect harmful apps in a privacy-preserving way.

Key takeaways

  • Google prevented 1.43 million policy-violating apps from being published on Google Play in 2022
  • It implemented measures such as identity verification, platform protections, and ad policy updates to combat ad fraud and malicious developers
  • It launched initiatives such as the App Security Improvements program and the data safety section to support developers and enhance transparency for users

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The APS NYC agenda is now live https://www.businessofapps.com/news/the-aps-nyc-agenda-is-now-live/ Thu, 04 May 2023 14:04:29 +0000 https://www.businessofapps.com/?p=86375 We are excited to announce that the first look agenda for App Promotion Summit NYC 2023 is now live and covering the latest in app growth and product including Generative AI, Custom Product Pages, SKAN 4.0 and data driven decision making. 🚀 Our in-person conference at 360 Madison Avenue in Midtown Manhattan on Thursday June 22nd will feature a main stage exploring app growth across the funnel plus 2 workshop rooms focusing on User Acquisition and App Product & Engagement. We have speakers from Dow Jones, Hopper, Life360, Hiatus, Brigit, HER, Soothe and BEGiN ready to share their insights. Some confirmed sessions include: Generative AI’s Impact on Mobile – Nicole Castillo, VP of Mobile Products, News Corp Web-to-app User Acquisition War Stories – Andrew Tsui,

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We are excited to announce that the first look agenda for App Promotion Summit NYC 2023 is now live and covering the latest in app growth and product including Generative AI, Custom Product Pages, SKAN 4.0 and data driven decision making. 🚀

Our in-person conference at 360 Madison Avenue in Midtown Manhattan on Thursday June 22nd will feature a main stage exploring app growth across the funnel plus 2 workshop rooms focusing on User Acquisition and App Product & Engagement.

We have speakers from Dow Jones, Hopper, Life360, Hiatus, Brigit, HER, Soothe and BEGiN ready to share their insights.

Some confirmed sessions include:

  • Generative AI’s Impact on Mobile – Nicole Castillo, VP of Mobile Products, News Corp
  • Web-to-app User Acquisition War Stories – Andrew Tsui, Director of Product, K Health
  • ASO is Dead – Nicole Weiss, Global Director Marketing: App Store Editorial Partnerships and ASO, Audible
  • How to Build a Powerful Loyalty Program to Engage Customers Long-term – Alex Guerra, Director of Monetization, Baz

Grab your tickets here if you haven’t already.

We can’t wait to welcome you to the event.

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App-timizing revenue: 57% of users download apps recommended by in-app ad https://www.businessofapps.com/news/app-timizing-revenue-57-of-users-download-apps-recommended-by-in-app-ads/ Thu, 04 May 2023 08:43:51 +0000 https://www.businessofapps.com/?p=86318 The mobile application industry is witnessing a significant surge in in-app advertising demand, as per a recent survey. The increase has been linked to the rising usage of mobile apps and the shift in consumer shopping behaviour following the COVID-19 pandemic. In-app advertising has now emerged as a crucial revenue stream for app creators and marketers who aim to promote their products and services to their target audience. The value of in-app ads App marketers are leveraging the power of AI and machine learning to identify relevant users and create targeted in-app ad campaigns that yield better results, according to research by GoodFirms, a B2B ratings and reviews platform. The study emphasizes that such insights and contextual targeting mechanisms could be invaluable to marketers as

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The mobile application industry is witnessing a significant surge in in-app advertising demand, as per a recent survey. The increase has been linked to the rising usage of mobile apps and the shift in consumer shopping behaviour following the COVID-19 pandemic. In-app advertising has now emerged as a crucial revenue stream for app creators and marketers who aim to promote their products and services to their target audience.

The value of in-app ads

App marketers are leveraging the power of AI and machine learning to identify relevant users and create targeted in-app ad campaigns that yield better results, according to research by GoodFirms, a B2B ratings and reviews platform.

The study emphasizes that such insights and contextual targeting mechanisms could be invaluable to marketers as they strive to reach their desired audience more precisely through in-app advertising.

The study delves into the three most popular app monetization models, namely in-app purchases, subscription models, and in-app advertising, highlighting how the latter is increasingly becoming a preferred revenue-generating option for app creators.

The research also sheds light on the different types of in-app ad formats that users commonly encounter. For instance, skippable in-stream video ads are seen by around 85.2% of users, while 52.4% of users come across non-skippable in-stream video ads. 

In-app ad types most frequently encountered

Source: GoodFirms

Banner ads are found to be the most prevalent form of in-app advertising, with 86.7% of users encountering them. Additionally, 39.1% of users are primarily exposed to interstitial ads, and 23.9% of users come across native ads. 

These findings highlight the diverse nature of in-app advertising formats and their varying degrees of effectiveness in reaching out to the target audience.

Over half of users find in-app ads useful

In-app ads offer multiple benefits such as improved targeting, higher click-through rates, better user engagement, and revenue growth.

56.5% of app users download apps that are recommended through in-app ads. Additionally, 42.6% of smartphone users have made purchases after clicking on in-app ads, and 29.5% of users prefer watching rewarded in-app videos.

Over half (52.8%) of app users find in-app advertisements useful, while 56.7% of mobile app users consider in-app ads informative.

Usefulness of in-app ads

Source: GoodFirms

However, the report also indicates that 46.3% of respondents find in-app advertising unwanted, and 36.7% believe that in-app ads are annoying and often irrelevant. Interestingly, around 53.9% of app users watch ads because they prefer not to pay for the ad-free version.

66% of users will skip video ads

Source: GoodFirms

Some of the top trends in in-app advertising include an increased focus on personalization, prioritizing privacy concerns, a rise in the use of native ads, the incorporation of augmented and virtual reality, the implementation of Artificial Intelligence, fast in-app adverts, a shift from Google Play Store to Apple Store, in-app bidding, and an overall increase in in-app spending. By keeping up with these trends, publishers and marketers can stay ahead of the curve and effectively target their audience.

However, the report also identifies some significant challenges for publishers and marketers. They include viewability and fraud concerns, the growing use of ad blockers, the need to deliver the marketing message within a limited time, data privacy issues, and increasing competition. 

By addressing these challenges, publishers and marketers can optimize their in-app advertising strategies and improve their chances of success in this highly competitive market.

Key takeaways

  • 56.5% of app users download recommended apps and 42.6% make purchases after clicking on in-app ads
  • Over half of app users find in-app ads useful, but 46.3% find them unwanted and 36.7% believe they are annoying
  • Top trends in in-app advertising include personalization, privacy concerns, native ads, AR/VR, AI, and a shift from Google Play Store to Apple Store

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Chinese apps gain popularity in the US despite data privacy concerns https://www.businessofapps.com/news/chinese-apps-gain-popularity-in-the-us-despite-data-privacy-concerns/ Wed, 03 May 2023 08:38:11 +0000 https://www.businessofapps.com/?p=86289 As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis. Charting success According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users. CapCut, a popular video editing app among

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As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis.

Charting success

According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users.

CapCut, a popular video editing app among TikTok creators, is owned by Bytedance, the parent company of TikTok itself. Meanwhile, Shein, a fast-fashion giant known for its low prices and trendy clothing, has been expanding its inventory in an effort to compete with Amazon. The company recently moved its headquarters to Singapore.

Another Chinese app that has gained traction in the United States is Temu, an e-commerce platform owned by Pinduoduo. The app offers a wide range of products at rock-bottom prices and has quickly gained popularity among American consumers.

Despite concerns about data privacy and security, these apps continue to be popular among users. In 2021, four Chinese apps made it into the top 50 most downloaded apps in the United States, with only one of them ranking in the top five. In 2022, there were three Chinese apps in the top 50, with TikTok holding onto its position as the #1 app for both years.

Few US apps in the US top ranks

It’s quite remarkable that, in a country where tech giants Apple, Google, and Meta dominate, only one of them has an app in the top five most downloaded apps this year. Meta’s Instagram comes in at #4. This highlights the growing strength of Chinese app development on a global scale, as well as their ability to compete and succeed against top American talent.

Chinese apps are leading download charts in the US

Source: Apptopia

When it comes to generating in-app purchase revenue, Chinese companies own 36 of the top 500 grossing apps in the US this year, with every app except for TikTok being a mobile game. Looking at the same statistics for average monthly active users (MAUs), Chinese companies hold 16 of the top 500 apps. TikTok, WeChat, CapCut, and Temu rank within the top 25, while the other 12 are further down the list.

Conversely, only 19 out of the 500 most downloaded apps in China this year are from American companies, based solely on iOS data since Google Play does not operate legally in China. It would be interesting to know if there are similar security concerns with apps like Instagram or Google Maps in Chinese media.

As for Lemon8, the app had a brief stint at the top of the iOS App Store but downloads are declining. Since its launch in late March, the app has been installed around 1.2 million times in the US.

As the debate over data privacy and security continues to unfold, it remains to be seen how these Chinese apps will fare in the United States and around the world.

Key takeaways

  • 4 out of the top 5 most downloaded apps in the US are owned by Chinese companies
  • Chinese companies own 36 of the top 500 grossing apps and 16 of the top 500 apps in terms of monthly active users
  • Only 19 out of the 500 most downloaded apps in China this year are from American companies

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Google Plays around with new ad slot in Play Store search https://www.businessofapps.com/news/google-plays-around-with-new-ad-slot-in-play-store-search/ Tue, 02 May 2023 08:34:19 +0000 https://www.businessofapps.com/?p=86278 As Google prepares for its annual I/O developer conference in May, the tech giant has been spotted testing a new Play Store ad slot that could expand its search ads business. The move would offer developers access to new, prime real estate for their app marketing efforts. Personalised suggestions This latest development comes two years after Apple added a new ad slot on its Search tab, moving beyond its previous placement at the top of search results. In a similar move, Google is now testing an ad slot that appears when Android users navigate to the Play Store’s search menu and enter keywords to find apps. Android Police, an Android news site, first spotted the test and reported that Google had been using the slot

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As Google prepares for its annual I/O developer conference in May, the tech giant has been spotted testing a new Play Store ad slot that could expand its search ads business. The move would offer developers access to new, prime real estate for their app marketing efforts.

Personalised suggestions

This latest development comes two years after Apple added a new ad slot on its Search tab, moving beyond its previous placement at the top of search results. In a similar move, Google is now testing an ad slot that appears when Android users navigate to the Play Store’s search menu and enter keywords to find apps.

Android Police, an Android news site, first spotted the test and reported that Google had been using the slot for app “recommendations” since late last year. However, Google clarified that these were not ads, but rather personalised suggestions.

The new feature is not yet widely available, suggesting that Google is testing it. A Google spokesperson confirmed the experiment, noting that the company regularly tests new features on the Play Store, but didn’t offer any further information about the test, which may indicate that Google is keeping it under wraps until a planned announcement or has yet to determine when it will launch publicly.

Major boost to ad revenues

The move comes as Google looks for new ways to generate revenue from the Play Store ads, particularly since it reduced commissions due to new regulations and pressure from lawmakers. 

The company has since rolled out third-party billing options in global markets, offering developers lower fees if they use alternative billing services. Some companies, such as Spotify and Bumble, have already signed up for the program. Finding new ways to make money from the Play Store ads could help Google offset the impact of these reduced commissions and support its bottom line.

Google Play Store testing new feature

Source: Twitter

The potential introduction of new Play Store search ad slots could have a significant impact on Google’s revenues. While Google hasn’t disclosed the size of its Play Store Ads business, it’s likely to be a considerable figure. According to Statista, Google Play generated approximately $48 billion in revenue through mobile apps in 2021. 

If Google decides to roll out the new Play Store ad slot, it could provide a major boost to the company’s ad revenue by offering developers access to a new, more prominent location for their app promotions. This development underscores the fierce competition between Google and Apple to capture a larger share of the app advertising market.

Key takeaways

  • Google is testing a new Play Store ad slot for app marketing efforts
  • The feature is not yet widely available, indicating that it is still being tested
  • Google is looking for new ways to generate revenue from the Play Store ads

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Lights, camera, interaction! Fireside confirms Series A to boost immersive entertainment app https://www.businessofapps.com/news/lights-camera-interaction-fireside-confirms-series-a-to-boost-immersive-entertainment-app/ Fri, 28 Apr 2023 08:30:17 +0000 https://www.businessofapps.com/?p=86210 Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year.  So what is Fireside? Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton.  The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience. While the app has been compared to other platforms

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Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year. 

So what is Fireside?

Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton. 

The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience.

While the app has been compared to other platforms such as Twitter Spaces or Clubhouse, these comparisons have proven to be far from accurate. Fireside has distinguished itself from its peers by focusing on interactive video streaming, allowing its users to record, save, and even simulcast their shows to other social networks.

Fireside app lets users comment on shows

Source: Fireside

Moreover, Fireside’s app boasts a range of audience engagement tools and other features that assist creators with various aspects of content production. That includes promotion, editing, measurement, distribution, monetization, and audience growth. These end-to-end content production capabilities provide a comprehensive solution for creators who wish to establish and expand their presence in the world of interactive entertainment.

Expanding reach

Fireside plans to use some of the funding to roll out its groundbreaking interactive technology to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku. The company’s innovative approach will allow viewers to watch content on their big screen while engaging with it via their phones. Their comments and feedback are then displayed on the TV for an even more immersive experience.

Acquiring the streaming TV platform Stremium last year boosted Fireside’s plans to become the ultimate platform for creators, celebrities, brands, and IP owners to showcase their content on a global scale. The deal was strategically designed for this purpose.

In addition to the exciting news surrounding its funding and valuation, Fireside’s recent investor update highlighted the immense revenue-generating potential available to talent, brands, and IP owners who utilize the platform. According to the update, these creators can expect to earn a minimum of $35 million in annual recurring net new revenue stream during their first year on Fireside.

The platform has also achieved impressive results in terms of early engagement, with streams generating a minimum of $100K within just a few hours of their launch. Creators have a range of monetization options available to them, including selling tickets or incorporating advertising into their shows.

Key takeaways

  • Fireside completed a $25 million Series A funding round
  • App focuses on interactive streaming and provides end-to-end tools to aid creators
  • Plans to expand to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku

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Game over for data privacy? 90% of mobile games fail to comply with regulations https://www.businessofapps.com/news/game-over-for-data-privacy-90-of-mobile-games-fail-to-comply-with-regulations/ Thu, 27 Apr 2023 08:36:43 +0000 https://www.businessofapps.com/?p=86189 According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used.  Data without the consent Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated. “Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their

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According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used. 

Data without the consent

Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated.

“Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their personal data, it’s clear from the study that most mobile game developers are still putting profit over privacy,” said Valerio Sudrio, Global Director of Apps Solutions at Usercentrics.

“The app stores, ad networks and premium brand advertisers are pushing the industry towards an inevitable consent-based future, and developers and publishers need to realize that compliant data (personal data + consent) will be their most valuable asset going into that future.”

Percentage of mobile games failing to provide user consent 

Source: Usercentrics

The study reveals that mobile game developers aren’t keeping up with the wider shift in the mobile industry towards a consent-driven strategy for data collection. For example, Apple implemented its ATT in 2020, allowing users to have greater control over their privacy and data. Similarly, Google is in the process of developing its own system. In addition, securing user consent is critical for generating revenue, as 40% of players stated they would remove a game if they had worries about their data privacy.

Users take privacy seriously

However, based on previous research, around 40% of users will delete an app if they have app privacy concerns about it and 66% of consumers would stop supporting a company involved in a data breach. A whopping 80% of consumers would stop purchasing from companies they believe do not adequately protect their personal data and 84% are more loyal to those that do. Almost all consumers are happy to share their data with a company they trust. So why aren’t game developers following suit?

A possible explanation as to why most mobile game developers and publishers have not implemented a consent-based approach may be their apprehension that it could have a detrimental impact on their games’ revenue. Following the implementation of Apple’s ATT, there has been a 55% surge in in-app advertising on Android, while iOS declined 2%.

Surge in in-app ads on Android

Source: Usercentrics

Nonetheless, as premium brands and ad networks increasingly prioritize utilizing only compliant data, game developers must adopt a consent-driven strategy to safeguard their monetization plans for in-app advertising (IAA) in the long run.

Key takeaways

  • 90% of mobile games aren’t compliant with privacy regulations
  • Majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent, violating privacy rules
  • Mobile game developers need to adopt a consent-driven strategy for data collection to safeguard their monetization plans for in-app advertising

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ByteDance pushes Lemon8 app as TikTok faces US ban https://www.businessofapps.com/news/bytedance-pushes-lemon8-app-as-tiktok-faces-us-ban/ Wed, 26 Apr 2023 08:30:42 +0000 https://www.businessofapps.com/?p=86170 ByteDance, a major technology company based in China, is promoting a new social media application called Lemon8 in the United States. This move comes as the company’s flagship app, TikTok, is facing the possibility of being banned in the US. However, analysts believe that introducing a new app as a replacement for TikTok may not be the most effective solution for ByteDance’s business strategy.  What’s Lemon8? In March, ByteDance extended an invitation to creators to join its upcoming social media platform, Lemon8, which is intended to follow in the footsteps of its successful sister app, TikTok.  Lemon8 has been likened to a hybrid of Instagram and Pinterest, and was originally launched in Japan in early 2020 with a focus on health, wellness, and beauty.  Since

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ByteDance, a major technology company based in China, is promoting a new social media application called Lemon8 in the United States. This move comes as the company’s flagship app, TikTok, is facing the possibility of being banned in the US. However, analysts believe that introducing a new app as a replacement for TikTok may not be the most effective solution for ByteDance’s business strategy. 

What’s Lemon8?

In March, ByteDance extended an invitation to creators to join its upcoming social media platform, Lemon8, which is intended to follow in the footsteps of its successful sister app, TikTok. 

Lemon8 has been likened to a hybrid of Instagram and Pinterest, and was originally launched in Japan in early 2020 with a focus on health, wellness, and beauty. 

Since then, the app has gained significant traction in the US, rising in popularity to become the country’s second most downloaded lifestyle app over the past 30 days, overtaking real estate platform Zillow and trailing only behind Pinterest. With a total of 17 million global downloads since its inception, Lemon8 has become a noteworthy player in the world of social media.

Lindsay Gorman, a senior fellow for emerging tech at the German Marshall Fund, found the timing of the launch of Lemon8 peculiar as it appears to position itself to become a potential alternative to TikTok.

Lemon8 is said to be using similar algorithms that are either identical to or share similarities with those utilised in TikTok’s recommendation engine, which plays a vital role in the popularity of the app.

Crunch time for ByteDance

The growing popularity of Lemon8 coincides with ongoing deliberations by US lawmakers on whether ByteDance should divest its stake in the popular short video app, which has recently faced significant scrutiny. 

In March of this year, TikTok’s CEO, Shou Zi Chew, appeared before Congress to address concerns about the app’s potential ties to Chinese interests, but this questioning did not quell lawmakers’ anxieties. 

Source: Lemon8

According to experts, ByteDance’s aggressive promotion of Lemon8 may be viewed as a strategic move aimed at expanding its foothold in diverse consumer markets and segments, offering image-based and long-form written content as an alternative to its traditional short-form videos.

A marketing incentive to move creators from TikTok to Lemon8 could be deliberate in case of a TikTok ban in the US. But that’s not to say, Lemon8 won’t face scrutiny from lawmakers too. 

Key takeaways

  • ByteDance extended an invitation to creators to join its upcoming social media platform Lemon8
  • The platform may be ntended to follow in the footsteps of its successful sister app TikTok
  • The app gained significant traction in the US where TikTok may be banned

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APS NYC Super Early Bird Tickets end this Friday https://www.businessofapps.com/news/aps-nyc-super-early-bird-tickets-end-this-friday/ Tue, 25 Apr 2023 15:35:21 +0000 https://www.businessofapps.com/?p=86183   Do you want to join us at App Promotion Summit NYC 2023 in June? 🙌 Take advantage of our Super Early Bird discount and save up to $1,000. In-person ticket holders can enjoy our networking coffee breaks, lunch, evening drinks reception and the legendary late night after party 🥳 We hope you can join us in person on Thursday June 22nd, along with hundreds of other app marketers, as we teach you how to become a smarter app marketer to grow and scale your app. Book your ticket now to learn from the likes of Hopper, Brigit, News Corp, Audible, Baz, K Health, BEGiN, Soothe, Hiatus, Life360 and HER and network with the biggest names in app marketing. Brands booked on so far include

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Do you want to join us at App Promotion Summit NYC 2023 in June? 🙌

Take advantage of our Super Early Bird discount and save up to $1,000.

In-person ticket holders can enjoy our networking coffee breaks, lunch, evening drinks reception and the legendary late night after party 🥳

We hope you can join us in person on Thursday June 22nd, along with hundreds of other app marketers, as we teach you how to become a smarter app marketer to grow and scale your app.

Book your ticket now to learn from the likes of Hopper, Brigit, News Corp, Audible, Baz, K Health, BEGiN, Soothe, Hiatus, Life360 and HER and network with the biggest names in app marketing.

Brands booked on so far include Babbel, CBS Sports, American Express, WeWork, Citizen, The Epoch Times, HelloFresh, Publishers Clearing House, Jackpocket,  Elevate, Uncommon Goods, The Knot and Gannett.

Reserve your ticket by this Friday (28th April).

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Money-saving apps thrive amid economic struggle https://www.businessofapps.com/news/money-saving-apps-thrive-amid-economic-struggle/ Tue, 25 Apr 2023 08:51:23 +0000 https://www.businessofapps.com/?p=86151 Data.ai an app analytics company, just released its Q1 Rankings Report, revealing that global consumers now spend an average of 5.5 hours per day on mobile apps in 2023, up from 5.4 hours in Q1 2022. But what apps are they spending their time on? Let’s take a closer look at the mobile usage trends from Q1 2023. Save, save, save As consumers navigate an uncertain economic landscape marked by high-interest rates, macroeconomic headwinds, and rising inflation, they are increasingly turning to apps that offer deals and savings. These include apps that help users save money on goods and services. According to the report, the breakout apps that have captured consumer attention include: Secondhand marketplaces – Vinted (ranked #4 by breakout downloads in the UK)

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Data.ai an app analytics company, just released its Q1 Rankings Report, revealing that global consumers now spend an average of 5.5 hours per day on mobile apps in 2023, up from 5.4 hours in Q1 2022. But what apps are they spending their time on? Let’s take a closer look at the mobile usage trends from Q1 2023.

Save, save, save

As consumers navigate an uncertain economic landscape marked by high-interest rates, macroeconomic headwinds, and rising inflation, they are increasingly turning to apps that offer deals and savings. These include apps that help users save money on goods and services.

According to the report, the breakout apps that have captured consumer attention include:

  • Secondhand marketplaces – Vinted (ranked #4 by breakout downloads in the UK) offers a platform for buying and selling affordable goods.
  • Fast-fashion and cheap goods – SHEIN (ranked #3 in the US and #4 in the UK) and Temu (ranked #1 in the US) employ mobile-native techniques, including social media interfaces, influencer-style marketing, and gamification features.
  • Budget-friendly travel – Fly Bonza (ranked #2 in Australia) is a mobile-only low-cost airline app, while Hopper (ranked #5 in the US and #9 in Singapore) helps users find the most cost-effective times to fly.

Don’t skimp on entertainment

As consumers face tighter budgets, they’re still willing to splurge on entertainment. In fact, TikTok takes the top spot for breakout consumer spending in Q1 2023 YoY, as users increasingly support their favourite creators through the app’s tipping feature. Even with its ban in India, TikTok was a universal favourite in the markets analysed, ranking in all other markets. The app took the #1 spot for app store spend in the UK, France, Germany, Indonesia and the US.

Top non-gaming apps for consumer spending

Source: data.ai

Alongside the surge in entertainment spending, other notable areas of growth in the mobile app industry include language learning, video streaming, comics and anime, and fitness. 

Language learning apps such as Duolingo and Babbel have seen a rise in subscriptions as consumers prepare for a year of travel. 

In the video streaming category, services like HBO Max, Disney+, Paramount+, DAZN, and ESPN have shown strong growth in subscriptions. 

Meanwhile, piccoma, LINE Manga, and Crunchyroll have emerged as leading apps for comics and anime enthusiasts, with piccoma ranking second only to TikTok for absolute growth in app store spend. 

Calorie-counting apps have also proven popular in Germany, the UK, and the US, as consumers turn to premium subscriptions to help achieve their fitness goals.

Gaming spending tightens

In the face of economic challenges, consumers are being cautious with their spending, including mobile game app store purchases. However, Q1 2023 has seen some diverse titles experiencing revenue booms, suggesting that there is still room for growth in this market.

According to data.ai’s Q1 Rankings Report, there has been no further decline in mobile games app store spending, which had seen its first-ever reduction in 2022 with a 5% YoY decrease. Instead, consumer spending has remained relatively stable YoY.

Gardenscapes, the popular title by Playrix, has accelerated its user acquisition (UA) with an effective strategy that has driven both paid ads and organic downloads boost. This tactic has resulted in a surge in in-app purchases from both new and returning users.

Top game apps for consumer spending

Source: data.ai

Royal Match has also increased its paid downloads, with the US remaining the top market for downloads and consumer spending. The $1.99 mini coin package was the most popular iPhone purchase in the US, representing over 40% of all in-app purchases in Q1 2023.

Lastly, soccer interest remained high in Q1 2023 with the 2023 updated season of FIFA Soccer. FIFA Mobile made India, Indonesia, and Singapore breakaway leaders in consumer spending growth, in addition to FIFA Soccer in South Korea.

Key takeaways

  • Customers increasingly turn to apps offering deals and savings
  • TikTok takes the top spot for breakout consumer spend in Q1 2023 YoY
  • Other notable areas of growth in the mobile app industry include language learning, video streaming, comics and anime, and fitness

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Apple takes a bite out of subscription woes with new payment feature https://www.businessofapps.com/news/apple-takes-a-bite-out-of-subscription-woes-with-new-payment-feature/ Mon, 24 Apr 2023 08:00:56 +0000 https://www.businessofapps.com/?p=86148 The subscription-based revenue model has become increasingly popular among app developers in recent years, with users opting for monthly or annual payment plans for access to premium features or content. However, the payment process can be complex, and payment failures are a common issue that app developers have to deal with. Now Apple has unveiled a new feature designed to alleviate the burden placed on app developers in resolving subscription billing issues.  What are the changes? Currently, when a payment method fails, app subscribers often seek assistance from developers, who are not responsible for billing issues as they are managed by Apple. Consequently, developers must identify the issue and guide the user to proceed to use the app, resulting in a prolonged back-and-forth process. However,

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The subscription-based revenue model has become increasingly popular among app developers in recent years, with users opting for monthly or annual payment plans for access to premium features or content. However, the payment process can be complex, and payment failures are a common issue that app developers have to deal with. Now Apple has unveiled a new feature designed to alleviate the burden placed on app developers in resolving subscription billing issues. 

What are the changes?

Currently, when a payment method fails, app subscribers often seek assistance from developers, who are not responsible for billing issues as they are managed by Apple. Consequently, developers must identify the issue and guide the user to proceed to use the app, resulting in a prolonged back-and-forth process.

However, with Apple’s new feature, users will receive prompts within the app, eliminating the need for developers to intervene in this prevalent issue.

Apple announced that the feature would display a warning message in a system-provided sheet within the app, alerting customers to update their payment method linked to their Apple ID. 

The sheet will notify users of a problem with their current payment method and recommend an update to avoid any disruption in their subscriptions and purchases. Users will be prompted to click on the “Continue” button at the bottom of the screen to proceed with updating their payment method, which may involve entering a new credit card’s expiration date. 

Alternatively, they can switch to a new card by clicking on the “Add Payment Method” option. 

What the changes mean for users and developers

This new feature is expected to simplify the payment process for users, enabling them to manage their subscriptions with ease while eliminating the need for developers’ intervention in billing issues.

The best part about the new payment feature is that developers won’t need to make any changes on their end to support it. The feature will roll out automatically sometime this summer. However, developers can familiarize themselves with the new system in a sandbox environment, where they can simulate billing issues and observe how the system responds. Additionally, developers can choose to suppress the prompts by using messages and displaying them in StoreKit.

System-provided sheet

Source: Apple

The new payment system is an addition to other subscription-based features by Apple, such as payment retries and a Billing Grace Period. The latter enables customers to continue accessing their subscriptions while Apple tries to collect the payment. Together, these features enhance the subscription billing process, providing a more seamless experience for both developers and users.

The new payment feature from Apple is expected to benefit both consumers and developers by simplifying the process of updating payment methods, freeing up developers’ time to focus on more technical issues. This feature is especially useful for smaller developers who want to eliminate the hassle of subscription management. 

Key takeaways

  • Apple launches feature to unburden app developers from resolving subscription billing issues
  • Users will receive prompts within the app showing their current payment methods
  • New feature to simplify payment process

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TikTok continues to extend its domination – Measure Protocol https://www.businessofapps.com/news/tiktok-continues-to-extend-its-domination-measure-protocol/ Fri, 21 Apr 2023 09:11:32 +0000 https://www.businessofapps.com/?p=86113 Measure Protocol has released its first App Life Report of 2023, with details on consumer digital behaviors, including a deep dive into the continued rise of user engagement and prioritization of TikTok. Based on behavioral data collected from consumers using the company’s proprietary Retro technology, the only user-focused data solution of its kind, the new report outlines how individuals are really spending time on their mobile devices. “Our Retro solution allows our community to share exactly what they are doing on their phones each week, and this authentic data doesn’t rely on self-reported behaviors or recall,” said Owen Hanks, CEO of Measure Protocol. “In our newest App Life Report, we uncover the latest findings surrounding gaming app engagement metrics, app usage, in-app purchases, most used

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Consumer intelligence company’s new 2023 App Life Report reveals details on consumer app engagement and behaviors; features insights collected via its proprietary user-focused data solution.

Measure Protocol has released its first App Life Report of 2023, with details on consumer digital behaviors, including a deep dive into the continued rise of user engagement and prioritization of TikTok. Based on behavioral data collected from consumers using the company’s proprietary Retro technology, the only user-focused data solution of its kind, the new report outlines how individuals are really spending time on their mobile devices.

“Our Retro solution allows our community to share exactly what they are doing on their phones each week, and this authentic data doesn’t rely on self-reported behaviors or recall,” said Owen Hanks, CEO of Measure Protocol. “In our newest App Life Report, we uncover the latest findings surrounding gaming app engagement metrics, app usage, in-app purchases, most used apps, and app-specific activities. TikTok emerged as a clear leader across multiple categories, and the report contains a deep dive into how individuals are using and engaging with this platform.”

This post was first published on prnewswire.com.

Measure’s proprietary Retro technology allows access to behavioral data that is increasingly difficult to access, due to changing privacy regulations and consumer concerns surrounding data privacy. It encourages greater sharing by not only fairly rewarding consumers for completing data-sharing tasks on their mobile phones but also by providing a fully permissioned, transparent and user-friendly environment. The new report uses comprehensive mobile and digital behavioral data collected from U.S. consumers in January 2023.

74% searched on TikTok

Source: Measure Protocol

The first volume of the 2023 App Life Report focuses on actual user engagement, usage and app prioritization on their mobile devices. Some key findings include:

  • TikTok usage has extended to search: In the month of January 2023, 74% completed a search on TikTok, and 28% did 100 or more searches. This is compounded by the fact that most users spend 9.5 hours per week using the app, compared to YouTube at 5.3 hours, and Facebook at 3.8 hours.
  • Women are viewing 20% more videos on TikTok: Sampled from over 1,000 individuals in the U.S., the typical woman browsed 6,819 videos, which is about 20% more videos than the average man with 5,666.
  • The Kik app may be experiencing a renaissance: Although Kik’s user base only represents 3% of the report’s audience, these active users are highly engaged at 9.8 hours per week. This could be an early sign of a second life for the app.
  • Online shopping and purchase behavior: Game-based purchases continue to be significant, for both the most common transactions and the total amount spent. Gram Games, developer of Merge Dragons, had the highest average in-app spend per user at $31.45.

Data from Measure’s Retro solution, on which the App Life report is based, can inform holistic competitive strategies for brands, app developers and agencies, going far beyond installs and reviews. With previously inaccessible and hidden behavioral data such as in-app spend, purchase motivations, media consumption patterns and trends, social media search and content results – Retro allows a much deeper dive into competitor apps. Retro can also be integrated into existing surveys and data pipelines, bringing more meaningful behavioral data to boost audience understanding and find new ways to drive growth.

The App Life Report highlights additional device-based data collected via Measure’s Retro technology. Download it here.

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Google offers alternative payment options to UK app developers https://www.businessofapps.com/news/google-offers-alternative-payment-options-to-uk-app-developers/ Fri, 21 Apr 2023 08:08:13 +0000 https://www.businessofapps.com/?p=86104 In response to an antitrust intervention by the UK’s Competition and Markets Authority (CMA), Google has put forward a proposal that would grant developers offering apps through its UK Play mobile app store the freedom to utilise alternative payment processors for in-app transactions. This would provide an alternative to the company’s proprietary billing system, which currently serves as the sole option. What are the changes? According to an enforcement update by the regulator, Google’s proposed commitments would allow app developers to exercise greater autonomy in selecting their preferred billing system, either through a “Developer-only Billing” (DOB) option or by presenting users with a choice between alternative billing solutions and Google Play’s existing billing system, referred to as “User Choice Billing”. The CMA has initiated a

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In response to an antitrust intervention by the UK’s Competition and Markets Authority (CMA), Google has put forward a proposal that would grant developers offering apps through its UK Play mobile app store the freedom to utilise alternative payment processors for in-app transactions. This would provide an alternative to the company’s proprietary billing system, which currently serves as the sole option.

What are the changes?

According to an enforcement update by the regulator, Google’s proposed commitments would allow app developers to exercise greater autonomy in selecting their preferred billing system, either through a “Developer-only Billing” (DOB) option or by presenting users with a choice between alternative billing solutions and Google Play’s existing billing system, referred to as “User Choice Billing”.

The CMA has initiated a consultation period regarding Google’s proposal, which it has expressed a positive inclination to accept. Interested parties, including developers, are invited to provide input by May 19th. Following a review of the responses, the CMA will make a determination on whether to accept the proposed commitments and thereby bring an end to the case.

What the changes mean for developers

As part of the proposed commitments, developers can incorporate an alternative in-app billing system in addition to Google Play’s billing system for their mobile and tablet users in the UK. Upon reaching the checkout phase, users can select their preferred billing system. These alternatives will be presented in an impartial manner, empowering users to make informed and thoughtful decisions.

Developers can also choose not to offer Google Play billing at all. 

Source: gov.uk

The proposed UK plan would expand the availability of alternative billing systems that Google already provides in the EEA.

As part of its UK initiative, Google intends to reduce the “service fee” it levies on developers for in-app digital transactions by 4% per transaction if the developer provides users with a choice that includes Google Play Billing but the user opts for an alternative billing system. 

However, if developers decide not to use GPB, the reduction in Google’s cut is slightly lower at 3%, implying that the company is incentivising developers to maintain the availability of its own payment processing technology for users.

Google has clarified that developers must fulfil the requisite user protection standards for both payment options and that the service fees and terms will remain unchanged to sustain its investments in Android and Play. The company also intends to gradually implement the proposed commitments, citing the need to make the requisite adjustments to its systems. 

Initially, these options will be available to non-gaming app developers and then extended to gaming app developers no later than October 2023.

Key takeaways

  • Google has put forward a proposal that would grant developers  alternative payment processors for in-app transactions
  • Interested parties, including developers, are invited to provide input by May 19th
  • On checkout users can select their preferred billing system

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Simulation games are most cost-effective for user acquisition https://www.businessofapps.com/news/simulation-games-are-most-cost-effective-for-user-acquisition/ Thu, 20 Apr 2023 08:32:30 +0000 https://www.businessofapps.com/?p=86049 Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost.  Simulation games are cheapest User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install. Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games. From 2022 to 2023, the overall average CPI was around

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Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost. 

Simulation games are cheapest

User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install.

Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games.

From 2022 to 2023, the overall average CPI was around $1. Android users are still significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively.

Android has lowest CPI

Source: Liftoff

However, seven-day ROAS rates were similar on the platforms with iOS offering a slightly better return on day seven at 7.8% compared to 7% on Android.

But hyper casuals drive installs

Although their popularity has decreased, hyper casual games continue to be the most prominent catalyst for game installations across all categories, accounting for 32.3% of total installs. Puzzle games closely follow at 31.3%. Other noteworthy genres that drive approximately 9% of total installations each include simulation and lifestyle games.

Total download market share for the hyper casual genre has fallen from 50% in Q1 2021 to just over 30% in Q1 2023 because of the impact of IDFA on monetisation models. 

Hyper casuals lead for installs

Source: Liftoff

“As consumer spend continues to fluctuate, mobile game marketers and developers are focusing less on scaling quickly and more on steady revenue growth,” says Joel Julkunen, Head of Analytics at GameRefinery, a Liftoff company.

“To succeed in this climate, it’s important to tap into revenue-driving trends that are proving to be a hit with casual gamers. By adopting the latest trends, such as hybrid elements and competitive events, casual game developers can continue to boost engagement and retention while providing enticing opportunities for advertisers.”

North America boasts the highest average cost per install (CPI) by a considerable margin, standing at $3.59, which is more than triple the CPI for Europe, the Middle East, and Africa. However, it also records the highest day 7 return on ad spend (D7 ROAS) at 8.1%. In contrast, Latin America has the lowest CPI, with just $0.55 per install. Despite this, it records the lowest D7 ROAS at 4.8%.

Key takeaways

  • Simulation games are the most cost-effective in terms of user acquisition at $0.59 per install 
  • Android users are significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively
  • Hyper casuals account for 32.3% of total installs

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Insta still rules but TikTok nips at heels in battle for influencer marketing crown https://www.businessofapps.com/news/insta-still-rules-but-tiktok-nips-at-heels-in-battle-for-influencer-marketing-crown/ Wed, 19 Apr 2023 08:04:42 +0000 https://www.businessofapps.com/?p=86032 While Instagram has long been the dominant platform for influencer marketing efforts, there is a new kid on the block that’s rapidly gaining ground – TikTok. With its short-form videos and vast user base, TikTok is projected to become the second-highest-ranking platform in terms of marketing spend in the coming year. As brands seek to engage younger audiences and stay ahead of the competition, they are increasingly turning to TikTok and its vast pool of creators to amplify their marketing efforts. Now Emplifi, the leading customer engagement platform, has taken a closer look at the influencer landscape on Instagram to discern the most important trends. Everyone’s influencing on Instagram Instagram remains the go-to platform for influencers, with 90% actively using the app to reach their

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While Instagram has long been the dominant platform for influencer marketing efforts, there is a new kid on the block that’s rapidly gaining ground – TikTok. With its short-form videos and vast user base, TikTok is projected to become the second-highest-ranking platform in terms of marketing spend in the coming year. As brands seek to engage younger audiences and stay ahead of the competition, they are increasingly turning to TikTok and its vast pool of creators to amplify their marketing efforts. Now Emplifi, the leading customer engagement platform, has taken a closer look at the influencer landscape on Instagram to discern the most important trends.

Everyone’s influencing on Instagram

Instagram remains the go-to platform for influencers, with 90% actively using the app to reach their followers. TikTok is the second most popular platform for influencers, with 66% actively creating content on the app. However, Twitter and Pinterest appear to be falling behind, as only 4% of influencers see these platforms as a potential opportunity for brand partnerships.

Sponsored content remains a significant part of the influencer industry, with 7% of influencer posts being sponsored. The holiday season sees a peak in sponsored content. Although year-over-year data shows a slight decrease in sponsored posts, likely due to marketing budget cuts.

Majority of influencers use Instagram

Source: Emplifi

Interestingly, the study also revealed that the larger the influencer, the less frequently they share sponsored content on Instagram. On average, XS influencers (with 10,000 followers or less) post 67% more sponsored content than XL influencers (with 1 million followers or more) and L influencers (with 100,000 to 1 million followers) on Instagram.

In terms of content format, XL and L influencers seem to be heavily leaning into short-form video content on Instagram, sharing 27% more video content on average than S and XS influencers. As the influencer industry continues to evolve, understanding the nuances of platform preferences and content formats among influencers of different sizes will be crucial for brands looking to engage with their target audience.

But it’s all about Reels

Despite the relative stagnancy of branded Instagram Reels in 2023, there has been a significant increase in the number of Reels posted by brands and celebrities in the first quarter of the year. In fact, compared to the same period in 2022, there has been a remarkable 241% increase in Reels content.

Notably, the study by Emplifi reveals that in Q1 2023, XL and L influencers were more inclined towards video content on Instagram, sharing 27% more video content on average than S and XS influencers. This shift towards video content could be attributed to the availability of resources, as creating video content typically requires more time, effort, and budget than static content.

Sponsored content on Instagram

Source: Emplifi

As social media continues to evolve and become increasingly saturated with content, brands and influencers alike will need to find new and innovative ways to engage with their audience. With the rise of short-form video content, it’s no surprise that brands and influencers are investing more in this format to capture the attention of their followers.

The industries that benefit most from influencer content revealed

Interestingly, healthcare brands have the potential to expand their reach significantly by collaborating with influencers, with the potential to increase their reach by up to 18x their current level. This holds true for companies specialising in medical products such as eyewear, medtech, and medication. Notably, influencers achieve approximately 5x more audience engagement (likes, comments, shares, etc.) on their average posts compared to those of healthcare brands, making influencer collaborations an effective tool for boosting the effectiveness of healthcare brand campaigns.

Accommodation brands can also greatly benefit from partnering with influencers. Emplifi’s data reveals that these brands have the potential to expand their social media reach by up to 18x and achieve 4.2x more audience engagement compared to their current performance.

Industries with the most efficient influencer cooperation on Instagram

Source: Emplifi

In the beauty industry, where influencer marketing has been well-established, influencer campaigns have proven to be highly effective. Beauty brands that run influencer marketing campaigns can win 14x the reach and 3.2x the engagement compared to non-influencer campaigns. As influencer marketing continues to gain traction across industries, it is important for brands to understand the unique opportunities and challenges associated with each industry, and to tailor their influencer marketing strategies accordingly.

Key takeaways

  • 90% of influencers use Instagram followed by TikTok 
  • 241% increase in Reels content
  • Healthcare brands can achieve some of the highest reach through influencer marketing

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Tech and electronics brands electrify ad investment in TikTok https://www.businessofapps.com/news/tech-and-electronics-brands-electrify-ad-investment-in-tiktok/ Tue, 18 Apr 2023 12:29:25 +0000 https://www.businessofapps.com/?p=86043 Despite a slowdown in the digital advertising market this year, TikTok is poised to continue its upward trajectory. According to a recent report from WARC, the popular social media platform’s two-year growth is projected to carry into 2023, with ad revenue expected to surge by 53%, reaching an impressive £15.2bn.  Growing recognition As media fragmentation continues to pose challenges for marketers, TikTok has emerged as a clear winner in terms of ad investment.  All categories are expected to increase their ad spend on TikTok in 2023, including industries such as automotive and soft drinks that are forecasted to see an overall decrease in ad spending. This suggests that TikTok has become a go-to platform for advertisers looking to maximize their reach and engagement in an

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Despite a slowdown in the digital advertising market this year, TikTok is poised to continue its upward trajectory. According to a recent report from WARC, the popular social media platform’s two-year growth is projected to carry into 2023, with ad revenue expected to surge by 53%, reaching an impressive £15.2bn. 

Growing recognition

As media fragmentation continues to pose challenges for marketers, TikTok has emerged as a clear winner in terms of ad investment. 

All categories are expected to increase their ad spend on TikTok in 2023, including industries such as automotive and soft drinks that are forecasted to see an overall decrease in ad spending. This suggests that TikTok has become a go-to platform for advertisers looking to maximize their reach and engagement in an increasingly fragmented media landscape. As such, it’s likely that TikTok will continue to play a major role in shaping the future of digital advertising.

The report underscores the increasing recognition of TikTok’s potential as a marketing platform. The report found that 75% of marketers plan to increase their ad spend on the platform this year, demonstrating that TikTok has become an essential component of many brands’ marketing strategies. With its massive user base, unique algorithm, and engaging interface, TikTok is poised to remain a major force in both popular culture and digital marketing.

Marketers to boost ad spend with TikTok

Source: WARC

Alex Brownsell, the head of content at WARC Media, points to the app’s growing role in global culture, with a potential ad reach of 1.05 billion, including 409.1 million users aged 18 to 24. Additionally, TikTok remained the most downloaded app in the world for the third year in a row in 2022, according to data from Sensor Tower. Its full-screen, vertical video format has even inspired copycat products such as YouTube Shorts and Instagram Reels, indicating TikTok’s impact on the wider social media landscape.

Tech and electronics brands boost ad investment

The report noted that the technology and electronics category is transitioning its ad spend towards digital ad formats, particularly in video and audio channels. With ad investment on TikTok predicted to increase by 14.3% this year, to a combined investment of $2bn, the platform is positioned to capitalize on this shift. 

In the US, consumer packaged goods contributed significantly to growth, increasing ad spend on TikTok by 84% in Q4 2022 compared to the previous quarter, as reported by Pathmatics data.

However, there are political clouds on the horizon for TikTok’s future growth. The app’s Chinese ownership and its (mis)use of user data have prompted growing opposition. In the UK, the government has banned TikTok’s installation on government-owned devices, while in the US, there are calls for the platform to be sold or face a nationwide ban. These challenges could impede TikTok’s progress and limit its potential as a marketing platform.

Key takeaways

  • TikTok ad revenue expected to grow by 53%, reaching £15.2bn
  • 75% of marketers plan to increase their ad spend on the platform 
  • Ad investment on TikTok to increase by 14.3% to $2bn

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Mobile ad-titude: record revenue for 2022 driven by rising demand https://www.businessofapps.com/news/mobile-ad-titude-record-revenue-for-2022-driven-by-rising-demand/ Mon, 17 Apr 2023 08:40:17 +0000 https://www.businessofapps.com/?p=86027 The mobile advertising industry has been a significant driver of growth in the digital economy, with companies spending billions of dollars every year to reach customers through various online channels. However, the industry faced significant challenges in 2022, as highlighted in the annual report by the Internet Advertising Bureau (IAB). While overall internet ad revenues were down, mobile reached record growth. What’s keeping internet ad revenues down? Internet ad revenue growth slowed down to 10.8% in 2022, following a record-breaking 35% gain in 2021, bringing the total revenue to $209.7 billion. The first half of the year showed robust growth, with the first and second quarters experiencing 21.1% and 11.8% growth rates, respectively. Growth slowed significantly in the second half of the year, with the

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The mobile advertising industry has been a significant driver of growth in the digital economy, with companies spending billions of dollars every year to reach customers through various online channels. However, the industry faced significant challenges in 2022, as highlighted in the annual report by the Internet Advertising Bureau (IAB). While overall internet ad revenues were down, mobile reached record growth.

What’s keeping internet ad revenues down?

Internet ad revenue growth slowed down to 10.8% in 2022, following a record-breaking 35% gain in 2021, bringing the total revenue to $209.7 billion. The first half of the year showed robust growth, with the first and second quarters experiencing 21.1% and 11.8% growth rates, respectively. Growth slowed significantly in the second half of the year, with the third and fourth quarters experiencing growth rates of 8.4% and 4.4%, respectively.

Programmatic ad revenues, on the other hand, jumped 10.5% to $109.4 billion. 

And Search held the largest share of total digital ad revenue, noting a 7.8% year-over-year rise to $84.4 billion.

Overall internet ad revenues trend 2020-2022

Source: IAB

The overall slowdown in growth can be attributed to several factors, including global economic uncertainty and regulatory changes. The ongoing COVID-19 pandemic has resulted in significant disruptions in the global economy, leading to a decrease in advertising spending by some companies. Furthermore, new privacy regulations have been implemented in several countries, including the European Union’s General Data Protection Regulation (GDPR) and California’s Consumer Privacy Act (CCPA), which have affected the industry’s growth.

The pandemic also changed consumer behaviour, leading to changes in advertising strategies. For instance, the surge in eCommerce and online shopping has resulted in an increase in mobile app ad spending.

Mobile ad revenues are going up

While the overall growth of internet ad revenue may have slowed down in 2022, mobile ad revenue continued to grow, reaching a new record of $154.1 billion, an increase of 14.1% year-over-year. 

Mobile ad revenue now accounts for 73.5% of the total digital advertising revenue, highlighting the significance of mobile platforms for advertisers.

IAB expects further growth in mobile ad revenue due to the increasing demand for video and podcast content, the expansion of 5G technology, and the latest developments in virtual and augmented reality advertising. 

Historic trends of online ad growth by device over the years

Source: IAB

The rise of mobile devices has resulted in advertisers shifting their focus from traditional advertising channels to mobile platforms, as they offer more targeted and personalised advertising options.

The popularity of video and podcast content has grown significantly in recent years, with more consumers using their mobile devices to consume this content. Advertisers are taking advantage of this trend by investing in video and podcast advertising, which is expected to drive the growth of mobile advertising revenue further.

Interestingly, social media revenue growth slowed with the first-half revenues growing $1.8 billion while second-half revenues plateaued at a growth of just $0.3 billion.

As mobile platforms continue to play an essential role in advertising, companies will need to adapt their strategies to take advantage of the opportunities offered by these platforms.

Key takeaways

  • Internet ad revenue growth slowed to 10.8% in 2022
  • Programmatic ad revenues, on the other hand, jumped 10.5% to $109.4 billion
  • Mobile ad revenue grew to $154.1 billion, an increase of 14.1% from the previous year

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China’s game market bounces back with over 1,100 game licenses expected in 2023 https://www.businessofapps.com/news/chinas-game-market-bounces-back-with-over-1100-game-licenses-expected-in-2023/ Fri, 14 Apr 2023 08:54:48 +0000 https://www.businessofapps.com/?p=85926 Following a crackdown on new mobile game apps in China, the country seems to be back on track. According to industry experts at Niko Partners, the total number of game licenses issued for the year is expected to exceed 1,100, marking a return to the levels last seen in 2020.  Back to old form The National Press and Publication Administration (NPPA), the regulatory body responsible for issuing game licenses, approved a total of 288 games in Q1 2023. Of these, 261 were domestic titles, and 27 were imports. This number already represents a staggering 56% of the total game licenses issued in 2022. The freeze on video game approvals between August 2021 and April 2022 significantly impacted game licensing.  While it may not be possible

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Following a crackdown on new mobile game apps in China, the country seems to be back on track. According to industry experts at Niko Partners, the total number of game licenses issued for the year is expected to exceed 1,100, marking a return to the levels last seen in 2020. 

Back to old form

The National Press and Publication Administration (NPPA), the regulatory body responsible for issuing game licenses, approved a total of 288 games in Q1 2023. Of these, 261 were domestic titles, and 27 were imports. This number already represents a staggering 56% of the total game licenses issued in 2022. The freeze on video game approvals between August 2021 and April 2022 significantly impacted game licensing. 

While it may not be possible to achieve the same number of game approvals as pre-2018 levels, the industry is showing positive signs of recovery. In the first quarter of 2023, the number of game licenses granted by the NPPA suggests a “new normal”. 

The industry has been grappling with limited game licensing over the past two years, with only 120 import games receiving approval in 2021 and 2022. However, recent developments indicate a more optimistic outlook for both domestic and import games. 

Source: Niko Partners

Government regulators and industry bodies have acknowledged the strides made by game developers in improving compliance and self-regulation, especially when it comes to regulations concerning young gamers. This has eased the concerns that led to the game approval freeze in 2021.

Navigating change in Korea and China

Korean game developers are making a comeback, with 11 games of Korean origin receiving licenses since game licensing resumed in December 2022. This is a significant milestone for the Korean games industry, as geopolitical reasons had prevented any Korean games from being approved between March 2017 and December 2020. 

Other countries like Japan, the US, Poland, and Canada have also seen a surge in import game approvals since December 2022.

Global IP holders and Chinese game developers have found a way to navigate the domestic game approval process, which is faster than the import game approval process, for global game titles. 

As the year progresses, we can expect to see continued growth and development in the China game market, paving the way for an exciting future for the industry.

Key takeaways

  • China resumed approval of gaming licenses and approved a total of 288 games in Q1 2023
  • This is 56% of the total game licenses issued in 2022
  • Korea, US, Poland, and Canada have also seen a surge in import game approvals since December 2022

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Speakers announced for APS NYC in June https://www.businessofapps.com/news/speakers-announced-for-aps-nyc-in-june/ Thu, 13 Apr 2023 15:44:55 +0000 https://www.businessofapps.com/?p=85970 We are busy building a fantastic App Promotion Summit NYC 2023 agenda that will be packed with the East Coast’s top app growth experts.  We’re back at 360 Madison Avenue with 4 rooms of app marketing content and 200+ in-person attendees. We’re delighted to announce a first look line-up of speakers ready to share their insights on Thursday June 22nd, including: Nicole Castillo, VP of Mobile Products at News Corp Todd Kane, VP of Growth at BEGiN Nicole Weiss, Global Director Marketing: App Store Editorial Partnerships and ASO at Audible Alon Rivel, VP Marketing at Soothe Jeff Wang, VP of Growth at Hiatus Alex Guerra, Director of Monetization at Baz Taylor Gobar, Head of Marketing at HER Dharak Desai, Director of Sales and Strategy at InMobi Michael Nathan, COO at Liberteenz George Revutsky, VP of Growth

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We are busy building a fantastic App Promotion Summit NYC 2023 agenda that will be packed with the East Coast’s top app growth experts.  We’re back at 360 Madison Avenue with 4 rooms of app marketing content and 200+ in-person attendees.

We’re delighted to announce a first look line-up of speakers ready to share their insights on Thursday June 22nd, including:

  • Nicole Castillo, VP of Mobile Products at News Corp
  • Todd Kane, VP of Growth at BEGiN
  • Nicole Weiss, Global Director Marketing: App Store Editorial Partnerships and ASO at Audible
  • Alon Rivel, VP Marketing at Soothe
  • Jeff Wang, VP of Growth at Hiatus
  • Alex Guerra, Director of Monetization at Baz
  • Taylor Gobar, Head of Marketing at HER
  • Dharak Desai, Director of Sales and Strategy at InMobi
  • Michael Nathan, COO at Liberteenz
  • George Revutsky, VP of Growth at Brigit

Keep your eyes peeled for the agenda, which will be revealed soon…

Super Early Bird pricing ends next week so take advantage of our discounted tickets now.

We look forward to seeing you there.

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Twitter’s ad revenues and user engagement take a Musk-induced plunge https://www.businessofapps.com/news/twitters-ad-revenues-and-user-engagement-take-a-musk-induced-plunge/ Thu, 13 Apr 2023 09:01:09 +0000 https://www.businessofapps.com/?p=85920 Twitter’s ad business has taken a significant hit following Elon Musk’s acquisition of the social media platform almost six months ago. Recent reports reveal that the company’s core revenue stream has been severely impacted, with Insider Intelligence downgrading Twitter’s global ad revenues by 37% in their latest worldwide ad revenues forecast.  Twitter ad revenues are taking a dive This marks the second consecutive downgrade since Musk expressed interest in buying the company in April 2022. In Q3 2022, Insider Intelligence revised their outlook for Twitter’s ad business by 30% compared to the previous forecast. So what’s the impact of Musk’s takeover on Twitter’s ad business and what are the potential implications for the platform’s future? The latest forecast anticipates a sharp decline in Twitter’s global

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Twitter’s ad business has taken a significant hit following Elon Musk’s acquisition of the social media platform almost six months ago. Recent reports reveal that the company’s core revenue stream has been severely impacted, with Insider Intelligence downgrading Twitter’s global ad revenues by 37% in their latest worldwide ad revenues forecast. 

Twitter ad revenues are taking a dive

This marks the second consecutive downgrade since Musk expressed interest in buying the company in April 2022. In Q3 2022, Insider Intelligence revised their outlook for Twitter’s ad business by 30% compared to the previous forecast. So what’s the impact of Musk’s takeover on Twitter’s ad business and what are the potential implications for the platform’s future?

The latest forecast anticipates a sharp decline in Twitter’s global ad revenues, with a projected drop of 27.9%, from $4.14 billion in 2022 to $2.98 billion by the end of 2023. As a consequence, Twitter’s share of the global digital ad market is expected to slightly decrease from 0.8% to 0.5%. To provide context, the Q3 2022 forecast initially projected 2023 revenues to reach $4.74 billion, highlighting the considerable downgrade in the company’s projected earnings.

What’s behind the downgrade?

“The biggest problem with Twitter’s ad business is that advertisers don’t trust Musk,” said Jasmine Enberg, principal analyst at Insider Intelligence. “None of Twitter’s efforts to bring back major advertisers, including ad incentives and brand safety partnerships, will work with Musk at the helm. Twitter needs to unravel Musk’s personal brand from the company’s corporate image to regain advertiser trust and bring back ad dollars.”

Insider Intelligence also forecast Twitter’s US ad revenues to drop by 28.6% in 2023, from $2.36 billion to $1.68 billion. Twitter’s share of the US digital ad market will drop from 1.0% to 0.6%.

Twitter ad revenues fall a whopping 29%

Source: Insider Intelligence

In the UK, ad revenues are expected to fall from £282.1 ($347.6) million in 2022 to £202.2 ($249.1) million by the end of the year, a decrease of 28.3%.

“Twitter’s content moderation and ad performance issues predate Musk, but they weren’t necessarily dealbreakers because advertisers trusted that Twitter was on their side,” said Enberg. “True, Musk exacerbated many of those problems, but as brands and advertisers consider whether to resume spending, they are now grappling with the larger question of whether to spend on a platform defined by chaos, arbitrary changes, and uncertainty over its future.”

Twitter is losing users

Another problem is that Twitter appears to be losing users for the first time since 2008. Its worldwide user base is anticipated to decline by 3.9%, with another 5.1% next year, a loss of 32.7 million users in just two years.

Twitter’s primary user demographic in the US, consisting of individuals aged 18 to 44 years, is expected to remain relatively stable. However, the platform is projected to experience a significant decline in users aged 45 and above, as well as those aged 17 and under. A substantial proportion of these users are deemed marginal and may have only recently joined the platform to follow the acquisition saga that unfolded last year. Moreover, political leanings also appear to influence users’ decisions to either continue using the platform or abandon it.

Users abandon Twitter

Source: Insider Intelligence

The amount of time spent on the platform is expected to drop by 2minutes in 2023, followed by another two minutes in 2024. While part of this can be attributed to technical issues and an increase in harmful content on the platform under Musk’s leadership, there are also underlying challenges that contribute to this trend. Specifically, Twitter lags behind in the area of social video, which has become the primary driver of time spent on social media.

Users flock to TikTok and co

Source: Insider Intelligence

“Twitter engagement is still heavily dependent on the news cycle,” said Enberg.  “The takeover saga caused a spike in time spent in 2022 that has now dissipated, as users have lost interest in Musk’s antics.”

Key takeaways

  • Twitter’s global ad revenues drop 37%
  • Twitter’s US ad revenues to drop by 28.6% in 2023,
  • Worldwide user base is anticipated to decline by 3.9% in 2023

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Gaming app installs are up 10% over 2022 https://www.businessofapps.com/news/optimism-as-gaming-app-installs-are-up-10-over-2022/ Wed, 12 Apr 2023 08:52:19 +0000 https://www.businessofapps.com/?p=85873 Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games. Is the downturn temporary? 2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%. Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated

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Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games.

Is the downturn temporary?

2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%.

Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated the mobile app market.

Gaming app install growth January 2021 – January 2023 (global)

Source: Adjust

However, this decline seems to be temporary, as the industry is experiencing a positive turnaround in 2023, with installs up 23% in January compared to Q4 of 2022 and 10% higher than the overall 2022 average.

User acquisition is getting more expensive

Some gaming sub-verticals actually saw significant growth. Music and educational games were up by over 100% year-on-year, racing games were up by 20%, word games by 7%, sports games by 5%, and arcade games by 3%.

Gaming apps saw hyper-casual games as the most downloaded genre, accounting for 25% of installs. However, this percentage was lower than in 2020 and 2021 when it reached 27%. Action games ranked second at 14%, followed by puzzle games at 12%, and both sports and casual games at 9%. 

Gaming app install growth percentages by category

Source: Adjust

The ratio of paid versus organic installs for gaming apps decreased slightly, possibly due to the higher costs of user acquisition, particularly in the latter half of the year. Even hyper-casual games, which depend heavily on paid user acquisition campaigns with a high turnover, experienced a significant decrease, dropping from 3.2 to 2.93.

Sessions start to recover

Sports games boasted the highest Day 1 retention rate at 31%, with casual and board games following closely behind at 30%. RPG and word games both had a 29% retention rate, while racing and arcade games came in at 27%. Hypercasual games had the lowest retention rate at 25%, suggesting that cross-promotional efforts should begin as soon as a user opens the app.

Gaming app sessions slowly recover

Source: Adjust

Gaming sessions experienced a significant year-on-year degrowth of 17% in 2022, continuing to decline throughout the year, hitting rock bottom in September to December. 

However, there’s good news as the gaming industry is bouncing back in 2023, with sessions increasing by 11% compared to Q4 2022. North America saw the biggest decline in gaming sessions at -25%, while LATAM had the least pronounced decrease at -12%.

Key takeaways

  • Spending on mobile games set to reach $270 billion by 2025
  • Overall gaming app installs declined 12% year-on-year
  • Gaming app sessions increased by 11% in 2023 compared to Q4 2022

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Apps under attack: install fraud increases https://www.businessofapps.com/news/apps-under-attack-install-fraud-increases/ Tue, 11 Apr 2023 08:45:59 +0000 https://www.businessofapps.com/?p=85867 Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud? App fraud jumps 40-46% In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers

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Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud?

App fraud jumps 40-46%

In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers to prioritise meeting aggressive KPIs over security measures.

Globally, the exposure to install fraud amounted to a staggering $5.4 billion, with bots being responsible for over 70% of fraud across all regions. To perpetrate their schemes, fraudsters have turned to creating fake users on fake devices, rather than manipulating the attribution of real users and devices. 

App install fraud rate trend by platform and vertical

Source: AppsFlyer

The rise in fraud can be attributed to a variety of factors, including distractions caused by new releases, budget constraints, and improved detection methods. In this context, it is crucial for businesses and advertisers to stay up-to-date with the latest trends and developments in the mobile advertising landscape in order to protect themselves against fraud and ensure a more transparent and trustworthy digital ecosystem.

Install fraud-type distribution by region & platform

Source: AppsFlyer

Particularly, click flooding and fake publisher fraud have become increasingly prevalent tactics used by fraudsters. As the threat of mobile app installs fraud continues to grow, it’s imperative that businesses and advertisers remain vigilant and employ effective security measures to protect themselves against potential financial losses.

Gaming apps are more vigilant

Gaming apps are leading the way in the fight against app install fraud, with non-gaming apps being six times more susceptible to such fraud. While both gaming and non-gaming sectors are affected by fraudulent activity, the gaming industry’s experience and data-driven approach to post-install value optimisation help to identify and weed out fraudulent activity. This experience has made gaming marketers seasoned veterans in fighting fraud and offers valuable lessons for other mobile advertisers to learn from. 

Specifically, finance app marketers should take note as the finance industry remains highly vulnerable, with nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion. 

Finance apps continue to reach alarming fraud levels

Source: AppsFlyer

This vulnerability is due to the industry’s rapid growth and increasing cost. This leads to some media buyers being unaware of the risks involved in seeking more affordable media sources.

Key takeaways

  • Average iOS app fraud increased by 40% and Android app fraud rose by 46%
  • Click flooding and fake publisher fraud are increasingly prevalent tactics used by fraudsters
  • Nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion

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Learn why in-app notifications are superior to SMS [live event] https://www.businessofapps.com/news/learn-why-in-app-notifications-are-superior-to-sms-live-event/ Mon, 10 Apr 2023 16:17:10 +0000 https://www.businessofapps.com/?p=85880 There is just no other way around it – people are tired of SMS marketing messages. Recent studies show that up to 65% of customers have reached the point of “No more, please!” to hit the Unsubscribe button for a business text. There is a great alternative to fit the bill and it’s called in-app notifications. Unlike push notifications, in-app notifications are delivered within the app and therefore don’t compete for the app user’s attention with other notifications. By definition, these messages are 100% opted-in, never get lost in the midst of other apps’ messages and are capable to deliver conversion rates on par with WhatsApp. On April 27th join the live event with Adena Demonte, Product Marketing Manager at Sendbird. During the event, you

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There is just no other way around it – people are tired of SMS marketing messages. Recent studies show that up to 65% of customers have reached the point of “No more, please!” to hit the Unsubscribe button for a business text. There is a great alternative to fit the bill and it’s called in-app notifications.

Unlike push notifications, in-app notifications are delivered within the app and therefore don’t compete for the app user’s attention with other notifications. By definition, these messages are 100% opted-in, never get lost in the midst of other apps’ messages and are capable to deliver conversion rates on par with WhatsApp.

On April 27th join the live event with Adena Demonte, Product Marketing Manager at Sendbird. During the event, you will learn about how in-app notifications are instrumental for brands across the customer lifecycle to drive activation, revenue, retention, and referrals.

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Entertainment apps take the lead as global game revenue slows down https://www.businessofapps.com/news/entertainment-apps-take-the-lead-as-global-game-revenue-slows-down/ Mon, 10 Apr 2023 12:20:08 +0000 https://www.businessofapps.com/?p=85863 In the ever-evolving mobile app landscape, it’s crucial to stay on top of the latest trends and shifts in user behaviour. A recent report from Sensor Tower sheds light on some interesting developments in the world of mobile apps in early 2023. While global game revenue remained weak year over year at the beginning of the year, spending on non-game apps reached a record high in January 2023, largely driven by entertainment apps. Emerging markets lead the way Despite the initial surge caused by the outbreak of COVID-19, global mobile downloads have since decelerated, although they have remained well above pre-pandemic levels. In 2022, the U.S. and emerging markets such as India, Brazil, and Indonesia led the way in mobile adoption, with Europe accounting for

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In the ever-evolving mobile app landscape, it’s crucial to stay on top of the latest trends and shifts in user behaviour. A recent report from Sensor Tower sheds light on some interesting developments in the world of mobile apps in early 2023. While global game revenue remained weak year over year at the beginning of the year, spending on non-game apps reached a record high in January 2023, largely driven by entertainment apps.

Emerging markets lead the way

Despite the initial surge caused by the outbreak of COVID-19, global mobile downloads have since decelerated, although they have remained well above pre-pandemic levels. In 2022, the U.S. and emerging markets such as India, Brazil, and Indonesia led the way in mobile adoption, with Europe accounting for nearly 19% of global downloads. However, in recent years, Europe’s share has declined in favour of emerging markets.

While China may soon see a push in adoption due to the easing of tech crackdown and the end of its zero-COVID policy, Africa is expected to drive relative growth in the medium term. Although African countries are currently outside the top 20 markets by installs, they are poised to rise in global download rankings in the next few years due to a young and rapidly growing population, as well as some of the fastest-growing smartphone penetration rates globally.

Global app installs slow but remain above pre-pandemic levels

Source: Sensor Tower

Consumers spend fewer dollars on Android

In 2022, global consumer spending on Android saw its first-ever decline, falling by 7% year over year. The drop can be attributed to a combination of rising inflation and Apple’s anti-tracking rules, which have made it increasingly challenging to target ads and measure their effectiveness. The slowdown in mobile game spending worldwide was the main driver behind the plunge in Android revenue, with Japan experiencing the largest decline among major economies.

Global Android spending falls for first time on Android

Source: Sensor Tower

With stubborn inflation and weak consumer spending, app developers are exploring new monetisation strategies. Some apps, such as Tinder and Duolingo, are diverting more resources towards promoting one-time in-app purchases, which may have taken a backseat in the past in favour of higher-value subscription services. 

All eyes on entertainment apps

At the start of 2023, global game revenue remained weak year over year, while spending on non-game apps hit a new record in January 2023, propelled by entertainment apps. In recent quarters, the entertainment category has been rapidly expanding across various markets, with spending in the US reaching twice that of the next-largest category for the first time in 2022.

According to data from Sensor Tower’s App Overlap module, TikTok and Netflix are among the top apps that users of the world’s highest-grossing game apps, including Coin Master and Pokemon Go, are most likely to spend time on. As these boundaries between different categories of apps continue to blur, it will be interesting to see how app developers adapt to these changing user trends.

TikTok emerged as the fastest-growing ad channel across North America and major European markets. Its growing active user base, high levels of engagement, and reportedly lower advertising costs have contributed to the increasing amount of digital ad spending being allocated to the platform. Notably, TikTok was the fastest-growing app in terms of consumer spending in 2022.

However, as brands continue to slow their ad investments, apps that rely heavily on advertising are now seeking new sources of revenue. Meta, Twitter, and Snapchat are among the companies that have recently launched subscription services to diversify their revenue streams.

Key takeaways

  • Africa is expected to drive relative app download growth in the medium term
  • In 2022, global consumer spending on Android saw its first-ever decline, falling by 7% year over year
  • The entertainment category has rapidly expanded across various markets, with spending in the US reaching twice that of the next-largest category for the first time in 2022

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Meta loses trust among Brits while PayPal soars https://www.businessofapps.com/news/meta-loses-trust-among-brits-while-paypal-soars/ Fri, 07 Apr 2023 08:56:59 +0000 https://www.businessofapps.com/?p=85834 In light of TikTok being slapped with a whopping £12.7m fine by the UK’s data watchdog for failing to safeguard the privacy of minors, UK data protection laws continue to strengthen. Recent developments have prompted a closer at Britons’ attitudes toward data privacy. Now a Forbes Advisor study found that Meta, the parent company of Facebook and Instagram, is the least trusted tech firm when it comes to personal data among Britons. No trust in Meta According to a recent survey conducted by Forbes Advisor, Meta, the parent of Facebook and Instagram, is the tech firm that Britons have the least confidence in when it comes to safeguarding their data.  Based on a poll of 2,000 adults, almost half (48%) of individuals distrust platforms owned

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In light of TikTok being slapped with a whopping £12.7m fine by the UK’s data watchdog for failing to safeguard the privacy of minors, UK data protection laws continue to strengthen. Recent developments have prompted a closer at Britons’ attitudes toward data privacy. Now a Forbes Advisor study found that Meta, the parent company of Facebook and Instagram, is the least trusted tech firm when it comes to personal data among Britons.

No trust in Meta

According to a recent survey conducted by Forbes Advisor, Meta, the parent of Facebook and Instagram, is the tech firm that Britons have the least confidence in when it comes to safeguarding their data. 

Based on a poll of 2,000 adults, almost half (48%) of individuals distrust platforms owned by Meta. The social media giant has been involved in several nefarious data breaches, most notably the Cambridge Analytica scandal, which enabled the British political consulting firm to illegally harvest data from up to 87 million people worldwide without their permission.

Meta is the least trusted social media group

Source: Forbes Advisor

Following this breach, its social media competitors have also lost the confidence of many Britons when it comes to safeguarding personal data. More than two in five respondents expressed distrust in TikTok (42%) and Twitter (41%) with their information.

PayPal, on the other hand, was the most trusted technology platform among Britons. Nearly half (47%) of respondents expressed confidence in the payment platform, which prioritizes secure online checkouts. 

Amazon, the online marketplace, ranks in second place with 41%, followed by Microsoft with 39%.

Interestingly, nine out of the ten companies that Britons trust the most launched before the 2000s. 

Who gets Britons’ trust?

A staggering 90% of Britons are concerned about their data being hacked. But which types of organisations do people feel comfortable sharing personal data with?

Almost two-thirds of respondents are uneasy about sharing their data with the government (63%), and over two in five (43%) are not comfortable sharing personal details with the NHS. 

Start-ups are the businesses that Brits are most hesitant to share data with. Only 4% claim they feel comfortable doing so. This is followed by online gambling (7%) and social media companies (8%).

Brits trust established tech platforms

Source: Forbes Advisor

Interestingly, younger individuals are more comfortable sharing data with social media platforms. More than one in six 18-34-year-olds are content to share their personal data with platforms such as Instagram and TikTok (17%). However, this sentiment decreases with age. Only 7% of 35-54-year-olds feel secure offering social media platforms personal data, and just 3% of those aged 55+ express the same level of comfort.

This is in contrast with public sector organisations such as the NHS, where more than half of those older than 35 years are comfortable sharing data compared to less than half of Gen Z and Millennials.

Bank details are the primary concern for Britons, with over three-quarters (77%) citing this as their top worry. This is followed by personal details (62%) such as an address, date of birth, and relationship status. In contrast, current location (25%) and income level (20%) were lower on the list of concerns, while just 4% expressed concern about sharing their political views.

Five steps consumers can take to protect data

Over half of users (53%) already have anti-virus software in place. 

“However, there are some easy steps consumers can take to minimise this risk. These include adjusting privacy settings on social media accounts, using unique passwords across different platforms (and making them difficult to guess), and installing antivirus software on your laptop,” says Laura Howard, at Forbes Advisor.

“As more and more of our daily lives are moved online, investing in a VPN (or ‘virtual private network’) is also a good idea. VPNs, which protect your internet connection and privacy online, are widely available, inexpensive, and can be easily downloaded from the provider’s website. However, our survey found that, despite widespread fears around data breaches, only 20% of respondents had taken this step to protect their data.”

Five steps to protect your data

Source: Forbes Advisor

Key takeaways

  • 48% of individuals distrust platforms owned by Meta
  • PayPal is the most trusted technology platform among Britons (47%) 
  • 63% of respondents are uneasy about sharing their data with the government
  • 43% are not comfortable sharing personal details with the NHS

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Personal investing app bucks wider downward trend https://www.businessofapps.com/news/undressing-success-personal-investing-app-bucks-wider-downward-trend/ Thu, 06 Apr 2023 07:56:29 +0000 https://www.businessofapps.com/?p=85787 At the start of the COVID-19 pandemic, there was a notable increase in the popularity of personal investing apps as people sought to manage their finances remotely, keep up-to-date with market information, and invest. However, in 2022, following the cryptocurrency crash and escalating inflation, consumers became more cautious with their financial risk-taking, leading to a decrease in interest in these apps. Investing apps witnessed a -5% drop in engagement. And yet, one app withstood the downward trend. Saving with Nude While downloads of personal investing apps in the UK experienced a YoY decline of -25% in 2022, Nude noted a 137% rise in downloads during H2 2022, according to new data from data.ai. The app facilitates accessibility to saving schemes such as the Lifetime ISA,

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At the start of the COVID-19 pandemic, there was a notable increase in the popularity of personal investing apps as people sought to manage their finances remotely, keep up-to-date with market information, and invest.

However, in 2022, following the cryptocurrency crash and escalating inflation, consumers became more cautious with their financial risk-taking, leading to a decrease in interest in these apps. Investing apps witnessed a -5% drop in engagement. And yet, one app withstood the downward trend.

Saving with Nude

While downloads of personal investing apps in the UK experienced a YoY decline of -25% in 2022, Nude noted a 137% rise in downloads during H2 2022, according to new data from data.ai.

The app facilitates accessibility to saving schemes such as the Lifetime ISA, and offers money-saving expertise to aid younger generations in their quest to enter the property market.

Nude downloads on Google Play 

Source: data.ai

The impressive growth propelled Nude to the top of the personal investing app charts in the UK, surpassing established players in the subgenre like Plum and Hargreaves Lansdown. 

In November 2022, Nude emerged as the leader in both downloads and monthly active users.

What makes Nude stand out

Since its launch in 2021, the app has generated plenty of buzz in the personal finance market. Its success is especially notable considering the decline in personal investment during this time. But what makes Nude so popular?

Key features of the app include the “Gift Time” feature, which enables friends and family to contribute directly to a user’s Lifetime ISA for occasions such as weddings, birthdays, and Christmas. 

Nude defies wider market trends 

Source: data.ai

The app also offers bite-sized financial literacy guides covering a range of topics, from interest rates to the logistics of buying a home with a partner. 

Additionally, users can access a personalized “Time to Buy Calculator,” which estimates the timeline for purchasing a property based on factors such as salary, savings, monthly saving goals, and property location, type, and size.

Nude’s CMO Yoann Pavy told data.ai that what helped the app succeed was a mixture of relentless testing, paid ads with paid influencers and hiking interest rates of their ISAs during the economic crash. 

Key takeaways

  • Investing apps saw a -5% drop in engagement in 2022 
  • While Nude noted a 137% rise in downloads during H2 2022
  • Key features of the app include the “Gift Time” feature, which enables friends and family to contribute directly to a user’s Lifetime ISA

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End-cards boost mobile video ad performance https://www.businessofapps.com/news/attention-please-end-cards-boost-mobile-video-ad-performance/ Wed, 05 Apr 2023 07:56:43 +0000 https://www.businessofapps.com/?p=85765 Mobile can be a very distracting environment and app developers and brands are having to work harder than ever before to capture attention. The time users spend viewing an ad or app can be a direct measure of quality attention. The longer an ad is seen, the more likely it is to be remembered, and drive brand recall and sales. New research from Digital Turbine, Inc. and Amplified Intelligence found that combining video ads with end cards drove improved attention.  Attention matters As marketers are working with tighter ad budgets, it’s important to understand what captures user attention. Unsurprisingly, the more attention a video ad captures, the longer the brand stays in memory.  A previous study by Amplified Intelligence found that memory starts to kick

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Mobile can be a very distracting environment and app developers and brands are having to work harder than ever before to capture attention. The time users spend viewing an ad or app can be a direct measure of quality attention. The longer an ad is seen, the more likely it is to be remembered, and drive brand recall and sales. New research from Digital Turbine, Inc. and Amplified Intelligence found that combining video ads with end cards drove improved attention. 

Attention matters

As marketers are working with tighter ad budgets, it’s important to understand what captures user attention. Unsurprisingly, the more attention a video ad captures, the longer the brand stays in memory. 

A previous study by Amplified Intelligence found that memory starts to kick in around the 3-second mark. Longer dwell times also drive sales conversions.

End cards, which are ads injected toward the end of a video, boost more active attention than video ads alone.

Waves of attention

Source: Digital Turbine

The study also found that mobile game video ads by Digital Turbine grabbed and held user attention for 22s, which is significantly higher than the standard for mobile web video (1.6s) and social video ads (2.5s).

Digital Turbine mobile game video ads hold attention for longer

Source: Digital Turbine

Boosting brand growth

Brand recall was up 57% for longer video ads of between 21 to 30 seconds compared to 23% for short video ads (6-10 seconds). Mid-length videos of 11 to 20 seconds fared the worst at 18% of brand recall. 

Brand recall by video ad length

Source: Digital Turbine

In the study, seven brands were tested to assess the effectiveness of DT’s video ads in capturing the participants’ attention. The ads presented to the participants were of varying categories and durations. Amplified Intelligence’s method for measuring attention levels revolves around three categories: active attention, passive attention, and non-attention. Among these, active attention holds the most significance in driving business results.

“This research shows how in-game mobile video ads, combined with interactive and actionable end-cards, deliver a market leading attention grabbing product,” said Mark Slade, VP Brand and Managing Director Brand Partnerships at Digital Turbine. “The data shows the mobile gaming environment delivers results and provides an even bigger opportunity – making it an optimal environment for brand growth.”

Key takeaways

  • The longer an ad is seen, the more likely it is to be remembered, drive brand recall and sales
  • Memory starts to kick in around the 3-second mark
  • Mobile game video ads by Digital Turbine grabbed and held user attention for 22s

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Fintech flourishes as mobile payments rise, boosting installs and revenues https://www.businessofapps.com/news/fintech-flourishes-as-mobile-payments-rise-boosting-installs-and-revenues/ Tue, 04 Apr 2023 08:23:00 +0000 https://www.businessofapps.com/?p=85760 Global mobile payments are projected to surpass $2 trillion by 2023, driven by increased smartphone access, QR code utilization, digital wallet adoption, and the prevalence of payment applications. Based on an analysis of over 100,000 apps, Adjust found that finance is going digital.  Fintech app installs jump 6% In 2022, the fintech app sector faced considerable obstacles, including the cryptocurrency crash and subsequent downturn, a stock market decline, and widespread economic unease.  Nevertheless, fintech app installations experienced a 2% global growth, reflecting the sector’s resilience and the persistent significance of mobile financial services and solutions across the globe.  According to its annual Mobile App Trends report, Adjust found that the upward trend has continued into 2023, with January showing a 6% year-over-year increase and a 13%

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Global mobile payments are projected to surpass $2 trillion by 2023, driven by increased smartphone access, QR code utilization, digital wallet adoption, and the prevalence of payment applications. Based on an analysis of over 100,000 apps, Adjust found that finance is going digital. 

Fintech app installs jump 6%

In 2022, the fintech app sector faced considerable obstacles, including the cryptocurrency crash and subsequent downturn, a stock market decline, and widespread economic unease. 

Nevertheless, fintech app installations experienced a 2% global growth, reflecting the sector’s resilience and the persistent significance of mobile financial services and solutions across the globe. 

According to its annual Mobile App Trends report, Adjust found that the upward trend has continued into 2023, with January showing a 6% year-over-year increase and a 13% rise compared to the 2022 average.

Fintech app install growth January 2021 – January 2023 (global)

 

Source: Adjust

Payment apps grabbed a 51% share of installs, with banking apps at 40%, crypto at 6%, and stock trading at 3%. Notably, fintech’s paid installs share edged up in 2022, from 0.15 in 2021 to 0.16, while banking and payment apps held steady. Stock trading, however, nosedived from 0.8 to 0.46, revealing a massive drop in paid campaigns.

First week after install is crucial

A rise in paid installs often leads to lower retention rates, and 2022 mostly followed suit. Day 1 and Day 7 rates held steady at 22% and 14%, while Day 3 climbed to 17% from 16%. But by Day 14 and Day 30, rates dipped by one point. It all underscores the first week’s crucial role in mobile fintech. 

App developers should focus on experiences that drive retention and lifetime value – think gamification, loyalty programs, and push notifications for engagement.

Fintech app session growth January 2021 – January 2023 (global)

Source: Adjust

Users spend a little more time on apps

When it comes to session growth, there’s optimism for 2023 for fintech apps.

After a 19% year-over-year increase in 2022, January 2023’s sessions have risen by 7% compared to the 2022 average.

Banking apps made up 54%, payment 33%, crypto 6%, and stock trading 7% in sessions. It’s a slightly different distribution compared to install share, where payment outpaced banking and crypto surpassed stock trading. 

Fintech app stickiness 2021 – 2022

Source: Adjust

Session lengths were down from an average of 7.43 minutes to 6.06 minutes in 2022. But time spent in-app per user per day rose in 2022, up from 5.13 minutes per session per day on Day 1 to 5.67 minutes per session.

Fintech apps saw a dazzling 44% YoY growth in global in-app revenue for 2022. November and December primarily fueled this surge, soaring 83% and 112% compared to the yearly average. The trend persists in 2023, with January revenue hitting 65% above 2022’s average.

Key takeaways

  • Fintech app installs jumped 2% in 2022 globally
  • Payment apps grabbed a 51% share of installs, with banking apps at 40%, crypto at 6%, and stock trading at 3%S
  • Sessions rose 7% compared to the 2022 average

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Global eCommerce app installs in 2022 recover but retention slips  https://www.businessofapps.com/news/global-ecommerce-app-installs-in-2022-recover-but-retention-slips/ Mon, 03 Apr 2023 09:47:18 +0000 https://www.businessofapps.com/?p=85731 Despite an initial slowdown in 2022, the mobile app industry is experiencing a bit of a resurgence in 2023, with early indicators showing an upward trend in mobile app installs for eCommerce (+4%), fintech (+13%), and gaming (+10%), compared to their 2022 averages. We’ll start with eCommerce today. Apple’s ATT opt-in rates rise Based on an analysis of over 100,000 apps, Adjust analyzed long-term trends in installs, sessions, time spent in-app, retention, re-attribution rates, and more, across the globe for its annual Mobile App Trends report. It found that the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have once again increased. As data-privacy becomes more prevalent, users are becoming more informed about the issue, leading to a steady rise in opt-in rates. In Q1

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Despite an initial slowdown in 2022, the mobile app industry is experiencing a bit of a resurgence in 2023, with early indicators showing an upward trend in mobile app installs for eCommerce (+4%), fintech (+13%), and gaming (+10%), compared to their 2022 averages. We’ll start with eCommerce today.

Apple’s ATT opt-in rates rise

Based on an analysis of over 100,000 apps, Adjust analyzed long-term trends in installs, sessions, time spent in-app, retention, re-attribution rates, and more, across the globe for its annual Mobile App Trends report. It found that the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have once again increased.

As data-privacy becomes more prevalent, users are becoming more informed about the issue, leading to a steady rise in opt-in rates. In Q1 2023, the overall industry average for ATT opt-in rates rose four percentage points year-over-year, reaching 29%. The gaming sector achieved a new high of 36%, while fintech saw a significant increase from 11% to 18%.

ATT opt-in rates by app category

Source: Adjust

“Global conditions and user needs are evolving rapidly, but the need for growth and ROI in the mobile app marketing industry remains the same,” said Simon “Bobby” Dussart, CEO of Adjust. “Delivering highly customized, seamless user experiences, executing on cross-platform campaigns, and tapping into the potential of new channels, such as connected TV, will prove invaluable for marketers and developers seeking sustained and strategic growth in 2023 and beyond.”

Installs up, retention down

In 2022, global eCommerce app installs decreased 0.6% compared to the previous year. The report indicates that EMEA and LATAM saw the most impressive growth for eCommerce in 2022 with 3% and 6%, respectively, while North America followed with a 1% increase. Come November, APAC installs were up by 19% compared to the 2022 average, while EMEA’s installs surged by 25%, LATAM by 11%, and North America by 15%.

eCommerce app sessions rise

Source: Adjust

Shopping apps dominated the e-commerce market in 2022, accounting for 58% of all installs, while marketplaces made up 35%, deal discovery apps represented 6%, and ticketing apps scraped in with just 1% of the total share.

2022 had significantly fewer paid installs compared to the previous year, despite installs remaining consistent at a global level and even growing in many markets. 

Although there was a rise in reattributions, organic installs, and channel diversification, retention rates experienced a slight decline in 2022. The Day 1 rates decreased from 20% to 19%, and Day 14 rates reduced from 9% to 8%.

eCommerce app installs were relatively lackluster in 2022, but sessions made up for it by performing exceptionally well. This trend is continuing into 2023 with global mobile eCommerce sessions growing by 12% YoY. 

Notably, the pandemic fuelled the massive surge in eCommerce growth in 2021 and 2020. Session growth was highest in LATAM (20%), followed by EMEA (16%) with marketplace apps accounting for the highest share of sessions at 62% compared to shopping (34%) and deal discovery (4%) apps.

Session growth by region

Source: Adjust

App stickiness is trending down from 17% in 2021 to 15% in 2022. 

To thrive in today’s economic climate, eCommerce apps must keep users happy and convert them into high LTV customers. This strategy maximises return on investment and capitalises on increased user engagement, making a customer-centric approach and prioritising user retention critical.

Key takeaways

  • ATT opt-in rates rose four percentage points year-over-year to 29% in 2022
  • Global eCommerce app installs decreased by 0.6% compared to the previous year but EMEA and LATAM saw 3% and 6% growth, respectively
  • Shopping apps dominated and accounted for 58% of all shopping app installs

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Established mobile games are download darlings – fewer new titles enter market https://www.businessofapps.com/news/established-mobile-games-are-download-darlings-fewer-new-titles-enter-market/ Fri, 31 Mar 2023 06:14:10 +0000 https://www.businessofapps.com/?p=85623 2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion. Downloads are booming Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019. Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest

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2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion.

Downloads are booming

Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019.

Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest in mobile gaming and the significant role it plays in the lives of millions of people globally.

The data also revealed that 224 games generated over $100 million in revenue, while ten games surpassed $1 billion annually, indicating the vast potential for profitability in the industry.

Weekly mobile game app downloads, spending and total hours

Source: data.ai

The findings highlight that mobile gaming is a successful and growing market that is becoming increasingly popular as a form of entertainment. People are spending a significant amount of money and time on mobile games, making it a formidable challenger to traditional forms of entertainment.

Fewer new games enter the market

According to data.ai’s research, there has been a notable decline in the number of new games entering the market, and established games are enjoying more average downloads than new releases.

In the US, established games averaged 2.7 million downloads each in 2018, compared to 3.5 million for new games. However, the market has shifted in the four years since, with old games accumulating an average of 2.5 million downloads, compared to 2.1 million for new titles in 2022.

Top game app genres 2022 versus 2021

Source: data.ai

Despite the increasing popularity of hyper-casual titles – games that are more pick-up-and-play with a short lifespan – evergreen games such as ROBLOX and Subway Surfers continue to dominate the download charts. The trend has continued into 2023, with data.ai revealing that in Q1 2023, the top two titles in the download top 10 remained unchanged from the previous quarter (Subway Surfers and Free Fire). However, there was significant movement lower down the charts.

In the UK, ROBLOX emerged as the most popular gaming app among Monthly Active Users, while Subway Surfers recorded the highest number of downloads, indicating the enduring popularity of these titles among gaming enthusiasts.

Key takeaways

  • Gaming app downloads jumped to 90 billion in 2022, up 6.7 billion
  • Gamers spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022
  • Drop in the number of new games entering the market, and established games are seeing downloads

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Upptic unveils Games Growth to help app developers get more followers https://www.businessofapps.com/news/upptic-unveils-games-growth-to-help-app-developers-get-more-followers/ Thu, 30 Mar 2023 06:48:06 +0000 https://www.businessofapps.com/?p=85617 On average, two out of three App Store users will leave without downloading an app. That’s why it’s all the more important for app developers to optimise their stores and find meaningful ways to engage users. Now Upptic, the user acquisition and growth experts, announced the launch of their Games Growth software platform. Drive growth and get more users The platform is a SAAS (software-as-a-service) solution for teams of all sizes and shares the tools that Upptic has used to annually scale $30M+ of profitable User Acquisition over the last four years. The Games Growth software platform includes several features that make it easier for companies to optimise their user acquisition efforts, including insights and reporting, predictive buying, creative tools and budget and spending tracking features.

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On average, two out of three App Store users will leave without downloading an app. That’s why it’s all the more important for app developers to optimise their stores and find meaningful ways to engage users. Now Upptic, the user acquisition and growth experts, announced the launch of their Games Growth software platform.

Drive growth and get more users

The platform is a SAAS (software-as-a-service) solution for teams of all sizes and shares the tools that Upptic has used to annually scale $30M+ of profitable User Acquisition over the last four years.

The Games Growth software platform includes several features that make it easier for companies to optimise their user acquisition efforts, including insights and reporting, predictive buying, creative tools and budget and spending tracking features.

According to Upptic, iOS UA Reborn is the most effective and easiest solution. Additionally, the platform gathers and normalises data from various sources to drive actionable insights across a company’s portfolio, regardless of the source.

The platform also offers a Predictive Buying Model, which helps companies quickly understand the profitability targets they need to achieve on all user segments. The Creative DAM (Digital Asset Managers) is fully integrated with UA workflows, replacing expensive and siloed performance marketing. The Community Growth Tracking feature helps track growth of the core community for web3 and traditional games, while the Budgeting and Spend Forecasting feature helps companies account for every dollar in their marketing budget.

The Games Growth software platform is also designed to be affordable for small teams priced out of effective UA. Upptic’s original ASO (App Store Optimization) solution is also included, offering automated ASO to companies using the platform.

Upptic has spent four years experimenting with and validating its software platform at scale, making it the most important thing the company has ever done. The Games Growth software platform is expected to help companies optimise their user acquisition efforts and grow their businesses.

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Influencer marketing: performance payment models gaining traction https://www.businessofapps.com/news/influencer-marketing-performance-payment-models-gaining-traction/ Wed, 29 Mar 2023 06:50:24 +0000 https://www.businessofapps.com/?p=85552 Influencer marketing continues to be a growing trend in the marketing industry, with a recent survey revealing that 64% of marketers plan to increase their influencer marketing budgets over the next six months. This trend stands out as most businesses are either maintaining or reducing marketing budgets due to economic headwinds, indicating that marketers see influencer programs as a valuable investment. Pricing influencers is a challenge However, finding the right payment amount for influencer partnerships remains a challenge for marketers due to widely varying influencer rates based on individual factors such as engagement and follower count. Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers, according to a Capterra survey. Challenges when working with influencers include measurement

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Influencer marketing continues to be a growing trend in the marketing industry, with a recent survey revealing that 64% of marketers plan to increase their influencer marketing budgets over the next six months. This trend stands out as most businesses are either maintaining or reducing marketing budgets due to economic headwinds, indicating that marketers see influencer programs as a valuable investment.

Pricing influencers is a challenge

However, finding the right payment amount for influencer partnerships remains a challenge for marketers due to widely varying influencer rates based on individual factors such as engagement and follower count. Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers, according to a Capterra survey.

Challenges when working with influencers include measurement

Source: Capterra

When it comes to payment methods, influencers also have a significant say, with 90% of marketers saying that it is common for influencers to help determine payment structures.

Pay per campaign is currently the most commonly used payment method, according to the survey.

Finding alternative models

Pay per performance is gaining traction among marketers as the second-most common form of payment used by 56% of marketers. This approach compensates influencers using performance-based metrics, such as sales, clicks, and impressions. Marketers find this method valuable in achieving a clear ROI or promised results, with 49% citing it as their greatest challenge in working with influencers.

According to Meghan Bazaman, senior marketing analyst at Capterra, “Pay per performance is becoming more popular for a few reasons, notably because businesses with tight marketing budgets may be more comfortable in only paying for specific outcomes in order to avoid wasting money or additional risk.”

She also notes that this approach drives influencers to deliver results and advanced marketing analytics make it easier to track performance.

Majority of marketers using pay per campaign and performance

Source: Capterra

In addition, nearly half (48%) of marketers have established recurring payments with influencers, and 54% are paying retainers or on a continual basis.

At the same time, brand ambassador programs were the most common type of influencer engagement, highlighting the growing popularity of longer partnerships.

To streamline working relationships with influencers, many marketers have turned to agencies. 61% reported they currently work with an influencer agency or specialist. Another 34% plan to start using one in the next 12 months.

While hiring influencers can be a valuable part of a marketing strategy, it comes with its own set of challenges and considerations.

Key takeaways

  • 65% of marketers plan to increase their influencer marketing budgets over the next six months
  • Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers
  • Pay per performance is gaining traction among marketers as the second-most common form of payment used by 56% of marketers

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Entertainment apps ahead of games for consumer spending https://www.businessofapps.com/news/entertainment-apps-ahead-of-games-for-consumer-spending/ Tue, 28 Mar 2023 06:40:11 +0000 https://www.businessofapps.com/?p=85546 Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening? App downloads still above pre-pandemic levels Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels. The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes. Global app installs above pre-pandemic levels Source: Sensor Tower Games was the top mobile app category of 2022 with over 50 billion downloads, followed

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Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening?

App downloads still above pre-pandemic levels

Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels.

The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes.

Global app installs above pre-pandemic levels

Source: Sensor Tower

Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads.

Mobile game spending takes a hit

However, the report showed that global consumer spending on mobile games experienced a decline for the first time in 2022. Games generated $79 billion in revenue, down from $86 billion in 2021.

Game app spending drops post-pandemic

Source: Sensor Tower

The Game category continued its decline in revenue, while non-game apps reached unprecedented heights in January, thanks in large part to increased consumer spending on Entertainment apps. Sensor Tower suggests this shift could be due to users moving away from gaming and towards Entertainment apps, such as TikTok and Netflix, which have recently started offering mobile games on their platforms.

Entertainment versus game app spending

Source: Sensor Tower

The decline in revenue for the Game category further highlights the importance for mobile game developers to innovate and create new gaming experiences to attract users back to their apps.

Key takeaways

  • Global app downloads dropped by 0.9% year-over-year to 142 billion in 2022
  • Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads
  • Users may shift focus to entertainment apps

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Q1 2023 app market booms with record consumer spending https://www.businessofapps.com/news/q1-2023-app-market-booms-with-record-consumer-spending/ Mon, 27 Mar 2023 11:39:06 +0000 https://www.businessofapps.com/?p=85540 In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record. After the dip follows the high Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion. When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65%

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In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record.

After the dip follows the high

Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion.

When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector, which is being fueled by the growing demand for in-app subscriptions and hit apps like Calm.

Global app downloads in Q1 2023

Source: data.ai

Among Google Play users, the Games, Entertainment, and Social categories were the largest in terms of consumer spending. Meanwhile, Video Players and Editors, House & Home, and Health & Fitness saw the strongest quarter-over-quarter growth, with increases of 21%, 21%, and 20%, respectively.

Regionally, the US, Japan, and South Korea were the top contributors to consumer spend in the app market.

iOS leads, US and China top markets in Q2

In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion.

iOS saw the biggest spike, with estimated installs growing 12% YoY to approximately 9.2 billion. Google Play installs grew 1% YoY to 29.2 billion.

India and Brazil were the largest markets by downloads, while Turkey, Russia, and Iraq saw significant upward movement on Google Play. On iOS, China and the US were the top markets, with the US, Brazil, and Japan experiencing the most quarterly growth.

The most downloaded categories on iOS in Q1 2023 were Games, Utilities, and Photo & Video. Meanwhile, Games, Health & Fitness, and Travel had the most growth in absolute downloads QoQ. The categories with the highest percentage growth QoQ were Health & Fitness, Navigation, and Catalogs, with rises of 17%, 15%, and 12%, respectively.

Google Play users downloaded a lot of Games, Tools, and Entertainment apps in Q1 2023. However, the categories with the most absolute growth were Productivity, Books & Reference, and Education, which saw quarterly growth of 12%, 10%, and 9%, respectively.

Top apps in Q1 2023

Source: data.ai

Unsurprisingly, the top spenders and downloaders in the app market remain largely unchanged, with the charts still dominated by unicorn social, chat, and streaming apps such as Facebook, SnapChat, WhatsApp, and Netflix.

However, there were a few minor changes in the Q1 2023 charts worth noting. TikTok climbed up a spot to become the world’s most downloaded app, replacing Instagram. TikTok also topped the consumer spending chart, signaling its continued popularity and growth in the app market.

Key takeaways

  • Mobile consumers are expected to spend $34.1 billion in app stores in Q1 2023
  • iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector
  • In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion

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Deinfluencing on social apps is a wake-up call for brands https://www.businessofapps.com/news/deinfluencing-on-social-apps-is-a-wake-up-call-for-brands/ Fri, 24 Mar 2023 09:36:09 +0000 https://www.businessofapps.com/?p=85480 Influencers have long been a major force in marketing, but a new trend on TikTok is challenging their status. It’s called “deinfluencing” and as the name suggests the trend means that TikTok creators urge their followers not to buy certain products or support certain brands. You read that correctly. It’s seen as the antithesis of traditional influencer marketing, where creators are paid to promote products and services. Let’s dive in.  Respect no more Research from Room Unlocked, an influencer marketing platform, found that 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain. As consumers become more sceptical of traditional creators, authenticity and credibility are gaining importance in influencer marketing.  “Authenticity is one of the most over-used words within

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Influencers have long been a major force in marketing, but a new trend on TikTok is challenging their status. It’s called “deinfluencing” and as the name suggests the trend means that TikTok creators urge their followers not to buy certain products or support certain brands. You read that correctly. It’s seen as the antithesis of traditional influencer marketing, where creators are paid to promote products and services. Let’s dive in. 

Respect no more

Research from Room Unlocked, an influencer marketing platform, found that 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain. As consumers become more sceptical of traditional creators, authenticity and credibility are gaining importance in influencer marketing. 

“Authenticity is one of the most over-used words within influencer marketing but it remains the most crucial,” Alex Carapiet, head of social at Seed told The Evening Standard.

“And the wider de-influencing phenomenon is a manifestation of an industry that has recently struggled with genuine authenticity as more and more people wish to become influencers, and more brands wish to utilise the influence they wield.”

The trend gained significant traction on TikTok, with over 52 billion views on the platform.

TikTok creators are deinfluencing

Source: TikTok

It has been fueled by controversies surrounding certain influencers who have been accused of promoting products they don’t actually use or believe in. For example, influencer Mikayla Nogueira faced backlash after posting a review of a mascara product that many viewers believed was dishonest.

By February 2023, #deinfluencing videos had attracted 206.5 million views on TikTok.

What deinfluencing means for marketers

The deinfluencing trend poses a challenge for marketers as they navigate the ever-changing landscape of influencer marketing. Marketers should focus on building long-term relationships with influencers who align with their brand values and foster genuine connections with their audience. Brands could prioritize transparency and ethical practices in their influencer marketing campaigns to regain consumer trust.

41% of US Gen Z have previously made a purchase based on creator content

Source: eMarketer

Data by market researcher Cassandra found that Gen Z and millennial consumers preferred to follow social media influencers who they perceived to be authentic and relatable. A whopping 89% of young consumers considered it important for influencers to come across as nice individuals, while 86% wanted to feel that the influencers are not solely focused on sales.

The deinfluencing trend highlights the importance of transparency, and ethical practices in influencer marketing and brands must now strive to build genuine connections with influencers and their audiences and align with their values.

Key takeaways

  • 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain
  • #deinfluencing videos had attracted 206.5 million views on TikTok
  • Gen Z and millennial consumers prefer to follow social media influencers who they perceived to be authentic and relatable

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Ban to boom – India’s ban on TikTok opens doors for competitors https://www.businessofapps.com/news/ban-to-boom-indias-ban-on-tiktok-opens-doors-for-competitors/ Thu, 23 Mar 2023 11:29:13 +0000 https://www.businessofapps.com/?p=85474 Everyone’s been talking about TikTok facing scrutiny in the US due to concerns about its data privacy policies and potential links to the Chinese government. Meanwhile India, a country also at odds with China, has already banned over 250 apps, including TikTok, which disappeared from Indian app stores on June 30, 2020. Now data from Apptopia finds that the ban, while bad for ByteDance, may have benefitted other apps.  The competition doesn’t sleep Before the ban, the app was downloaded about 400 million times in India, making it a social media powerhouse in the country. In comparison, during the same time period, TikTok reached the same number of installs just this month in the US. As soon as the ban hit, the short-form video market

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Everyone’s been talking about TikTok facing scrutiny in the US due to concerns about its data privacy policies and potential links to the Chinese government. Meanwhile India, a country also at odds with China, has already banned over 250 apps, including TikTok, which disappeared from Indian app stores on June 30, 2020. Now data from Apptopia finds that the ban, while bad for ByteDance, may have benefitted other apps. 

The competition doesn’t sleep

Before the ban, the app was downloaded about 400 million times in India, making it a social media powerhouse in the country. In comparison, during the same time period, TikTok reached the same number of installs just this month in the US.

As soon as the ban hit, the short-form video market in the country underwent a major shift. A number of local competitors emerged almost immediately, hoping to fill the void left by the popular app. 

Mitron was the first to launch on April 19, 2020, followed by LitLot on June 19, 2020, and Moj on July 1, 2020. Josh and Tiki launched soon after, on July 3, 2020, and February 19, 2021, respectively. 

These apps offered Indian users an alternative to TikTok, and many of them gained a significant user base within a short span of time.

TikTok alternative app downloads soar

Source: Apptopia

Established Indian apps like Chingari, Roposo, and ShareChat also updated their functionalities to capitalize on the opportunity presented by the absence of TikTok. 

For example, Chingari added a “duet” feature that allowed users to collaborate on video content. 

Social apps benefitted the most

The biggest winner from the TikTok ban appears to be Instagram with the launch of Reels. Reels is similar to TikTok allowing users to create short-form videos that can be shared on the platform’s feed or explore page. The product quickly gained traction among Indian users, who were hungry for short-form video content.

It wasn’t just Instagram that saw an opportunity in the wake of the TikTok ban, though. YouTube also launched its own version of the product, called YouTube Shorts. 

Instagram has an opportunity in India

Source: Apptopia

Research by data.ai shows that time spent in the top 25 live-streaming apps in 2021 outpaced the overall social market by a significant margin in India. Year-over-year growth in live streaming app usage was a remarkable 40%, compared to just 5% for all social apps. This suggests that live-streaming apps are becoming an increasingly important part of the social media landscape.

One of the reasons for the growing popularity of live-streaming apps is the way they enable consumers to support their favourite content creators. Users are able to “tip” creators for their work, which has led to a significant increase in consumer spending. Global consumer spending in the top 25 live streaming apps grew 6.5 times from 2018, with a YoY growth rate of 55%.

Where will US users go?

A potential ban on TikTok in the US raises questions about where the app’s millions of users would go in search of short-form video content. 

Apptopia found that TikTok users tend to split their time with Meta-owned apps such as Instagram and Facebook at a roughly 20% share of the time spent.

TikTok users spent time in other social apps

Source: Apptopia

If India is a leading example, we can expect new apps and smaller competitors like Triller, Likee, Tiki, BIGO Live, Tango, ZIKTALK, and BeReal to see a temporary surge in popularity.  

A ban could be a huge lift for Instagram, but BeReal could also tap into TikTok’s appeal of authentic and unpolished videos.

Key takeaways

  • India banned TikTok in June 2020 opening the market to local competitors
  • The biggest winner from the TikTok ban appears to be Instagram with the launch of Reels
  • Time spent in the top 25 live streaming apps in 2021 outpaced the overall social market by a significant margin in India

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81% of mobile apps vulnerable to cyberattacks https://www.businessofapps.com/news/app-calypse-now-81-of-mobile-apps-vulnerable-to-cyberattacks/ Wed, 22 Mar 2023 08:14:29 +0000 https://www.businessofapps.com/?p=85465 As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device.  Defenceless apps In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks

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As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device. 

Defenceless apps

In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks outside of the app’s intended functions. 

This opens the door for cybercriminals to steal user login credentials via a tactic called credential stuffing. 

Astonishingly, the tests revealed that a whopping 84% of apps lacked the capability to detect if their source code had been injected with harmful code, leaving them vulnerable to a host of cyberattacks. 

Only 15.7% (56) of apps had deployed any form of repackaging detection, making them the exception rather than the rule.

The company also assessed app vulnerabilities related to hooking frameworks which are utilized to monitor, modify, and redirect events in a mobile application. 

Promon’s tests repackaged almost 85% of all the apps tested

Source: Promon

Serious developers and security experts use them to identify vulnerabilities and malicious activities. However, they can also be used for malevolent purposes like stealing sensitive data. 

Only 5-8% of the apps tested could protect against attacks through frameworks. 

Finally, only one app could detect the presence of a rooted device, leaving the vast majority unprotected and susceptible to a host of security breaches.

13% of apps with $100M or more in annual revenue could detect hooking framework Frida, although none could detect LSposed.

Source: Promon

Why developers must address cyberattacks

Gaming-related cybercrime can be catastrophic for developers and publishers. Where games fail to provide a safe and secure experience, consumer trust declines and developers ultimately make fewer sales and see their downloads dwindle.  

“We were surprised at how many mobile games had a gap in cyber protection. From a technical standpoint, these aren’t complex attacks,” says Benjamin Adolphi, head of security research at Promon.

“These are basic tools and techniques leveraged by cybercriminals every day, and protecting against them should be a priority for developers when building these apps. While attracting millions of players, mobile gaming companies should consider bridging the gap between mobile app protection and ensuring that all gamers enjoy the game. Doing that will not only protect the game experience, but ensure that gaming companies defend their brands and grow their revenue.”

Tools like hooking can modify game code and give players an unfair advantage, causing developers to lose revenue as players may opt-out of in-game purchases.

Worse still, hooking frameworks can be utilized to extract sensitive data like proprietary game code, user data, or cryptographic keys, exposing developers to security risks and IP theft. If games are known to be vulnerable, they risk losing their reputation and player trust, causing lasting damage to the developer’s bottom line.

Key takeaways

  • 81% of apps tested showed zero defence against cyberattacks
  • 84% of apps lacked the capability to detect if their source code had been injected with harmful code
  • Only 15.7% of apps had deployed any form of repackaging detection

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TikTok takes on Capitol Hill: Will its influencer army save the day? https://www.businessofapps.com/news/tiktok-takes-on-capitol-hill-will-its-influencer-army-save-the-day-or-jump-ship-for-youtube-shorts/ Tue, 21 Mar 2023 09:11:57 +0000 https://www.businessofapps.com/?p=85422 Amidst the possibility of a TikTok ban in the US, influencers are preparing to shift to alternative short-form video platforms in case ByteDance, TikTok, and the US government fail to come to a resolution. The app’s Chinese ownership and cybersecurity laws have raised concerns about user data being accessed by the Chinese government. Tensions between China and the US have sparked fears that such data could be used to influence policy and sway opinion. Not only is the issue affecting TikTok ad revenues in the US but also its huge influencer base. Let’s dive in. Calming the storm TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US. The company has

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Amidst the possibility of a TikTok ban in the US, influencers are preparing to shift to alternative short-form video platforms in case ByteDance, TikTok, and the US government fail to come to a resolution. The app’s Chinese ownership and cybersecurity laws have raised concerns about user data being accessed by the Chinese government. Tensions between China and the US have sparked fears that such data could be used to influence policy and sway opinion. Not only is the issue affecting TikTok ad revenues in the US but also its huge influencer base. Let’s dive in.

Calming the storm

TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US. The company has been holding meetings with top advertisers to address concerns about national security issues.

The US accounts for roughly half of TikTok’s worldwide ad revenues, per Insider Intelligence estimates.

Change in US TikTok ad revenues to 2024

Source: eMarketer

Additionally, TikTok has been calling on high-profile users to fly to Washington, D.C. to lobby senators against implementing the ban. On Thursday, the CEO of TikTok, Shou Zi Chew, is scheduled to make an appearance before the US House Energy and Commerce Committee.

Insider Intelligence Principal analyst Jasmine Enberg believes:

“There is little TikTok CEO Shou Zi Chew can say on Thursday that will change US lawmakers’ minds. Project Texas won’t be enough to quell concerns about national security. And convincing lawmakers that TikTok doesn’t or can’t influence US public opinion as long as the app has ties to China is an impossible task.”

She adds that Chew will need to prove that TikTok is not being used to manipulate American public opinion or push propaganda. Recent revelations, such as the discovery of the “heating button” – an internal button that lets TikTok and ByteDance pick videos to go viral – suggest TikTok’s content recommendation system may be more complex than the company previously disclosed, and this could harm the group’s argument. However, advertisers generally remain positive that the issue can be resolved. 

Send in the troops

TikTok is said to be reaching out to influencers to get support for a protest in Washington to challenge the proposed ban. According to anonymous sources, TikTok is offering to pay for the trip of select influencers it is contacting, some of whom rely on TikTok as their primary source of income. 

The company hasn’t confirmed the rumours, but a spokesperson said that lawmakers in Washington should hear from those directly affected by any decision to ban the app. 

Change in % of TikTok users in the US

Source: eMarketer

TikTok has become a significant platform for influencers to advertise sponsored products, redirect users to their e-commerce websites, or even be rewarded by the platform for viral content. 

“TikTok’s strategy of enlisting creators to advocate for the app is a tested tactic, but it may not work this time. It’s more evidence of how entrenched TikTok has become in US lives and business and that growth has come somewhat at the expense of US-based social platforms,” adds Enberg. “Advertisers should start looking at alternative venues to reach their audiences and nurture their communities on other platforms, but there is no need for immediate action just yet.”

What are the alternatives?

If TikTok were to disappear, the significant portion of ad spending allocated to the platform wouldn’t vanish; instead, it would likely shift to one of the two other top short-form video platforms: YouTube Shorts and Instagram Reels.

YouTube Shorts now attracts 50 billion daily views and Meta predicts that Instagram Reels will be revenue-neutral by 2024. According to Edison Research, 44% of US teens and adults use Instagram. 

YouTube could be a viable alternative to TikTok for creators

Source: eMarketer

YouTube’s largest demographic in the US, excluding minors, is individuals aged 25 to 34 years.

Which one will they choose?

It’s a tough call between YouTube Shorts and Instagram Reels. But,YouTube Shorts has a trump card with its creator payment system. The company recently introduced an ad revenue-sharing program for eligible creators, which offers greater transparency in terms of payment.

Key takeaways

  • TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US
  • On Thursday, Chew will need to prove that TikTok is not being used to manipulate American public opinion or push propaganda
  • TikTok is said to be reaching out to influencers to get support for a protest in Washington to challenge the proposed ban

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Banking shake-up spurs crypto surge: top crypto app downloads soar by 15% https://www.businessofapps.com/news/banking-shake-up-spurs-crypto-surge-top-crypto-app-downloads-soar-by-15/ Mon, 20 Mar 2023 10:46:30 +0000 https://www.businessofapps.com/?p=85400 Following the upsets in the US banking system over the last few weeks, crypto apps and wallets have seen a spike in downloads and user numbers. What’s happening? Stocks down, downloads up As Silicon Valley Bank’s stocks dropped 60% last week, the leading 10 crypto apps for exchanges and wallets saw their downloads spike 15%, data from app expert Apptopia finds.  The top 10 crypto apps include Coinbase, Crypto.com, Trust, Binance, Bitcoin and Crypto DeFi Wallet, Blockchain.com, KuKoin, Kraken, eToro and BitPay. The rise in crypto apps comes at the expense of the top 10 traditional banking apps, including Capital One, Chase, Bank of America, Wells Fargo, Discover, Citi and U.S. Bank, which saw their installs drop 5%. Downloads of digital-first apps such as  Chime,

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Following the upsets in the US banking system over the last few weeks, crypto apps and wallets have seen a spike in downloads and user numbers. What’s happening?

Stocks down, downloads up

As Silicon Valley Bank’s stocks dropped 60% last week, the leading 10 crypto apps for exchanges and wallets saw their downloads spike 15%, data from app expert Apptopia finds. 

The top 10 crypto apps include Coinbase, Crypto.com, Trust, Binance, Bitcoin and Crypto DeFi Wallet, Blockchain.com, KuKoin, Kraken, eToro and BitPay.

The rise in crypto apps comes at the expense of the top 10 traditional banking apps, including Capital One, Chase, Bank of America, Wells Fargo, Discover, Citi and U.S. Bank, which saw their installs drop 5%.

Downloads of digital-first apps such as  Chime, Dave, Albert, Empower, Varo, MoneyLion, Current, Aspiration, Sable and Oxygen were down by 3%.

More users are downloading crypto apps in light of banking failures

Source: Apptopia

The higher downloads may signal a general concern among US customers given the recent banking crisis.  

Are crypto apps really safer?

Crypto apps and traditional banking apps both have their own strengths and weaknesses when it comes to safety against economic disruption. While crypto apps offer decentralized, non-fiat currency options and a higher level of privacy, they’re also subject to high volatility and lack the protections offered by government-backed insurance. 

On the other hand, traditional banking apps offer more stable options with government-backed insurance and regulations but also face the risk of bank runs and inflation. Both are vulnerable to cyberattacks. 

Following the Silicon Valley Bank shakeup bitcoin and ether cryptocurrencies increased by 15% and 9%, respectively according to CoinMarketCap data. 

Key takeaways

  • Top 10 crypto apps downloads rose 15% following banking collapses
  • Traditional banking app downloads dropped 5%
  • Digital-first app downloads fell 3%

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Remerge publishes new guide Games Gone Global https://www.businessofapps.com/news/remerge-publishes-new-guide-games-gone-global/ Mon, 20 Mar 2023 09:55:20 +0000 https://www.businessofapps.com/?p=85363 With thousands of new titles hitting the market every year, the nuances of launching a mobile game across different countries are becoming more complex and building a loyal audience is harder than ever — what are today’s marketers doing to take their advertising strategies to the next level? In a six-part podcast series on mobile gaming, Remerge talked to experts at Rec Room, Rovio, Hyper HQ, GamesGuru, Carry1st, and Space Ape Games about their app marketing strategies, discussing everything from which locations to focus on to improving creatives. Games Gone Global is a new guide that features the best of this Apptivate podcast series, along with exclusive Remerge data and industry expertise on how to run engagement campaigns for mobile gaming apps. Highlights include: Advice

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With thousands of new titles hitting the market every year, the nuances of launching a mobile game across different countries are becoming more complex and building a loyal audience is harder than ever — what are today’s marketers doing to take their advertising strategies to the next level?

In a six-part podcast series on mobile gaming, Remerge talked to experts at Rec Room, Rovio, Hyper HQ, GamesGuru, Carry1st, and Space Ape Games about their app marketing strategies, discussing everything from which locations to focus on to improving creatives.

Games Gone Global is a new guide that features the best of this Apptivate podcast series, along with exclusive Remerge data and industry expertise on how to run engagement campaigns for mobile gaming apps.

Highlights include:

  • Advice on breaking into new markets from mobile gaming experts at Rec Room, Rovio, Hyper HQ, GamesGuru, Carry1st, and Space Ape Games
  • Data on how gaming apps spent their budget on different ad formats
  • Tips and resources on implementing early in-app retention campaigns

Get your free copy of the guide here.

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Webinar roundup: Creating a winning iOS app growth strategy with SKAN 4.0 https://www.businessofapps.com/news/webinar-roundup-creating-a-winning-ios-app-growth-strategy-with-skan-4-0/ Fri, 17 Mar 2023 10:25:02 +0000 https://www.businessofapps.com/?p=85372 Since the arrival of SKAdNetwork (SKAN) 4.0, Apple’s privacy-preserving attribution framework for iOS, the app performance ecosystem swiftly came together to test and deploy its new features with early results showing great promise. In a recent webinar, Sara Camden of InMobi, Eran Friedman of Singular, and Adrienne Rice of M&C Saatchi Performance shared their learnings and experiences on developing a winning strategy for iOS app growth with SKAN, covering the following topics: How app growth marketers can get a fast start with SKAN 4.0 How to develop a refreshed approach to conversion value mapping How to cut through the noise and understand how these changes impact your app’s growth in a meaningful way Watch the full webinar here. Check out these additional resources to take

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Since the arrival of SKAdNetwork (SKAN) 4.0, Apple’s privacy-preserving attribution framework for iOS, the app performance ecosystem swiftly came together to test and deploy its new features with early results showing great promise.

In a recent webinar, Sara Camden of InMobi, Eran Friedman of Singular, and Adrienne Rice of M&C Saatchi Performance shared their learnings and experiences on developing a winning strategy for iOS app growth with SKAN, covering the following topics:

  • How app growth marketers can get a fast start with SKAN 4.0
  • How to develop a refreshed approach to conversion value mapping
  • How to cut through the noise and understand how these changes impact your app’s growth in a meaningful way

Watch the full webinar here.

Check out these additional resources to take your SKAN strategy to the next level:

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Listen up: in-app audio advertising faces rising fraud threat https://www.businessofapps.com/news/listen-up-in-app-audio-advertising-faces-rising-fraud-threat/ Fri, 17 Mar 2023 09:07:02 +0000 https://www.businessofapps.com/?p=85376 Audio advertising in-app is growing at a rapid pace, but concerns over potential ad fraud schemes continue to pose a threat to the industry. According to eMarketer, US podcast advertising spending is expected to surpass $2 billion by 2023, demonstrating the increasing demand for audio advertising. However, as the industry grows, so do the opportunities for fraudulent activity, which could undermine advertisers’ trust in the medium. Demand creates opportunities for fraudsters DoubleVerify‘s recent discovery of the BeatSting fraud scheme is one example of the potential risks. Roy Rosenfeld, head of the company’s Fraud Lab, warned that the scheme has cost “unprotected advertisers” up to $20 million over the last few years. Rosenfeld explained that CTV and audio are channels with higher engagement which leaves them

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Audio advertising in-app is growing at a rapid pace, but concerns over potential ad fraud schemes continue to pose a threat to the industry. According to eMarketer, US podcast advertising spending is expected to surpass $2 billion by 2023, demonstrating the increasing demand for audio advertising. However, as the industry grows, so do the opportunities for fraudulent activity, which could undermine advertisers’ trust in the medium.

Demand creates opportunities for fraudsters

DoubleVerify‘s recent discovery of the BeatSting fraud scheme is one example of the potential risks. Roy Rosenfeld, head of the company’s Fraud Lab, warned that the scheme has cost “unprotected advertisers” up to $20 million over the last few years.

Rosenfeld explained that CTV and audio are channels with higher engagement which leaves them more vulnerable to fraudulent activity when demand is high.

Mechanism of audio ad fraud

Source: DoubleVerify

The issue is by no means new. A study by Integral Ad Science found that the majority of media experts were concerned about audio ad fraud while 34% said they had seen an increase in fraudulent activity. 

How bad actors use fake audio streams

In 2021, DoubleVerify uncovered BeatSting, which involved fraudulent activity across over 60 mobile apps. While the apps are authentic, the impressions never actually happened. Fraudsters can create fake traffic that simulates how users listen and this in turn triggers an ad exchange to insert an ad. 

Though fraud is a much bigger problem in programmatic, which currently makes up just 2% of podcast ad revenue, with the rise of audio advertising, it’s crucial to address potential risks and take steps to protect advertisers and maintain the industry’s integrity.

Podcast ad spend growth prediction

Source: eMarketer

In a sense, audio advertising benefits from the fact that the market is still relatively small. 

“Fraud always follows the money, and increasingly that money is flowing to digital audio, a rapidly emerging channel where digital advertising standards are still evolving,” added Mark Zagorski, Chief Executive Officer at DoubleVerify. 

Key takeaways

  • Podcast fraud scheme cost advertisers up to $20 million over the last few years
  • BeatSting uncovered fraudulent activity in over 60 mobile apps
  • As demand for audio ads increases, so will ad fraud 

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All eyes on the hybrids as hypercasual mobile game downloads plummet 24% https://www.businessofapps.com/news/all-eyes-on-the-hybrids-as-hypercasual-mobile-game-downloads-plummet-24/ Thu, 16 Mar 2023 08:38:53 +0000 https://www.businessofapps.com/?p=85346 When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely.  What goes up, must come down According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3

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When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely. 

What goes up, must come down

According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3 billion, down 10% from 13.7 billion in 2021. 

Despite all of this, hypercasual is still the top gaming genre by downloads, followed by Arcade, Simulation, Puzzle and Lifestyle. 

And it’s not the only genre losing out on attracting new users. Both Shooter and RPG titles saw a massive drop in downloads. 

Mobile game genre downloads and revenues in 2021 and 2022

Source: Sensor Tower

Interestingly, Action game downloads jumped 13% to 1.9 billion on the back of successful titles like Shooter.io and School Party Craft. 

Users want exclusive content

But it’s not all doom and gloom. The so-called hybridcasual genre, combining hypercasual gameplay with midcore and casual game retention and monetisation tools, grew 13% in 2022. 

The genre saw a total of 5.1 billion downloads and revenues reached $1.4 billion. 

Hybridcasual is in

Source: Sensor Tower

But if Netflix’s expansion into games is anything to go by, it seems some users are increasingly enjoying more exclusive access games. Downloads from Netflix subscribers were up 54%, generating 24.6 million total installs. 

Source: Sensor Tower

It would suggest there’s still room to grow or perhaps refocus your traditional hypercasual games.

Key takeaways

  • Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022
  • Total downloads were down 10% from 13.7 billion in 2021
  • Hybridcasual titles grew 13% 

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AppSamurai’s App Discovery (OEM): Reaching millions in seconds https://www.businessofapps.com/news/reach-millions-in-seconds-with-app-discovery-oem/ Wed, 15 Mar 2023 10:12:06 +0000 https://www.businessofapps.com/?p=85325 App Discovery (OEM) is becoming increasingly significant in mobile marketing and publishing. Despite being essential for app owners, many people may not know the entire concept. What exactly is an OEM, and why is it relevant to mobile marketers? Let’s dive in! What is App Discovery (OEM)? The word OEM is an abbreviation and stands for “Original Equipment Manufacturer.” This refers to the process in which app advertisements are implemented into Android smartphones, and apps have the opportunity to catch the attention of new device owners. AppSamurai’s App Discovery has two methods: Pre-installed model On-device recommendation model Both methods successfully generate high install rates, acquire engaged users, and increase brand awareness. App Discovery allows your app to be a part of the user journey during

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App Discovery (OEM) is becoming increasingly significant in mobile marketing and publishing. Despite being essential for app owners, many people may not know the entire concept. What exactly is an OEM, and why is it relevant to mobile marketers? Let’s dive in!

What is App Discovery (OEM)?

The word OEM is an abbreviation and stands for “Original Equipment Manufacturer.” This refers to the process in which app advertisements are implemented into Android smartphones, and apps have the opportunity to catch the attention of new device owners. AppSamurai’s App Discovery has two methods:

  • Pre-installed model
  • On-device recommendation model

Both methods successfully generate high install rates, acquire engaged users, and increase brand awareness. App Discovery allows your app to be a part of the user journey during the device lifecycle.

Opportunities of OEMs for mobile marketers

There are many ways for publishers to reach mobile app users, including social media platforms, Google tools, and ad networks. What if you could try innovative models over traditional methods and reach your ultimate goal directly? AppSamurai works with mobile operators and device manufacturers like Samsung, Xiaomi, Huawei, Lenovo, Oppo and many others in more than 130 countries and crafts the most effective OEM strategies.

Source: AppSamurai

More manufacturers choose Android which results in affordable devices with variety.  Android makes up 71.45% of the global mobile market, and this creates a great opportunity that every app owner should take. With the recent privacy regulations in iOS, it’s getting more expensive and less wide-reaching to advertise on it. Going for Android App Discovery campaigns will give you access to millions of active users and ready-to-install apps.

The pre-installed model

Going back to how App Discovery works, in the pre-install model, your mobile app is pre-installed on users’ newly purchased devices. This model allows your app to be seen by engaged new device owners and catches their attention from the very beginning. App Discovery eliminates the process of browsing app stores and trying to find the right app, creating a cost-effective campaign.

There are over 2.7 billion Android users worldwide, and millions of Android devices are shipped across the world every year. With App Discovery, your app can be pre-installed into these devices, and get in front of the users before any of your competitors.

The on-device recommendation model

With this campaign type, your app is placed in different ad units within the device, and your app becomes an essential part of the user journey. This model will not only improve brand awareness but also helps you reach real and engaging users.

App Discovery has many benefits:

  • Fraud-free user acquisition
  • Control over device interface
  • Instant access to a vast number of users
  • Demographic targeting that guarantees value to the user
  • Be a native part of the user experience
  • Builds brand recognition

Source: AppSamurai

AppSamurai works with leading brands such as Samsung, Xiaomi, Huawei, Lenovo, Oppo and more. Learn more about App Discovery (OEM) here, and reach your KPIs!

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Digital publishing revenues rise 3% on back of ongoing subscription success https://www.businessofapps.com/news/digital-publishing-revenues-rise-3-on-back-of-ongoing-subscription-success/ Wed, 15 Mar 2023 08:11:45 +0000 https://www.businessofapps.com/?p=85330 Despite the economic downturn, app and mobile publishers appear optimistic. Digital publishing revenues jumped 3% to £176.9 million in 2022 from the previous year, according to the latest data shared by the Association of Online Publishers (AOP) and Deloitte. So what’s driving growth?  Consumers are subscribers Subscriptions saw the strongest growth among publishers in the final quarter of 2022, rising almost 13% year-on-year. It shows that audiences are still keen to consume premium content despite the cost-of-living crisis.  Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%), according to the latest Digital Publishers’ Revenue Index (DPRI). Sponsorships dropped a whopping -24% in revenues.  Total digital revenues were up 4.4% to £637.7 million. “It is reassuring to see that there is optimism amongst

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Despite the economic downturn, app and mobile publishers appear optimistic. Digital publishing revenues jumped 3% to £176.9 million in 2022 from the previous year, according to the latest data shared by the Association of Online Publishers (AOP) and Deloitte. So what’s driving growth? 

Consumers are subscribers

Subscriptions saw the strongest growth among publishers in the final quarter of 2022, rising almost 13% year-on-year. It shows that audiences are still keen to consume premium content despite the cost-of-living crisis. 

Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%), according to the latest Digital Publishers’ Revenue Index (DPRI). Sponsorships dropped a whopping -24% in revenues. 

Total digital revenues were up 4.4% to £637.7 million.

“It is reassuring to see that there is optimism amongst publishers, with 75% confident in the outlook for advertising revenues compared to just half at the same time last year,” said Dan Ison, lead partner for telecommunications, media and entertainment at Deloitte.

“Many consumers remain committed to their subscriptions, despite tighter budgets as a result of higher cost of living. It is evident that the appetite for exclusive content remains intact, making it even more important for digital publishers to continue to prioritise consistent, high quality outputs to maintain consumer interest and drive growth.”

UK digital publisher revenues rise 3% in 2022

Source: AOP

Multi-platform revenues see sharpest growth

The data reveals a clear shift from desktop to mobile devices with mobile rising almost 17% and desktop revenues falling 9.5%. 

Multi-platform captures the largest share at £121.6 million (compared to £26.6 million for mobile alone), an increase of 3.7%. 

The growth is due to video (33.3%), subscriptions (12.9%), and display advertising (8.1%).

However, better performance was skewed toward the biggest players with 43% of respondents reporting growth. A whopping 75% said they were prioritising cost reductions, up 50% from 2021. That said, 75% said they were optimistic about ad revenues going forward as inflationary pressures could hit a peak and balance out the share of growth. 

Key takeaways

  • Digital publishing revenues jumped 3% to £176.9 million in 2022 
  • Subscriptions saw the strongest growth at 13% year-on-year
  • Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%)

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[WEBINAR] Apple’s new Live Activities: Build vs. buy https://www.businessofapps.com/news/webinar-apples-new-live-activities-build-vs-buy/ Tue, 14 Mar 2023 10:52:44 +0000 https://www.businessofapps.com/?p=85308 You’ve probably heard a lot about Live Activities. With iOS 16.1, Apple released this powerful new functionality, which allows apps to extend their branded app experience to their users’ lock screens, broadcasting content live for up to eight hours. Activating LIve Activities is a no-brainer for many apps, but there are some implementation considerations. Join OneSignal for a webinar discussing the basics of Live Activities and the pros and cons of building in-house vs. partnering with a messaging provider. The live webinar is on March 22nd at 10 am PT, or we’ll send the recording if you can’t make it! Highlights include: An overview of the new Apple’s Live Activities functionality A look at the top industries and use cases for Live Activities An in-depth

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You’ve probably heard a lot about Live Activities. With iOS 16.1, Apple released this powerful new functionality, which allows apps to extend their branded app experience to their users’ lock screens, broadcasting content live for up to eight hours.

Activating LIve Activities is a no-brainer for many apps, but there are some implementation considerations. Join OneSignal for a webinar discussing the basics of Live Activities and the pros and cons of building in-house vs. partnering with a messaging provider. The live webinar is on March 22nd at 10 am PT, or we’ll send the recording if you can’t make it!

Highlights include:

  • An overview of the new Apple’s Live Activities functionality
  • A look at the top industries and use cases for Live Activities
  • An in-depth discussion of the considerations of building Live Activities in house vs. partnering with a turn-key providers
  • A brief run-through of OneSignal’s Live Activities offering and how to get started

Register for the webinar here.

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Rewards boost recommendations of travel apps https://www.businessofapps.com/news/rewards-boost-recommendations-of-travel-apps/ Tue, 14 Mar 2023 08:53:07 +0000 https://www.businessofapps.com/?p=85313 Pandemic lockdowns meant that many of us could only dream of travelling. But once lockdowns lifted, people were quick to return to the spots they’d dreamt up. Now data from app and mobile marketing experts Digital Turbine shows that travel booking app TripAdvisor stood out when it comes to consumer interest.  Rewards fuel recommendations  Rewards are everyone’s favourite. The Marriott Bonvoy rewards app topped the chart for positive consumer sentiment and brand opinion. It had some of the highest percentages of users willing to recommend the app, despite having the fourth-lowest awareness among the top 20 apps.  Fly Delta, Hilton Honors, Expedia and TripAdvisor rounded out the top apps consumers are happy to recommend to others.  In the line-up of travel aggregators, Expedia and TripAdvisor

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Pandemic lockdowns meant that many of us could only dream of travelling. But once lockdowns lifted, people were quick to return to the spots they’d dreamt up. Now data from app and mobile marketing experts Digital Turbine shows that travel booking app TripAdvisor stood out when it comes to consumer interest. 

Rewards fuel recommendations 

Rewards are everyone’s favourite. The Marriott Bonvoy rewards app topped the chart for positive consumer sentiment and brand opinion. It had some of the highest percentages of users willing to recommend the app, despite having the fourth-lowest awareness among the top 20 apps. 

Fly Delta, Hilton Honors, Expedia and TripAdvisor rounded out the top apps consumers are happy to recommend to others. 

In the line-up of travel aggregators, Expedia and TripAdvisor rank top of consumer ownership. Orbitz has some of the lowest ownership at just 3%, which is around 5x lower than Expedia. Given that it’s owned by the latter, Expedia could help Orbitz grow. 

Orbitz has some of the lowest ownership among travel apps

Source: Digital Turbine

Everyone Ubers

In the ride-sharing category, Uber’s customer awareness is now at 65% compared with Lyft’s at 58%. It shows that Lyft still has plenty of room to grow. But what’s Uber doing that Lyft is failing to do? 

According to Digital Turbine research, Uber developed a stronger attachment with its users. In other words, it’s quite a sticky app. 

Lyft has some catching up to do

Source: Digital Turbine

What makes an app sticky in the first place is a loyal audience, low churn and solid engagement. Sticky apps are those most revenant to a user’s life or need. Developers can boost their app stickiness by boosting the user experience and loyalty through personalisation and an analysis of one’s weak points. 

Key takeaways

  • The Marriott Bonvoy rewards app has the highest positive consumer sentiment and brand opinion
  • Orbitz has some of the lowest ownership at just 3% – 5x lower than Expedia
  • Uber’s customer awareness is now at 65% compared with Lyft’s at 58%

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Oscar nominations: streaming app Paramount+ downloads jump 80% https://www.businessofapps.com/news/oscar-nominations-streaming-app-paramount-downloads-jump-80/ Mon, 13 Mar 2023 11:41:44 +0000 https://www.businessofapps.com/?p=85303 The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look.  Stream, stream, stream Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies.  The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once. Global streaming app downloads rise following

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The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look. 

Stream, stream, stream

Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies. 

The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once.

Global streaming app downloads rise following Oscar nominations

Source: data.ai

Amazon Prime Video and Netflix downloads also jumped with nominations for The Fabelmans, Blonde and All Quiet on the Western Front.

It’s not just the Oscar’s

However, the rise in streaming app uptake is not just due to the Oscar’s. The pandemic had a major effect on the way we consume media and video in particular. Streaming services exploded during the lockdown periods as theatres were shut down. Video streaming apps have been on a roll ever since with global downloads up 23% year-on-year to 3 billion. 

Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) with US consumers contributing 44% to all spending. 

Top streaming apps by consumer spending in the UK

Source: data.ai

Interestingly, the data shows that growth is not just restricted to developed markets. Apps like MX Player gained popularity in India becoming the third most downloaded video streaming app after YouTube and Netflix in 2022. In LATAM, the category grew with consumer spending at over $42 million. 

Key takeaways

  • Paramount+ saw an 80% rise in downloads with the nominations
  • Video streaming app global downloads were up 23% year-on-year to 3 billion in 2022 
  • Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) 

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Brand safety is key for 67% of mobile brand advertisers https://www.businessofapps.com/news/brand-safety-is-key-for-67-of-mobile-brand-advertisers/ Fri, 10 Mar 2023 11:39:55 +0000 https://www.businessofapps.com/?p=85276 As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look. An industry gets serious about brand safety Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019.  What’s fuelling these changes is, in the first instance, technological innovation (71%).  “The

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As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look.

An industry gets serious about brand safety

Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019. 

What’s fuelling these changes is, in the first instance, technological innovation (71%). 

“The poll results highlight how seriously the digital advertising industry takes the safety of brand advertising investments and how improvements have been made in tackling this over the past couple of years,” said Helen Mussard, CMO, IAB Europe.

Furthermore, it is encouraging to see stakeholders recognise the importance that technology plays in tackling brand safety and suitability. We will continue to work with our members to highlight advances and best practices in this area, to enable brand-safe experiences for both advertisers and consumers.”  

Brand safety is a key priority

Source: IAB Europe

From safety to suitability

However, the challenges in brand safety have, by and large, remained the same according to 50% of respondents. 

They include privacy, transparency and sustainability. 57% said that privacy posed a greater challenge in 2022 while 44% found transparency and sustainability to be tougher than previously (39%).

Brands use suitability alongside safety measures

Source: IAB Europe

What emerges is that brands are ramping up demand for brand suitability (78%) versus safety. Over 80% of respondents said brand safety required a bespoke approach to client needs. 

In the future, this may mean new rules for creators, and tighter safety guidelines for customer privacy and content control.

Key takeaways

  • For 67% of digital advertisers brand safety is a key priority in mobile and app marketing
  • Brand safety has by and large remained the same according to 50%
  • 57% said that privacy posed a greater challenge in 2022

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How much do influencers think they would charge for mobile social campaigns? https://www.businessofapps.com/news/how-much-do-influencers-think-they-would-charge-for-mobile-social-campaigns/ Thu, 09 Mar 2023 08:22:06 +0000 https://www.businessofapps.com/?p=85248 Influencer marketing may be here to stay after all. This year alone, 64% of brand marketers are looking to increase their budgets on influencer marketing and a vast majority prefer long-term relationships with creatives. But if you’re just getting started and have wondered what influencers actually charge, a new survey by Intellifluence sheds light on how creators are compensated. Instagram influencers overestimate budgets Although TikTok has seriously advanced on Instagram in terms of attracting both talent and marketers, the Meta-owned photo app continues to grow its loyal audience and is the 8th most visited app in the world.  When asked about how much cash an influencer would expect per campaign, those with less than <1k followers said $89 while those with 100k to 1 million

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Influencer marketing may be here to stay after all. This year alone, 64% of brand marketers are looking to increase their budgets on influencer marketing and a vast majority prefer long-term relationships with creatives. But if you’re just getting started and have wondered what influencers actually charge, a new survey by Intellifluence sheds light on how creators are compensated.

Instagram influencers overestimate budgets

Although TikTok has seriously advanced on Instagram in terms of attracting both talent and marketers, the Meta-owned photo app continues to grow its loyal audience and is the 8th most visited app in the world. 

When asked about how much cash an influencer would expect per campaign, those with less than <1k followers said $89 while those with 100k to 1 million followers typically expect around $1k per campaign. Interestingly, influencers with fewer followers (<1k) significantly overestimated how much those with 1 million followers actually charge ($20k).

Instagram influencer compensation expectations

Source: Intellifluence

That means Instagram influencers with small followers would hypothetically charge much more per post if they had millions of followers. 

Twitter and Facebook for shallow pockets

Marketers with smaller budgets will find that influencers on both Facebook and Twitter tend to charge far less than their Instagram counterparts, at least at a higher number of followers. However, Twitter estimates of budgets have been increasing since 2021. 

As for TikTok, brands have noticed that the network demands a lot more in terms of creativity in order to be successful. However, videos also have a 6x higher engagement rate than Instagram Reels. 

TikTok influencer compensation expectations

Source: Intellifluence

Estimates for campaigns on TikTok increase exponentially once a user crosses the 100k user mark, starting at $95 for <1k followers. That’s similar to Instagram. However, rates jump to over $1k once a creator has over 100k followers and then grow exponentially. 

YouTube performed similarly here. Though given how much more challenging it is to get users to subscribe, those with <1k followers charge more than twice as TikTok influencers. 

Key takeaways

  • Instagram influencers with small followers would charge much more per post if they had millions of followers
  • Facebook and Twitter creators tend to charge far less than their Instagram counterparts
  • Campaigns on TikTok increase exponentially once a user crosses the 100k user mark

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Game app makers spent $27 billion on ads while in-app purchases slumped 7% https://www.businessofapps.com/news/game-app-makers-spent-27-billion-on-ads-while-in-app-purchases-slumped-7/ Wed, 08 Mar 2023 13:00:27 +0000 https://www.businessofapps.com/?p=85231 While the economic effects of the Covid pandemic and the war in Ukraine are taking a toll on ad budgets worldwide, the gaming app economy has been remarkably resistant. Developers and game marketers invested nearly $27 billion in ad spending in 2022, according to the latest State of Gaming App Marketing for 2023 report from AppsFlyer.  Android up, iOS down During Covid, game developers and marketers were on a high. During the second half of 2022, interest in gaming waned somewhat as users returned to their normal lives.  But despite economic slumps, Android game app installs rose 8% compared to 2021 while iOS declined 5% in 2022.  The drop in iOS installs reflects the challenges associated with Apple’s privacy changes.  Year-over-year % change in overall

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While the economic effects of the Covid pandemic and the war in Ukraine are taking a toll on ad budgets worldwide, the gaming app economy has been remarkably resistant. Developers and game marketers invested nearly $27 billion in ad spending in 2022, according to the latest State of Gaming App Marketing for 2023 report from AppsFlyer. 

Android up, iOS down

During Covid, game developers and marketers were on a high. During the second half of 2022, interest in gaming waned somewhat as users returned to their normal lives. 

But despite economic slumps, Android game app installs rose 8% compared to 2021 while iOS declined 5% in 2022. 

The drop in iOS installs reflects the challenges associated with Apple’s privacy changes. 

Year-over-year % change in overall gaming app installs: 2019-2022

Source: AppsFlyer

The US is still the most important market for gaming app marketers and saw a 19% growth in Android app installs in 2022, compared to a 1% drop in iOS app installs.

Shani Rosenfelder, Director of Market Insights at AppsFlyer reveals that “Evolving marketing budgets coupled with drops in consumer spending across some genres mean game businesses are compelled to prioritize profits over growing the sheer size of their numbers of players.”

Consumers are spending less in-app

In light of the economic challenges, consumers are spending less and that has an effect on app spending. There was a 7% drop in overall in-app purchases during H2 2022 compared to H1. Spending on iOS was down 9% compared to 4% on Android. 

In-app purchases on Android were down 14% while iOS was down 1%. The decline was driven by Role Playing and Casino genres which tend to have higher rates of in-app purchases. 

Year-over-year % change in overall gaming app installs by genre

Source: AppsFlyer

Casino grew 48% on Android, which is 3x more than hyper-casual and 5x higher than puzzle and role-playing games. 

What game marketers can do

There was a notable 88% increase in CPI from iOS between 2021 to 2022, reaching $3.75 per install. Marketers are shifting to owned media channels such as push

notifications, in-app messages and cross-promotion to get more out of their budgets.

What’s interesting though is that despite these hurdles mobile gaming is a lucrative venture. 

Gaming in-app advertising revenue by platform

Source: AppsFlyer

“Marketers will continue to succeed by putting more focus on modern measurement capabilities, utilizing techniques that deliver an engaging experience while respecting user privacy, and leveraging remarketing and owned media channels further in order to offset increases in their cost-per-installs (CPI),” adds Rosenfelder. 

“Additionally, they will need to dive deep into the complex yet promising SKAN 4.0 from Apple, and invest more in campaigns outside of the United States, as gaming is truly a global phenomenon.”

Key takeaways

  • Developers and game marketers invested nearly $27 billion in ad spending in 2022
  • Android game apps installs rose 8% compared to 2021 while iOS declined 5% in 2022
  • 7% drop in overall in-app purchases during H2 2022 compared to H1

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UK mobile game maker Tripledot Studios tops FT 1000 https://www.businessofapps.com/news/uk-mobile-game-maker-tripledot-studios-tops-ft-1000/ Tue, 07 Mar 2023 08:56:25 +0000 https://www.businessofapps.com/?p=85202 A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine.  Mobile games are on a roll It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores.  Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth.  Tripledot Studios, a game maker based

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A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine. 

Mobile games are on a roll

It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores. 

Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth. 

Tripledot Studios, a game maker based in the UK, just topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%. The seventh annual FT 1000 ranking lists the top European companies that achieved a top annual growth rate between 2018 and 2021. 

Top 10 companies in the FT 1000 2022

Source: FT

Launched as recently as 2017, the game maker focuses on single-player card games. 

It was followed by Marshmallow, a UK insure-tech business (CAGR of 660%) and lithium battery maker WeCo of Italy (CAGR of 433%). 

Digitalisation of our lives

Besides the ongoing pressures of the war and Covid-19, the list reveals the ongoing digitalisation of our lives. IT, fintech and mobile or digital entertainment services all ranked in the top 10 of the FT 1000. 

According to data from Liftoff, over half of users who downloaded fintech apps in 2022 activated an account. 

Major game companies are shifting their focus to mobile-first games. Mobile gaming generated some $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles.

Downloads of mobile games rose dramatically during the pandemic years

Source: data.ai

Three-quarters of Tencent’s $33 billion in 2021 revenues came from mobile alone. And though it’s true that multi-platform releases are becoming popular, mobile penetration of games far outstrips that of PC and console and there seems to be no stopping it. 

Key takeaways

  • Tripledot Studios topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%
  • Mobile gaming generated $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles
  • Gamers spent 7.3% more in games in 2021 compared to 2020

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38% of customers made purchase after receiving WhatsApp or text message https://www.businessofapps.com/news/38-of-customers-made-purchase-after-receiving-whatsapp-or-text-message/ Mon, 06 Mar 2023 10:44:02 +0000 https://www.businessofapps.com/?p=85175 Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out. Texts influences purchases SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product.  However, the line between a positive and negative brand experience is

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Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out.

Texts influences purchases

SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product. 

However, the line between a positive and negative brand experience is thin. 

Lack of purchase history and a disregard for customer preferences means that marketers risk losing customers and revenues. 

Preferred channels for receiving marketing messages

Source: Validity

A whopping 96% of customers find themselves occasionally annoyed with SMS marketing, particularly when messages aren’t relevant to their needs or the products they purchased.

What brands can do

Brands risk losing customers who feel irritated by brand communication. In fact, 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from. 

Another 14% also left a negative review of a company due to irritation. 

Reasons why shoppers get annoyed with brands

Source: Validity

“With bleak economic conditions projected for the coming months, it is increasingly critical to reach customers where they’re at – which in today’s world is via SMS,” said Kate Adams, SVP of Marketing at Validity.

“Marketers who’ve mastered the art of SMS are able to create campaigns that increase customer engagement and satisfaction, and ultimately drive revenue for their business. But the findings of this report are also a cautionary tale because the opposite is equally true. When SMS is done poorly, businesses risk alienating large swaths of customers. Unfortunately, many marketers don’t know how to incorporate SMS effectively, and often attempt to apply age-old email marketing tactics – which aren’t effective in this medium. It’s crucial that businesses invest in training for their marketing teams so they are able to effectively adjust how, where, and with what frequency to employ SMS messaging tactics.”

To overcome these challenges, brands can consider giving customers the ability to adjust the frequency of their messages. 97% of customers said they would prefer such a feature and 81% feel it would make them purchase more. 

Customers prefer to receive these types of notifications

Source: Validity

Data privacy worries a whopping 70% of respondents with 66% worried brands are selling their data. So it’s important for companies to reassure customers. 

Key takeaways

  • 38% of customers make a purchase and 50% were influenced to purchase a product after receiving a text message
  • 96% get annoyed with SMS marketing 
  • 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from

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Social apps turn to in-app purchases to make up for lost ad revenues https://www.businessofapps.com/news/social-apps-turn-to-in-app-purchases-to-make-up-for-lost-ad-revenues/ Fri, 03 Mar 2023 08:49:20 +0000 https://www.businessofapps.com/?p=85151 Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP). But how are their IAP efforts performing now? App experts Apptopia sought to find out.  IAP revenues jump Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT. Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook.  The company’s subscription service costs $3.99 per month and has now brought in around $25 million

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Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP).

But how are their IAP efforts performing now? App experts Apptopia sought to find out. 

IAP revenues jump

Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT.

Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook. 

The company’s subscription service costs $3.99 per month and has now brought in around $25 million since it launched. 

Snapchat+ revenue grows again

Source: Apptopia

Even though Facebook’s revenue is more consistent in terms of daily fluctuations, Snapchat’s daily revenue has trended higher than Facebook’s as of February. 

Twitter Blue grows slowly

Twitter rolled out Blue back in November 2022 for an average $8 per month. The feature lets users edit tweets and prioritize conversations. The company has now generated $25 million via the feature which is still low.

There’s also a massive disparity between iOS and Android revenues at an average monthly gap is 2,859%. 

Twitter Blue revenues on iOS and Android

Source: Apptopia

Compare that to Snapchat’s 902%, Instagram’s 293%, and Facebook’s at just 52%.

Twitter has some work to do to get Android users on board.

It’s all about fans on Meta and TikTok

Meta app IAPs and those on TikTok are largely focused on driving revenues through fans of creators. 

No slowing down for TikTok

Source: Apptopia

Facebook generated $56 million in IPAs while Instagram took home just $3.6 million. TikTok revenues came in at a whopping $1.5 billion last year. The company has long focused on fan-driven IAPs and continues to growth app revenues quarter by quarter (up 13.6% in Q4 2022). 

Key takeaways

  • Top social apps quarter IAP revenues rise 91% since Apple rolled out ATT
  • Snapchat+ attracts 20% more daily IAP revenue than Facebook
  • Massive disparity between iOS and Android revenues at an average monthly gap of 2,859% on Twitter and 902% on Snapchat

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Only 1 in 5 who download fintech app will sign up during first week https://www.businessofapps.com/news/only-1-in-5-who-download-fintech-app-will-sign-up-during-first-week/ Thu, 02 Mar 2023 09:12:03 +0000 https://www.businessofapps.com/?p=85129 Just because a user downloads a fintech app, doesn’t mean they’ll be using it. In fact, only one in five users who install fintech apps, end up signing up within the first week. That’s according to the latest Industry Benchmark Report for Fintech Apps 2022 from CleverTap. Why are install-to-sign-up rates so poor? Something’s amiss if just 21% of those downloading a fintech app actually sign up during the first week. While speed, ease and convenience are all motivators for downloading fintech apps, it seems the onboarding process needs to be just as contextually relevant for consumers to actually sign up. Most users are looking for that easy button to help them solve their problems and are less keen on painful registration processes. 70% of

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Just because a user downloads a fintech app, doesn’t mean they’ll be using it. In fact, only one in five users who install fintech apps, end up signing up within the first week. That’s according to the latest Industry Benchmark Report for Fintech Apps 2022 from CleverTap.

Why are install-to-sign-up rates so poor?

Something’s amiss if just 21% of those downloading a fintech app actually sign up during the first week. While speed, ease and convenience are all motivators for downloading fintech apps, it seems the onboarding process needs to be just as contextually relevant for consumers to actually sign up. Most users are looking for that easy button to help them solve their problems and are less keen on painful registration processes.

70% of users sign up within just 75 seconds

Source: CleverTap

Here’s some good news though. Of those users who do sign up, 70% do so within 75 seconds after launching the app. It shows that many users are eager to get going with their fintech experience.

Keep engaging to boost conversion rates

A whopping 95% of new fintech app users make at least one financial transaction during the first month. Over the course of a week, 76% of users go from onboarding to deeper-in-the-funnel engagement and the average user launches their app around 11x a month.

However, just 15% of new users complete more than one transaction during week one. This means it’s all the more important marketers continue to customise user engagement strategies to boost retention after download. 

“The fintech industry has seen exponential growth in the last few years. Given the relentless competition within the space, fintech platforms need to step up their Omnichannel engagement efforts to better retain customers”, said Jacob Joseph, VP-Data Science, CleverTap.

Fintech apps are sticky

The good news is that fintech apps may be a little more sticky than others at a stickiness quotient of 22% which shows that almost a quarter of users frequently return to their apps. 

Clickthrough rates for in-app notifications were 24% which is 3x more than other push notifications and email open rates are a whopping 34%. At 9%, the average CTR for Android is quite a bit higher than that of iOS (6%).

On average, fintech app users launch these apps about 11 times per month

Source: CleverTap

These figures show that users are interested in educating themselves about fintech topics and their apps.

Key takeaways

  • 21% of users downloading a fintech app sign up during the first week
  • 70% sign up within 75 seconds after launching the app
  • 95% of new fintech app users make at least one financial transaction during the first month

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Apple Search Ads is now second-largest network for user acquisition on iOS https://www.businessofapps.com/news/apple-search-ads-is-now-second-largest-network-for-user-acquisition-on-ios/ Wed, 01 Mar 2023 11:47:01 +0000 https://www.businessofapps.com/?p=85109 Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look.  Ad spending on iOS continues to grow When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December.  Among the reasons for the growth in iOS ad spending

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Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look. 

Ad spending on iOS continues to grow

When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December. 

Among the reasons for the growth in iOS ad spending are key markets such as North America and Western Europe, but also Apple’s growing global market share which is now at 22%. iPhone users also tend to spend more than Android users which makes them more attractive acquisition targets. 

iOS versus Android ad spend

Source: Singular

Brands using Appel benefit from managing a high-intent search marketing platform in Apple Search Ads and operating app advertising as a first-party data operation, enabling better targeting while ensuring privacy.

“2022 saw Apple Search Ads spending reaching record-high for apps across different categories,” said Emre Kavaloglu, Head of Marketing at MobileAction & SearchAds.com. 

“This year will be no different as advertisers can now create more relevant ad experiences with custom product pages and tap into new ad placements introduced by Apple in late 2022.”

Smaller ad networks may disrupt Meta – Google duopoly

While Meta and Google are still massive given their installed base and global scale of audiences and advertisers, smaller ad networks are challenging the duopoly in the era of privacy. The top ad networks by percentage growth in ad spending on Singular were:

  1. Moloco
  2. TikTok for Business
  3. Twitter
  4. Google Ads
  5. Unity Ads
  6. AppLovin
  7. Snapchat
  8. ironSource
  9. Apple Search Ads
  10. Liftoff

Another interesting point from the report is that we seem to have entered a time of persistent, lasting, and widespread loss of deterministic marketing signal. iOS was first; the web and Android are up next. This means a shift to hybrid measurement which includes a unified data infrastructure, multiple measurement methods and reporting and insights that serve various purposes drawing on first-party data, GAID and Privacy Sandboxes as well as media mix modelling. 

Measurement is turning hybrid

Source: Singular

Key takeaways

  • Apple Search Ads becomes the second largest network for user acquisition on iOS
  • Apple ad spending jumped from 36% in January to 47% in December
  • Smaller ad networks begin to challenge Meta and Google duopoly

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Brands posting short video content see higher engagement https://www.businessofapps.com/news/brands-posting-short-video-content-see-higher-engagement/ Tue, 28 Feb 2023 09:39:45 +0000 https://www.businessofapps.com/?p=85007 TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look. Short video has highest engagement rate TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%. Engagement rates over time Source: RivalIQ Overall, brands saw less organic engagement in 2022 compared to the previous years. Higher education was the engagement winner on Instagram despite below-median posting

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TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look.

Short video has highest engagement rate

TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%.

Engagement rates over time

Source: RivalIQ

Overall, brands saw less organic engagement in 2022 compared to the previous years.

Higher education was the engagement winner on Instagram despite below-median posting frequency. On TikTok, higher education saw some epic engagement rates.

Brands are posting less frequently

Interestingly, the report found that posting frequency was on decline. Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive.

However, during the holiday season engagement rates were higher across most hashtagged posts while contests and giveaways were less popular.

TikTok video vs engagement

Source: RivalIQ

Reels are the most popular format on Instagram now and saw top performance for food and beverage brands. The format is also working well for beauty brands but possibly underused for home brands.

Key takeaways

  • TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75
  • Instagram engagement dropped by 30% to 0.5% year on year
  • Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive

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Two in five US adults now use health apps https://www.businessofapps.com/news/two-in-five-us-adults-now-use-health-apps/ Mon, 27 Feb 2023 09:20:00 +0000 https://www.businessofapps.com/?p=84924 The health industry has seen a significant change since the Covid-19 pandemic with ever more healthcare services available via mobile apps and on people’s wearable devices. Health tracking is now popular to manage existing conditions and keep fit. Business intelligence firm Morning Consult took a closer look at the health app trends of 2023. Growing number of Americans are using health apps Two in five US adults are now using health apps. That’s a rise of 6 percentage points since 2018. The share of Americans who said they use wearables is up to 35%, an 8-point rise over the same period. “The last five years have been very exciting. I think the next five years is going to be potentially even more exciting and transformative

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The health industry has seen a significant change since the Covid-19 pandemic with ever more healthcare services available via mobile apps and on people’s wearable devices. Health tracking is now popular to manage existing conditions and keep fit. Business intelligence firm Morning Consult took a closer look at the health app trends of 2023.

Growing number of Americans are using health apps

Two in five US adults are now using health apps. That’s a rise of 6 percentage points since 2018. The share of Americans who said they use wearables is up to 35%, an 8-point rise over the same period.

“The last five years have been very exciting. I think the next five years is going to be potentially even more exciting and transformative as innovation continues to evolve in almost every area of health care,” said Scott Whitaker, chief executive of the medical device industry group AdvaMed.

“The combination of consumers’ fascination with the technology and users’ recognition of the added value is “driving up the usage tremendously.”

Wearables are trailing the app trend somewhat. Nearly one in four non-users said that cost of devices was the main reason for them not buying one.

At least half of US adults with health apps use them daily

Source: Morning Consult

However, 86% of wearable users believe the technology is very or somewhat effective at helping them reach their goals.

Monitoring exercise, sleep and weight are core motivations

Around a third of health app owners say they’re using the technology more than they have before. Ismene Grohmann, head of product for Abbott Laboratories’ new bio-wearables line Lingo, believes that’s a direct consequence of the heightened focus on our health during the pandemic.

Motivations differ but 75% of users said they use apps for fitness and exercise monitoring, while 48% keep track of their sleep and 46% monitor weight using apps.

Top motivations to use health apps

Source: Morning Consult

Interestingly, a separate survey found that US adults were becoming less concerned about privacy issues of health apps while Gen Z users were growing slightly more concerned.

Key takeaways

  • Use of health apps grows 6 percentage points over 2018 while 35% more people use wearables
  • 75% of adults said they use apps for fitness and exercise monitoring, while 48% keep track of their sleep and 46% monitor weight using apps
  • US adults are becoming less concerned about privacy issues of health apps

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80% of mobile shoppers say reviews have biggest impact https://www.businessofapps.com/news/80-of-mobile-shoppers-say-reviews-have-biggest-impact/ Fri, 24 Feb 2023 09:22:01 +0000 https://www.businessofapps.com/?p=84919 Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out. User-generated content is trusted Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%. When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs. Reviews, rating and interactions impact on purchasing decisions Source:

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Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out.

User-generated content is trusted

Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%.

When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs.

Reviews, rating and interactions impact on purchasing decisions

Source: Emplify

According to Chief of Strategy Kyle Wong at Emplify:

“There’s no better way to demonstrate brand authenticity than by putting organic customer experiences front and center. Brands that are already leveraging UGC are seeing measurable results. The key is to make this content easily accessible on your product pages so customers can conduct their research right on your website without having to visit other sites to find authentic customer reviews.

Celebrity testimonials are costly and, ironically, don’t have the same impact as content from a real-life customer which is great news for brands. Marketers are able to maximize their budget by doubling down on content customers are creating free of charge that significantly impacts purchasing decisions.”

Shoppers visit multiple websites before making purchasing decision

The vast majority (95%) of mobile shoppers research low-cost products of up to $20 on various sites. Marketplaces are a popular source of information. However, search engines are preferred for more expensive products priced at over $100.

The trend is in part driven by budget-conscious shopping due to the recession and inflation. Brands can leverage product reviews and pictures to ensure shoppers have all the information they need to make a purchase.

Search behaviours of online shoppers

Source: Emplify

Interestingly, things aren’t vastly different across the various generations with Gen X, millennials and Gen Z customers all researching products online in a similar manner. They spend up to 15 minutes looking at different product websites for cheaper items.

As the cost of the item increases, the number of websites visited goes up.

Key takeaways

  • 87% of customers say real-life customer reviews have a much higher impact on their purchasing decision compared to influencer or celebrity reviews
  • 95% of shoppers research low-cost products of up to $20 on various sites
  • Research trends are similar across generations

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Longer video ads boost conversions by 50% over shorter ones https://www.businessofapps.com/news/longer-video-ads-boost-conversions-by-50-over-shorter-ones/ Thu, 23 Feb 2023 11:10:30 +0000 https://www.businessofapps.com/?p=84915 With the rise of TikTok, video has been all about the short format. But now new research from growth acceleration platform Liftoff finds that longer video ads are more effective than their shorter counterparts. Mobile user acquisition managers seem to be focusing on videos between 30 to 60 seconds in length for better performance gains. Longer is better for video ads Although attention spans may be short, slightly longer mobile video ads are proving effective in capturing user attention. Brands saw 50% higher conversions with longer videos than shorter ones. In part that’s due to longer video being able to more successfully tell stories. Liftoff recommends mixing and matching existing ad materials to create longer video ads. CPI by ad formats of all verticals Source:

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With the rise of TikTok, video has been all about the short format. But now new research from growth acceleration platform Liftoff finds that longer video ads are more effective than their shorter counterparts. Mobile user acquisition managers seem to be focusing on videos between 30 to 60 seconds in length for better performance gains.

Longer is better for video ads

Although attention spans may be short, slightly longer mobile video ads are proving effective in capturing user attention. Brands saw 50% higher conversions with longer videos than shorter ones. In part that’s due to longer video being able to more successfully tell stories.

Liftoff recommends mixing and matching existing ad materials to create longer video ads.

CPI by ad formats of all verticals

Source: Liftoff

At an average CPI of $3.60, videos aren’t the most cost-effective option to drive game app installs – that accolade goes to native and playable ads at $1.01 and $1.66 respectively – but they’re also not the worst. Interstitials cost 4x more per install than native ads.

Native ads are best for entertainment

The report also found that native ads are the best option for entertainment apps at an average CPI of $3.05.

Banner and video ads cost the same per install on iOS at $10.31, but banner ads offer a better deal on Android at $2.04.

Video ads cost twice as much per install as native ads.

CPI for entertainment format by platform and vertical

Source: Liftoff

Marketers are advised to consider the motivations and ad preferences that can drive user engagement. These can be divided into escapism, social, mastery, management, expression, and exploration. Those who match player motivations and ad creatives are able to drive more growth. Motivations also enable marketers to pinpoint their audiences more successfully and capture attention more fully.

Key takeaways

  • 50% higher conversions with longer videos than shorter ones
  • Videos aren’t the most cost-effective option, native and playable ads are at $1.01 and $1.66 respectively
  • Native ads are the best option for entertainment apps at an average CPI of $3.05

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Neobanking app downloads jump 11% https://www.businessofapps.com/news/neobanking-app-downloads-jump-11/ Wed, 22 Feb 2023 10:31:09 +0000 https://www.businessofapps.com/?p=84891 With the Covid-19 pandemic, a growing number of customers began utilising banking apps. Downloads of banking apps in Europe and the UK rose 5% last year compared to the previous year, according to research from app analytics and marketing company App Radar. Here are the findings.  Neobanks make the biggest splash Out of all the Google Play Store banking app downloads analysed, neobanks made the biggest gains. Downloads of neobanking apps in Europe were up 11% last year compared to the previous year.  UK neobanks also performed slightly better than their European counterparts with Android downloads rising 15% versus 10%.  Legacy banks on the other hand haven’t gained as many Android downloads as neobanks. European and UK downloads dropped 1.5% on the Google Play Store last

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With the Covid-19 pandemic, a growing number of customers began utilising banking apps. Downloads of banking apps in Europe and the UK rose 5% last year compared to the previous year, according to research from app analytics and marketing company App Radar. Here are the findings. 

Neobanks make the biggest splash

Out of all the Google Play Store banking app downloads analysed, neobanks made the biggest gains. Downloads of neobanking apps in Europe were up 11% last year compared to the previous year. 

UK neobanks also performed slightly better than their European counterparts with Android downloads rising 15% versus 10%. 

Legacy banks on the other hand haven’t gained as many Android downloads as neobanks. European and UK downloads dropped 1.5% on the Google Play Store last year. But it appears UK legacy banks have fared slightly better adding 10% more users on Android than banks in Europe (decreased 8%). 

Top banking apps by Google Play Store downloads

Source: App Radar

Atom Bank sees the highest gains

On Android, the neobanks with the highest growth was Atom Bank with downloads rising 101%, followed by Viva Wallet by 54%, Tandem Bank by 53%, Monzo by 49%, Revolut by 31% and Metro Bank by 28%.

UBS was the legacy bank with the most noticeable lead of 79% of downloads, followed by Lloyds (16%), Halifax (12%) and HSBC (12%).

“[The findings] show that even though legacy banks may still have a larger general market share than neobanks, the gap is decreasing and competition is increasing,” said Silvio Peruci, Managing Director, App Radar.

“UK legacy banks’ gains are smaller when looking at percentage growth. However, none of those legacy banks analysed experienced a decrease, which points to the fact that they are steadily adding new younger customers or converting existing customers to mobile banking.”

Revolut is one of the most popular apps in terms of lifetime downloads at 26 million, followed by Credit Agricole at 13 million. 

“We’ll have to see how these apps fare in 2023, but with the ongoing cost of living crisis, both sides of the market will have to zero in on their user acquisition strategy. With more choices available than ever for consumers, companies will have to fight for new users with innovative functionality and smart marketing techniques to attract and retain users.”

Key takeaways

  • Downloads of neobanking apps in Europe were up 11% last year compared to the previous year
  • Neobanks with the highest growth was Atom Bank with downloads rising 101%
  • UBS was the legacy bank with the most noticeable downloads at 79% 

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Join the conversation: Putting SKAN 4.0 into practice [live event] https://www.businessofapps.com/news/join-the-conversation-putting-skan-4-0-into-practice-live-event/ Tue, 21 Feb 2023 17:24:05 +0000 https://www.businessofapps.com/?p=84883 Every update of SKAdNetwork from Apple Inc. raises the app performance ecosystem expectations for the privacy-preserving attribution framework for iOS to be improved. SKAdNetwork 4.0 was released by Apple inc. on October 24th, 2022. What has brought this update and how to take advantage of it? On March 9th, join Sara Camden of InMobi, Eran Friedman of Singular, and Adrienne Rice of M&C Saatchi Performance to talk about putting SKAN 4.0 into practice. All panelists have been keeping laser-focused on understanding and unlocking the value of SKAN since its inception.In this live event, the panelists will help you to develop a winning strategy for your iOS app growth with SKAN, discussing:  ✅ How app growth marketers can get a fast start with SKAN 4.0 ✅ How to develop

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Every update of SKAdNetwork from Apple Inc. raises the app performance ecosystem expectations for the privacy-preserving attribution framework for iOS to be improved.

SKAdNetwork 4.0 was released by Apple inc. on October 24th, 2022. What has brought this update and how to take advantage of it?

On March 9th, join Sara Camden of InMobi, Eran Friedman of Singular, and Adrienne Rice of M&C Saatchi Performance to talk about putting SKAN 4.0 into practice. All panelists have been keeping laser-focused on understanding and unlocking the value of SKAN since its inception.

In this live event, the panelists will help you to develop a winning strategy for your iOS app growth with SKAN, discussing: 

✅ How app growth marketers can get a fast start with SKAN 4.0

✅ How to develop a refreshed approach to conversion value mapping

✅ How to cut through the noise and understand how these changes impact your app’s growth in a meaningful way

Register “Putting SKAN 4.0 into practice” Business of Apps Live event.

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APS London Early Bird Tickets End Friday https://www.businessofapps.com/news/aps-london-early-bird-tickets-end-friday/ Tue, 21 Feb 2023 13:39:32 +0000 https://www.businessofapps.com/?p=84857 With 4 weeks to go until App Promotion Summit London, now is the time to take advantage of our Early Bird offer that ends this Friday (24th February). The packed agenda features 4 rooms of app growth talks, panels, workshops and interactive sessions. In-person ticket holders can enjoy our networking coffee breaks, lunch, cocktail roundtables, evening drinks reception and the legendary late night after party. We only have capacity for 450 people at the venue. App Promotion Summit London will sell out. If you want to come – now is the time to get a ticket. Last chance to save over £500 for in-person tickets.

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With 4 weeks to go until App Promotion Summit London, now is the time to take advantage of our Early Bird offer that ends this Friday (24th February).

The packed agenda features 4 rooms of app growth talks, panels, workshops and interactive sessions.

In-person ticket holders can enjoy our networking coffee breaks, lunch, cocktail roundtables, evening drinks reception and the legendary late night after party.

We only have capacity for 450 people at the venue. App Promotion Summit London will sell out. If you want to come – now is the time to get a ticket.

Last chance to save over £500 for in-person tickets.

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Casual mobile games dominates number of advertisers at 28% https://www.businessofapps.com/news/casual-mobile-games-dominates-number-of-advertisers-at-28/ Tue, 21 Feb 2023 09:03:39 +0000 https://www.businessofapps.com/?p=84847 Mobile marketers are increasingly discovering the power of mobile game advertising with the number of advertisers rising by almost 18% in 2022 over the previous year. That’s according to new research from SocialPeta which took a closer look into global mobile game marketing. Let’s dive in.  All eyes on casual Despite the increase in mobile gaming advertisers, they created 16% fewer creatives at 12 million. However, creatives grew 7% quarter-on-quarter throughout 2022.  Active game advertisers and creatives in 2021 and 2022 Source: Social Peta The casual genre attracted the majority of advertisers with 28%, which is a rise of 3%, followed by puzzle (12%) and simulation (9%).  Adventure titles attracted just 4% of advertisers, being the genre with the least interest, while arcade games saw the

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Mobile marketers are increasingly discovering the power of mobile game advertising with the number of advertisers rising by almost 18% in 2022 over the previous year. That’s according to new research from SocialPeta which took a closer look into global mobile game marketing. Let’s dive in. 

All eyes on casual

Despite the increase in mobile gaming advertisers, they created 16% fewer creatives at 12 million. However, creatives grew 7% quarter-on-quarter throughout 2022. 

Active game advertisers and creatives in 2021 and 2022

Source: Social Peta

The casual genre attracted the majority of advertisers with 28%, which is a rise of 3%, followed by puzzle (12%) and simulation (9%). 

Adventure titles attracted just 4% of advertisers, being the genre with the least interest, while arcade games saw the steepest decline falling almost 2% to 6%. 

The casual genre also dominated the number of creatives which grew 5% to 23%. Puzzle titles also noticed a growth in advertisers at 0.3% to 13%. RPG noted the steepest decline at 2%. 

Percentage of advertisers by game genre

Source: Social Peta

Regional and platform differences 

North America attracted the highest monthly average number of advertisers, 25% higher than Europe. Southeast Asia, Macao and Taiwan scored highest for number of creatives at an average of 300 pieces of advertising materials per month. 

iOS recorded a steady rise in advertising. Nearly 40% of all gaming advertisers in Q4 2022 were on iOS. However, Android wins for creatives where the average amount of materials was 33% higher than that on iOS. 

A closer look at casual game marketing

Downloads of casual games grew almost 9% year-on-year while revenues dropped 11%. The drop in revenue is not surprising given the economic squeeze. There were over 22,000 casual game advertisers last year – a rise of 31%. 

Casual game downloads and revenues

Source: Social Peta

In South America, casual game advertisers accounted for 31% and their creatives for 26%.

The report provides deep dives into each game genre so if you’re interested, you can check it out here. 

Key takeaways

  • The number of mobile gaming advertisers rises almost 18% in 2022 but created 16% fewer creatives 
  • The casual genre attracted the majority of advertisers with 28%, a rise of 3%
  • North America attracted the highest monthly average number of advertisers, 25% higher than Europe

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Join us at APS NYC? https://www.businessofapps.com/news/join-us-at-aps-nyc/ Mon, 20 Feb 2023 11:57:38 +0000 https://www.businessofapps.com/?p=84823 Following the success of APS NYC last year, we are looking forward to returning to NYC on Thursday 22nd June. Last year, 200+ app marketers joined us for an epic event featuring 4 rooms of app growth content and 30+ speakers. Here are some highlights: We are excited to be back this year, it is going to be bigger and better than ever… Super Early Bird tickets are on sale until 14th April and we would love for you to join us. Let us know if you’d like to participate as a speaker or join a panel. If you would like to support the event as one of our partners, the team would love to hear from you.

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Following the success of APS NYC last year, we are looking forward to returning to NYC on Thursday 22nd June.

Last year, 200+ app marketers joined us for an epic event featuring 4 rooms of app growth content and 30+ speakers. Here are some highlights:

We are excited to be back this year, it is going to be bigger and better than ever…

Super Early Bird tickets are on sale until 14th April and we would love for you to join us.

Let us know if you’d like to participate as a speaker or join a panel.

If you would like to support the event as one of our partners, the team would love to hear from you.

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MENA-3 game revenues to grow 56% by 2026 https://www.businessofapps.com/news/mena-3-game-revenues-to-grow-56-by-2026/ Mon, 20 Feb 2023 09:05:55 +0000 https://www.businessofapps.com/?p=84818 The MENA (Middle East North Africa) region is quickly gaining a reputation for being a fast-growing market in mobile gaming with revenues expected to exceed $5 billion by 2025. Now, gaming market intelligence provider Niko Partners has zoomed in on the big three – Saudi Arabia, Egypt and the UAE – to find out more about what’s driving mobile gaming apps in the region.  A growing market According to the MENA-3 Games Market Report, the three countries now have 67 million gamers and revenues of $1.79 billion in revenues. By 2026, revenues are expected to rise a whopping 56% to $2.79 billion thanks to a rising number of gamers to 87 million.  Growth is expected to be driven by mobile gaming but also public and private

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The MENA (Middle East North Africa) region is quickly gaining a reputation for being a fast-growing market in mobile gaming with revenues expected to exceed $5 billion by 2025. Now, gaming market intelligence provider Niko Partners has zoomed in on the big three – Saudi Arabia, Egypt and the UAE – to find out more about what’s driving mobile gaming apps in the region. 

A growing market

According to the MENA-3 Games Market Report, the three countries now have 67 million gamers and revenues of $1.79 billion in revenues. By 2026, revenues are expected to rise a whopping 56% to $2.79 billion thanks to a rising number of gamers to 87 million. 

Growth is expected to be driven by mobile gaming but also public and private sector investments, pushing the region closer to esports giants such as Singapore and China”.

Infographic of the gaming market in MENA-3 region

Source: Niko Partners

The whole MENA region has seen steady growth in mobile gaming with downloads reaching 4.9 billion in 2021. That’s nine times the global rate. Consumer spending grew to $1.6 billion which is three times faster than in the rest of the world.

eSports among top genres

As per the report, 73% of MENA-3 region gamers now engage with esports by watching content, playing games or taking part in competitions. The majority of gamers (76%) are under the age of 35, with Egypt having a higher percentage of gamers under 25 years who are considered digital natives.

Egypt has the highest number of players and is the fastest growing market while Saudi Arabia has the highest games revenue and UAE saw higher user revenues. 

Mobile gamers in Saudi Arabia, for example, now spend one to three hours online on their smartphones and 48% spend up to two hours playing mobile games during the holy month.

MENA region mobile behaviours

Source: Adcolony

Unsurprisingly, this makes Ramadan an important month for reaching potential gamers and customers when user numbers peak. The majority of gamers are Gen Z with 44% of women playing games in the MENA region. 

Key takeaways

  • MENA-3 gaming revenues to grow 56% to $2.79 billion and 87 million gamers
  • 73% of MENA-3 region gamers now engage with esports by watching content, playing games or taking part in competitions
  • The majority of gamers are Gen Z with 44% of women playing games in the MENA region

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Number of abandoned apps in app stores climbs another 6% https://www.businessofapps.com/news/number-of-abandoned-apps-in-app-stores-climbs-another-6/ Fri, 17 Feb 2023 08:19:57 +0000 https://www.businessofapps.com/?p=84766 While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise.  Outdated apps on the rise The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps.  The Play Store has around 1.3 million abandoned apps, up 9% in Q4

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While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise. 

Outdated apps on the rise

The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps. 

The Play Store has around 1.3 million abandoned apps, up 9% in Q4 2022, while the App Store accounts for the other 496,000, down 2%. 

Google may have some cleaning up to do

Source: Pixalate

Interestingly, 15,000 apps with programmatic ads were abandoned in Q4. 

However, around a third of apps on both stores can still be downloaded. The problem with outdated apps is that they pose a major security threat because they’re no longer being updated in line with new fraud protection measures. 

And the highest percentage of abandoned apps is registered in…

Of all the apps registered in Russia, 45% are abandoned (22,000), followed by China at 40% (35,000). The US has the highest number of registered abandoned apps at 128,000 (38%). 

The report also noted that apps with over 100 million downloads are more likely to be updated than those with less than 10,000 installs. The app business is tough and in the midst of trying to gain users, many developers give up and abandon their apps. Keeping an app updated that doesn’t seem to deliver any real returns can be a real drag. Another reason for app abandonment was a lack of privacy policy.

Ad spend on abandoned apps

Source: Pixalate

Indeed, 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned.

The Huawei Mobile Services app is a bit of a standout here. It has 500 million downloads but hasn’t been updated in at least 2 years. 

Key takeaways

  • Number of abandoned apps on app stores rose 6% in Q3 2022 
  • Play Store has around 1.3 million abandoned apps, while the App Store accounts for the other 496,000
  • 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned

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96% spend 13 hours using social and video-sharing apps https://www.businessofapps.com/news/96-spend-13-hours-using-social-and-video-sharing-apps/ Thu, 16 Feb 2023 09:02:19 +0000 https://www.businessofapps.com/?p=84733 Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment.  In engagement, social reigns supreme We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok.  Social and broadcasting apps highest for engagement time Source: Newzoo But entertainment is just as important with 94%

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Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment. 

In engagement, social reigns supreme

We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok. 

Social and broadcasting apps highest for engagement time

Source: Newzoo

But entertainment is just as important with 94% saying they spent almost 14 hours in broadcast TV and subscription services while 87% use podcasts and music apps for 11 hours per week. Video gaming apps attract 84% of users at almost 12 hours a week. The findings point to a growing trend of our active engagement with entertainment as we’re reading, playing and creating more digital content than ever before. 

It’s all about mobile

Most engagement (60%) takes place on mobile devices. Social is a category driver with 73% of engagement time happening on mobile apps versus other devices. Only for broadcast TV, respondents tend to favour TV over mobile (46%). 

Mobile for social and audio entertainment

Source: Newzoo

The study also noted that video gaming apps command some of the most active engagement hours (72%) followed by books and comics (62%) and sports and fitness apps (60%).

But consuming content is just one side of the content. Users are becoming more involved with their apps and want to share their own content with others. That’s particularly true for younger generations. Here, 69% of Gen Z spend almost 7 hours a week creating digital content versus 46% of Gen X who spend 6 hours per week uploading photos or creating videos.

Younger users share more of their own content

Source: Newzoo

Taken together the report shows that apps aren’t just about media consumption but increasingly are vying for user engagement. 

Key takeaways

  • 96% of respondents said they spent 13 hours a week engaging with social media and video sharing apps
  • Most engagement (60%) takes place on mobile devices
  • 69% of Gen Z spend almost 7 hours a week creating digital content

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World Cup traffic spike: Utilities ad performance grows by 20% https://www.businessofapps.com/news/world-cup-traffic-spike-utilities-ad-performance-grows-by-20/ Wed, 15 Feb 2023 09:00:10 +0000 https://www.businessofapps.com/?p=86874 In 2022, the Utilities vertical showed significant growth during sports events, specifically – the World Cup. PropellerAds noticed that conversion rates around certain GEOs, ad formats, and OS spiked by 20%. As stated in Forbes research, 65% of sports fans prefer smartphones to watch games. Considering these numbers, it’s easy to suggest that a lot of sports fans naturally become active users of mobile applications, especially those that make their game-watching experience more convenient, like: VPNs Ad blockers Anti-viruses PropellerAds constantly monitors and analyzes the tendencies of the digital advertising market. The most important part of this research usually involves interpretations of the platform’s statistics, where thousands of marketers launch their ads. The theory about sports and Utilities was proven by PropellerAds’ internal tests, as

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In 2022, the Utilities vertical showed significant growth during sports events, specifically – the World Cup. PropellerAds noticed that conversion rates around certain GEOs, ad formats, and OS spiked by 20%.

As stated in Forbes research, 65% of sports fans prefer smartphones to watch games. Considering these numbers, it’s easy to suggest that a lot of sports fans naturally become active users of mobile applications, especially those that make their game-watching experience more convenient, like:

  • VPNs
  • Ad blockers
  • Anti-viruses

PropellerAds constantly monitors and analyzes the tendencies of the digital advertising market. The most important part of this research usually involves interpretations of the platform’s statistics, where thousands of marketers launch their ads.

The theory about sports and Utilities was proven by PropellerAds’ internal tests, as well as advertisers, brands, and media buyers that work with the ad platform. Competitions – global and local – prove to be the best time to launch ad campaigns, especially those that meet the sports fans’ interests. Utilities are in this category.

Why does the Utilities vertical perform well during sports events?

31% of Internet users worldwide use a VPN service, according to DataProt statistics. The same research shows that 43% of people globally feel that they lack control over their personal information, which is also a reason to use VPNs for them. DataProt shows the survey results where the objectives of VPN usage are listed:

  • Protect privacy on public Wi-Fi – 51%
  • Anonymous browsing – 44%
  • Access restricted sites – 23%
  • Access better entertainment – 22%

In the case of sports fans, users stick to VPN mostly to access online content that might be blocked in their country.

As for the ad blockers, check worldwide statistics from Statista. As we can see from their findings, in some Asian countries, half the Internet users stick to ad blockers, while in other countries about 30% of users browse the Internet with this kind of app turned on.

Sports fans usually use ad blockers to avoid any interruptions in their watching experience. Sports competitions are the field for marketing of all kinds, but not all users agree to stumble not only at some interesting offers but also at ads that are not always relevant. Ironically, the ad for ad blockers may interest them.

Last but not least, anti-viruses. Security.org claims to provide stats on the global anti-viruses market, which is expected to grow from $3.92 billion in 2021 to $4.06 billion in 2022 at a compound annual growth rate (CAGR) of 3.6%.

Sports fans are used to watching matches online, so antivirus software, whether mobile or desktop, helps them to prevent risks of malware, which can steal their data, encrypt it, or even erase it entirely.

PropellerAds ad performance insights

How does this popularity of utilities among sports fans look in practice? How does user acquisition change during the matches and should you, as an advertiser or digital product owner, include these events in your marketing strategy?

To show you the traffic spike, we present some of our statistics that cover the World Cup (Nov 20, 2022 – Dec 18, 2022) performance. The first line in every cell represents performance for a previous period – 30 days – and the second line shows growth.

GEOs

Let’s start with GEOs, where Utilities vertical showed the best results:

As you can see from the table, the largest growth was noticed around the US, BR, JP, BF (Burkina Faso), NP, SA, CA, ES, and KZ. The USA, Brazil, Japan, Canada, and Spain were the participating countries, while some top GEOs, like Burkina Faso, Nepal, or Kazakhstan, didn’t take part in the game, staying on top.

“iGaming offers become more and more popular around African and Asian countries, including Burkina Faso and Nepal. The same happens in other countries known as developed and emerging markets, as we can conclude from our inner tests. 

To make a deposit, which is an extremely popular activity during the World Cup, users need utilities – namely, VPNs. Even though these countries cannot boast of large traffic volumes, it doesn’t mean that you cannot earn money there. Considering the trend described above, these GEOs are worth an experiment.”

– Anastasia Khegay, PropellerAds Senior Account Strategist

The USA, as a leader, had a conversion growth of 20% during the period of the World Cup, which is a significant result.

As such, marketers need to mind not only the GEOs of playing teams but research and take a chance targeting those regions that are constantly interested in large football matches.

OS

Now let’s take a look at the OS targeting:

iOS was the most widely-used OS during the World Cup. This is easy to explain through the best-performing GEOs since we have the US and Japan as leaders. In these two GEOs, about 50% of users prefer iOS, according to Statista.

Android showed lower performance during the World Cup. The reason is simple – VPNs, as the most popular category of Utilities, come mostly for iOS. Android is associated with other types of apps, namely – cleaners.

Ad formats

Now let’s see the ad format statistics:

Regarding the ad formats, we can see significant growth of Interstitials – this format shows to be the most efficient for sports events, and the conversion growth makes 17.51%. Push notifications also performed well – 15.19%, while Onclick dropped a bit.

Interstitials and push notifications work efficiently with Utilities. Interstitial’s size allows advertisers to locate large pictures or info about the product right on the ad, while Push is subtle and doesn’t interrupt the watching experience of sports fans. Take a look at the examples:

Ad spend

We also asked Anastasia Khegay, PropellerAds Senior Account Strategist, about the advertisers’ spending trends during such events as the World Cup. Here is what she said:

“During the World Cup and other significant events that are associated with traffic spikes, advertisers usually increase their spend by two or even three times. By doing so, they increase their chances of getting more highly-converting traffic, expanding reach, and finding new audiences. In other words, they are making the most of the event in the sense of marketing.”

Takeaways

So, we have investigated an unobvious connection between the sports and Utilities verticals. As we can see from the stats and tendencies, not only iGaming and sports-related products are in high demand during large sports games like the World Cup. Along with the global digitalization growth, various verticals and audiences intersect more intensively. Therefore, more products and offers can count on the heightened interest of the audience.

So, considering the statistics, we can conclude that the potentially profitable campaign settings for a utility campaign may be the following:

  • GEOs: target the playing teams GEOs + countries where there is a high percentage of football fans, like Brazil and South Africa. Before launching a campaign for playing GEO, do your small research and see if locals prefer watching matches online or on a TV;
  • OS: iOS and Windows were the best performers, but every marketer should consider other targeting settings of his campaign and perceive GEO and OS in the tightest bundle.
  • Ad format: Interstitials and push notifications to prove to be efficient for the Utilities vertical.
  • Spend: x2 or x3 will increase the chances of getting more relevant and converting traffic.
  • Analytics: during such global events as the World Cup, you should be ready for a more competitive auction. Therefore, make sure to use the analytical instruments within the ad platform you use to see which traffic share you can count on. Otherwise, you can try promoting niche products and offers. As a rule, the audiences of niche products are associated with lower competition.

As the experience of PropellerAds partners shows, targeting sports events is a good and potentially-profitable idea. All the advice and conclusions we present in this article are based on practice, so keep them in mind to make your campaigns even more efficient.

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Bing app downloads spike as Microsoft unveils ChatGPT functions https://www.businessofapps.com/news/bing-downloads-spike-microsoft-chatgpt-functions/ Fri, 10 Feb 2023 12:49:07 +0000 https://www.businessofapps.com/?p=84525 Downloads of Microsoft’s Bing search app have skyrocketed, after it announced the integration of ChatGPT functionality.  According to data from AppMagic, the Bing app saw over 1800 percent growth in downloads in the two days after the announcement, in comparison to downloads the previous week.  In the previous month, Bing did not crack the top 3,000 most downloaded apps on the iOS App Store, with approximately 400,000 downloads in January. Downloads in the two days following the announcement surpassed the January total.  Microsoft Bing App Downloads February 1 to February 9 2023 The app is currently fourth on the US iOS free app charts, and third among free iOS apps in the UK. This has pushed it past Google’s own search app, currently in seventh

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Downloads of Microsoft’s Bing search app have skyrocketed, after it announced the integration of ChatGPT functionality. 

According to data from AppMagic, the Bing app saw over 1800 percent growth in downloads in the two days after the announcement, in comparison to downloads the previous week. 

In the previous month, Bing did not crack the top 3,000 most downloaded apps on the iOS App Store, with approximately 400,000 downloads in January. Downloads in the two days following the announcement surpassed the January total. 

Microsoft Bing App Downloads February 1 to February 9 2023

The app is currently fourth on the US iOS free app charts, and third among free iOS apps in the UK. This has pushed it past Google’s own search app, currently in seventh place on the US iOS store. 

For those rushing to download the new app, there is a waitlist to access ChatGPT functions. Microsoft confirmed that over one million people have signed up for the waitlist in 48 hours, so it might take some time to gain access.

ChatGPT has taken the internet by storm over the past two months, breaking the record for the fastest application to reach 100 million users. The hype surrounding it has led some to question whether this will be the future of search. 

Google has responded to the threat, reportedly issuing a management “code red”, which has led to the company debuting its own ChatGPT rival, Bard, earlier than anticipated. More AI-related announcements are expected in the coming months. 

Even with all of the hype, there is a worry that ChatGPT is not built to be accurate, with users easily managing to get the chatbot to spew out misinformation. Google, for all of its flaws and lackadaisical attitude towards improving search, has built an engine that is at least accurate and reliable. 

OpenAI, the startup behind ChatGPT, has even issued warnings saying that the tool is “incredibly limited” and that is a “mistake to rely on it for anything important”. That has not stopped university students from utilising it to write essays, or technology blogs from using it to write inaccurate content for them. 

Microsoft seems content with the inaccuracies, which some suggest will be ironed out in the first few years of public usage. It recently invested $10 billion in OpenAI, and has strategically aligned itself with one of the leading edge developers in artificial intelligence. Microsoft CEO Satya Nadella has took a few shots at Google, with a keen aim to at least take some market share from the search giant. 

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8 in 10 mobile users are getting fit with health apps in 2023 https://www.businessofapps.com/news/8-in-10-mobile-users-are-getting-fit-with-health-apps-in-2023/ Fri, 10 Feb 2023 08:51:23 +0000 https://www.businessofapps.com/?p=84519 Mobile fitness and health apps have seen a surge in use and with that increased marketing spending ever since the COVID-19 pandemic. And though downloads slowed in 2022, 81% of consumers plan on using apps on their smartphones and wearables in 2023 to boost their health.  How people are using apps to improve their health New research from mobile app experience experts Airship has found that more people in the US, UK and France are turning to mobile apps to support their health.  One of the top ways in which consumers are using their fitness apps this year is by connecting with friends and family (27%), working out (26%) and improving their sleep (17%) and diet (16%).  People use fitness apps to connect with others

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Mobile fitness and health apps have seen a surge in use and with that increased marketing spending ever since the COVID-19 pandemic. And though downloads slowed in 2022, 81% of consumers plan on using apps on their smartphones and wearables in 2023 to boost their health. 

How people are using apps to improve their health

New research from mobile app experience experts Airship has found that more people in the US, UK and France are turning to mobile apps to support their health. 

One of the top ways in which consumers are using their fitness apps this year is by connecting with friends and family (27%), working out (26%) and improving their sleep (17%) and diet (16%). 

People use fitness apps to connect with others

Source: Airship

US users are also more likely to visit a virtual doctor this year (15%) compared to the French users (10%) and those living in the UK (7%). It seems that virtual healthcare can alleviate some of the pressure of a healthcare system strained by the pandemic. 

More Americans tend to use apps for nutrition and diet purposes compared to sleep. The opposite is true in France and the UK. Ten percent of US users will also be monitoring their heart and biometrics using apps. 

Gen Z are all about the apps

The findings reveal a distinct generational divide with Gen Z showing the highest intent for using apps to improve their health. A whopping 94% of Gen Z users want to improve their health through apps, followed by millennials at 90% and Gen X at 82%. Boomers are less inclined to do so at 65%.

How the generations use fitness apps

Source: Airship

Household income does affect how apps are used. Almost a quarter of people in low-income households won’t be using fitness apps compared with higher-income households. And yet, adoption rates of health and fitness apps are fairly similar across all income levels. 

Use of fitness apps by household income

Source: Airship

The research highlights that there’s plenty of opportunity for fitness and health app developers to win new users. However, user churn is always an issue. To keep users returning, app developers should focus on boosting engagement by offering the best user experience. Some apps also lack incentives or content which can stop users from returning to them. 

Key takeaways

  • 81% of consumers plan on using fitness apps on their smartphones and wearables in 2023 
  • Consumers are using their fitness apps to connect with friends and family (27%), work out (26%) and improve their sleep (17%)
  • Gen Z have highest intent for using apps to improve their health (94%) 

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Who’s coming to APS London 2023? https://www.businessofapps.com/news/whos-coming-to-aps-london-2023/ Thu, 09 Feb 2023 14:52:10 +0000 https://www.businessofapps.com/?p=84487   App Promotion Summit is back in London on March 23rd and OMG our attendee list is the best it’s ever been (in 10 years of running the event!)  We’ve never had so many great brands sign on so early with registrations up 70% on last year. From American Express to Next, EVERYONE wants to join us at APS London. App marketers from companies like Farfetch, ITV, ClearScore, Decathlon, YNAP, Nextdoor, ECCO Shoes, Screwfix, Xero, OVO Energy, Zoopla, Nutracheck, Nordcurrent, Driving Test Success, PokerStars, Which?, BodyFast and adidas Runtastic have registered to attend. We’ve confirmed speakers from major brands and the hottest app startups and scale-ups including what3words, Monzo, Domino’s, Dorothy Perkins, Paired, Deliciously Ella, Howbout, Smule, Product Madness and Peanut. The exhibition area is filling up with the industry’s leading app marketing & engagement platforms and agencies including AppsFlyer, Iterable, Moloco,

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App Promotion Summit is back in London on March 23rd and OMG our attendee list is the best it’s ever been (in 10 years of running the event!) 🤯

We’ve never had so many great brands sign on so early with registrations up 70% on last year. From American Express to Next, EVERYONE wants to join us at APS London.

  • App marketers from companies like Farfetch, ITV, ClearScore, Decathlon, YNAP, Nextdoor, ECCO Shoes, Screwfix, Xero, OVO Energy, Zoopla, Nutracheck, Nordcurrent, Driving Test Success, PokerStars, Which?, BodyFast and adidas Runtastic have registered to attend.
  • We’ve confirmed speakers from major brands and the hottest app startups and scale-ups including what3words, Monzo, Domino’s, Dorothy Perkins, Paired, Deliciously Ella, Howbout, Smule, Product Madness and Peanut.
  • The exhibition area is filling up with the industry’s leading app marketing & engagement platforms and agencies including AppsFlyer, Iterable, Moloco, OneSignal, Amplitude, MobileAction, Qonversion, Batch, TrafficGuard, Purchasely, Storyly and SplitMetrics.

As always, capacity is limited. Tickets are going faster than ever before so if you want to attend, now is the time to get your ticket.

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90% of users prefer their banking apps and here’s why https://www.businessofapps.com/news/90-of-users-prefer-their-banking-apps-and-heres-why/ Fri, 03 Feb 2023 09:09:22 +0000 https://www.businessofapps.com/?p=84323 Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here.  Not without my banking app The survey found that two out of three respondents would not want to live without their banking apps.  From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place.  “People are using mobile banking apps more than ever and rely on them to

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Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here. 

Not without my banking app

The survey found that two out of three respondents would not want to live without their banking apps. 

From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place. 

“People are using mobile banking apps more than ever and rely on them to manage their finances, including sending money to family and friends and managing everyday transactions,” said Sonali Divilek, Head of Digital Products and Channels at Chase.

Active banking app users globally

Source: Statista / Enterpriseappstoday

87% of consumers use their banking app at least once a month or more.

The demographic with the highest preference for mobile banking is millennials with 93% saying they use their banking app at least once a month or more, followed by Gen X (90%), Gen Z (89%) and Boomers (84%). 

In fact, managing credit is a top priority for millennials. 

Some of the main tasks consumers use their apps for are card replacements (54%) and paying other people (50%).

What banking customers use their apps for

Source: Statista / Truelist

Digital payments are up

A whopping 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often. 

Four in five payments to other people involve sending money to family and friends (54%). 

The digital payment methods that are most often used include tap and pay (60%), peer payments (59%), payments through apps (58%) and in-store mobile wallets (41%). 

Consumers prefer digital banking

Source: Forbes

Chase also found that in 2022 consumers spent more on travel and entertainment compared to 2021 with Gen Z and millennials more likely to increase their spending in that area. However, consumers are looking for ways to save with two in three researching deals and discounts and over half using reward points.  

Key takeaways

  • 90% of consumers said they prefer managing their finances in a single place
  • 87% of consumers use their banking app at least once a month or more
  • 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often

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Will Apple’s changes to App Store pricing affect your apps? https://www.businessofapps.com/news/will-apples-changes-to-app-store-pricing-affect-your-apps/ Tue, 31 Jan 2023 10:13:36 +0000 https://www.businessofapps.com/?p=84243 Apple announced further changes to its App Store pricing on Friday. The changes will affect app and in-app purchases in the UK and other countries and are scheduled to be rolled out in February. So what exactly is happening? Here’s where apps are getting more expensive  In a note shared with developers, Apple announced that prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK. This excludes subscription renewals.  By the end of January, proceeds are set to rise for developers selling in Cambodia, Kyrgyzstan, Indonesia, Singapore, South Korea, Tajikistan, Thailand, and Uzbekistan. The price hikes are a reflection of changes in taxes and foreign exchange rates. The App Store allows developers to

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Apple announced further changes to its App Store pricing on Friday. The changes will affect app and in-app purchases in the UK and other countries and are scheduled to be rolled out in February. So what exactly is happening?

Here’s where apps are getting more expensive 

In a note shared with developers, Apple announced that prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK. This excludes subscription renewals. 

By the end of January, proceeds are set to rise for developers selling in Cambodia, Kyrgyzstan, Indonesia, Singapore, South Korea, Tajikistan, Thailand, and Uzbekistan.

The price hikes are a reflection of changes in taxes and foreign exchange rates. The App Store allows developers to sell their apps across 44 currencies. Periodically prices need to be adapted to ensure they stay equalised across the App Store’s 175 storefronts.

Average prices for apps in the Apple App Store as of September 2022

Source: Statista

The way Apple plans to implement these changes is by estimating and removing taxes based on the information developers provided. Changes will be visible in the Pricing and Availability section of My Apps and developers can adjust the prices of their apps and in-app purchases from here. 

Some app prices are coming down

App Store pricing has been subject to fluctuation. In 2022, the average price of in-app purchases jumped 40% over 2021 while Google Play saw a 9% rise. 

iOS in-app purchase prices increased in 2022

Source: Apptopia, Adjust

But prices for developers aren’t all going up. App pricing in Uzbekistan will decrease as a consequence of the lowered value-added tax rate from 15% to 21%. Apple said developers’ proceeds would be adjusted accordingly and based on tax-exclusive pricing. 

While prices in Ireland, Luxembourg, Singapore, and Zimbabwe won’t change, proceeds are being adjusted due to tax changes.  For example, Ireland reduced its value-added taxes on electronic newspapers and periodicals from 9% to zero while Luxembourg lowered its value-added tax rate from 17% to 16%.

Key takeaways

  • Apple announced prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK
  • Apple plans to implement these changes is by estimating and removing taxes based on the information developers provided
  • App pricing in Uzbekistan will decrease as a consequence of the lowered value-added tax rate from 15% to 21%

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Intellifluence announces audience demographics and workflow logic flexibility https://www.businessofapps.com/news/audience-demographics-workflow-logic-flexibility-and-more-intellifluence-winter-2023-updates/ Mon, 23 Jan 2023 10:38:46 +0000 https://www.businessofapps.com/?p=84013 Welcome to 2023! Last year was quite the roller coaster for many, which saw us rolling out massive FREE plan changes to try and help those brands financially impacted by all the turmoil. Now that 2022 is behind us and given it’s been several months since I’ve provided a seasonal wrap-up, let’s dig in. This post was first published on intellifluence.com. 27,000+ active brands We keep on growing. Most of you lovely brands joining us are coming in on the FREE influencer marketing plan. Thank you for choosing us to test the waters and especially those of you that realize we’re a good fit and upgrade to Starter through Advanced. 216,000+ influencers Back in August, we were almost to 200,000 so casually increasing the base of

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Welcome to 2023! Last year was quite the roller coaster for many, which saw us rolling out massive FREE plan changes to try and help those brands financially impacted by all the turmoil. Now that 2022 is behind us and given it’s been several months since I’ve provided a seasonal wrap-up, let’s dig in.

This post was first published on intellifluence.com.

27,000+ active brands

We keep on growing. Most of you lovely brands joining us are coming in on the FREE influencer marketing plan. Thank you for choosing us to test the waters and especially those of you that realize we’re a good fit and upgrade to Starter through Advanced.

216,000+ influencers

Back in August, we were almost to 200,000 so casually increasing the base of creators by 8% over a few months after 6.5 years in operations is nothing we take for granted.

Throughout this period we’ve been quietly rolling out the logic to remove spam signups, so the raw numbers are even higher. That’s not what you’re here for, so let’s look at the fun stuff. Per usual, I can’t disclose various security and fraud updates and will skip the numerous bug fixes as well as admin-only changes, so here are the Fall pull requests of note from the ~200 to choose from.

Audience demographics and plan expansion for free brand users

Audience demographics

We have been asked for demographics repeatedly over the years. My biggest reason for not doing so is a good amount of the data encountered in our testing appeared to be unreliable. We now have a mix of processes to capture and determine audience demographics for Instagram, YouTube, and TikTok (which are of course the most popular social networks by usage). Currently, we are updating demographics on verified users of these social platforms when their overall audience size justifies a deeper dive for brands.

Free brand improvements

I won’t say a whole lot since we actually had an announcement specifically for it, but FREE brands can run a campaign to get a better sense of the full capabilities stack at Intellifluence.

Worked with expansion

Brands can now determine who they’ve worked with across an entire account, an individual campaign, or a singular brand alias associated with an account.

Marketplace visibility filters

Some brands have so many campaigns that they needed a way to filter deeper to find active and visible campaigns faster.

More talent manager overhauls

In our system, talent managers have a special role which requires them to be able to oversee and interact on the behalf of multiple influencers simultaneously. At times our development will focus on drastically improving one user type, so we used some of the past few months to catch up on the functionality for talent managers to put it on par with the rest of the user types.

Re-hire

I love this one, which came from one of our most active Advanced brands. Sometimes a brand might have a great experience with an influencer and wishes to immediately re-hire them without having to jump through another campaign setup. We made it a lot easier to keep working with the creators you like working with.

Private public marketplace offers

A request from another of our Advanced brands was the desire to set up a Marketplace Offer that could be applied to, in order to skip having to perform outbound pitches in the system, but also a way to set it as private so a brand could provide the offer when encountering the right influencers potentially outside of the Intellifluence ecosystem. This has worked great as the brand is able to DM commenters on their Instagram channel with the offer with ease.

Cleaning up influencer offers

Some of the improvements here have to do with being able to toggle what’s available by hiding temporarily inactive influencers’ offers as well as those that are associated with social accounts that are de-verified. The goal here is to only show the highest quality offers to brands as we can.

Product campaign logic

Some campaigns are more complex than others and occasionally influencers would get confused about what they’re allowed to do when it comes to product purchases, refunds, and reviews. The improvements here focus on ensuring Sallybot knows when to warn the brand or influencer if a campaign’s parameters are being potentially violated and provide appropriate warnings to prevent such issues. It’ll also now prevent pitch acceptance if a brand has been locked or deactivated, protecting our influencers.

Mobile dynamic linking

It’s somewhat simple conceptually but has had a nice impact. Influencers have access to iOS and Android apps to manage their workflow, but when getting emails from the system would have to separately go to the app to interact; we simply tightened the experience so the app is utilized if it exists on an influencer’s phone.

Sallybot messaging

We’re always looking at support feedback, so whenever we’re getting the same type of request, question, or complaint, we try to solve it programmatically. In these cases, the answer was to inject transaction thread messaging to pre-answer questions related primarily to money. Happy users = happy support team = happy Joe.

Gracefully recognize links

Sometimes influencers will post review links in a message rather than the available process, so we made the system smarter to recognize the URL as a potentially finished product and allow brands to treat it as such if they choose.

Flags in more places

If you’re working on a lot of campaigns that span geographies, it can be helpful to know where an influencer is from. The simple way to provide this information at a glance is to display the flag that corresponds to their current mailing address in more areas where you might be making decisions that require geographical nuance.

What’s next?

A lot of workflow improvements are currently in the pipeline, designed to make interaction with the platform smoother and faster. As we continue to scale users, this is one of the best uses of our time: increasing everyone’s happiness. We’re also hard at work with our partnership initiatives and deeper integration of support into the everyday use cases that drive our continued growth.

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Half of Android apps are uninstalled within 30 days after download https://www.businessofapps.com/news/half-of-android-apps-are-uninstalled-within-30-days-after-download/ Mon, 23 Jan 2023 09:17:18 +0000 https://www.businessofapps.com/?p=84048 User churn is a major issue for app developers. Around half of Android apps were uninstalled within 30 days of download in 2022 and half of those were removed within just 24 hours finds a new report from AppsFlyer. Let’s take a closer look. Some app categories fare better than others The App Uninstall Report found that 49% of Android apps were uninstalled within a month after download and of those, 49% were uninstalled within just one day. Whilst that number seems staggering, it’s still 8% lower compared to 2021.  Android app uninstalls year-on-year Source: AppsFlyer Gaming apps saw some of the highest uninstall rates (66%) within 30 days after download, followed by social (60%), education (53%), utilities (53%) and finance apps (45%). Travel apps,

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User churn is a major issue for app developers. Around half of Android apps were uninstalled within 30 days of download in 2022 and half of those were removed within just 24 hours finds a new report from AppsFlyer. Let’s take a closer look.

Some app categories fare better than others

The App Uninstall Report found that 49% of Android apps were uninstalled within a month after download and of those, 49% were uninstalled within just one day. Whilst that number seems staggering, it’s still 8% lower compared to 2021. 

Android app uninstalls year-on-year

Source: AppsFlyer

Gaming apps saw some of the highest uninstall rates (66%) within 30 days after download, followed by social (60%), education (53%), utilities (53%) and finance apps (45%). Travel apps, on the other hand, saw some of the highest brand loyalty at 31%.

AppsFlyer says that hyper-casual and casual gaming titles suffer because of their reduced shelf life of these titles. 

Uninstall rates by app category

Source: AppsFlyer

Unsurprisingly, uninstall rates of organic users were lower at an average of 28% among all categories. Organic users typically show higher intent than non-organic ones. The difference between organic and non-organic users in gaming was just 13% compared to 30% for non-gaming apps. 

The where and the when

Uninstall rates were higher in developing markets with Nepal, Bangladesh and Kazakhstan showing the highest rates of user churn. The average uninstall rate in developing countries was between 26-43% compared to 36% in developed nations. This may be due to the more dominant use of iOS devices and their higher storage which results in users having to delete fewer apps to free up space.

Day 1 is typically the highest for uninstalls across all categories. Day 1 rates were particularly high in finance apps at 27% compared to the average of other verticals. 

Overall Day 1 uninstalls

Source: AppsFlyer

How to optimise your app marketing for fewer uninstalls

The key takeaway for app marketers is optimisation. With uninstalls being a major issue, it’s important to keep measuring them using attribution options. First interactions with users should be designed to encourage lasting connections. Apps must deliver on their promise in order to be successful and be updated in good time. User feedback proves valuable in doing the latter. It’s worth bearing in mind user privacy and security. 

Key takeaways

  • 49% of Android apps were uninstalled within a month after download 
  • 49% of Android apps were uninstalled within just one day
  • Gaming apps had the highest uninstall rates (66%) within 30 days after download

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Google and Apple fail to remove fraudulent ChatGPT apps from their app stores https://www.businessofapps.com/news/google-and-apple-fail-to-remove-fraudulent-chatgpt-apps-from-their-app-stores/ Wed, 18 Jan 2023 08:59:16 +0000 https://www.businessofapps.com/?p=83967 Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem? ChatGPT apps flood the stores ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched. But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or

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Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem?

ChatGPT apps flood the stores

ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched.

But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or violate OpenAI’s trademark. 

Daily installs of ChatGPT apps

Source: Appstorespy

The findings have been posted by app market intelligence firm Appstorespy.  

Do Apple and Google care?

Appstorespy then reached out to Google and Apple to find out if the companies had done anything about these fraudulent apps. Google removed two dozen of such apps including an unofficial ChatGPT app that had already gotten 138,000 installs. Some developers have been quick to rename their apps such as Open Chat which has 170,000 installs. 

However, others can still be found. ChatGPT AI Writing Assistant has already generated some $10,000 in revenue by selling supposed credits for ChatGPT.

By mid-January, fake ChatGPT apps attracted a total 67,000 installs per day on Google Play.

Daily installs of ChatGPT apps picked up again in January

Source: Appstorespy

Meanwhile, Apple has blocked just 4 of the 49 apps with ChatGPT in the title. 

Key takeaways

  • ChatGPT apps are available on the App Store and Google Play even though OpenAI has launched no such app
  • Google has taken action to remove some of these apps, Apple removed 4 out of 49 by mid-January
  • Fake ChatGPT apps attracted a total 67,000 installs per day on Google Play in January

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Join MoEngage’s #GROWTH Summit Berlin 2023 https://www.businessofapps.com/news/moengage-growth-summit-berlin-2023/ Tue, 17 Jan 2023 10:58:51 +0000 https://www.businessofapps.com/?p=83923 After the success of MoEngage’s #GROWTH Summit in London on 2nd November, they are now hosting their #GROWTH Summit Berlin event on 26 January at ALICE Rooftop and Garden in Berlin. So far, MoEngage has executed over 50 #Growth Summits globally. The format of the event is invite-only and curated for B2C leaders from marketing, product owners, entrepreneurs, CRM, and analytics professionals. The objective is to give brands the chance to network and learn from elite speakers, as they discuss growth, customer engagement, acquisition, and retention. Join MoEngage in Berlin as they invite leaders to share stories, discuss digital-first strategies, and teach frameworks on customer engagement and growth. Register here to declare your interest, and MoEngage will come back to you to confirm your attendance.

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After the success of MoEngage’s #GROWTH Summit in London on 2nd November, they are now hosting their #GROWTH Summit Berlin event on 26 January at ALICE Rooftop and Garden in Berlin.

So far, MoEngage has executed over 50 #Growth Summits globally. The format of the event is invite-only and curated for B2C leaders from marketing, product owners, entrepreneurs, CRM, and analytics professionals.

The objective is to give brands the chance to network and learn from elite speakers, as they discuss growth, customer engagement, acquisition, and retention.

Join MoEngage in Berlin as they invite leaders to share stories, discuss digital-first strategies, and teach frameworks on customer engagement and growth. Register here to declare your interest, and MoEngage will come back to you to confirm your attendance.

Why attend?

5 Reasons you should attend this event

  • Exclusive insights from global brand leaders: Hear first-hand accounts and insider information from experts who helped Deutsche Telekom, KptnCook, Douglas, Freeletics, Idealo, Sweatcoin, and other companies succeed.
  • Strategic discussion on engagement & retention: Join conversations on how to drive customer engagement and retention to grow your business after the holiday season and throughout 2023
  • 1:1 networking with high-calibre people: Meet and converse with leaders from digital-first brands, share ideas, and gain valuable insights for your own business.
  • Explore MoEngage: Use the dedicated demo area to learn more about the MoEngage platform and how we can help your business grow faster.
  • Some of the best views and food Berlin has to offer: We promise the most interesting conversations over the best views in Berlin, as well as delicious food and drinks.

About #GROWTH

#GROWTH is a community for B2C CRM, product, and growth marketing professionals focused on customer engagement and growth.  The #GROWTH program provides the individual with access to a large, global community, courses, and learning resources. #GROWTH members also get priority invites to other conferences and peer learning events.

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What’s your app growth strategy for 2023? https://www.businessofapps.com/news/whats-your-app-growth-strategy-for-2023-2/ Mon, 16 Jan 2023 09:59:16 +0000 https://www.businessofapps.com/?p=83899 Have you got an app growth game plan for 2023? Join us this March at App Promotion Summit in London and discover how to level up your app marketing. APS London will host challenging conversations covering key app industry issues including iOS16+, evolving user behaviour, rapid growth and more. In our interactive sessions, we will be covering app growth topics across the funnel: Evolving user behaviour User journey optimization SKAN 4.0 – IDFA & Privacy Sandbox Custom Product Pages and In-app events Influencer marketing Process automation App subscriptions Product marketing Are you ready to become a smarter app marketer? Super Early Bird tickets are on sale until Friday 20th January – don’t miss out before it’s too late.

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Have you got an app growth game plan for 2023?

Join us this March at App Promotion Summit in London and discover how to level up your app marketing.

APS London will host challenging conversations covering key app industry issues including iOS16+, evolving user behaviour, rapid growth and more.

In our interactive sessions, we will be covering app growth topics across the funnel:

  • Evolving user behaviour
  • User journey optimization
  • SKAN 4.0 – IDFA & Privacy Sandbox
  • Custom Product Pages and In-app events
  • Influencer marketing
  • Process automation
  • App subscriptions
  • Product marketing

Are you ready to become a smarter app marketer?

Super Early Bird tickets are on sale until Friday 20th January – don’t miss out before it’s too late.

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Remerge unveils partnership program to help agencies master mobile marketing for their app-based clients https://www.businessofapps.com/news/remerge-unveils-partnership-program-to-help-agencies-master-mobile-marketing-for-their-app-based-clients/ Mon, 16 Jan 2023 09:00:37 +0000 https://www.businessofapps.com/?p=86538 Remerge has launched Agency Activators – a partnership program empowering media and brand agencies to become qualified leaders in the programmatic in-app advertising market. Remerge, which ranks as the top global player for mobile re-engagement campaigns after Meta and Google, will share the inner workings of its technology and offer workshops to equip members with expertise to grow their clients’ app revenues. The first agencies to join the program are M&C Saatchi Performance, Headlight, Phiture, Lemmonet, WITHIN, Publicis’ Spark Foundry, alongside growth transformation partner Winclap. This post was first published on remerge.io. Steve Massaro, Director of Channel Alliances, Remerge: “I’ve been in agency-centric roles for most of my career and can say that the relevance and influence of these companies in the mobile industry have

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Remerge has launched Agency Activators – a partnership program empowering media and brand agencies to become qualified leaders in the programmatic in-app advertising market.

Remerge, which ranks as the top global player for mobile re-engagement campaigns after Meta and Google, will share the inner workings of its technology and offer workshops to equip members with expertise to grow their clients’ app revenues.

The first agencies to join the program are M&C Saatchi Performance, Headlight, Phiture, Lemmonet, WITHIN, Publicis’ Spark Foundry, alongside growth transformation partner Winclap.

This post was first published on remerge.io.

Steve Massaro, Director of Channel Alliances, Remerge:

“I’ve been in agency-centric roles for most of my career and can say that the relevance and influence of these companies in the mobile industry have never been greater. In the app ecosystem, where new creative formats, economic pressures, and privacy changes are constantly changing the landscape, the value our agency partners bring to our shared clients is continuously becoming more apparent.

“Remerge’s Agency Activators program will increase that strategic value through tailored educational sessions that build on our members’ programmatic knowledge and guide them through newer innovations. We’re offering masterclasses on fundamental areas of mobile marketing, ranging from incrementality to creative strategy, and more.

“Coupling this training with access to logistical and commercial benefits unique to this program has already proved to be successful for our members, who are helping teams tap into Remerge’s solutions to drive growth for their clients’ apps.”

As programmatic ad spending soars and brands make bigger investments in mobile, marketers are looking for partners who can help them navigate the industry.

Pan Katsukis, Co-founder and CEO, Remerge:

“We’re seeing more brands enter the mobile space and get serious about programmatic advertising. Performance marketing and developing deeper levels of in-app engagement are often new territories for these organizations. We’re creating an environment where leading agencies can enhance their understanding of the market and learn how to scale their clients’ business.”

Agency Activators is active in the Americas and will expand to Asia-Pacific, Europe, Africa and Middle East markets.

Adrienne Rice, Director of Media Investment, M&C Saatchi Performance:

“Recent market developments have made it harder for mobile businesses to find their way in the programmatic advertising industry and make informed decisions about where to allocate budget to grow revenues. App marketing is a rapidly evolving concept, and our clients need partners who know how to unlock its potential. The expert support, resources, and benefits we get from Remerge’s agency partnership program ensure we can deliver results for our clients.”

Pedro de Arteaga, COO and VP USA, at Winclap:

“Remerge is one of our most strategic partners. To grow efficiently with programmatic ads it is crucial to work with media channels with leading technology and transparent practices. Remerge has both. This partnership program’s masterclass sessions give us a fresh perspective on what’s happening in programmatic while providing insights and benefits for our media business. As we are a Growth Transformation company, it is important for us to collaborate with partners that help us disrupt how our clients grow. This program helps us do that with programmatic media.”

Learn more about Remerge’s Agency Activators program.

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Trust in social media among the top app and mobile marketing concerns in 2023 https://www.businessofapps.com/news/trust-in-social-media-among-the-top-app-and-mobile-marketing-concerns-in-2023/ Mon, 09 Jan 2023 12:54:43 +0000 https://www.businessofapps.com/?p=83666 Marketers anticipate spending significantly more of their budgets on digital audio in 2023, followed by digital video, according to the latest industry report from Integral Ad Science. Social media and mobile remain key priorities for marketers this year, but experts acknowledge that there are many challenges ahead. Let’s dive in.  Marketing concerns in 2023 To understand spending for app and mobile campaigns a little better, it’s worth taking a look at the main concerns marketers continue to face this year. 51% consider decreasing access to consumer data and cookies a challenge while 33% cite ad placement alongside risky content as a problem. Which of the following will be major digital media challenges for your organization? Source: IAS Experts believe social media will face some serious

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Marketers anticipate spending significantly more of their budgets on digital audio in 2023, followed by digital video, according to the latest industry report from Integral Ad Science. Social media and mobile remain key priorities for marketers this year, but experts acknowledge that there are many challenges ahead. Let’s dive in. 

Marketing concerns in 2023

To understand spending for app and mobile campaigns a little better, it’s worth taking a look at the main concerns marketers continue to face this year. 51% consider decreasing access to consumer data and cookies a challenge while 33% cite ad placement alongside risky content as a problem.

Which of the following will be major digital media challenges for your organization?

Source: IAS

Experts believe social media will face some serious challenges this year in light of increasing privacy issues. The Metaverse is also considered a more challenging media type as it’s relatively new and therefore its limitations and possibilities aren’t well understood.

Social media remains an essential ad strategy

A whopping 91% of media experts plan to advertise on at least one social media platform this year. However, economic headwinds are dampening social media ad spend growth. It’s expected to grow 8% this year in the US, down from 37% in 2021. 

Overall, it seems marketers are keen to distribute their ad spend more evenly across different platforms including Facebook and YouTube, but also Twitter and instargarm. WhatsApp is the only platform that shows an intent for increasing usage this year. 

On which platforms will your organization buy advertising or monetize content?

Source: IAS

For 86% of marketers view ability is an important metric when assessing campaigns and 67% are satisfied that social media platforms deliver the necessary transparency on viewability metrics. However, a third are concerned about social media being more vulnerable to fraud and brand risk this year. 

Eroding consumer trust is another major issue in social advertising according to 77% of experts. As a consequence, Facebook will see the highest adjustment in spending as trust appears to be declining more sharply here. 

Key takeaways

  • 51% of marketers find decreasing access to consumer data and cookies a challenge
  • 91% of media experts plan to advertise on at least one social media platform this year
  • 77% consider eroding consumer trust a major issue in social advertising

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Over half of marketers increase spending on social media https://www.businessofapps.com/news/over-half-of-marketers-increase-spending-on-social-media/ Tue, 03 Jan 2023 10:38:29 +0000 https://www.businessofapps.com/?p=83505 During the fourth quarter of 2022, 58% of marketers boosted their spending on social media campaigns, despite concerns over brand safety and ad transparency. The findings from Advertiser Perceptions (via Marketing Dive) suggest that the outlook for social media marketing in 2023 could be much better than previously expected. Social media budgets are on the rise The latest data reveals that over half of advertisers have increased their social media spending compared to 15% who decided to pause spending on the channel during Q4 2022. That’s quite a leap from the 29% of advertisers who paused or reduced spending in the previous quarter.  The reallocation of budgets also benefitted other channels including search (38%), connected TV (30%), mobile in-app (28%), and digital/streaming audio ads (24%).

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social media

During the fourth quarter of 2022, 58% of marketers boosted their spending on social media campaigns, despite concerns over brand safety and ad transparency. The findings from Advertiser Perceptions (via Marketing Dive) suggest that the outlook for social media marketing in 2023 could be much better than previously expected.

Social media budgets are on the rise

The latest data reveals that over half of advertisers have increased their social media spending compared to 15% who decided to pause spending on the channel during Q4 2022. That’s quite a leap from the 29% of advertisers who paused or reduced spending in the previous quarter. 

The reallocation of budgets also benefitted other channels including search (38%), connected TV (30%), mobile in-app (28%), and digital/streaming audio ads (24%).

Some of the top trends marketers are watching in 2023, included TikTok and social video (63%) according to data from Mediaocean.

Social leads for top consumer trends in 2023

Source: Mediaocean

Marketers expand their reach to new platforms

Advertisers aren’t just bolstering their budgets, they’re also diversifying the range of platforms they use. Among the 300 marketers surveyed, 49% said they were working with more platforms such as TikTok and Twitch. While Facebook and YouTube will remain the top platforms for monetising content in 2023, WhatsApp was the only platform with an increased usage intent for 2023 according to Integral Ad Science.

On which platforms will your organization buy advertising or monetize content?

Source: Integral Ad Science

BeReal is a strong contender for 2023 as Gen Z and Alpha are moving over to the platform which is known to encourage authenticity. However, establishing brand safety guidelines will be key in 2023, as 77% of media experts say consumer trust in social media platforms is declining which could negatively affect media spending. 

Key takeaways

  • 58% of marketers boosted their spending on social media campaigns in Q4 2022
  • Top trends marketers are watching in 2023, included TikTok and social video (63%)
  • 49% are working with more platforms such as TikTok and Twitch

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What does 2023 hold for mobile and app marketing? https://www.businessofapps.com/news/what-does-2023-hold-for-mobile-and-app-marketing/ Fri, 23 Dec 2022 13:33:53 +0000 https://www.businessofapps.com/?p=83483 This year we’ve all been eyeing the effects of the end of COVID lockdowns and Apple’s privacy changes on app development and marketing efforts. While in-app spending took a bit of a hit, users were spending more time in their top apps and downloads remained flat or increased slightly. So what’s in store for 2023? Here are some predictions from industry experts. Zarnaz Arlia, CMO at Emplifi Brands will tap into emerging social media platforms like BeReal Remember the Clubhouse craze? Part of social media marketing is all about experimentation. If you don’t try new formats, new platforms, or new trends, you’re already out of the loop. Not every test will work, but that’s exactly why it’s a test. With the success of TikTok and overall

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This year we’ve all been eyeing the effects of the end of COVID lockdowns and Apple’s privacy changes on app development and marketing efforts. While in-app spending took a bit of a hit, users were spending more time in their top apps and downloads remained flat or increased slightly. So what’s in store for 2023? Here are some predictions from industry experts.

Zarnaz Arlia, CMO at Emplifi

Brands will tap into emerging social media platforms like BeReal

Remember the Clubhouse craze? Part of social media marketing is all about experimentation. If you don’t try new formats, new platforms, or new trends, you’re already out of the loop. Not every test will work, but that’s exactly why it’s a test. With the success of TikTok and overall Gen-Z online behaviours brands will become more confident in dipping their toe into emerging platforms. 

BeReal is a great example of an up-and-coming platform with a lot of promise. Similar to TikTok, when the app debuted brands were sceptical. But those that got onboard, and especially early saw the effort paid off. We’re already seeing creative strategies with brands like Chipotle who are using BeReal as a way to offer exclusive promos and discounts. This is just the start. More brands will look to apps like BeReal to grow their Gen-Z community with an authentic approach to marketing.

Video will (still) dominate 

Marketers have been hearing it for years, “video will become the number one content format brands need to leverage.” In 2023 this will still be the case – but luckily for brands, it will be the scrappy, unpolished clips that will be what audiences want more of. Ditch the high-budget campaigns featuring celebrities and pick up a cell phone to start recording and editing in-app. Not only are brands publishing more Reels, but it’s paying off. According to a recent study, the interaction count for Reels was almost 40% higher than for traditional videos. 

But the burden of video content creation doesn’t need to fall on brands. More and more content creators are turning to platforms like TikTok to showcase products. With hashtags like #TikTokMadeMeBuyIt growing to nearly 27 billion views, it’s clear this format has become a perfect fit for influencers and users to share their experiences in an engaging way. Brands will take this a step further in 2023 and get savvier about partnering with video-first influencers who can help amplify messages relevant to audiences while helping scale production.

Megan Gall, VP, Strategy, Social GTM at Mediaocean

BeReal and Tik Tok your way into 2023:

The usage of social channels and platforms is an essential and permanent component of any business’ marketing strategy. However, it’s important to remember that consumer activity on these platforms is extremely fluid. Marketers need to be aware of this and manage their activity accordingly. For example, many of the popular social media platforms from the early noughties, such as Friendster and Bebo, now cease to exist. Despite reaching a significant user base at the time, users moved towards newer platforms, including the likes of Facebook, Instagram and Snapchat in the 2010s. This churn certainly hasn’t slowed in recent years, with the rapid rise in popularity of platforms such as Tik Tok and BeReal.

These platforms are indicative of a new generation and a new way of thinking. Brands are having to work harder to retain their customers, who are increasingly demanding more from the businesses they engage with. Consumers increasingly want to see brands with purpose. Those who care about more than just their bottom line and which demonstrate a level of authenticity in their approach. In 2023 and beyond, we can expect to see marketers continue to utilise the established social platforms in their campaigns but also increase focus on TikTok and BeReal driving creative flex and the attention of the hard-to-reach Gen Z. One thing to watch out for will be BeReal’s next step to maturity and what monetization model it lands on.

Kevin McGuire, Chief Product Officer, Digital Turbine

Mobile app economy

App developers are forced to share a large percentage of in-app-purchase revenue with platform holders but there are changes on the horizon. In many countries around the world regulators are starting to force the Apple/Google duopoly to support alternative payment options and app stores. In the coming years we’re going to see big changes for app developers on how they distribute and monetize their apps. That’s the kind of on-device empowerment we hope to see more of in 2023.

Before iPhone and Android Smartphones, Carriers used to run and operate digital storefronts. We think there is a huge opportunity for Carriers to reclaim that spot in the value chain. And it’s been building for years, with the foundations for this sea change now forming. Between regulation, first-party data and on-device technology that enable publishers to monetize and reach the right users, Carriers and device OEMs are in the pole position for the next phase of the mobile app ecosystem.

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Mobile ad spend growth to slow to $362 billion in 2023 https://www.businessofapps.com/news/mobile-ad-spend-growth-to-slow-to-362-billion-in-2023/ Mon, 12 Dec 2022 10:30:51 +0000 https://www.businessofapps.com/?p=83194 Tis the season for next year predictions and the latest are just in, courtesy of data.ai. The mobile app and ad experts predict that mobile ad spend will reach $362 billion in 2023 driven by The World Cup and The Winter Olympics, down 7.5% from the previous year. So what’s happening to mobile ad spend and consumer spending in 2023? Growth of mobile ad spend slows due to economy Given economic headwinds, the mobile ad industry is predicted to grow more slowly next year. There’s some hope that the Winter Olympics and FIFA World Cup can sustain higher spending.  Short video apps are expected to be a major driver of ad spending in 2022.  “We are starting to see a levelling off in mobile spend

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Tis the season for next year predictions and the latest are just in, courtesy of data.ai. The mobile app and ad experts predict that mobile ad spend will reach $362 billion in 2023 driven by The World Cup and The Winter Olympics, down 7.5% from the previous year. So what’s happening to mobile ad spend and consumer spending in 2023?

Growth of mobile ad spend slows due to economy

Given economic headwinds, the mobile ad industry is predicted to grow more slowly next year. There’s some hope that the Winter Olympics and FIFA World Cup can sustain higher spending. 

Short video apps are expected to be a major driver of ad spending in 2022. 

“We are starting to see a levelling off in mobile spend following the surge seen during the pandemic, although still significantly higher than where we started off in 2019. Mobile will remain at the heart of consumers’ lives as demand for digital connection, self-expression, and deepening personalization of apps will fuel sustained growth in time spent,” says Lexi Sydow, Head of Insights at data.ai.

Mobile ad spend growth slows

Source: data.ai

In-game spending to drop

Consumer spending in mobile games faces a similar fate and is predicted to decline 5% in 2022 to $110 billion following the economic squeeze. For a long time, game spending used to be resilient to wider economic implications, but privacy changes by Apple and Google have made quite an impact on in-app purchases. 

Eleven out of 14 titles surpassing $2 billion in App Store consumer spending will be games. Apps like HBO Max and iQIYI will join Disney+, Netflix, Youtube and TikTok in the $3 billion consumer spend club for video streaming and short video apps. 

Mobile shopping hits a high

Mobile shopping hit an all-time high on Black Friday 2022 accounting for almost 50% of all sales among the top 100 internet retailers in the US. Shopify said mobile accounted for 73% of global sales for smaller merchants and direct-to-consumer brands. Travel, live events and sports are all capturing consumer attention and more screen time next year.

App categories predicted to grow consumer spending

Source: data.ai

Key takeaways

  • Mobile ad spend will reach $362 billion in 2023 
  • Consumer spending in mobile games to decline 5% in 2022 to $110 billion 
  • Eleven out of 14 titles surpassing $2 billion in App Store consumer spending will be games

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Telegram Premium hits one million subscribers https://www.businessofapps.com/news/telegram-premium-hits-one-million-subscribers/ Fri, 09 Dec 2022 10:45:42 +0000 https://www.businessofapps.com/?p=83176 Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive.  Telegram Premium hits one million subscribers Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram.  One reason for its phenomenal growth is the app’s strong user privacy focus.  Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some

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Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive. 

Telegram Premium hits one million subscribers

Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram. 

One reason for its phenomenal growth is the app’s strong user privacy focus. 

Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some of these users. Telegram reached 63.5 million downloads in January 2021, up 283% from the previous year. Now, the company has over 700 million users globally. 

Global downloads of Telegram spike

Source: Sensor Tower

What’s Telegram Premium?

Telegram Premium is the app’s monthly subscription service that includes better features and chat download speeds. While many of the app’s previously free features continue to be available at no charge, the Premium option gives users more folders (20), 1,000 channels and four connected accounts. They can also send and download files up to 4GB in size faster. Premium cost between $4 to $6 depending on the country. 

Telegram plans to use revenues from its subscription feature to pay for its servers, traffic and staff wages as it continues to improve its app features. 

Key takeaways

  • Telegram messenger app records one million paying subscribers for its Premium service
  • Telegram downloads jumped 283% in 2021
  • It now has over 700 million users worldwide

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63% of mobile advertisers consider social and short-form video a top trend for 2023 https://www.businessofapps.com/news/63-of-mobile-advertisers-consider-social-and-short-form-video-a-top-trend-for-2023/ Thu, 08 Dec 2022 10:48:20 +0000 https://www.businessofapps.com/?p=83121 Social advertising and short-form video in particular are likely to capture more advertising spending in 2023 than any other channel. That’s according to the latest 2022 Market Report and 2023 Outlook from Mediaocean, the omnichannel advertising platform. Based on the answers of over 600 media agencies and experts, the report reveals some of the biggest opportunities in mobile and app advertising for 2023. Let’s dive in.  Social platforms are attracting major ad spending Among the top three media trends, advertisers said they were watching for 2023, 63% mentioned TikTok and social video. 54% cited CTV and streaming while 47% mentioned eCommerce. Interestingly, these trends tend to be connected with social video making more of an appearance in mCommerce. Most important consumer trends being monitored Source: MediaOcean

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Social advertising and short-form video in particular are likely to capture more advertising spending in 2023 than any other channel. That’s according to the latest 2022 Market Report and 2023 Outlook from Mediaocean, the omnichannel advertising platform. Based on the answers of over 600 media agencies and experts, the report reveals some of the biggest opportunities in mobile and app advertising for 2023. Let’s dive in. 

Social platforms are attracting major ad spending

Among the top three media trends, advertisers said they were watching for 2023, 63% mentioned TikTok and social video. 54% cited CTV and streaming while 47% mentioned eCommerce. Interestingly, these trends tend to be connected with social video making more of an appearance in mCommerce.

Most important consumer trends being monitored

Source: MediaOcean

Social is attracting some of the biggest boosts to ad spending in 2023.

For each media channel below, do you expect to increase, decrease, or maintain your spend in 2023?

Source: MediaOcean

Better creative and production tools are widely considered one of the biggest opportunities to improve social channel execution (49%).

But advertisers are also increasingly aware that performance-driven paid media (52%), measurement and attribution (41%) and brand advertising (36%) are critical components of their strategies.

The challenges ahead

Though it looks like advertisers are enthusiastic about the future of mobile advertising in 2023, some major concerns remain. 37% cited the lack of preparedness for a cookieless future and other data deprecation relation to consumer privacy while 32% mentioned the decline in the ability to measure campaign effectiveness as a major worry. The loss of access to third-party data was also of growing concern (32%).

The largest areas of concern

Source: MediaOcean

Advertisers are torn when it comes to brand safety with 54% expecting their concerns on the matter of suitability ad placements to stay the same, while 40% expect concerns to increase. 

Key takeaways

  • 63% said TikTok and social video were the top trends in advertising in 2023
  • Creative and production tools are considered one of the biggest opportunities to improve social channel execution (49%)
  • 37% said lack of preparedness for a cookieless future is a main challenge ahead

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The 2022 App Growth Awards winners announced https://www.businessofapps.com/news/the-2022-app-growth-awards-winners-announced/ Tue, 06 Dec 2022 12:09:01 +0000 https://www.businessofapps.com/?p=83076 Back in December 2017 we at App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems. Last week, on December 1st we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories. The panel of 15 independent judges decided to award the following companies. App Advertising Platform AppLovin App Analytics Platform Swaarm App Data Platform AppTweak App Engagement Platform OneSignal App Revenue Platform Qonversion MMP of the Year AppsFlyer ASO Tool SplitMetrics ASO Agency  Phiture User Acquisition Company AppAgent App Marketing Agency of the Year Geeklab

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Back in December 2017 we at App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems.

Last week, on December 1st we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories.

The panel of 15 independent judges decided to award the following companies.

App Advertising Platform
AppLovin

App Analytics Platform
Swaarm

App Data Platform
AppTweak

App Engagement Platform
OneSignal

App Revenue Platform
Qonversion

MMP of the Year
AppsFlyer

ASO Tool
SplitMetrics

ASO Agency 
Phiture

User Acquisition Company
AppAgent

App Marketing Agency of the Year
Geeklab

App Growth Innovation
SplashLearn

App Marketer of the Year
Alice Muir, Phiture

App Video
PhotoSì – App Video

Fastest Growing App
Sweatcoin

Growth Team of the Year
Yodel Mobile

Subscription App Campaign
Quit Social Media by Hannah Parvaz

Finance App Campaign
ConsultMyApp – Snoop

Shopping App Campaign
The Hut Group – Shopping Apps

Entertainment App Campaign
Smule – adidas Runtastic Challenge

Mobile Games Campaign
G5 Entertainment – Sherlock

App Store Marketing Campaign
Admiral Media – ImmoScout24

Retention Campaign
Shopmium – Cashback Boost Campaign

Influencer App Campaign
Tatam Digital – Blinkist Curious Minds

Paid Social App Campaign
Adquantum – Fitness App

Outstanding Contribution to the App Industry
Thomas Petit

Our sincere congratulations to all participants and especially the winners. Well done, guys! Keep. It. Up. 👏

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GRIN launches first-ever creator discovery-as-a-service tool for influencer marketers https://www.businessofapps.com/news/grin-launches-first-ever-creator-discovery-as-a-service-tool-for-influencer-marketers/ Tue, 29 Nov 2022 14:37:27 +0000 https://www.businessofapps.com/?p=82933 SACRAMENTO, Calif. — GRIN, the world’s leading Creator Management platform, introduced the industry’s first discovery-as-a-service tool, GRINup. GRIN customers can register for the free service, input information about their ideal creator partners, and receive a list of up to 50 vetted Instagram-based creators with verified email addresses per request.  Want to get the inside scoop on how GRINup works? Click here to book a demo. While on the surface, this may appear to be similar to the services offered by opt-in influencer marketplaces, in reality, it’s quite different.  This innovative tool uses a unique approach to identify potential partners and allows influencer marketing managers to decide who to reach out to and how rather than facilitating the relationship on their behalf. While this may mean more

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SACRAMENTO, Calif. — GRIN, the world’s leading Creator Management platform, introduced the industry’s first discovery-as-a-service tool, GRINup. GRIN customers can register for the free service, input information about their ideal creator partners, and receive a list of up to 50 vetted Instagram-based creators with verified email addresses per request. 

Want to get the inside scoop on how GRINup works? Click here to book a demo.

While on the surface, this may appear to be similar to the services offered by opt-in influencer marketplaces, in reality, it’s quite different. 

This innovative tool uses a unique approach to identify potential partners and allows influencer marketing managers to decide who to reach out to and how rather than facilitating the relationship on their behalf. While this may mean more effort on the end of the influencer marketer in regard to running outreach and managing partnerships, it allows for closer, more authentic relationships, and better content.

Why? Opt-in influencer marketplaces serve as middlemen and have creators sign up to be in their databases. From there, these marketplaces connect brands with creators in a way that is purely transactional and not built on genuine brand love and alignment. Brands that take this route are limited to the pool of creators who have actively signed up within these databases, which means other brands (maybe even direct competitors) are likely already partnering with them. 

When a creator partners with a large number of brands, their followers can get ad fatigue. And when a creator is promoting different products in quick succession, viewers are left to question whether they actually like the brand or are just in it for the paycheck. This downside is especially apparent among opt-in marketplaces that only allow brands to partner with creators who pitch to them first.

When customers participate in GRINup, they receive a list of up to 50 leads that the team discovers just for them. From there, customers can do a deep dive into their social media profiles, online presence, and more. As the influencer marketing managers get more info on each creator, they can decide whether that person is a good fit for their brand and send an outreach message to kick off the partnership. 

And unlike some opt-in marketplaces, GRINup leverages expert human touch rather than relying on AI or an algorithm to discover these creators, leading to more trustworthy results.

What about open-network creator search databases?

An open influencer network is one where brands can interact with creators directly without having creators opt-in first. An open network database would have to aggregate all existing creator profiles, but this is only possible with actionable third-party data. 

“Third-party data is any data that’s collected by a business or other entity that doesn’t have any direct link to the visitor or customer,” according to HubSpot.

And social networks, like Facebook and Instagram, are cracking down on the use of third-party data in favor of first-party data. With growing privacy concerns, Meta (which owns Facebook and Instagram) requires database platforms to receive individual creator consent to share their account information and metrics. So even if a platform has the ability to pull in data via Meta’s API, every creator still must grant permission before anyone can access their account in the database.

To summarize, there is no way for any platform to access first-party creator discovery data programmatically and at scale across all networks. However, it turns out filterable open-network databases aren’t as helpful as they seem.

Research suggests that a database-sourcing strategy does not deliver high-quality creator partnerships, no matter how large the database. In fact, GRIN’s data revealed that only 13% of successful brand/creator activations resulted from this method. 

“I don’t need an internal database to find creators. I know specifically what is best for my brand, and I have found 100% of my creators through Instagram, recommendations from creators I trust, and other social media channels,” said Jess Doherty, social media and influencer marketing manager at Osmo Salt. “The power of scrolling is real, and the relationships you create with your influencers matter.”

GRINup is changing the game

While still in its infancy, GRINup has already begun to earn rave reviews from influencer marketers in a variety of industries. 

“I just used [GRINup] last week, where they find influencers for you based on your demographic, niche, age, ER%, etc., etc.,” said Lauren Maxwell, influencer marketing manager at Dreamland Baby. “They ask you a series of questions to find potential influencers. I just got my list back and will have to say I was pretty happy with it. Just did an outreach, and more than half already responded. PLUS, they provide you with their email addresses as well! WOOP WOOP!”

Discovering great creators requires a multichannel approach

As beneficial as GRINup is for influencer marketers, the team at GRIN recommends using it in addition to other creator discovery methods rather than as the sole tactic. 

Other recruitment tactics include: 

  • Analyzing inbound requests. It’s likely you have people sending you DMs or emails and asking to work with your brand. And since these people are genuinely interested in your business, you can be sure that the brand love is there. GRIN allows users to create Landing Pages, which are unique URLs that house creator applications, so you can gather inbound requests and all the data you need to make a decision in seconds. 
  • Asking for referrals. If you already have some star influencers on your roster, ask them if they know of other creators who could be a good fit for your program. They often follow other influencers in their niche, so some quality candidates will likely come to mind. 
  • Utilize your employees. No one knows your brand better than the people who help run it every day. Create fun incentives to encourage them to hype up your business and promote your products or services through their favorite channels. 
  • Looking through existing fans. Scroll through your brand’s social media followers, and search for untagged mentions of your brand on various platforms. You’re sure to find some influential people who are already repping your brand organically. From a creator’s native account, you can then use GRIN’s free Web Extension to import them into your CRM.
  • Check out social media marketplaces. Meta recently launched their Creator Marketplace, which is currently on an invite-only basis for brands in the U.S., while TikTok’s Creator Marketplace is open to all brands. You’ll find a valuable amount of first-party data from the social platforms for each creator, but the downside is that these marketplaces often require a minimum follower count and thus exclude smaller (and more affordable) creators from search. 

Free download: Click here to get GRIN’s How to Find Influencers Guidebook.

Win in the creator economy

Beyond helping you discover the highest-performing creators for your brand, GRIN helps streamline the entire creator management process, from scalable outreach to campaign analytics to payment processing. 

Visit grin.co to discover how GRIN can help you scale your creator program and drive massive brand love.

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Wealth management apps score highest satisfaction among younger users https://www.businessofapps.com/news/wealth-management-apps-score-highest-satisfaction-among-younger-users/ Thu, 24 Nov 2022 11:40:04 +0000 https://www.businessofapps.com/?p=82648 Mobile apps are becoming increasingly popular among investors. Installs of wealth management apps are particularly popular among younger investors who cite higher overall satisfaction and strong brand advocacy. Now research by J.D. Power has identified some of the key trends in wealth management apps for 2022.  Apps outperform websites When it comes to user satisfaction US wealth management apps outperformed websites by 50 points. The gap was largely driven by a preference for apps among younger investors.  Satisfaction was highest among Gen Y at an average score of 760 of 1,000, followed by Gen Z at a score of 720.  “Wealth management firms that want to attract and retain younger investors need to focus on continuing to improve their apps,” said Michael Foy, senior director of

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Mobile apps are becoming increasingly popular among investors. Installs of wealth management apps are particularly popular among younger investors who cite higher overall satisfaction and strong brand advocacy. Now research by J.D. Power has identified some of the key trends in wealth management apps for 2022. 

Apps outperform websites

When it comes to user satisfaction US wealth management apps outperformed websites by 50 points. The gap was largely driven by a preference for apps among younger investors. 

Satisfaction was highest among Gen Y at an average score of 760 of 1,000, followed by Gen Z at a score of 720. 

“Wealth management firms that want to attract and retain younger investors need to focus on continuing to improve their apps,” said Michael Foy, senior director of wealth intelligence at J.D. Power. “The mobile app really is becoming the center of the modern wealth management client user experience, and that’s true not just for do-it-yourself investors but also for those who work with a financial advisor. App users are engaging much more frequently with their brand and, when they have a positive experience, are also much more likely to recommend that brand.”

Top-rated US wealth management apps 2022

Source: J.D. Power

Design and service are crucial

However, smooth functionality and good in-app service matter. Top-performing apps that saw some of the highest levels of customer satisfaction also had stronger brand advocacy. 

Meanwhile, customer satisfaction was higher among investors who were advised compared to those using DIY financial tools. It shows that personal service still matters when it comes to money. 

“Digital has become a key component of the overall wealth management customer experience,” said Amit Aggarwal, senior director of digital solutions at J.D. Power. “Firms that are delivering the best overall digital experience are recognizing that their apps and websites are an extension of the client relationship and can be leveraged to improve relationships with advisors, drive brand loyalty and differentiate from the competition.”

Key takeaways

  • User satisfaction of US wealth management apps outperformed websites by 50 points
  • Satisfaction was highest among Gen Y followed by Gen Z
  • Top-performing apps that saw some of the highest levels of customer satisfaction also had stronger brand advocacy. 

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62% of consumers now use banking apps regularly but security concerns prevail https://www.businessofapps.com/news/62-of-consumers-now-use-banking-apps-regularly-but-security-concerns-prevail/ Fri, 18 Nov 2022 11:18:20 +0000 https://www.businessofapps.com/?p=82555 Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking. Banking app users rely on their apps daily According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours. A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%)

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Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking.

Banking app users rely on their apps daily

According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours.

A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%) don’t even feel the need to seek out their physical bank branches. In the long run, mobile app banking apps could render physical bank branches obsolete. 

The shift toward mobile banking is being driven by several advantages such s 24/7 access to their accounts, no wait times, and easy movement of money between accounts. Other advantages include mobile banking apps offering higher interest rates due to their significantly lower overheads.

Security concerns prevail 

However, security issues are one of the main reasons for not using banking apps (42%) while 47% just don’t feel the need to use a banking app. 

Why some banking customers don’t use mobile apps

Source: NerdWallet

And they’re not the only ones, even existing users are concerned about the security of their banking details (74%). The most troublesome issues include worries about an account being hacked (46%), someone accessing a user account if a phone is stolen (38%) and getting locked out from an account (33%). 

Concerns app users have about mobile banking

Source: NerdWallet

Key takeaways

  • 62% of users say they now conduct most of their regular banking activities on apps
  • 33% use their mobile banking apps now more than before the pandemic
  • 74% are concerned about security issues with banking apps 

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Instagram Reels dominates engagement with 35% increase in Q3 https://www.businessofapps.com/news/instagram-reels-dominates-engagement-increase-with-35-increase-in-q3/ Mon, 14 Nov 2022 10:28:19 +0000 https://www.businessofapps.com/?p=82363 Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same.  Instagram Reels outperforming other post types Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were

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Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same. 

Instagram Reels outperforming other post types

Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were the most popular type of format within sports with 92% of sports organisations and event providers and 88% of sporting goods brands boosting engagement with Reels.

Instagram outperforms TikTok

Reels outperformed TikTok for median reach by a reasonably broad margin (63% to 37%). Brands said they also saw more interactions and views on Instagram while TikTok scored higher reach engagement, with a 57% to 43% advantage.

Median reach of Instagram Reels vs TikTok

Source: Emplifi

Follower growth for brands on TikTok continued to climb, up 200%.

“The biggest takeaway is that short-form video is a vital part of a brand’s marketing mix and is here to stay. This has only been reinforced throughout 2022, and social platforms have continued to increase their video capabilities this year,” said Zarnaz Arlia, CMO, Emplifi.

“Brands have increasingly added Instagram Reels to their content strategies, and just a few years ago, not many had heard of TikTok – now, it’s easily the fastest-growing channel out there. To maximize reach and engagement, brands need to invest their resources in the content formats and on the platforms which resonate with their audience.”

Key takeaway

  • Instagram Reels engagement rates were 35% higher than other content types
  • Reels outperformed TikTok for median reach (63% to 37%)

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55% of apps admit to sharing user data https://www.businessofapps.com/news/55-of-apps-admit-to-sharing-user-data/ Thu, 10 Nov 2022 09:24:18 +0000 https://www.businessofapps.com/?p=82191 Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data. The Google apps sharing the most data Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and

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Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data.

The Google apps sharing the most data

Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and business apps shared the most data. 

Google Play apps collecting the most data points

Source: Incogni

Interestingly, free apps shared 7x more data than paid ones which means users are “paying” for their downloads after all. And apps with over 500k downloads shared data an average 6.15x more often than less popular apps. 

Some apps share sensitive information

While it’s common practice for app developers to share data such as crash logs and app interactions or even shopping histories to improve marketing, Incogni found that a small percentage apps shared far more sensitive user information including location history (13.4%), email address (6.7%), names (4.7%), addresses and precise locations (3.8%), photos (3.2%) and even in-app messages (1.8%). 

Most shared data points across all apps

Source: Incogni

But who is the data shared with? Typically, the anonymised data is shared with third parties such as marketers or data brokers, but in theory such data could be shared with anyone. What’s more worrying is that there are ways to re-identify even anonymised data.

Key takeaways

  • 55.2% of apps admit to sharing user data.
  • Free apps shared 7x more data than paid ones 
  • Sensitive data isn’t safe from sharing: 13.4% of apps shared location history while 6.7% shared email addresses

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App trends: Users are spending 16% more on dating apps https://www.businessofapps.com/news/app-trends-users-are-spending-16-more-on-dating-apps/ Tue, 08 Nov 2022 10:25:15 +0000 https://www.businessofapps.com/?p=82143 Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm. Not ready to let go of entertainment and dating The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best

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Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm.

Not ready to let go of entertainment and dating

The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best managed together after all. 

Social app Be Real hit 2.8 million UK downloads during H1 2022 making it one of the breakout apps of the year. 

Who Are The Leaders by Spend on In-App Purchases and Subscriptions?

Source: data.ai

Short video apps such as TikTok performed the best in terms of consumer spending overall with users spending close to $606 million on these apps. OTT apps, utility and audio books also performed strongly. 

Top apps by consumer spending include TikTok, Audible, HBO Max, Google and LinkedIn

Source: data.ai

Shopping returns to the high street while gaming remains strong

On the other hand, UK eCommerce and food delivery app downloads were down 16% and 33% respectively. This is driven by a greater number of consumers returning to eating out and doing their shopping in-store. 

First-time downloads of game apps were led by hypercasual and puzzle titles. The largest growth was seen among Action and strategy games. Users are also spending more time in simulation games led by Roblox, but are spending less time in shooting games. 

Top-performing game genres

Source: data.ai

Signs for cautious optimism

While consumers may be squeezed for cash, it seems they’re still happy to spend time on their phones. Time spent in apps worldwide was up 11% year-on-year to an all-time high of over 2 trillion hours on Android phones.

Global downloads also reached an all-time high of 74.4 billion on iOS and Android, a rise of 13% year-on-year.

Key takeaways

  • Consumer spending on dating app was up 16% in H1 2022 compared to the previous year (H1 2021)
  • Short video app spending came close to $606 million
  • eCommerce and food delivery app downloads were down
  • Users spend 11% more time in apps

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Love-hungry Tinder users push paid subscription revenues up 7% https://www.businessofapps.com/news/love-hungry-tinder-users-push-paid-subscription-revenues-up-7/ Fri, 04 Nov 2022 09:28:04 +0000 https://www.businessofapps.com/?p=82019 While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September.  Still eager to find love Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes.  Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic.

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While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September. 

Still eager to find love

Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes. 

Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic. Revenues were highest during July and have been dipping slightly ever since. 

In-app sales of Tinder by region

Source: Statista

More people are ready to swipe

Tinder also reported a rise in user numbers between July and September. Earlier this year, Sensor Tower reported that Tinder’s monthly active users make up the lion’s share (73%) of users among the top dating apps. 

Share of global monthly active users of top dating apps

Source: Sensor Tower

However, both Hinge and Bumble reported higher growth in monthly usage during January 2022 compared to 2019. 

And while subscriptions on Tinder increased, users are reportedly shelling out less for one-off features such as “Super Likes” to boost their profiles. 

Match reported it had a total of 16.5 million paying customers during the last quarter up from 16.3 million in the previous quarter of 2022 with the majority of its growth coming from outside of the US and Europe. 

Key takeaways

  • Paid subscriptions on Tinder rose 7% between July and September 2022
  • Owner Match Group reported overall sales of $810 million across its dating app portfolio
  • Total number of paying customers jumps to 16.5 million up from 16.3 million

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TikTok plans to add gaming to its app https://www.businessofapps.com/news/tiktok-plans-to-add-gaming-to-its-app/ Wed, 02 Nov 2022 07:56:05 +0000 https://www.businessofapps.com/?p=81976 TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming.  What is TikTok gaming? The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc.  When is TikTok gaming coming to Europe? Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already.  It’s not entirely clear when the new gaming tab is being rolled out in Europe,

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TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming. 

What is TikTok gaming?

The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc. 

When is TikTok gaming coming to Europe?

Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already. 

It’s not entirely clear when the new gaming tab is being rolled out in Europe, but there are rumours that TikTok may announce the new channel at TikTok Made Me Play It, the company’s first gaming event on November 2. Guest speakers include Electronic Arts and 2K Games. 

“The future of gaming is here—and it’s happening on TikTok. Leading publishers are launching games on our platform as culturally relevant entertainment properties, building communities, and inspiring broader entertainment audiences to discover and play their games,” the event website reads.

Could gaming be the next great thing for TikTok?

The short-form video app is not the first to try its hand at adding mobile games. Competitors such as Snapchat have previously launched games in 2019 which were shut down again in August 2022. Similarly, Facebook recently closed down its standalone gaming platform. 

Whether Tiktok can succeed where others haven’t remains to be seen. The mobile gaming market experienced a slowdown following a 6.3% drop in player spending in 2022. 

Key takeaways

  • TikTok to launch dedicated gaming tab in-app outside of China
  • The new tab could be launched at the company’s gaming event on November 2

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Intrinsic in-game ads are least distracting app adverts https://www.businessofapps.com/news/intrinsic-in-game-ads-are-least-distracting-app-adverts/ Tue, 01 Nov 2022 09:34:58 +0000 https://www.businessofapps.com/?p=81931 Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay. Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top?  Ads can negatively impact the gaming experience Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type

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Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay.

Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top? 

Ads can negatively impact the gaming experience

Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type during gaming. 

Gamers prefer intrinsic ads

Source: Frameplay

However, it’s not yet the dominant type of ad. 45% of respondents said they had previously seen interstitial ads the most compared to 23% saying they saw more intrinsic in-game ads. 

Interstitial ads pause gameplay which may disrupt the gaming experience and leave users with a negative brand perception. 

Intrinsic in-game ads are effective and preferred

Users rated intrinsic ads as their preferred in-game ad type, followed by adjacent, interstitial and audio ads. Over a third of respondents (34%) said the ad type was the most effective and made them take action more than other ad types. 

Gamers take more action with intrinsic ads

Source: Frameplay

Intrinsic ads are also the least distracting (24%) compared to interstitial ads (54%), adjacent (43%) or audio ads (42%).

“Intrinsic ads are not only preferred, but an ad that doesn’t stop the gameplay and enhances it may lengthen sessions and support the retention of players, improving monetization,” said Cary Tilds, Chief Strategy and Operations Officer for Frameplay.

“The good news is that industry-wide viewability standards have finally been established for ads that appear within gameplay, validating these claims and helping brands and advertisers across all industries clearly understand why they should invest in reaching consumers within video games.”

Key takeaways

  • 54% prefer intrinsic mobile in-game ads because they’re less disruptive
  • Intrinsic ads are also the least distracting (24%)
  • Intrinsic in-game ads are the most effective (34%)

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BeReal secures $60 million in Series B funding round https://www.businessofapps.com/news/bereal-secures-60-million-in-series-b-funding-round/ Mon, 24 Oct 2022 12:04:32 +0000 https://www.businessofapps.com/?p=81727 Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about? MAUs and DAUs on the rise  BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours.  BeReal installs continue to

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Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about?

MAUs and DAUs on the rise 

BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours. 

BeReal installs continue to climb month-on-month

Source: Apptopia

A source told TechCrunch the app now had 20 million daily active users (DAUs). It had almost 8 million users as of July 2022. 

What’s behind BeReal’s success

While the app has been around for a couple of years, 65% of its lifetime downloads happened this year, according to Apptopia. France and US are the countries where installs are the highest at 20.5% and 19.7%, respectively. 

Much of the app’s growth has been attributed to word-of-mouth, the app’s college ambassador program and widgets and features. The college program is a paid marketing initiative that pays ambassadors for promoting the app by handing out vouchers for slices of pizza in return for downloads, for example. Rates per download are between $6 to $8. 

College ambassadors linked to BeReal’s success

Source: Apptopia

Installs drive calls for monetisation 

As installs grow, investors will likely turn to the app’s ambitions to generate revenues. For now, BeReal says it plans to avoid advertising and will focus on premium features to avoid becoming another Instagram. Paid-for features would not be launched until 2023. At the same time, it’s unlikely the app will rule out advertising.

“The best way for [BeReal] to monetize would be through ad placements and marketing challenges and competitions,” said Ashleigh Millar, production manager at MIDia Research. “It will have to stick to its unique selling point of authenticity and being a friends-first app when monetizing, so keeping ads to the discovery page and not interrupting the flow of the Friends page is very important.”

Key takeaways

  • BeReal secures $60 million in a series B funding round
  • Current valuation at €600 million
  • Daily Active users are now 20 million 

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YouTube Shorts ads drive the most traffic https://www.businessofapps.com/news/youtube-shorts-ads-drive-the-most-traffic/ Tue, 18 Oct 2022 10:19:14 +0000 https://www.businessofapps.com/?p=81590 Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time.  YouTube drives the most traffic YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic.  Although the quality of traffic was highest for Instagram Reels with engagement rates

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Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time. 

YouTube drives the most traffic

YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic. 

Although the quality of traffic was highest for Instagram Reels with engagement rates of over 41%, YouTube Shorts ranked second with 22%, followed by Pinterest Idea (20%) and TikTok (16%) ads. 

This means that both Instagram and YouTube are doing a good job at showing ads to users who may be more interested in downloading an app or trialling a product.

The results of the test also unveiled that Instagram Reels ads skewed male than any other platform.

Traffic breakdown by gender on each platform

Source: Creatopy

CPM influences impressions

However, TikTok ads scored the highest number impressions at over 150k, followed by Pinterest at 91k and YouTube Shorts at over 56k. 

This is driven by the cost of ads with CPMs being the lowest on TikTok at $4.74. Instagram Reels had the highest CPM at $16.67, followed by YouTube Shorts at $13.50 and Pinterest Idea at $7.15. 

It’s an interesting finding that, in combination with Creatopy’s traffic and quality results, highlights that lower costs may not always lead to the desired outcomes for app marketers. 

Results breakdown of study

Source: Creatopy

Know the platform

No matter how creative your ads are, for the best results, it’s worth taking a closer look at individual ad platforms and typical outcomes. For example, TikTok offers considerably fewer targeting features than other platforms. It’s best for spontaneous, non-exclusive content. The report also noted that there was a strong correlation between landing page and ads as users expect to find similar elements of an ad on a landing page. YouTube Shorts are best when they capture viewer attention within the first few seconds. 

Key takeaways

  • YouTube Shorts drive the highest traffic
  • Instagram Reels have the highest engagement rates of over 41%
  • TikTok ads score the highest number impressions at over 150k
  • CPMs are lowest on TikTok at $4.74 and highest on Instagram Reels at $16.67

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Consumer spending on apps drops almost 5% in Q3 2022 https://www.businessofapps.com/news/consumer-spending-on-apps-drops-almost-5-in-q3-2022/ Mon, 03 Oct 2022 08:34:53 +0000 https://www.businessofapps.com/?p=81297 Consumers are spending less in apps Source: Sensor Tower Consumers continue to spend less on in-app purchases, subscriptions as well as premium apps according to the latest data from Sensor Tower. Overall spending dropped 4.8% in Q3 2022 to $31.6 billion. The results are hardly surprising given the rising fears over inflation and economic worries as well as harsher privacy regulations. App revenues take a hit on App Store and Google Play Revenues on the App Store fell 2.3% to $21.2 billion but they were still twice as high as those on Google Play where revenues dropped a sharper 9.6% to $10.4 billion. Global app downloads drop for game and non-game apps Source: Sensor Tower First-time downloads fell almost 1% on both app stores to

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Consumers are spending less in apps

Source: Sensor Tower

Consumers continue to spend less on in-app purchases, subscriptions as well as premium apps according to the latest data from Sensor Tower. Overall spending dropped 4.8% in Q3 2022 to $31.6 billion. The results are hardly surprising given the rising fears over inflation and economic worries as well as harsher privacy regulations.

App revenues take a hit on App Store and Google Play

Revenues on the App Store fell 2.3% to $21.2 billion but they were still twice as high as those on Google Play where revenues dropped a sharper 9.6% to $10.4 billion.

Global app downloads drop for game and non-game apps

Source: Sensor Tower

First-time downloads fell almost 1% on both app stores to 35.3 billion during the third quarter. However, this was driven by Google Play where installs fell 2.2% to 27 billion while adoption climbed 3.8% on the App Store. While it’s not entirely clear what’s driving the drop in Google installs, there’s still a lot of hunger for apps. Data from data.ai previously found that users are actually spending 20% more time in their apps. 

TikTok takes the lead for revenues and downloads

TikTok (and its Chinese counterpart Douyin) were the top-grossing non-game apps globally. Consumer spending on the app amounted to $914.4 million. TikTok ranked first for revenues on the App Store and second behind Google One for Google Play. It shows that the popular short-form video app’s success streak is far from over. 

Downloads of TikTok shot up to 196.5 million installs overtaking Instagram which previously held the top position. On Google Play, however, it ranked third behind Facebook and Instagram.

TikTok leads revenue charts

Source: Sensor Tower

Game revenues drop a whopping 13%

Consumers were even less confident about spending their cash in gaming apps. Revenues for game apps fell 12.7% to $19.3 billion during Q3 2022. Both marketplaces attracted fewer revenues. Mobile game spending on Apple fell 9.8% to $11.9 billion while Google was down 16.9% to $7.4 billion. 

Game revenues take a hit

Source: Sensor Tower

Game downloads were flat at 13.7 billion.

The top three games for revenue were Tencent’s Honor of King and PUBG Mobile as well as miHoYo’s Genshin Impact.

While consumers continue to use apps at increasing rates, it’s clear that the industry is facing some headwinds given the current economic situation. What’s interesting is that even though the pandemic shut down several industries, it benefitted apps. However, the same is not true for the current situation now that lockdowns are no longer in place and consumers are having to put on the brakes on spending. 

Key takeaways

  • Consumers spent almost 5% less in apps during Q3 2022
  • App Store and Google Play revenues fell while downloads increased on the App Store but not Google Play
  • TikTok ranks top for revenue and downloads
  • Game revenues fall 12.7% while installs remain flat

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What’s your app growth strategy for 2023? https://www.businessofapps.com/news/whats-your-app-growth-strategy-for-2023/ Fri, 23 Sep 2022 08:35:30 +0000 https://www.businessofapps.com/?p=80929 Have you got an app growth game plan for next year? 🚀 2022 has been another year of constant change and evolution in the global app industry… Disruption in marketing channels from the loss of the IDFA 🤯 Changing post-Covid consumer behaviour as verticals including travel roar back to life and others see declining usage from lockdown-induced highs Evolving monetization models with a growing subscriptions market 🤑 App Marketers and Growth Managers are developing new approaches and solutions to rebuild user acquisition in a post-IDFA era, including: Leveraging SKAdNetwork and other new approaches to measurement 📊 Doubling down on Apple Search Ads and ASO Exploring new channels including TikTok and influencer marketing Creative innovation Mobile Product Managers and CRM Specialists are creating new ways of improving retention

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Have you got an app growth game plan for next year? 🚀

2022 has been another year of constant change and evolution in the global app industry…

  • Disruption in marketing channels from the loss of the IDFA 🤯
  • Changing post-Covid consumer behaviour as verticals including travel roar back to life and others see declining usage from lockdown-induced highs
  • Evolving monetization models with a growing subscriptions market 🤑

App Marketers and Growth Managers are developing new approaches and solutions to rebuild user acquisition in a post-IDFA era, including:

  • Leveraging SKAdNetwork and other new approaches to measurement 📊
  • Doubling down on Apple Search Ads and ASO
  • Exploring new channels including TikTok and influencer marketing
  • Creative innovation

Mobile Product Managers and CRM Specialists are creating new ways of improving retention with:

  • Personalisation
  • Omnichannel messaging
  • Onboarding optimization
  • New engagement tactics

With the launch of iOS16 and iPhone 14, 2023 promises to be another year of growth and opportunity…

At App Promotion Summit Berlin on 1st December we’ll be setting the agenda for 2023 with talks, workshops and interactive sessions covering many of these topics and more.

Grab your tickets here to secure your place.

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Mobile video ads achieve up to 88% in viewability rates, but ad fraud still an issue https://www.businessofapps.com/news/mobile-video-ads-achieve-up-to-88-in-viewability-rates-but-ad-fraud-still-an-issue/ Fri, 16 Sep 2022 09:36:36 +0000 https://www.businessofapps.com/?p=80766 Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS). Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile.  The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively. Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile. IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and

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Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS).

Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile. 

The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively.

Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile.

IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and violence as unsafe content. 

The percentage of content related to violence doubled from 2021 increasing from 24.9% to 47.9% for display impressions and from 24.3% to 45.6% for video impressions. 

Csaba Szabo, Managing Director, EMEA, Integral Ad Science, said:

“It’s highly significant that brand risk has decreased globally, even under geopolitical upheaval and severe economic challenges. It is a testament to the robustness of context-based and pre-bid brand safety solutions that advertisers employ.”

“However, we live in a time of unpredictability, and the Media Quality Report highlights the importance of ad campaigns that hold consumers’ attention. Advertisers must ensure that their spend is as effective as possible, and optimising for attention will remain a key metric.”

Time-in-view levels for display ads remained on par with those of the previous year (14.5 seconds for mobile web and 17.7 seconds for mobile in-app). 

Overall, ad completion for video ads was much higher at 73.8% on mobile web. 

However, ad fraud continues to increase with desktop levels generally higher than mobile (1.4% versus 0.5%, respectively). 

Germany saw some of the highest rates of ad fraud at 1.9% across mobile environments.

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Headspace acquires Shine app to expand mental health offering https://www.businessofapps.com/news/headspace-acquires-shine-app-to-expand-mental-health-offering/ Mon, 12 Sep 2022 09:32:04 +0000 https://www.businessofapps.com/?p=80624 Headspace Health, the maker of popular meditation app Headspace, just acquired the Shine app which provides mental health and wellness features. Shine was launched in 2016 and how has over six million people who regularly access its self-guided content such as daily meditations, self-care courses and even virtual workshops to guide mental mental health. The app was named ‘Best of the Year’ in 2020 and 2018 by Apple and in 2019 by Google. Headspace hopes the acquisition will bolster features for its community of users interested in self-care content. “The acquisition of the Shine app underscores the continuing importance of infusing diversity, equity, inclusion and belonging into the fabric of everything we do,” said Russell Glass, CEO of Headspace Health. “By integrating both the robust

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Headspace Health, the maker of popular meditation app Headspace, just acquired the Shine app which provides mental health and wellness features.

Shine was launched in 2016 and how has over six million people who regularly access its self-guided content such as daily meditations, self-care courses and even virtual workshops to guide mental mental health.

The app was named ‘Best of the Year’ in 2020 and 2018 by Apple and in 2019 by Google.

Headspace hopes the acquisition will bolster features for its community of users interested in self-care content.

“The acquisition of the Shine app underscores the continuing importance of infusing diversity, equity, inclusion and belonging into the fabric of everything we do,” said Russell Glass, CEO of Headspace Health.

“By integrating both the robust content and talented team from Shine, we’ll be able to collectively scale the diversity of offerings and experiences that we can bring to our customers and members.”

As part of the deal, co-CEOs Marah Lidey and Naomi Hirabayashi will join the Headspace Health group in addition to a tam of engineers and marketing leaders.

“After six years of building Shine, we’re thrilled to join Headspace Health to scale the urgent work of closing the equity gap in mental health – something Naomi and I have often felt first-hand,” said Lidey, co-founder and co-CEO of Shine.

“We believe that everyone deserves to feel included in their mental health journey, and with our combined team at Headspace Health, we are on an exciting path to attain that shared vision.”

It’s not entirely clear which content from Shine will be integrated into Headspace’s apps, but that seems to be the plan behind the acquisition.

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79% of mobile app downloads come from top 1% of publishers https://www.businessofapps.com/news/79-of-mobile-app-downloads-come-from-top-1-of-publishers/ Mon, 12 Sep 2022 08:45:46 +0000 https://www.businessofapps.com/?p=80567 The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower. An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores.  The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%. Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher.  Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs. The top 1,800

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The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower.

An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores. 

The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%.

Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher. 

Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs.

The top 1,800 publishers had a 91% market share of total revenues at around $42 billion during H1 2022. 

The remaining 183k publishers shared 9% or $4 billion.

Tencent came out on top at revenues of $3.3 billion which was 153% more than the second-highest performing publisher ByteDance at $1.3 billion.

Tencent generated over 7% of consumer spending globally with its app portfolio.

Mobile game publishers were responsible for 93% of revenues in H1 2022 at a total $27 billion. The remaining publishers generated revenues of $2 billion.

Overall, the data reveals a decline in the share of top publishers which is a consequence of a drop in monthly active users. 

Apps from top publishers Facebook and YouTube saw no growth in monthly active users during Q2 2022.

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Marketers consider TikTok most innovative media platform https://www.businessofapps.com/news/marketers-consider-tiktok-most-innovative-media-platform/ Fri, 09 Sep 2022 08:45:37 +0000 https://www.businessofapps.com/?p=80530 TikTok is now considered one of the top innovative media brands among advertisers globally.  That’s according to a survey from Kantar based on the answers of 18,000 consumers and 900 senior marketers.  The results show that TikTok ads are widely considered to be the ‘most fun and entertaining’. The app which has over one billion people logging in each month to share and view clips is now also considered more trustworthy among marketers. TikTok was the only media brand to improve its trust rating among advertisers which is a significant achievement given overall growing scepticism of social brands.  “TikTok continues to build trust with marketers in an increasingly untrustworthy climate. As a result of more balanced trust and innovation, marketer preference for TikTok has climbed

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TikTok is now considered one of the top innovative media brands among advertisers globally. 

That’s according to a survey from Kantar based on the answers of 18,000 consumers and 900 senior marketers. 

The results show that TikTok ads are widely considered to be the ‘most fun and entertaining’.

The app which has over one billion people logging in each month to share and view clips is now also considered more trustworthy among marketers.

TikTok was the only media brand to improve its trust rating among advertisers which is a significant achievement given overall growing scepticism of social brands. 

“TikTok continues to build trust with marketers in an increasingly untrustworthy climate. As a result of more balanced trust and innovation, marketer preference for TikTok has climbed up significantly,” the company wrote in an infographic. 

The survey also shows that TikTok ranks second for ad equity which is a downgrade from the top spot last year. Higher ad equity drives better campaign results for brands. 

The app wrote that part of what’s driving marketer success is its huge creator community. Brands can benefit from building relationships with creators to promote their products and services on TikTok.

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TikTok publishes video series to help brands advertise more successfully https://www.businessofapps.com/news/tiktok-publishes-video-series-to-help-brands-advertise-more-successfully/ Fri, 02 Sep 2022 08:45:19 +0000 https://www.businessofapps.com/?p=80316 With the holiday season just around the corner, a growing number of businesses are looking to schedule impactful ad campaigns.  Now TikTok has shared a series of video clips to help marketers and brands create a business account on the app and upload clips using the Ads Manager. The video series is easy to follow and delves a little deeper into using Ads Manager. It includes some pointers to utilising campaign creatives and understanding ad insights better.  Influencer marketing continues to be a dominant area attracting ad budgets. A forecast from eMarketer predicts that marketing spending on influencers in the US will grow to 18.5% on TikTok by 2024. That’s up from 2.3% in 2019.  The rise is eating into the share of influencer spending

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With the holiday season just around the corner, a growing number of businesses are looking to schedule impactful ad campaigns. 

Now TikTok has shared a series of video clips to help marketers and brands create a business account on the app and upload clips using the Ads Manager.

The video series is easy to follow and delves a little deeper into using Ads Manager. It includes some pointers to utilising campaign creatives and understanding ad insights better. 

Influencer marketing continues to be a dominant area attracting ad budgets.

A forecast from eMarketer predicts that marketing spending on influencers in the US will grow to 18.5% on TikTok by 2024.

That’s up from 2.3% in 2019. 

The rise is eating into the share of influencer spending on both YouTube and Facebook which are predicted to drop slightly to 17.2% and 13.3%, respectively. 

Meanwhile, influencer spending on Instagram will drop just 0.1% remaining relatively flat.

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BeReal pulls ahead of Instagram in US weekly downloads https://www.businessofapps.com/news/bereal-pulls-ahead-instagram-in-weekly-downloads/ Thu, 01 Sep 2022 06:00:48 +0000 https://www.businessofapps.com/?p=80211 Photo-sharing app BeReal has surpassed Instagram in weekly downloads and is on track to be the most downloaded app in the United States for August, passing TikTok as well. BeReal got ahead of Instagram in weekly downloads by early July and has held that lead for eight weeks, according to data supplied by AppMagic. In July, BeReal was downloaded 1.1 million more times than Instagram, and is on track to be downloaded 2.5 million times more than Instagram in August. BeReal vs Instagram: weekly US downloads (mm) In the first week of August, BeReal also surpassed TikTok to become the most downloaded app of the week in the US, and has maintained first place. The app, which styles itself as a more authentic way of

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Photo-sharing app BeReal has surpassed Instagram in weekly downloads and is on track to be the most downloaded app in the United States for August, passing TikTok as well.

BeReal got ahead of Instagram in weekly downloads by early July and has held that lead for eight weeks, according to data supplied by AppMagic. In July, BeReal was downloaded 1.1 million more times than Instagram, and is on track to be downloaded 2.5 million times more than Instagram in August.

BeReal vs Instagram: weekly US downloads (mm)

In the first week of August, BeReal also surpassed TikTok to become the most downloaded app of the week in the US, and has maintained first place.

The app, which styles itself as a more authentic way of connecting with friends, has been described by some as the anti-Instagram. Users post one photo a day, and there is no algorithm dictating what the user should see next.

Partly in response to BeReal’s growth and partly due to backlash from celebrities and Instagram users, the Instagram team has been forced to slow down the roll-out of its latest update, intended to make Instagram more like TikTok with full-screen video and content from smaller creators.

Instagram has also launched a filter similar to BeReal, which lets users post from the front and back cameras simultaneously. Snapchat has launched a similar filter as well.

BeReal has an opportunity with the growing dislike of Instagram to be the new social app that focuses entirely on friends, although it has had serious server issues arising from every user accessing the app at the same time and uploading a photo. There are also questions about how the app will generate revenue if it is marketing itself as an authentic experience.

The revenue question does not need to be answered any time soon however, as a hot new social app won’t be struggling for venture capital funding. Clubhouse, the last social app to show promise, received a $4 billion valuation and $110 million funding from Andreessen Horowitz before it made any revenue.

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Achieving a consistent 60% ROAS with App to Web Campaigns in the Nutra Vertical https://www.businessofapps.com/news/achieving-a-consistent-60-roas-with-app-to-web-campaigns-in-the-nutra-vertical/ Tue, 23 Aug 2022 09:15:42 +0000 https://www.businessofapps.com/?p=79937 The overview Nutra has become one of the most profitable verticals in the market. There are many niches in this vertical, which makes the ads very fruitful. It covers everything from dietary supplements, skin care, beauty merchandise, health, wellbeing products and more. The term Nutra is an abbreviation for nutraceuticals or nutritional supplements. They are not prescription drugs or medicines, they are supplements and products with added health benefits. According to Statista, the market value of nutraceuticals report states that, the U.S. nutraceutical market was worth approximately 71.73 billion U.S. dollars in 2017, and is forecasted to reach 133.4 billion U.S. dollars by 2025. This post was first published on smadex.com. The challenge With the rise of the nutra industry, the client knew that they

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The overview

Nutra has become one of the most profitable verticals in the market. There are many niches in this vertical, which makes the ads very fruitful. It covers everything from dietary supplements, skin care, beauty merchandise, health, wellbeing products and more.

The term Nutra is an abbreviation for nutraceuticals or nutritional supplements. They are not prescription drugs or medicines, they are supplements and products with added health benefits.

According to Statista, the market value of nutraceuticals report states that, the U.S. nutraceutical market was worth approximately 71.73 billion U.S. dollars in 2017, and is forecasted to reach 133.4 billion U.S. dollars by 2025.

This post was first published on smadex.com.

The challenge

With the rise of the nutra industry, the client knew that they had to step up their advertising game in order to reach their key audience before the competition. Making the right targeting choices while staying compliant with the regulations of the vertical in different countries was one of the main challenges.

We needed to achieve a profitable Cost per Sale goal that enabled scaling the client’s ROAS. Once the goal was achieved, we needed to increase the spend while maintaining a stable CPS to maximize profits.

The solution

The strategy focused on introducing App to Web Campaigns.

App to Web Campaigns

Source: Smadex

App to Web Campaigns allow customers to display ads within an app with the objective of driving traffic to a website.

This strategy is focused on encouraging users to engage with the ad, land on a desired website and eventually convert into leads and customers.

Nutra Success Story by Smadex

By combining Nutra’s demand and Smadex’s in-house algorithms to push App to Web Campaigns, Nutra campaigns managed to achieve consistent 60% ROAs and CPSale below $110.

We have put together a complete success story explaining how App to Web Campaigns can place the right ad in the right app at the right time.

If you are interested in reading more, download the Case Study by clicking on the following link.

You will find detailed information about the strategy, the campaigns and the results we managed to achieve.

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Half of consumers are using apps to book travel https://www.businessofapps.com/news/half-of-consumers-are-using-apps-to-book-travel/ Tue, 16 Aug 2022 09:39:43 +0000 https://www.businessofapps.com/?p=79836 Despite the ongoing scare of inflation, around 70% of US consumers plan to book vacations and made related purchases in the last three to six months.  According to a report from ironSource and M&C Saatchi Performance, a growing number of users are also downloading apps to help them arrange their travel.  Some 48% of consumers booked their flights using a phone app. Of those, 61% already had the app preinstalled on their phone while 34% installed the app specifically to book a flight.  This highlights there’s still a huge opportunity for travel brands and app developers to jump onto the travel app bandwagon.  Around 55% booked their vacation rental through an app with 60% using preinstalled apps and 35% specifically downloading an app for this

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Despite the ongoing scare of inflation, around 70% of US consumers plan to book vacations and made related purchases in the last three to six months. 

According to a report from ironSource and M&C Saatchi Performance, a growing number of users are also downloading apps to help them arrange their travel. 

Some 48% of consumers booked their flights using a phone app. Of those, 61% already had the app preinstalled on their phone while 34% installed the app specifically to book a flight. 

This highlights there’s still a huge opportunity for travel brands and app developers to jump onto the travel app bandwagon. 

Around 55% booked their vacation rental through an app with 60% using preinstalled apps and 35% specifically downloading an app for this purpose.

The study also found that 35% used apps to book car rentals. Some 58% used existing apps and 37% installed apps specifically to book cars. 

Apps were also popular to help users find things to do whilst on vacation (53%) or find local transport (42%) and even to find gas (39%).

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25,000+ Brands, pricing guidance, and more: Intellifluence Summer 2022 updates https://www.businessofapps.com/news/25000-brands-pricing-guidance-and-more-intellifluence-summer-2022-updates/ Mon, 15 Aug 2022 08:18:13 +0000 https://www.businessofapps.com/?p=79852 Back in April, we mentioned being consistently over 100 degrees Fahrenheit; like clockwork the Arizona Summer delivered some high temperatures, along with some beautiful monsoon storms. As I write this, the kids of Intellifluence team members are starting back up at school and we’re officially ready for fall sports and cooler temps. So what did we accomplish during these incredibly hot times? 25,000+ active brands As anyone in SaaS can tell you, churn is a business killer. Thankfully the options of a continually improving FREE plan through a fully managed plan makes it easy for us to keep brands and their agencies of all sizes happy. Almost 200,000 influencers I thought about holding off our seasonal wrap up post for this important milestone, but we’ll likely have

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Back in April, we mentioned being consistently over 100 degrees Fahrenheit; like clockwork the Arizona Summer delivered some high temperatures, along with some beautiful monsoon storms. As I write this, the kids of Intellifluence team members are starting back up at school and we’re officially ready for fall sports and cooler temps. So what did we accomplish during these incredibly hot times?

25,000+ active brands

As anyone in SaaS can tell you, churn is a business killer. Thankfully the options of a continually improving FREE plan through a fully managed plan makes it easy for us to keep brands and their agencies of all sizes happy.

Almost 200,000 influencers

I thought about holding off our seasonal wrap up post for this important milestone, but we’ll likely have a team party to celebrate 200,000 when it happens.

The most important updates, of course, are those that make the product better. Like usual, I can’t share everything such as security and fraud updates, or the numerous bug fixes, but here are some of the most impactful pull requests closed over the Summer which our brands and influencers are currently benefiting from.

Intellifluence Summer product feature updates

Pricing Guidance

This is the huge one. Last year we released our 2021 Influencer Compensation Report which collated responses from our influencer base on how much they should be getting compensated on a network and audience size basis. At the time, we announced that we would be folding this data into a pricing guidance for brands. To make it work the best, our team folded the expectation survey data against our real world transaction data to come up with the most accurate pricing curves for each network by audience size. It was a LOT of work and we’re pleased to announce pricing guidance is live in this update. If you’re an influencer, you may have noticed that the surveys are going out again – you guessed it, now that we have a good framework to work from we’ll be able to consistently update pricing guidance to brands to ensure the minimum pitch values are appropriate.

How to use Price Guidance

Source: Intellifluence

Reactivation requests

Everyone makes mistakes, and as our network has continued to grow and mature, that means giving second chances for those that had minor TOS infractions in the past but resolve to do better. This is primarily an influencer feature and has been most useful for those that ran into trouble on our network in the early years, before the system was smart enough to offer guide rails to keep transactions on task.

Admin outreach

If you’re a brand that’s been with us for a long time, you might start to notice a more personal touch in communications from the support team, such as reaching out to suggest a helpful Campaign Health Check. Behind the scenes, the system is helping to guide which brands might need assistance before campaigns run into issues. I highly recommend taking a health check if offered to you; it’s the equivalent of a 30 minute consulting call with people that spend their waking hours making influencer marketing work.

Expedited campaigns

Some Advanced plan and Regular customers often have the need to increase the velocity of their campaign funds. What we’ve done is make it easier to churn through non responses in the presence of Sallybot autoflagging to keep your funds tied up less and let you move on to higher probability of success transactions.

Faster funds notification

Advanced (managed) plans will now be automatically notified when low funds are predicted based on available pool of opportunities available, current state of transactions, and current balance. You’ll get an email from your dedicated brand manager letting you know so you don’t experience disruption to your campaigns.

Badge updates on the influencer dashboard

We needed to clean up our messaging and explain how our badges are determined and earned. We had a lot of questions wondering how to level up, so we re-engineered how they work in the process of rolling out those messaging updates.

Subscription history and balance download

This was both an improvement to an existing process as well as some new features which make it easier to export what you’ve paid over the years for easy consumption for your accounting team.

Bulk declines

For high volume campaigns, sometimes it could be a hassle to sift through a large number of applications, especially for a new campaign where filtering has not yet been dialed in. To make it easier, we’re providing the ability to bulk decline applications.

Engagement filter

In our last update we announced that we were now able to grab a snapshot of engagement data on TikTok, Instagram, and YouTube. The next logical step for us was therefore to let brands filter influencers on this data. Once we had enough of a dataset, we rolled out engagement filtering to our Discovery process.

Engagement and recent posts on influencer profiles

Brands can now visually see recent social posts when authenticated, as well as the engagement statistics associated with their various Instagram, YouTube, and TikTok accounts.

Blog metric filtering within the marketplace

We had filtering for Discovery but it became necessary to port that filtering into the campaign wizard when displaying in the internal marketplace to ensure application quality is what brands need it to be.

Talent manager overhaul

Of the user types within our system, it was the most behind the times in terms of functionality. Talent managers can now see their own marketplace for their portfolio of talent as well as a litany of other under-the-hood improvements.

Move applications to opportunities

Sometimes in those higher volume campaigns an application from an influencer might look great, but the brand isn’t ready to take action. This way brands have an easier way of coming back to work with potential fits faster, not getting caught in the sea of application responses.

Buy extra time

Did you know our Advanced plan comes with 20 hours of support each month? Given the efficiency of our platform that’s usually enough for most brands. However, some agencies and large brands running a large number of simultaneous campaigns found that they needed to be able to ad hoc increase the amount of time their campaigns are being worked on a month-by-month basis. We’ve streamlined this process to provide that option during those busy periods to ensure continued campaign success.

Discover pagination and page jump

Some brands have asked to be able to use Discover on a paginated versus infinite scroll basis. This option is session-based, which will make it easier to find specific influencers if a brand is looking within the Discover process and recalls roughly where in the result set they found the influencer. Know it was somewhere around page 70? No problem.

What’s next?

Intellifluence is going to be quietly building out a new way for influencers to understand their worth, whether or not they’re currently in our network and a will release a whole lot more partner news. Stay tuned!

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YouTube and TikTok among top social apps used by teens https://www.businessofapps.com/news/youtube-and-tiktok-among-top-social-apps-used-by-teens/ Fri, 12 Aug 2022 09:37:55 +0000 https://www.businessofapps.com/?p=79767 TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply. That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US.  The survey found that 67% of them previously used TikTok with 16% using it constantly.  Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%.  However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat.  Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

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TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply.

That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US. 

The survey found that 67% of them previously used TikTok with 16% using it constantly. 

Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%. 

However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat. 

Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

There are some differences between teen boys and girls with boys more likely to use YouTube, Twitch and Reddit, while girls favour TikTok, Instagram and Snapchat. 

More than a third (35%) of teens said they used one of the top five social apps “almost constantly”.

Some 36% admit they spend too much time in social media while 55% of teens believe to be spending the right amount of time and 8% saying they spend too little time using these platforms.

At least half of teens admitted that it would be hard to give up social media apps. 

The findings offer some interesting insights as to where marketers should focus their advertising effort if they plan to reach the teenage segment.

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TikTok trials Order Center for mCommerce purchases https://www.businessofapps.com/news/tiktok-trials-order-center-for-mcommerce-purchases/ Wed, 10 Aug 2022 09:25:16 +0000 https://www.businessofapps.com/?p=79696 TikTok recently added an Order Center to its app as it aims to push ahead with its in-app shopping ambitions. Right now, the feature is only available to some users. The Order Center lets people track the purchases they made or looked at using TikTok. The option sits alongside the Edit Profile button according to a screenshot by social media expert Matt Navarra. When tapped, a dedicated eCommerce display opens that shows order status, payment details and recommendations.  It’s not surprising that TikTok is making a push for a wider mCommerce integration, given the success it’s seen with Chinese equivalent Douyin in China.  The app is generating major revenues this way alongside creator monetisation and brand partnerships. There are some signs that live shopping and

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TikTok recently added an Order Center to its app as it aims to push ahead with its in-app shopping ambitions.

Right now, the feature is only available to some users.

The Order Center lets people track the purchases they made or looked at using TikTok.

The option sits alongside the Edit Profile button according to a screenshot by social media expert Matt Navarra.

When tapped, a dedicated eCommerce display opens that shows order status, payment details and recommendations. 

It’s not surprising that TikTok is making a push for a wider mCommerce integration, given the success it’s seen with Chinese equivalent Douyin in China. 

The app is generating major revenues this way alongside creator monetisation and brand partnerships.

There are some signs that live shopping and mCommerce aren’t performing well among Western audiences. For example, Facebook recently axed its live shopping features.

However, the strategy is still pursued by many social apps following greater demand for mobile app purchases in light of pandemic lockdowns. 

Whether TikTok can scale operations in Europe this way remains to be seen. 

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How to achieve success on iOS 14.5+? The complete guide by Adjust and TikTok https://www.businessofapps.com/news/how-to-achieve-success-on-ios-14-5-the-complete-guide-by-adjust-and-tiktok/ Tue, 09 Aug 2022 08:54:56 +0000 https://www.businessofapps.com/?p=79609 Adjust’s latest report, released in partnership with TikTok, details everything you need to know to succeed on iOS 14.5+. The rollout of iOS 14.5 and privacy changes brought by Apple in 2021 have transformed the app marketing industry and dramatically changed the way advertisers target and measure users on iOS. Despite large strides, mobile marketers and advertisers are continuing to navigate the evolving mobile advertising ecosystem while re-assessing their long-standing user acquisition concepts to ensure they can drive app marketing success. The industry will continue to become more privacy-centric as users are given more control over their data—a move we wholeheartedly embrace. With this in mind, it is paramount to optimize for securing the opt-in and to build a robust conversion value strategy. This way

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Adjust’s latest report, released in partnership with TikTok, details everything you need to know to succeed on iOS 14.5+.

The rollout of iOS 14.5 and privacy changes brought by Apple in 2021 have transformed the app marketing industry and dramatically changed the way advertisers target and measure users on iOS. Despite large strides, mobile marketers and advertisers are continuing to navigate the evolving mobile advertising ecosystem while re-assessing their long-standing user acquisition concepts to ensure they can drive app marketing success.

The industry will continue to become more privacy-centric as users are given more control over their data—a move we wholeheartedly embrace. With this in mind, it is paramount to optimize for securing the opt-in and to build a robust conversion value strategy. This way you’ll have the largest amount of opted-in, user-level data to work with and compare and contrast side-by-side to inform decision making for your aggregated data.

This article was first published on adjust.com.

Adjust has teamed up with TikTok to equip mobile marketers, developers, and advertisers with insights and best practices for success working on iOS 14.5+ and in the ever-evolving world of user privacy on mobile. The guide, iOS 14.5+ Success made simple with Adjust and TikTok, takes a deep-dive into everything around iOS 14.5+, providing benchmarks for opt-in rates by vertical and country while shedding light on SKAdNetwork, creating conversion value schemas that work and optimizing for predictive analytics to empower your continued app marketing growth on iOS.

Key highlights from the playbook include:

  • An in-depth data analysis of opt-in rates across verticals and markets and a look at the shift in ad spend from iOS to Android since the rollout of iOS 14.5 in April 2021.
  • TiKTok best practices and recommendations for account setup, ad groups, event optimization, and setting campaign objectives.
  • An explanation of SKAdNetwork, how it works, and how marketers and advertisers can make the most of it despite limitations.
  • A framework for building a robust opt-in strategy to increase consent rates and improve overall UX.
  • An explanation of next-generation solutions for custom conversion value schemas and predictive analytics that empower further growth on iOS.

Download iOS 14.5+ Success made simple with Adjust and TikTok today for more insights!

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Shein downloads jump 13% surpassing Amazon https://www.businessofapps.com/news/shein-downloads-jump-13-surpassing-amazon/ Tue, 09 Aug 2022 08:45:50 +0000 https://www.businessofapps.com/?p=79650 Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022.  Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%.  During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand.  Installs more than tripled over Q2 2019.  While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein.  But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019. The US is Shein’s single largest market by lifetime installs, with

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Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022. 

Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%. 

During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand. 

Installs more than tripled over Q2 2019. 

While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein. 

But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019.

The US is Shein’s single largest market by lifetime installs, with US consumers responsible for 14% of the app’s global downloads. 

In Brazil, the app recorded 10.7 million installs, up 15% from 9.3 million 

Its total lifetime installs were up 13% in the country.

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TikTok publishes insights into emerging gaming trends and opportunities for marketers https://www.businessofapps.com/news/79645/ Mon, 08 Aug 2022 09:03:30 +0000 https://www.businessofapps.com/?p=79645 TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app.  TikTok is already a popular destination for gamers to view short video content and engage in gameplay.  On average, TikTok’s gaming audience follows 12 business accounts.  The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend. For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences.  The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays.  Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

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TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app. 

TikTok is already a popular destination for gamers to view short video content and engage in gameplay. 

On average, TikTok’s gaming audience follows 12 business accounts. 

The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend.

For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences. 

The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays. 

Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

“An effective organic strategy serves as a solid foundation game brand marketing, which in turn strengthens the effectiveness of paid activity. Striking the right balance between paid and organic is key! Game developers can use organic content to supercharge the performance of paid campaigns, and vice versa, driving more success on TikTok.”

There’s many more insights in the full report.

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Mobile users are spending 20% more time in apps https://www.businessofapps.com/news/mobile-users-are-spending-20-more-time-in-apps/ Mon, 08 Aug 2022 07:57:23 +0000 https://www.businessofapps.com/?p=79642 Consumers are still hungry for mobile content despite lockdowns coming to end. According to new research from data.ai, users in the UK now spend more than 4 hours a day using apps. That’s an average 20% more time than they spent using apps in 2019. In Indonesia and Singapore mobile users spent almost 6 hours in apps – 35% more than in 2019. The global app charts remain largely unchanged with Instagram, TikTok, Facebook and WhatsApp leading the charts. Snapchat jumped to fifth spot in Q1 2022. In the US, streaming titles such as HBO Max and Netflix are proving hugely popular. HBO Max now has almost 47 million subscribers.  In Germany and France, COVID apps continue to be of relevance while Indian users have

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Consumers are still hungry for mobile content despite lockdowns coming to end.

According to new research from data.ai, users in the UK now spend more than 4 hours a day using apps. That’s an average 20% more time than they spent using apps in 2019.

In Indonesia and Singapore mobile users spent almost 6 hours in apps – 35% more than in 2019.

The global app charts remain largely unchanged with Instagram, TikTok, Facebook and WhatsApp leading the charts. Snapchat jumped to fifth spot in Q1 2022.

In the US, streaming titles such as HBO Max and Netflix are proving hugely popular. HBO Max now has almost 47 million subscribers. 

In Germany and France, COVID apps continue to be of relevance while Indian users have been more interested in downloading payment apps. 

Free Fire and Subway Surfers were the top gaming titles. 

Wordle was a breakout game by downloads in the UK, US and Australia. 

data.ai’s breakout chart revealed Locket Widget as a top photo app in the UK, US and France. Utility apps largely dominated the breakout charts. 

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Abhishek Nema, COO of KMS Solutions talks winning strategies for digital transformation https://www.businessofapps.com/news/abhishek-nema-coo-of-kms-solutions-talks-digital-transformation/ Tue, 02 Aug 2022 12:01:51 +0000 https://www.businessofapps.com/?p=79506 Founded in 2019 as an extended arm of the US-based technology consulting firm –  KMS Group, KMS Solutions establishes itself as a leading provider of software development, quality assurance, and digital consulting within the APAC market. Throughout three years of operation, KMS Solutions has recorded a remarkable growth rate of 260.35% – ranked 9th spot on Clutch’s Top 100 Fastest-Growing B2B Providers and won the ‘’Fast Enterprise’’ award at APEA 2021. The company is also a trusted partner with multiple tech giants, including AWS, Katalon, GoodData, Microsoft, Thermo Fisher Scientific, and many more. The company provides IT consulting and services with a key focus on digital transformation with a mission of developing innovative digital apps and platforms for businesses.  In today’s interview, we welcome KMS

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Founded in 2019 as an extended arm of the US-based technology consulting firm –  KMS Group, KMS Solutions establishes itself as a leading provider of software development, quality assurance, and digital consulting within the APAC market.

Throughout three years of operation, KMS Solutions has recorded a remarkable growth rate of 260.35% – ranked 9th spot on Clutch’s Top 100 Fastest-Growing B2B Providers and won the ‘’Fast Enterprise’’ award at APEA 2021. The company is also a trusted partner with multiple tech giants, including AWS, Katalon, GoodData, Microsoft, Thermo Fisher Scientific, and many more. The company provides IT consulting and services with a key focus on digital transformation with a mission of developing innovative digital apps and platforms for businesses. 

In today’s interview, we welcome KMS Solutions’ COO – Mr.Abhishek Nema – to explore trending topics revolving around digital platforms and how enterprises can deploy them to scale faster. 

Digital platforms have been around for a while. Most industry leaders have had at least one digital platform for themselves. Yet, not all executives fully understand the term or why they might need one. Do you mind explaining to us the term and its importance?

Conceptually, a digital platform is a combination of hardware (e.g. a server) and software (e.g. an operating system) that the company uses to connect interests with users. Uber, for instance, is a service-oriented platform that brings together a driver who wants to work and a customer who needs transport from point A to B. Digital platforms come in various forms, depending on the company’s business model and the specific purposes they aspire to deliver. 

Given the current rising digital transformation wave, online platforms have been at the forefront of the business agenda lately. Our clients also recorded increased brand exposure, improved customer experience, and sales boost through this tech-enabled business model. As more and more clients are switching to digital, there is no doubt that the number of online platforms will spike in upcoming years.

Considering the digital world we live in today, digital platforms are no longer a strategy for digital natives but rather an absolute necessity for any company. However, not every digital platform launch is a success. What challenges do businesses usually deal with when building an online platform?

In my experience, a strong launch often needs persuasive early adopters to join before the platform gains popularity. The risk is significantly greater for multisided platforms, which require not just a large number of users but a diverse group of users. A ride-sharing platform, for instance, needs a considerable consumer base who want to book cabs through smartphones and drivers willing to take those bookings to operate effectively. Getting a massive sign-up from the start can pretty much terminate unpredictability about a platform’s outlook since it productively generates vital scale into the platform’s network. 

For your product to stand out and attract new customers, it will need to have a distinct feature to differentiate itself from competitors. This requires enterprises to conduct extensive market research to explore unmet and undiscovered consumer needs. Nevertheless, these are no easy tasks, especially in today’s saturated market.

Do you have any advice to help organizations alleviate these problems?

There are heaps of ways to acquire new users for digital platforms, from referral programs and influencer campaigns to affiliate and partner marketing. With that being said, firms have to develop a unique and memorable brand identity in the hope of getting customers hooked. Maintaining a consistent and compelling brand message across marketing channels is also recommended to increase engagement. 

If signing up a huge amount of users is not attainable, business leaders should search for ways to deliver value to individual consumers. I’d advise entrepreneurs to clearly define their industry niche to determine what kind of stand-alone value to provide and to whom they should offer it. For some platforms, targeting clients in a comparatively narrow market where the platform can more promptly acquire traction is a good strategy. Instead of building a platform that accommodates everyone’s needs, companies can stay focused on a small sector until it has drawn a committed following and produced higher-quality content to pave the way for future success. 

You would also need to convince clients that your platform is worth joining, particularly if doing so requires a considerable investment, as is the case with game consoles. A way to entice initial users is to recruit a marquee platform contributor. For example, an e-commerce platform needs to illustrate that highly sought-after brands will be available. In turn, they would have to pay well-known brands to have their products displayed on the platform. For maximum impact, the participation of the marquee contributor should be exclusive. Platform creators can pay brands a premium to offer their items exclusively. Thus, if devoted consumers want those merchandise, they have no choice but to use the platform. 

What are the criteria businesses should take into account when building a digital platform?

A mistake I usually see in enterprises is that they don’t have a clear vision and expectations for the project. A digital platform is a long-term, multiphase project that relies on consistent iteration to scale and enhance to stay relevant. Before heading to the implementation phases, I always advise my clients to first decide on the capabilities they will build, the sequence in which they’ll do so, and the timeline over which they’ll progress. We also suggest clients develop and deploy a minimum viable product (MVP) to help demonstrate progress and accelerate time-to-market. 

For software development processes, the majority of corporations partner with IT service providers to get help with choosing technology, outlining digital ambition, and establishing long-term development and maintenance. Hence, selecting the right technology partner is extremely important as it vastly influences the project’s success. Price, experience, portfolio, customer services & support are crucial vendor selection criteria you should consider.

Culture and change management is other critical aspect that determines project success. With IT outsourcing, especially offshore vendors, cultural differences are inevitable. Hence, companies should anticipate cultural gaps and generate strategies to manage cultural diversity effectively. Despite detailed prior planning, changes can always be made during the project development. For efficient change management, project managers need to clearly define the change, and craft a new thorough, and realistic plan. Throughout the change management process, a framework should be established to monitor the changes’ effects on the project and measure their effectiveness.

With a mission of developing transformative digital platforms for APAC companies, how will KMS Solutions plan to achieve this goal?

We offer technology consulting sessions for each project to create a product roadmap tailored to consumers’ needs. Having the latest IT infrastructure and dedicated IT teams with diverse skill sets, KMS Solutions strives to develop world-class solutions that help companies scale faster and enhance user experience. To ensure a smooth development process, KMS Solutions developer teams will accompany clients through every stage of Digital Transformation, from Requirement, Implementation to Testing and Production Deployment.

Furthermore, we assist businesses in adopting Agile methodology to accelerate time-to-market and increase productivity. Over the years, we’ve delivered multiple projects for corporate giants like Accenture, Prudential, Circle K, Tricentis, etc. Hopefully, this year we will have the chance to collaborate with even more enterprises, helping to bring their visions into reality. 

You can learn more about our service here.

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Appodeal partners with Adjust to enrich its growth platform with attribution insights https://www.businessofapps.com/news/appodeal-partners-with-adjust-to-enrich-its-growth-platform-with-attribution-insights/ Fri, 22 Jul 2022 09:18:04 +0000 https://www.businessofapps.com/?p=79174 On July 20th, Appodeal announced that it has joined forces with Adjust, the mobile marketing analytics platform, to deliver a growth experience to all mobile app and game creators. With this partnership, all Appodeal users now have access to their user acquisition (UA) and attribution data from a single dashboard. By aligning Appodeal’s monetization with Adjust attribution, app and game creators get the full range of insights related to their marketing ROAS (Return on Ad Spend). Mobile developers and publishers now have more tools and resources that make it easier to reach their business goals and scale their projects more efficiently. “Adjust’s measurement and attribution data ignite the Appodeal Growth Engine by powering the Growth Intelligence dashboard with deep UA insights hidden inside the apps’ data,” says

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On July 20th, Appodeal announced that it has joined forces with Adjust, the mobile marketing analytics platform, to deliver a growth experience to all mobile app and game creators. With this partnership, all Appodeal users now have access to their user acquisition (UA) and attribution data from a single dashboard.

By aligning Appodeal’s monetization with Adjust attribution, app and game creators get the full range of insights related to their marketing ROAS (Return on Ad Spend). Mobile developers and publishers now have more tools and resources that make it easier to reach their business goals and scale their projects more efficiently.

“Adjust’s measurement and attribution data ignite the Appodeal Growth Engine by powering the Growth Intelligence dashboard with deep UA insights hidden inside the apps’ data,” says Pavel Golubeff, CEO and founder at Appodeal. “Appodeal users can take advantage of real-time data synchronization to find which marketing actions bring the most profits and which ones devour their ad spend.”

Benefits of aligning attribution and monetization data

One of the main advantages of integrating Appodeal and Adjust is the ability to forecast the potential revenue resulting from UA efforts.

“Appodeal uses all of Adjust’s attribution data to deliver crucial insights to app creators and help them increase their users’ LTV (LifeTime-Value),” comments Alexandre Pham, Vice President EMEA at Adjust. “These valuable insights allow publishers to get the complete picture of their apps’ revenue flow, including ad revenue and IAPs (In-App Purchases).”

It is now possible to predict revenue beyond the UA campaign level by going deeper into the app’s data. This allows creators to find out, for example, which user acquisition networks, ad groups, ad sets, ad creatives, and install source apps are delivering the best ROAS (Return On Ad Spend).

Additionally, Appodeal enables automation based on actual and predicted data, making it possible for mobile app creators to make smarter UA decisions. This becomes highly relevant for publishers of any size, putting them at the same level as top-chart companies with highly developed business intelligence tools.

Appodeal: A self-service growth platform

Appodeal is an all-in-one growth engine made to monetize, optimize user acquisition, and scale mobile apps and games. With one SDK integration, app developers and publishers can access a wide range of growth tools, business insights and ad demand sources, enabling them to self-publish their apps while staying independent. App publishers can also ignite Appodeal’s growth engine to grow their apps portfolio’s LTV, ROAS, retention rates, and other performance metrics.

Appodeal’s Growth Platform has been created for publishers of all kinds and sizes. Small indie developers find it highly useful as they don’t need to rely on any publishers to launch and scale their apps. At the same time, bigger publishers with a large app portfolio don’t need to develop their own Business Intelligence technologies and can rely on a solid platform with over 7 years of experience in the market.

In its mission to empower publishers and developers, Appodeal is also offering them the opportunity to join its industry-first Accelerator Program, giving app creators free access to:

  • In-house analytics tools
  • UA optimization tools
  • Monetization SDK with bidding networks and A/B testing
  • Educational materials, such as soft launch guidelines

Creators accepted in Appodeal’s Accelerator Program are reimbursed for all of the funds spent during the soft launch.

How to start aligning Adjust attribution and Appodeal monetization data?

Developers and publishers who want to start aligning their attribution and monetization data can do so easily – and all in one place – by creating only an Appodeal account and integrating Appodeal’s SDK into any mobile app or game. Soon after Appodeal gets the SDK request, the app gets free access to Adjust functionalities, courtesy of Appodeal, as long as they qualify for the Appodeal Accelerator Program.

Once it’s connected, the Appodeal dashboard will start receiving data, and mobile app creators will have full access to LTV forecasts, high-level insights into their UA campaigns, and complete control of Growth Intelligence tools.

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Mobile users are spending more in non-game apps than games for first time ever https://www.businessofapps.com/news/mobile-users-are-spending-more-in-non-game-apps-than-games-for-first-time-ever/ Tue, 19 Jul 2022 08:27:52 +0000 https://www.businessofapps.com/?p=78978 For the first time, mobile iOS users in the US spent more on non-game apps than games, according to the latest report from SensorTower. While overall app adoption normalized to a reach of 35 billion in Q2 2022, down 2.5% year-on-year, the latest data shows that over half of App Store spending in the US now comes from non-game apps. The increase is due to higher subscriptions. In the second quarter, 400 apps generated at least $1 million in consumer spending, up 900% from 50 apps in Q2 2016. Five years ago, games still accounted for around two-thirds of total spending on the US App Store. Non-game apps achieved a compound annual growth rate of 40% since June 2014 compared to less than 20% for

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For the first time, mobile iOS users in the US spent more on non-game apps than games, according to the latest report from SensorTower.

While overall app adoption normalized to a reach of 35 billion in Q2 2022, down 2.5% year-on-year, the latest data shows that over half of App Store spending in the US now comes from non-game apps.

The increase is due to higher subscriptions. In the second quarter, 400 apps generated at least $1 million in consumer spending, up 900% from 50 apps in Q2 2016.

Five years ago, games still accounted for around two-thirds of total spending on the US App Store.

Non-game apps achieved a compound annual growth rate of 40% since June 2014 compared to less than 20% for games.

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TikTok expands inappropriate content filtering options https://www.businessofapps.com/news/tiktok-expands-inappropriate-content-filtering-options/ Fri, 15 Jul 2022 09:36:56 +0000 https://www.businessofapps.com/?p=78799 TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences.  Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls. But the latest addition means users themselves can decide if recommended content is suitable for them or not.  While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator. TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating

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TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences. 

Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls.

But the latest addition means users themselves can decide if recommended content is suitable for them or not. 

While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator.

TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating to “ice cream” and could hide these by using the new feature. 

The app has been working on ways to filter down on content that could be potentially harmful such as extreme fitness or dieting videos. 

“We’re also training our systems to support new languages as we look to expand these tests to more markets in the coming months. Our aim is for each person’s For You feed to feature a breadth of content, creators, and topics they’ll love,” TikTok wrote. 

Over the next few weeks, it also plans to launch a system to organise content based on thematic maturity. In other words, users aged 13 to 17 will not be shown certain mature-themed videos, either because it is too frightening or sexualised or otherwise inappropriate. 

TikTok said it’s also working on ways to offer more detailed content filtering for its community.

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YouTube has highest potential ad reach compared to Instagram and TikTok https://www.businessofapps.com/news/youtube-has-highest-potential-ad-reach-compared-to-instagram-and-tiktok/ Tue, 12 Jul 2022 08:34:05 +0000 https://www.businessofapps.com/?p=78601 Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts.  It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram.  But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack.  YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok. While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month.  TikTok

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Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts. 

It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram. 

But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack. 

YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok.

While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month. 

TikTok users spent almost 20 hours scrolling and viewing videos on the platform each month. 

When it comes to demographics, TikTok has the largest gap between male and female users with women making up 56% of its active users. The app also has some of the youngest users. 

Instagram and YouTube are more similar when it comes to gender and age range. 

The potential ad reach on YouTube is huge at around 32% of the population. Instagram ranked second at 19% while TikTok scores lowest at 11%. 

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Apps UP returns with over US$1 million prize money https://www.businessofapps.com/news/apps-up-returns-with-over-us1-million-prize-money/ Fri, 08 Jul 2022 10:30:02 +0000 https://www.businessofapps.com/?p=78521 HUAWEI Developers invites developers around the world to put their skills to the test with the launch of Huawei Global App Innovation Contest (Apps UP) 2022 on 24 June 2022, with registrations now opened globally. With this year’s theme “Together We Innovate”, Apps UP has set aside rich prizes of over US$1 million as with previous editions to encourage submissions that bring a seamless, digital, and innovative experience to consumers. The contest has been running for two consecutive years prior, receiving nearly 10,000 submissions from almost 10,000 developers and has provided a platform for developers to realize their dreams on the global stage. This post was first published on consumer.huawei.com. “This contest is now in its third consecutive year,” said Wang Yue, President of Huawei

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HUAWEI Developers invites developers around the world to put their skills to the test with the launch of Huawei Global App Innovation Contest (Apps UP) 2022 on 24 June 2022, with registrations now opened globally. With this year’s theme “Together We Innovate”, Apps UP has set aside rich prizes of over US$1 million as with previous editions to encourage submissions that bring a seamless, digital, and innovative experience to consumers.

The contest has been running for two consecutive years prior, receiving nearly 10,000 submissions from almost 10,000 developers and has provided a platform for developers to realize their dreams on the global stage.

This post was first published on consumer.huawei.com.

“This contest is now in its third consecutive year,” said Wang Yue, President of Huawei Consumer Cloud Service Application Ecosystem BU, at the competition’s launch event, “Huawei hopes to pool the skills of developers globally to bring smart apps and experiences across Huawei devices to more consumers worldwide, for a digital future now.”

Apps UP 2022 brings 7 award categories across 5 competition regions

The contest, launched in Europe, Asia Pacific, Latin America, Middle East & Africa, and China simultaneously, is divided into the following stages: Registration & Submission, Preliminary, Public Review, and Regional Finals.

Along with the Best App, Best Game, Best Social Impact App, All-Scenario Coverage Award, and Tech Women’s Award, the China Competition Region this year adds the Best Huawei Mobile Services (HMS) Innovation Award, which encourages developers to create apps that integrate new HMS capabilities and services, as well as the Student Innovation Award, which recognises outstanding student developers that showcases innovative works enriched with the Seamless AI experience.

Special awards have also been set up for some competition regions with the purpose of localising the HMS ecosystem, including the Best Arabic App in the Middle East & Africa Competition Region, the Best Game Innovation Award in the Latin America Competition Region, and the AppGallery Rising Star App in the Asia Pacific Competition Region.

Apps UP 2022 sees exciting new incentives for contestants

This year’s contestants can also get their hands on a range of exciting incentives, including the serverless service vouchers from AppGallery Connect.

Aligning with its Seamless AI life strategy, Huawei has released a number of HMS capabilities that support an array of devices, and continually providing a better AI life experience for users across scenarios.

Huawei’s HMS ecosystem will continue to empower developers. Apps UP, as one of the many available platforms for developers to join the HMS ecosystem, will inspire developers to create more groundbreaking AI life apps and services in a number of fields, for a worldwide audience.

For more information, click here.

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Travel app downloads up 56% in 2022 https://www.businessofapps.com/news/travel-app-downloads-up-56-in-2022/ Wed, 29 Jun 2022 09:55:40 +0000 https://www.businessofapps.com/?p=77840 Travel apps are poised to see some of the highest adoption this year since 2019, according to the latest data from Sensor Tower.  Based on an analysis of downloads and usage between January 2019 and May 2022, travel apps are forecast to surpass 130 million downloads in Q2 2022, up 56% over the year.  That’s a solid recovery given the rapid decline in app downloads following the pandemic slowdown in 2020. The figures show that travel is rebounding in Europe.  The UK’s traffic light travel system had a knock-on effect on airline apps such as British Airways for which downloads dropped 15% in mid-2021. Meanwhile, US airlines such as United and American Airlines were significantly above pre-pandemic levels in Europe. Transit apps are also enjoying

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Travel apps are poised to see some of the highest adoption this year since 2019, according to the latest data from Sensor Tower. 

Based on an analysis of downloads and usage between January 2019 and May 2022, travel apps are forecast to surpass 130 million downloads in Q2 2022, up 56% over the year. 

That’s a solid recovery given the rapid decline in app downloads following the pandemic slowdown in 2020.

The figures show that travel is rebounding in Europe. 

The UK’s traffic light travel system had a knock-on effect on airline apps such as British Airways for which downloads dropped 15% in mid-2021.

Meanwhile, US airlines such as United and American Airlines were significantly above pre-pandemic levels in Europe.

Transit apps are also enjoying a resurgence. France recorded some of the highest increase in usage with MAUs reaching 2.7 million in April 2022, up 59% from 1.7 million in 2019.

Germany and Italy reported similar usage trends. The UK has some catching up to do despite a considerable population being remote workers. 

Sensor Tower predicts continued growth for travel apps for the rest of the summer season 2022.

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Meet TraffMe – new gen of traffic management ecosystem for your performance marketing team https://www.businessofapps.com/news/meet-traffme-new-gen-of-traffic-management-ecosystem-for-your-performance-marketing-team/ Wed, 29 Jun 2022 08:14:25 +0000 https://www.businessofapps.com/?p=77852 TraffMe – where does it come from? Which CMO wouldn’t dream about the useful all-in-one tool to control and analyze a brand’s performance marketing? That was one of many ambitious dreams of the FoxOffers CEO. These guys have launched the crypto affiliate network FoxOffers and for the past couple of years have been working with different performance marketing tools, though none of them has it all to fill the needs. That’s how the idea for the new product came up, so the FoxOffers team decided to expand and launch TraffMe. Finally, headache-free days for marketing managers are here! TraffMe is made to be the one tool you need to analyze, distribute, and manage traffic. What is the main difference between the products that are already

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TraffMe – where does it come from?

Which CMO wouldn’t dream about the useful all-in-one tool to control and analyze a brand’s performance marketing?

That was one of many ambitious dreams of the FoxOffers CEO. These guys have launched the crypto affiliate network FoxOffers and for the past couple of years have been working with different performance marketing tools, though none of them has it all to fill the needs.

That’s how the idea for the new product came up, so the FoxOffers team decided to expand and launch TraffMe. Finally, headache-free days for marketing managers are here! TraffMe is made to be the one tool you need to analyze, distribute, and manage traffic.

What is the main difference between the products that are already on the market?

As the team worked with various tools earlier they’ve found out that each tool has its flow.

Some were good at giving relevant stats, with a wide range of parameters to evaluate traffic quality but had a complicated interface that made the onboarding process longer and more difficult for new teammates and newbies partners to understand.

Another one was easy to understand and helpful for the partners, but the reporting system and therefore billing was quite a mess when done by supported automation in this software.

The general issue with all of those tools was that they all didn’t cover all the needs for the finance niche FoxOffers works with – crypto & forex.

The dream transformed into a strategy and they decided to create a platform that would have all that was missing in previous ones.

Key features of the product

What to expect from the TraffMe traffic management system?

TraffMe is a customizable platform that networks and brokers will have the ability to use under their own brand as a white-label platform, so there won’t be any worries about shifting focus.

TraffMe screenshot (1)

Source: FoxOffers

It will also have all the important and usual features like the ability to integrate partners via S2S postback or API. So both sides – affiliates and advertisers win their time and efforts with the most time-sensitive part – integration and launch of the campaign.

The general report will contain all the relevant information about each campaign’s results for both sides such as CR, ROI, EPC, and various filters to make the report as relevant for you as possible.

And of course, there will be some key features that define and make the TraffMe platform stand out from other traffic management tools. Let’s dive into it!

TraffMe screenshot (2)

Source: FoxOffers

The first and foremost key feature TraffMe gets is an AI traffic management engine (Smart Distribution System).

To put it simply: the system will automatically match the traffic with the best offer for it based on various parameters of both of their performances. For example, you have 3 different offers for one particular GEO and 10 sources of traffic for those GEOs, so using AI traffic management allows you to automatically split these sources among the offers based on current CR and ROI, historical performance of each offer, and traffic source for this GEO, and even schedule set for each offer. Sounds like magic, but it’s more than real – it’s working!

Another feature that will free you of unnecessary headaches is TraffMe’s well-thought-out role system. It’s not only adjusted to the main industry needs and roles, but it’s also customizable. So you can fit a role tree for your own business needs as well as access levels for each role.

Besides, the features mentioned above there will be many more tools that will make your performance marketing more effective and execute strategies faster. Like a redistribution engine that will help you monetize different types of traffic and reach new results.

When to expect?

Probably your main question now is when to expect TraffMe and when you can try it in action?
That’s easy – TraffMe is estimated to launch in Q3, 2022 so don’t hold your breath for too long as soon you’ll be able to request and get a demo of this traffic management system.

Visit TraffMe and request a demo to learn more about the benefits of this platform right now!

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Contextually relevant ads boost purchase intent by 14% https://www.businessofapps.com/news/contextually-relevant-ads-boost-purchase-intent-by-14/ Tue, 28 Jun 2022 08:45:31 +0000 https://www.businessofapps.com/?p=77757 Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science. In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context.  The findings show that contextual targeting strategies result in greater consumer attention. The in-context advert was the first-page element consumers noticed. On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice.  Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads.  “With a cookieless future on the horizon, marketers are seeking alternatives to maintain and

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Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science.

In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context. 

The findings show that contextual targeting strategies result in greater consumer attention.

The in-context advert was the first-page element consumers noticed.

On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice. 

Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads. 

“With a cookieless future on the horizon, marketers are seeking alternatives to maintain and improve their advertising ROI. Our new report shows that desired outcomes can be significantly influenced through contextually relevant ad placements, which have the capacity to influence audience recall and overall response,” said Tony Marlow, CMO, IAS. “There is a massive opportunity for brands to use tools like IAS’s Context Control to amp up the power of their campaigns and affect the bottom line.”

The study also showed that in-context ads were more memorable and boosted brand recall and awareness among consumers. 

Consumers were 4x more likely to remember a brands after seeing an in-context ad.

The ads were also considered to be more interesting and easier to read.

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Union Apps: а brand new non-gaming publisher striving to invest up to $5,000,000 in talented dev teams https://www.businessofapps.com/news/union-apps-%d0%b0-brand-new-non-gaming-publisher-striving-to-invest-up-to-5000000-in-talented-dev-teams/ Fri, 24 Jun 2022 09:17:20 +0000 https://www.businessofapps.com/?p=77598 It is extremely hard to succeed in the rough mobile world with an app. While with a mobile game, you can at least rely on your mobile publisher, with a non-gaming app it’s different. The majority of the teams working on this kind of product are small and lack resources for growth. A new Cypriot mobile app publisher Union Apps was founded to help all those teams make a breakthrough. This post was first published on businesswire.com. What exactly is Union Apps Union Apps is dedicated to converting subscription-based apps into full-scale profitable businesses. If you are a passionate app developer making a project that improves people’s lives, then Union Apps is a perfect fit for you. In the case of self-publishing, it takes 3

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It is extremely hard to succeed in the rough mobile world with an app. While with a mobile game, you can at least rely on your mobile publisher, with a non-gaming app it’s different. The majority of the teams working on this kind of product are small and lack resources for growth. A new Cypriot mobile app publisher Union Apps was founded to help all those teams make a breakthrough.

This post was first published on businesswire.com.

What exactly is Union Apps

Union Apps is dedicated to converting subscription-based apps into full-scale profitable businesses. If you are a passionate app developer making a project that improves people’s lives, then Union Apps is a perfect fit for you.

In the case of self-publishing, it takes 3 to 5 years to scale a non-gaming app. With Union Apps, it only takes 3 to 6 months. After signing a publishing agreement, a dev team is to simply do what they love — develop and improve their product. Meanwhile, Union Apps provides them with funding as well as marketing, analytics, and monetization expertise. The publishing provides several types of collaboration: classic publishing, partial app acquisition, or even investment in a team. The conditions are discussed with each dev team individually.

Who are the people behind the publishing

Union Apps is a team of professionals in user acquisition, influencer marketing, ASO, creative production, product management, and data analytics. They have extensive work experience in performance marketing agencies and mobile publishers.

The publishing team works on skyrocketing their clients’ apps, making them reach app stores’ top charts and multiplying their profits several times.

“I strongly believe in this project and am convinced that we will generate profits of millions of dollars for our clients. Even though Union Apps is new on the market, we are already working on 3 subscription-based mobile apps that gained fascinating results thanks to our fruitful collaboration,” — shares Union Apps’ Head of marketing Artem Smirnov.

In January 2022, Union Apps spent over $1,000,000 on app marketing with a positive ROI forecast. At the moment, the publisher’s partner apps are in the top 100 downloads in their categories in the US.

To become one of Union Apps’ partners, all you need is to send a request via this form.

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YouTube Shorts are viewed by almost as many users as TikTok videos https://www.businessofapps.com/news/youtube-shorts-are-viewed-by-almost-as-many-users-as-tiktok-videos/ Fri, 17 Jun 2022 09:36:08 +0000 https://www.businessofapps.com/?p=77233 YouTube Shorts are now being viewed by more than 1.5 billion users each month. The latest figures shared by the online giant are a testament to the success of TikTok – the app that originally popularised short-form video only to have every other social media company jump on board.  YouTube’s monthly logged in audience is around 2 billion users which means around three-quarters are watching Shorts. It’s also testament to the fact that YouTube poses some stiff competition to TikTok.  The number of people watching short-form video continues to increase and 52% of Gen Z now prefer it to reading news.  YouTube also noted that creators utilising short video content see better overall watch times and subscriber numbers.  For example, YouTuber Rosanna Pansino said their

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YouTube Shorts are now being viewed by more than 1.5 billion users each month. The latest figures shared by the online giant are a testament to the success of TikTok – the app that originally popularised short-form video only to have every other social media company jump on board. 

YouTube’s monthly logged in audience is around 2 billion users which means around three-quarters are watching Shorts.

It’s also testament to the fact that YouTube poses some stiff competition to TikTok. 

The number of people watching short-form video continues to increase and 52% of Gen Z now prefer it to reading news. 

YouTube also noted that creators utilising short video content see better overall watch times and subscriber numbers. 

For example, YouTuber Rosanna Pansino said their views doubled since creating Shorts regularly.

“Shorts has really taken off and are now being watched by over 1.5 billion logged-in users every month,” said Neal Mohan, YouTube’s Chief Product Officer. “While we’re still at the beginning of our journey with Shorts, we know the product will continue to be an integral part of the YouTube experience moving forward.”

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Non-gaming subscription apps see 13% spike in installs https://www.businessofapps.com/news/non-gaming-subscription-apps-see-13-spike-in-installs/ Tue, 14 Jun 2022 12:00:31 +0000 https://www.businessofapps.com/?p=76942 Non-gaming subscription apps saw a 13% spike in user installs during January 2022 while gaming subscription apps declined 18% on iOS and 8% on Android.  On iOS alone, non-gaming apps surged 25% from November 2021. That’s according to a new report from Liftoff and AppsFlyer that examines consumer trends for mobile app marketers.  Although gaming apps represent nearly 11% of all subscription apps, non-gaming apps make up the majority of them. The findings are good news for developers who are looking to monetise their subscription apps. The report also found that entertainment streaming apps surged 13% year-on-year for iOS installs, except in North America.  Emerging markets such as LATAM (113%) and India (47%) were some of the key growth drivers here.  However, installs dropped 15%

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Non-gaming subscription apps saw a 13% spike in user installs during January 2022 while gaming subscription apps declined 18% on iOS and 8% on Android. 

On iOS alone, non-gaming apps surged 25% from November 2021.
That’s according to a new report from Liftoff and AppsFlyer that examines consumer trends for mobile app marketers. 

Although gaming apps represent nearly 11% of all subscription apps, non-gaming apps make up the majority of them. The findings are good news for developers who are looking to monetise their subscription apps.

The report also found that entertainment streaming apps surged 13% year-on-year for iOS installs, except in North America. 

Emerging markets such as LATAM (113%) and India (47%) were some of the key growth drivers here. 

However, installs dropped 15% in North American on Android and 17% on iOS. This may be due to the oversaturated market in the country.

Remarketing conversions for entertainment streaming apps rose 2x on Android, but it’s become a much bigger challenge on iOS following Apple ATT. 

“While app marketers are drawn to adopting a subscription pricing model because it allows them to better predict future income and enjoy a recurring revenue stream, in reality, it’s vital to understand that offering a subscription model is a major commitment,” said Shani Rosenfelder, Head of Content &amp; Mobile Insights, AppsFlyer. 

“Subscription apps thrive when providing continuous value and content and building personal relationships with their users. If an app cannot deliver on its promise to provide continuous value and content, the subscription model will not work.”

Only 2.1% of consumers who install non-gaming apps subscribe within 30 days after installation, but that’s still a lot more than for gaming apps at 0.2%. 

Subscriptions are driving 82% of revenues for non-gaming subscription apps unlike gaming where only 36% of revenues are coming from subscriptions. 

Gaming apps saw some of the highest ATT opt-in rates at 54%. North American users are 32% more likely to opt-in on gaming apps compared to non-gaming. 

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Apple loosens app store rules for developers https://www.businessofapps.com/news/apple-loosens-app-store-rules-for-developers/ Fri, 10 Jun 2022 08:44:54 +0000 https://www.businessofapps.com/?p=76766 Apple just launched new App Store Review guidelines in time with its Worldwide Developer Conference.  The update sees the loosening of certain restrictions that app developers must meet before publishing on the App Store.  It comes as somewhat of a surprise given that Apple tends to introduce new rules rather than remove some.  The latest updates follow legal challenges that demand Apple permit third-party payments and allow for more competition.  They mostly affect lottery, charity and location-tracking apps. Apple removed one requirement that stated apps needed sufficient content in the binary for the app to work on launch.  Removal means that developers can now ask users to download other resources on app launch like some games already do.  At the same time, the company is

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Apple just launched new App Store Review guidelines in time with its Worldwide Developer Conference. 

The update sees the loosening of certain restrictions that app developers must meet before publishing on the App Store. 

It comes as somewhat of a surprise given that Apple tends to introduce new rules rather than remove some. 

The latest updates follow legal challenges that demand Apple permit third-party payments and allow for more competition. 

They mostly affect lottery, charity and location-tracking apps.

Apple removed one requirement that stated apps needed sufficient content in the binary for the app to work on launch. 

Removal means that developers can now ask users to download other resources on app launch like some games already do. 

At the same time, the company is loosening rules on HTML5 and a rule that restricted users from buying lottery or raffle tickets. 

Previously it restricted HTML5 apps to Safari use.

Apple now also no longer needs apps using location in the background to remind users that this affects their device’s battery life. 

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Pinterest launches Creator Fund in the UK https://www.businessofapps.com/news/pinterest-launches-creator-fund-in-the-uk/ Thu, 09 Jun 2022 09:45:16 +0000 https://www.businessofapps.com/?p=76683 Pinterest just launched its first UK Creator Fund to help creators get more out of their work across the app and website. The Creator Fund was first launched in the US last year and reduces the barrier of entry for creators from specifically marginalised communities, including Black, LGBTQIA+, Asian, and Indigenous people as well as those with disabilities. It provides financial support but also educational resources to help arm creators with all they need to get started and grow their audiences. Applications have now opened in the UK. Initially, these will focus on LGBTQIA+ fashion and beauty creators but could be extended to other areas.  “We’re committed to elevating creators from under-represented communities, and building a positive and inspiring place for their content to be

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Pinterest just launched its first UK Creator Fund to help creators get more out of their work across the app and website.

The Creator Fund was first launched in the US last year and reduces the barrier of entry for creators from specifically marginalised communities, including Black, LGBTQIA+, Asian, and Indigenous people as well as those with disabilities.

It provides financial support but also educational resources to help arm creators with all they need to get started and grow their audiences.

Applications have now opened in the UK. Initially, these will focus on LGBTQIA+ fashion and beauty creators but could be extended to other areas. 

“We’re committed to elevating creators from under-represented communities, and building a positive and inspiring place for their content to be discovered and celebrated,” said Hannah Ngakane, Strategic Partner Manager at Pinterest. “Through our Creator Fund, we’re able to assist talent financially and educationally and provide a clear path for creators to access the tools and resources they need to succeed.”

Selected creators will be able to join a five-week program of events and educational talks and receive a cash grant of £20,000 alongside necessary equipment.

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Appodeal Stack integrates Meta Audience Network, now available to all app creators in its Growth Platform https://www.businessofapps.com/news/appodeal-stack-integrates-meta-audience-network-now-available-to-all-app-creators-in-its-growth-platform/ Wed, 08 Jun 2022 16:00:22 +0000 https://www.businessofapps.com/?p=76241 Appodeal Stack announces that Meta Audience Network bidding is now available to all app creators working with BidMachine and its growth platform. Audience Network will be automatically available to all publishers and developers and will allow them to take full advantage of all that in-app bidding offers. Appodeal Stack integrated Audience Network into its in-app bidding platform, BidMachine, during the alpha phase in 2021. Shortly after, it was moved forward to a closed beta, expanding its functionalities and reaching more creators with outstanding results. By integrating Meta’s ad network, app creators can start receiving high-quality ads that will compete with other networks to boost their eCPM and ARPU. “From the very beginning, we have been on a mission to empower creators to build and scale

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Appodeal Stack announces that Meta Audience Network bidding is now available to all app creators working with BidMachine and its growth platform. Audience Network will be automatically available to all publishers and developers and will allow them to take full advantage of all that in-app bidding offers.

Appodeal Stack integrated Audience Network into its in-app bidding platform, BidMachine, during the alpha phase in 2021. Shortly after, it was moved forward to a closed beta, expanding its functionalities and reaching more creators with outstanding results.

By integrating Meta’s ad network, app creators can start receiving high-quality ads that will compete with other networks to boost their eCPM and ARPU.

“From the very beginning, we have been on a mission to empower creators to build and scale successful mobile app businesses,” says Valerie Alfimova, Chief Revenue Officer at Appodeal Stack. “Now, mobile app creators using Appodeal Stack’s growth platform will be able to monetize their apps with Meta Audience Network through BidMachine. This is a major step forward towards a more transparent and fair in-app ad tech industry.”

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60% of marketers cautiously optimistic about cookieless ad solutions https://www.businessofapps.com/news/60-of-marketers-cautiously-optimistic-about-cookieless-ad-solutions/ Wed, 01 Jun 2022 12:00:31 +0000 https://www.businessofapps.com/?p=76390 Around three quarters (72%) of marketers are planning to boost their budgets for mobile and digital display and video campaigns in 2022, according to research by omnichannel ad experts Mediaocean. The latest report looks at some of the challenges advertisers are facing amid privacy-friendly identity solutions in a post-cookie environment.  Notably, a majority of markets said they were focused on multi-signal views of digital audiences.  Non-cookie methods such as media mix modelling, federated learning methods, panels, etc were popular with 26% of respondents while 22% believe improvements in integrated media planning are the way forward. “2021 was an unpredictable year for marketers, while 2022 has some pent-up demand balanced by economic uncertainty. Our research reflects cautious optimism of industry leaders as they try to adapt

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Around three quarters (72%) of marketers are planning to boost their budgets for mobile and digital display and video campaigns in 2022, according to research by omnichannel ad experts Mediaocean.

The latest report looks at some of the challenges advertisers are facing amid privacy-friendly identity solutions in a post-cookie environment. 

Notably, a majority of markets said they were focused on multi-signal views of digital audiences. 

Non-cookie methods such as media mix modelling, federated learning methods, panels, etc were popular with 26% of respondents while 22% believe improvements in integrated media planning are the way forward.

“2021 was an unpredictable year for marketers, while 2022 has some pent-up demand balanced by economic uncertainty. Our research reflects cautious optimism of industry leaders as they try to adapt to fast-paced technological advances,” said John Nardone, President at Mediaocean. “Our survey found 60% of marketers are confident in the viability of cookieless solutions, which is close to what we saw in Q4 2021. It’s encouraging to see that our respondents maintain a positive outlook moving into the second half of the year.”

Comfortingly, 60% of marketers remain confident in the viability of cookieless solutions.

Yet, 24% are worried about the decline in the ability to measure effectiveness on tech platforms and 16% are concerned about a lack of preparedness for a cookieless future. 

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Learn to Master Mobile App Experiences during #MAXMonth this June https://www.businessofapps.com/news/learn-to-master-mobile-app-experiences-during-maxmonth-this-june/ Wed, 01 Jun 2022 11:16:09 +0000 https://www.businessofapps.com/?p=76459 Mobile app experience, aka MAX, is becoming the digital center of customer experience. And mobile apps are becoming the preferred destination where the exchange of value between customers and brands is most respected and rewarded. Yet some brands treat their mobile apps as just another promotional channel. They’re driving customers to the app, but not holding onto them. From engaging customers to ensuring retention and driving loyalty, MAX is key to unlocking a seamless digital customer experience – so we decided to dedicate the whole of June to the theme of mobile app experience! We call it #MAXMonth! This post was first published on airship.com. Learn more about MAX here. What is MAX Month? #MAXMonth will be filled with a variety of activities, from events

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Mobile app experience, aka MAX, is becoming the digital center of customer experience. And mobile apps are becoming the preferred destination where the exchange of value between customers and brands is most respected and rewarded. Yet some brands treat their mobile apps as just another promotional channel. They’re driving customers to the app, but not holding onto them.

From engaging customers to ensuring retention and driving loyalty, MAX is key to unlocking a seamless digital customer experience – so we decided to dedicate the whole of June to the theme of mobile app experience! We call it #MAXMonth!

This post was first published on airship.com.

Learn more about MAX here.

What is MAX Month?

#MAXMonth will be filled with a variety of activities, from events and webinars to blog posts, to help you and your team master MAX. You’ll gain insights into current best practices, learn from experts, network with your peers, and even get the chance to win great prizes! With a mix of live and on-demand content, you’ll be able to choose how and when to participate.

Highlights include:

  • Access to our introductory MAX webinar to learn why mobile app experience matters
  • MAX at the MAU event in Las Vegas
  • MAX at Aviation Festival in Miami Beach
  • Live Webinar -8 Privacy Principles & Practices for Building Better Mobile App Experiences
  • MAX Month Closing Event in London
  • And a lot more…

How to get involved

Keep up to date with the latest activities on our MAX Month page! The page will regularly update throughout the month. But don’t forget to sign up for our web notifications to receive updates so you won’t miss out on all things MAX.

We’ll finish the month with a MAX celebration party in London, so if you are based in the UK you don’t want to miss out on this event! Check out the event page now for all the details and to apply for a ticket.

What’s in it for you

Whether you’re a company executive, marketer, CRM professional, developer or mobile product owner, you’ll find fresh and insightful content throughout the month of June.

Being part of MAX Month, you’ll have the chance to win some amazing prizes, including one ultra-portable Sonos speaker, Bose wireless headphones, and three McStreamy kits to enhance your virtual meetings.

As long as you register for MAX Month events or download content with your business email address, you’ll be qualified for a chance to win prizes (see our terms & conditions). Plus, you’ll get extra entries into the draw every time you share MAX Month content on social!

Interested? Here’s what you need to do:

  • Sign up to receive web notifications for MAX Month content
  • Register for at least one MAX Month activity with your business details – this can be a webinar, event or content download (you’ll need to have your cookies enabled for your entry to be counted)
  • For every other activity you do – social sharing, further registrations or more – you’ll get additional entries into the draw. Each point counts as one entry, so start participating and join the MAX conversation on social #MAXMonth.

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Instagram is testing avatar reactions https://www.businessofapps.com/news/instagram-is-testing-avatar-reactions/ Wed, 01 Jun 2022 09:54:13 +0000 https://www.businessofapps.com/?p=76392 Meta has just added avatar reactions to Instagram Stories in a push to make the app even more engaging and customise how users can react to Stories.  Until now, users were able to comment on Stories using emojis. By adding Avatars, they could soon be able to create custom characters with a range of sticker responses.  There’s little doubt that avatars and emoticons are good options to promote user engagement and that’s something Meta has been building and expanding upon.  At the same time, it could open the door for extended advertising opportunities.  Snapchat, for example, already includes avatar options for brands such as Nike which can then dress up their characters in their branded sportswear. And as a growing number of people are looking

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Meta has just added avatar reactions to Instagram Stories in a push to make the app even more engaging and customise how users can react to Stories. 

Until now, users were able to comment on Stories using emojis.

By adding Avatars, they could soon be able to create custom characters with a range of sticker responses. 

There’s little doubt that avatars and emoticons are good options to promote user engagement and that’s something Meta has been building and expanding upon. 

At the same time, it could open the door for extended advertising opportunities. 

Snapchat, for example, already includes avatar options for brands such as Nike which can then dress up their characters in their branded sportswear.

And as a growing number of people are looking to diversify across popular channels such as Instagram, it’s plausible that some of them may pay for the option to customise avatars.

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Rapid grocery delivery apps downloads decline by 40% from December peak https://www.businessofapps.com/news/rapid-grocery-delivery-apps-downloads-decline/ Tue, 31 May 2022 07:00:15 +0000 https://www.businessofapps.com/?p=76336 Several rapid delivery apps announced plans in May to reduce global headcount, a sharp adjustment for an industry that spent well above its means in 2021.  Getir announced plans to reduce its headcount by 14 percent and Gorillas said it would cut 300 jobs to try and achieve profitability. UK delivery app Zapp is also considering a 10 percent reduction in staff.  GoPuff has yet to announce any job losses, although most of its riders are independent contractors, making it easier to lower pay or reduce hours. It has confirmed the closure of 22 underperforming warehouses in the U.S., in an effort to improve efficiency.  Reasons for the cutbacks include a possible recession in the next six months, inflation, and a change in investor mood

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Several rapid delivery apps announced plans in May to reduce global headcount, a sharp adjustment for an industry that spent well above its means in 2021. 

Getir announced plans to reduce its headcount by 14 percent and Gorillas said it would cut 300 jobs to try and achieve profitability. UK delivery app Zapp is also considering a 10 percent reduction in staff. 

GoPuff has yet to announce any job losses, although most of its riders are independent contractors, making it easier to lower pay or reduce hours. It has confirmed the closure of 22 underperforming warehouses in the U.S., in an effort to improve efficiency. 

Reasons for the cutbacks include a possible recession in the next six months, inflation, and a change in investor mood for growth stocks. As all of these delivery apps are unprofitable, they may find it harder in the current climate to receive funding without a plan to reach profitability. 

Rapid delivery app downloads January 2021 to April 2021 (mm)

Alongside external factors hitting the rapid delivery apps, there has also been a noticeable decline in downloads since December 2021. According to data from AppMagic, monthly downloads of the top six rapid delivery apps have declined by 40 percent in the past four months. 

With cost of regular items increasing due to inflation and most apps cutting back on promotions, activity and sales may also have declined in the past few months. 

It looks like the days of excessive hiring, aggressive promotions, and launching in a new city or country every week are over, at least until the pendulum swings back to tech startups focused on growth. 

Luckily for these apps, in 2021 venture capital firms invested more than $15 billion into the sector, which should mean the larger ones have enough cash on hand to weather the storm. 

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Snapchat adds Story sharing option https://www.businessofapps.com/news/snapchat-adds-story-sharing-option/ Mon, 30 May 2022 09:21:21 +0000 https://www.businessofapps.com/?p=76305 Snapchat recently launched an option that lets users Share their Stories.  The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily.  Users simply create a Shared Story and select the people they want to be able to contribute.  The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours. According to Snap: “Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as

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Snapchat recently launched an option that lets users Share their Stories. 

The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily. 

Users simply create a Shared Story and select the people they want to be able to contribute. 

The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours.

According to Snap:

“Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as well, making it easier for the whole soccer team, camp squad, or group of new coworkers to get in on the fun.”

While Custom Stories was somewhat location-restricted, Shared Stories mean anyone can contribute. 

We’ve seen similar features on TikTok and Instagram where cross-collaboration is becoming an ever bigger pillar of app success.

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Messaging app usage continues to grow – WhatsApp up 55% in 2022 https://www.businessofapps.com/news/messaging-app-usage-continues-to-grow-whatsapp-up-55-in-2022/ Tue, 24 May 2022 08:45:26 +0000 https://www.businessofapps.com/?p=75979 Over half (55%) of WhatsApp monthly active installs are using the app every day, according to Q1 2022 data from SensorTower.  That’s up from 39% in Q1 2021 showing that a growing number of people are using the app every day.  Power users are those who engage with an app each day. On WhatsApp they were up 16 percentage points over the same period a year ago.  The app had some of the highest percentages for power users among the apps studied.  However, competitor Telegram also saw usage spike by monthly active users during February when Russia began its invasion of Ukraine.  During the first quarter, Telegram daily opens rose 15.5%, up 9% from 2021. LINE saw some of the second highest daily engagement at

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Over half (55%) of WhatsApp monthly active installs are using the app every day, according to Q1 2022 data from SensorTower. 

That’s up from 39% in Q1 2021 showing that a growing number of people are using the app every day. 

Power users are those who engage with an app each day. On WhatsApp they were up 16 percentage points over the same period a year ago. 

The app had some of the highest percentages for power users among the apps studied. 

However, competitor Telegram also saw usage spike by monthly active users during February when Russia began its invasion of Ukraine. 

During the first quarter, Telegram daily opens rose 15.5%, up 9% from 2021.

LINE saw some of the second highest daily engagement at 45%, up from 35% in 2021. 

Messenger ranked third at 16.4%, up from 12% the year before. 

The latest data also noted that WhatsApp and Messenger were the most used messaging apps in the US, but competitors have steadily grown in recent years. 

While Meta apps represent 78% of usage, its competitors are now up to 22%. 

In the US, Discord noted a surge in usage during the pandemic and maintained some of that growth through to Q1 2021 at 138% growth. It climbed 192% in 2022 compared to 2020.

Signal and Telegram have also upped their usage this year at 148% and 110%, respectively. 

However, in order to stay on top of things, app developers should consistently make technical improvements as these were the most common requests for Messenger and WhatsApp on the US App Store. 

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The App-ocalypse – can audience targeting be saved? https://www.businessofapps.com/news/the-app-ocalypse-can-audience-targeting-be-saved/ Tue, 24 May 2022 08:00:39 +0000 https://www.businessofapps.com/?p=75902 App marketing is in ruins. Google’s cookies are crumbling, and Apple is rolling back IDFAs. Governments are introducing new regulations, and consumers are becoming more privacy conscious. Combine these, and it’s clear app marketers and developers are facing down the App-ocalypse — the end of targeted ads, where reaching new paying users is a thing of the past. At Bango, we wanted to understand what this means for user acquisition. That’s why we’ve surveyed over 300 app marketers and developers from the US and UK on the impact of the App-ocalypse. Our research shows 61% think using purchase data for targeted ads provides the solution. Digital advertising has turned into a nightmare, with 65% of developers concerned about Google’s removal of third-party cookies and its

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App marketing is in ruins. Google’s cookies are crumbling, and Apple is rolling back IDFAs. Governments are introducing new regulations, and consumers are becoming more privacy conscious.

Combine these, and it’s clear app marketers and developers are facing down the App-ocalypse — the end of targeted ads, where reaching new paying users is a thing of the past.

At Bango, we wanted to understand what this means for user acquisition. That’s why we’ve surveyed over 300 app marketers and developers from the US and UK on the impact of the App-ocalypse.

Our research shows 61% think using purchase data for targeted ads provides the solution.

Digital advertising has turned into a nightmare, with 65% of developers concerned about Google’s removal of third-party cookies and its impact on user acquisition, while 62% are concerned about the IDFA roll back doing the same.

Of course, none of this means app developers and marketers mis-understand the need for change. Most even think privacy should be priority number one in 2022.

But, in this strange new world, app businesses must find new ways to target audiences and build effective, privacy-conscious campaigns.

Enter Purchase Behavior Targeting – the only digital advertising solution built to survive the App-ocalypse. By drawing on purchase data from millions of transactions, Bango Purchase Behavior Targeting will direct ads toward customers who’ve already bought similar products.

Using this method will strike down the four horsemen and stop the App-ocalypse from breaking your business. No cookies or IDFAs required. No risk of defying privacy regulations and disturbing consumers.

App businesses are concerned about the future, with 62% of app marketers having “no idea” how they’ll acquire new users once privacy changes are introduced.

It’s about time they had a solution.

Want to find out more about our research, the App-ocalypse, or the power of PBT?

Click here to view our full insights.

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Smadex Flexible Mapping: How to optimize with SKAd Network https://www.businessofapps.com/news/smadex-flexible-mapping-how-to-optimize-with-skad-network/ Mon, 23 May 2022 08:14:00 +0000 https://www.businessofapps.com/?p=75628 The new challenges presented by the world of advertising are faced with no fear at Smadex and the difficulties brought by the release of SKAd were no different. When Apple announced SKAdNetwork back in 2021, the team started working towards finding alternative solutions, ways to continue improving performance in all iOS campaigns and keep offering the best programmatic ad solution possible. This article was first published on smadex.com. We came up with Flexible Mapping, exactly what we needed: the perfect tool to allow iOS campaign optimization. What is SKAd? If this is the first time you hear about this, SKAd stands for StoreKit Ad Network, which is Apple’s way to help advertisers and ad networks measure activity like installs and post install events on iOS

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The new challenges presented by the world of advertising are faced with no fear at Smadex and the difficulties brought by the release of SKAd were no different.

When Apple announced SKAdNetwork back in 2021, the team started working towards finding alternative solutions, ways to continue improving performance in all iOS campaigns and keep offering the best programmatic ad solution possible.

This article was first published on smadex.com.

We came up with Flexible Mapping, exactly what we needed: the perfect tool to allow iOS campaign optimization.

What is SKAd?

If this is the first time you hear about this, SKAd stands for StoreKit Ad Network, which is Apple’s way to help advertisers and ad networks measure activity like installs and post install events on iOS apps. Even though when it was first announced in 2018 it was more of an alternative, since the release of iOS 14 Apple assumed the role of the install measurement provider with SKAd network.

This iteration brought challenges for campaign optimization since SKAd has its own limitations:

  • Data receipt delays
  • Loss of user-level data
  • Reduce visibility of post-install events

Bottom line, pre-SKAd advertisers had a lot (A LOT) more insights about their campaigns they could use to optimize performance.

Smadex SKAd Network solution: Flexible Mapping

Flexible Mapping allows advertisers to use the 100 campaign ID’s combinations available on SKAd to maximize the data points the algorithm can use to increase performance. This tool can be used to monitor a wide range of variables that can be key to driving more successful campaigns such as:

  • Lines
  • Adsizes
  • Creatives
  • Creative types
  • Exchanges (SSPs)
  • Inventory bundles

Smadex has a platform that allows unparalleled campaign management and access to detailed insights. This allows all of the information to be processed and analyzed with a variety of reporting tools available and work towards optimization with knowledgeable and intelligent decisions.

Without the Flexible Mapping tool, we would only be able to know which campaigns got the install, but nothing more. Now, we can see information from the different variables that we map. Even better, we can also find out what is the best combination for example of exchange-adsize that is having the best performance and use this information to optimize.

AdSize vs Performance

Source: Smadex

Impact of Flexible Mapping in our campaigns

Since we started using this tool, we have been able to excel in avoiding all the limitations that could come with SKAd Network. With the limited amount of information that is given from SKAd, it is hard to visualize where good and bad performance may be coming from, as it is designed this way. With Flexible Mapping we are able to map those variables and access information that, at first, we thought to be lost for good.

Smadex’s team has been able to generate big improvements in most of the SKAd campaigns. In fact, some campaigns have experienced a 100% increase in the number of installs recorded while maintaining the same spend. This shows how we have faced the challenges of SKAd by achieving results no one could think could be possible when it was introduced.

Example of the increase in performance thanks to Flexible Mapping

Source: Smadex

If you are interested in knowing more about our flexible mapping and what Smadex can do for you, contact us!

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Influencer network, Yoke, publishes report on lowering CPAs with TikTok influencers https://www.businessofapps.com/news/influencer-network-yoke-publishes-report-on-lowering-cpas-with-tiktok-influencers/ Thu, 12 May 2022 08:24:21 +0000 https://www.businessofapps.com/?p=75289 Yoke Network, an Influencer Marketing network, have published a groundbreaking report on how Influencer Marketing on TikTok can be best utilised to hit CPI and CPA targets at scale. Yoke has built proprietary technology to help user acquisition teams and marketers supercharge their app growth through influencers. Over the past 3 years, Yoke has worked with companies such as Luni, Meitu, and over 100+ more apps and has seen incredible results with its influencer campaigns by driving 8 million+ installs & counting. Since Apple’s ATT changes in 2021, mobile marketers have had to contend with a lack of data transparency and campaign optimisation. This means that creative has become an increasingly important tool in the quest for better ROI. The rise of TikTok as a

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Yoke Network, an Influencer Marketing network, have published a groundbreaking report on how Influencer Marketing on TikTok can be best utilised to hit CPI and CPA targets at scale.

Yoke has built proprietary technology to help user acquisition teams and marketers supercharge their app growth through influencers.

Over the past 3 years, Yoke has worked with companies such as Luni, Meitu, and over 100+ more apps and has seen incredible results with its influencer campaigns by driving 8 million+ installs & counting.

Since Apple’s ATT changes in 2021, mobile marketers have had to contend with a lack of data transparency and campaign optimisation. This means that creative has become an increasingly important tool in the quest for better ROI.

The rise of TikTok as a new channel for marketers became prevalent as users grew day by day to eventually become the number one social app but also the number-one app for consumer spending.

TikTok is a creator-first social platform and to win on TikTok you need Influencers (creators) + high-quality native content. Yoke is on a mission to help businesses grow through Influencers in the most efficient and best way possible.

In their recent report, the influencer network worked out how to lower CPA by more than 40%, analysing how creators and content performed relative to client targets.

Methodology

With a total spend of $2.3M across the case study, Influencers were split into 3 categories, and creatives were divided across 3 structures. The structure follows;

  • Influencers were split across 3 categories
    • Category 1
    • Category 2
    • Category 3
  • Creatives were split across 3 categories
    • Structure 1
    • Structure 2
    • Structure 3

All with the aim of being able to scale the best performing creators’ categories and content structures across influencers in the network. This was achieved by matching the correct combination e.g. Category 1 / Structure 3 then once the team identified the optimal combination, the campaign was scaled.

Learning phase

Scaling at this stage meant the number of influencers involved increased, and over 80% created content with the optimal structure.

The learning phase began, initially seeing the CPA balloon during the first week of activity as different combinations were tested, decreasing as Yoke Network began pausing low performing creators, retesting the learnings. This gave the team enough initial data to develop the base structure for a refined influencer matrix.

Scaling phase

As the best combination of category and structure was refined, the campaign continued, and the CPA remained relatively stable, starting to drop over six months.

Across this period, whilst optimising the campaign for their client, Yoke saw a 41% reduction in CPA. The exact value of CPA started at $48.09, reducing to $28.37 as the testing was refined.

Lifetime goals

Over the campaign, the team targeted influencers within their network platform who best fit the best performing categories and content structures. Yoke Network scaled to 100 daily active influencers promoting this specific app at its peak.

Implement influencer marketing campaigns into your marketing strategy with the help of Yoke – email hello@yokenetwork.com to speak with their app growth experts today or visit their website to check out their success stats.

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Pinterest launches TV Studio app for creators https://www.businessofapps.com/news/pinterest-launches-tv-studio-app-for-creators/ Mon, 09 May 2022 09:52:58 +0000 https://www.businessofapps.com/?p=75419 Pinterest just launched a new app to make live-streaming even easier for creators.  The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles.  However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet.  To access the app’s tools, creators must enter a barcode provided by Pinterest. While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins.  The format is a video-based format of short-form video and Stories.  Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform

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Pinterest just launched a new app to make live-streaming even easier for creators. 

The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles. 

However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet. 

To access the app’s tools, creators must enter a barcode provided by Pinterest.

While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins. 

The format is a video-based format of short-form video and Stories. 

Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform also tend to visit Pinterest more often. 

Pinterest TV Studio went live in early May on the App Store and Google Play and is currently available in the US, Canada, Australia, the UK and Germany. 

It’s not the app’s first foray into video. Last year, Pinterest added Pinterest TV to showcase stoppable videos by creators. However, the launch of a dedicated Studio for creators highlights that the company is serious about its live-streaming efforts.

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TikTok adds AR effects for brand ads https://www.businessofapps.com/news/tiktok-adds-ar-effects-for-brand-ads/ Wed, 04 May 2022 08:45:17 +0000 https://www.businessofapps.com/?p=75124 TikTok is adding augmented reality (AR) tools through a partnership with Camera IQ’s software tools. The new AR features will be available in TikTok’s Effect House, its experimental hub for creators which is currently in beta.  “This is just the very beginning of AR on TikTok and still the fairly early stages for AR overall as a vehicle to drive brand engagement,” said Allison Ferenci, CEO of Camera IQ.  “The potential is practically limitless. Previously, brands were spending lots of money and many weeks of development work to build one AR experience, so with a design tool like ours, AR is starting to become more accessible than ever.” Cartoon Network was among the first to trial an AR effect to promote a character from its

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TikTok is adding augmented reality (AR) tools through a partnership with Camera IQ’s software tools.

The new AR features will be available in TikTok’s Effect House, its experimental hub for creators which is currently in beta. 

“This is just the very beginning of AR on TikTok and still the fairly early stages for AR overall as a vehicle to drive brand engagement,” said Allison Ferenci, CEO of Camera IQ. 

“The potential is practically limitless. Previously, brands were spending lots of money and many weeks of development work to build one AR experience, so with a design tool like ours, AR is starting to become more accessible than ever.”

Cartoon Network was among the first to trial an AR effect to promote a character from its Steven Universe show. Fans incorporated it into their posts thereby spreading awareness of the show.

Smashbox saw an engagement rate of 50% within the first 10 days after launching its Smashbox Illuminate effect.

TikTok recommended that brands use its AR feature to tell stories and be creative. 

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App usage grew 36% over the last two years https://www.businessofapps.com/news/app-usage-grew-36-over-the-last-two-years/ Wed, 27 Apr 2022 09:34:54 +0000 https://www.businessofapps.com/?p=74819 App growth in the UK peaked at 52% in January 2021 compared to other countries.  That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%. Overall, more users are now on apps (54%) but website use is still going strong (46%). Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps. By December 2021, 88% of users accessing B2B SaaS products did so via websites.  App MAUs grew 36% over the two-year period while website MAUs grew 57%.  The number of MAUs on apps made up 54% of all end users but that growth was

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App growth in the UK peaked at 52% in January 2021 compared to other countries. 

That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%.

Overall, more users are now on apps (54%) but website use is still going strong (46%).

Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps.

By December 2021, 88% of users accessing B2B SaaS products did so via websites. 

App MAUs grew 36% over the two-year period while website MAUs grew 57%. 

The number of MAUs on apps made up 54% of all end users but that growth was slower and steadier.

Food ordering habits have changed greatly over the last two years in light of the COVID pandemic. 

By December 2021, the number of MAUs shopping for food on apps grew 162% compared to 68% for web. 

Similarly, app usage of banking services experienced a steady surge in the last two years, growing at an even more impressive rate of 92%.

The findings highlight that brands and digital companies now have an even wider variety of potential touchpoint to engage with customers.

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Intellifluence spring 2022 updates: 4 billion audience reach https://www.businessofapps.com/news/intellifluence-spring-2022-updates-4-billion-audience-reach/ Tue, 26 Apr 2022 08:58:43 +0000 https://www.businessofapps.com/?p=74674 The past several months have been busy ones for Intellifluence, even with incredibly beautiful weather. In Scottsdale, Arizona it was the tourist season with no shortage of car shows, golf tournaments, Western-themed events, and (most recently) bike week. We’ll be consistently above 100F soon in temperatures, but don’t worry about us because we’ll have the air conditioning cranked up and music blasting as we keep building the features you want in an influencer network. So what happened over the past four months? This article was first published on intellifluence.com. 4 billion aggregate audience reach. Periodically we look into the breadth of reach across social networks to get an understanding of just how many people can be reached across the whole of Intellifluence’s active influencer base.

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The past several months have been busy ones for Intellifluence, even with incredibly beautiful weather. In Scottsdale, Arizona it was the tourist season with no shortage of car shows, golf tournaments, Western-themed events, and (most recently) bike week. We’ll be consistently above 100F soon in temperatures, but don’t worry about us because we’ll have the air conditioning cranked up and music blasting as we keep building the features you want in an influencer network. So what happened over the past four months?

This article was first published on intellifluence.com.

4 billion aggregate audience reach. Periodically we look into the breadth of reach across social networks to get an understanding of just how many people can be reached across the whole of Intellifluence’s active influencer base. We’re exceptionally proud of this figure because we’re not only the biggest warm contact network in terms of signed up influencers but 4 billion also makes us the largest warm contact network by audience reach as well. Thank you to each of the 186,000+ influencers for trusting us.

186,000 active influencers. How many influencers do we want? As I tell Tom: MOAR. This number takes into account influencers being added as well as influencers being removed — it’s a sad thing of course, but as we continue reigning as the largest warm contact influencer network we’re a target for scammers and therefore have devoted significant resources towards identifying and removing such individuals to protect our brands and keeping the reputation of our real influencers high.

22,000 active brands. Almost 23,000 but not quite. We rapidly have been growing usage on our FREE plan, so this isn’t surprising. With a lot of the feedback we’ve been receiving from these newer brands we’ve already been able to make some good changes.

Like in previous updates, I can’t share everything we’ve done because they involve some proprietary security and fraud controls as well as countless bug fixes that most likely won’t notice, scheduled updates, etc. Ignoring those, let’s dive into the most recent ~200 pull requests closed to see what now exists this Spring for our brands and influencers.

Intellifluence product feature updates

Post engagement reporting. This is a biggie in terms of frequency of feature requests. The way it works is we’re now grabbing a snapshot of the engagement metrics associated with review URLs posted by an influencer on campaigns involving TikTok, Instagram, and YouTube. Brands can find this new report under Reports -> Transaction Engagement.

Free brand filtering and views. We hear you, we hear you. I won’t count the support tickets, but there was enough noise to burst a few ear drums on our influencer offers FREE brand launch. On launch we didn’t make it nearly as easy to run advanced filters in the side bar nor did we have the jumping off filters at the top of the influencer offers section to make it particularly easy to find an influencer worth interacting with. We also expanded what FREE brands are able to access in terms of influencer information, making the account plan more useful. We really hope you like the changes if you’re on this plan.

Allow managed brands to offer commissions. We’re testing this process out, which at the moment is only available for the Advanced plan. Like a lot of our development, this grew out of a need from one of the brands using our managed service offering wherein a brand wanted to offer cash as well as commissions to select influencers.

Mobile app updates. It’s a bit of a catch all, but we’ve bulk added a lot of the feature set added from the last four months into updates that went live on the app stores early April. If you aren’t on at least iOS version 1.2.6 or Android 1.2.5, you’ll want to upgrade to make use of the updates.

Sharing offers. We didn’t initially make sharing a newly created offer intuitive and simple as it could be, so this is a simple UX improvement.

Tool tips. So many tool tips added. A lot of this had to do with FREE brands that don’t get the same onboarding experience as the paid campaign plans do, but while we were making changes we tightened up the experience.

Payment displays. More complexity in usage means more complexity was required on how we display when certain transactions are eligible to be paid out, which now takes into consideration various account and flagging statuses.

Brand view of influencer info. We overhauled what shows on an influencer profile for brands so they can more quickly get to the information they need, without waiting for long database queries to run.

Power user brands archival process. Heavy usage brands tend to get a LOT of applications, so sometimes issues only become apparent in the face of having a lot of data. In this particular case it became necessary to allow for the archival of expired applications to clean them up out of the default brand view.

Message speed. Did you notice it? They’re faster! I can probably post something like this every quarter because we’re always trying to make the experience as fast as we can for you.

Due dates get better logic. Some campaigns are designed with an immediate need, some deadlines are very fixed, and some processes need to be looser. We added logic across the app types to account for this.

Proof of purchase. Technically this could be rolled into the overall fraud controls but it has a place beyond that to help compress overall transaction time by injecting a proof of purchase into the flow when such a requirement makes a sense in the context of the campaign setup.

Reminders. In Harry Potter, Neville Longbottom used a remembrall to remind him to do something. It’s like that, but more effective because our reminders have notes associated with them to provide better context than a glowing orb.

Balance filters. Some brands that run a lot of campaigns with us that have discrete balances and simply needed an easier way of being able to filter for quick glance of which balances were low by campaign.

Exclusion filters. Want to target a region, minus a country? Want to target certain specialties but exclude anyone that has some other specialty listed? Done.

Purchase status filters. Yes, more filters. In this case power user brands found it helpful to be able to filter filters in campaigns by purchase status.

Recently active filters. Some brands with immediate needs want to save time and only pitch influencers that have been recently active. Now they can — as an influencer, this should be a good reminder on the importance of logging in periodically to look for new offers and interact. Active users get the best pitches.

Download account balance. This is another power user brand feature for those with a high number of transactions that require accounting reconciliation; such brands can now download details associated with their account balance.

What is Intellifluence doing over the Summer

At a quick glance there’s nearly 100 open issues and we’re gearing up to extend the product beyond how it’s currently used (which always excites me). Expect more updates in a few months as we continue to meet the needs of our influencers and brands. As a signing off note: we’re very feedback oriented so if you’re a user and have a need, please contact our support team and we’ll try to make Intellifluence the most useful influencer marketing tool possible for you.

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Netflix rival streaming apps now represent combined 61% of market share https://www.businessofapps.com/news/netflix-rival-streaming-apps-now-represent-combined-61-of-market-share/ Mon, 25 Apr 2022 09:44:30 +0000 https://www.businessofapps.com/?p=74758 While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%. As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018. Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%. Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022. US downloads for HBO Max surged as it released the second second of Euphoria.  Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads. Disney+ ranked

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While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%.

As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018.

Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%.

Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022.

US downloads for HBO Max surged as it released the second second of Euphoria. 

Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads.

Disney+ ranked second for US downloads at 17%. Both apps have been busy expanding their offering and diversifying their portfolio of streaming content. 

And its in the content where streaming apps are seeing some of the biggest drivers for growth. New releases, events, and exclusive deals are ultimately what’s driving users to flock to some platforms over others.

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Snap adds 13 million MAUs and dynamic ads drive up revenues 38% https://www.businessofapps.com/news/snap-adds-13-million-maus-and-dynamic-ads-drive-up-revenues-38/ Mon, 25 Apr 2022 08:33:51 +0000 https://www.businessofapps.com/?p=74755 Snap Inc revenues grew some 38% year-on-year to $1.06 billion in Q1 2022.  Dynamic Ads that matches users to the most relevant product ads were a key revenue driver for the company. Revenues tripled for Dynamic Ads. “By dynamically building ads from product catalogs, we’re able to greatly expand the set of ads that are created. Dynamic Ads can update automatically as new products are entered into the catalog, remaining up to date and driving ROI.” Snapchat added 13 million more daily active users during Q1 2022 for a total 332 million as the app continues to bolster its niche offering for Gen Z and millennials. The majority of new users came from India where mobile adoption continues to grow.  India boasts a huge population

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Snap Inc revenues grew some 38% year-on-year to $1.06 billion in Q1 2022. 

Dynamic Ads that matches users to the most relevant product ads were a key revenue driver for the company. Revenues tripled for Dynamic Ads.

“By dynamically building ads from product catalogs, we’re able to greatly expand the set of ads that are created. Dynamic Ads can update automatically as new products are entered into the catalog, remaining up to date and driving ROI.”

Snapchat added 13 million more daily active users during Q1 2022 for a total 332 million as the app continues to bolster its niche offering for Gen Z and millennials.

The majority of new users came from India where mobile adoption continues to grow. 

India boasts a huge population with massive potential for social apps to reach new users and grow. 

However, this does not translate well to revenues, the majority of which came from North American users. 

Snap also said that interest in its AR tools continued to rise with more than 250 million Snapchatters engaging with AR each day. 

Around 250k creators have already built 2.5 million Lenses using its Lens Studio, which is twice as much as in Q1 2021.

But Snap isn’t just bolstering innovation in AR tools. It has also turned to VR to explore Bitmoki avatars. 

Short-form video is becoming a greater focus for Snap as it keeps expanding Spotlight.

Meanwhile, the company said that both Discover and publisher content saw increasing adoption with time spent by users rising 25% from the previous year.

Among its Discover partners, six recently reached over 100 million global viewers in Q1. 

While none of these results are necessarily mind-blowing, they show that Snap continues to grow.

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Remerge releases a complete guide to designing effective mobile retargeting and UA ads https://www.businessofapps.com/news/a-complete-guide-to-designing-effective-mobile-retargeting-and-ua-ads/ Mon, 25 Apr 2022 08:24:56 +0000 https://www.businessofapps.com/?p=74601 The launch of the App Tracking Transparency (ATT) framework might have made it harder to distinguish audiences for user acquisition and retargeting campaigns on Apple devices — but the fundamentals of building high-performing creatives remain the same. Whether you are designing ads for iOS or Android, it’s important to revisit your design and copy elements, marketing mechanisms, and testing frameworks. Remerge’s new guide – Make it worth the click – covers everything you need to know when creating assets for your mobile retargeting and user acquisition campaigns. The guide includes: Best practices for improving your ad layout, branded content, and user interface Tips on how to write copy for different formats and audiences Ways to tailor your ads according to the context and user behavior

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The launch of the App Tracking Transparency (ATT) framework might have made it harder to distinguish audiences for user acquisition and retargeting campaigns on Apple devices — but the fundamentals of building high-performing creatives remain the same.

Whether you are designing ads for iOS or Android, it’s important to revisit your design and copy elements, marketing mechanisms, and testing frameworks.

Remerge’s new guide – Make it worth the click – covers everything you need to know when creating assets for your mobile retargeting and user acquisition campaigns.

The guide includes:

  • Best practices for improving your ad layout, branded content, and user interface
  • Tips on how to write copy for different formats and audiences
  • Ways to tailor your ads according to the context and user behavior
  • A comprehensive breakdown of ad formats and what you must consider before starting design work

Download the guide here.

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Community mobile games are favoured and 46% of revenues come from in-game ads https://www.businessofapps.com/news/community-mobile-games-are-favoured-and-46-of-revenues-come-from-in-game-ads/ Fri, 22 Apr 2022 08:45:12 +0000 https://www.businessofapps.com/?p=74706 While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games.  That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach.  However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category. In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20

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While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games. 

That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach. 

However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category.

In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20 minutes for social casino and hardcore, 18 minutes on midcore and 7 minutes in hypercasual games.

China is the winner when it comes to mobile game revenues, bringing in almost $90 billion last year, while the US and Japan scored $60 billion and $50 billion, respectively. 

Overall, revenues of mobile games grew 57% during the COVID-19 pandemic years from 2019 to 2021.

Some 46% of revenues were generated from in-game advertising in 2021. In-app purchases and in-game advertising were the dominant sources of revenue which is predicted to climb 20%.

In terms of downloads, India and China are leading the charts at 7 billion followed by the US. 

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Adjust releases the mobile app trends 2022 report https://www.businessofapps.com/news/adjust-releases-the-mobile-app-trends-2022-report/ Thu, 21 Apr 2022 08:40:46 +0000 https://www.businessofapps.com/?p=74590 2021 was a truly transformative year for the mobile app industry. In light of multiple lockdowns as well as wholesale privacy changes affecting user acquisition on iOS, consumer habits and user behavior patterns have undergone immense change and impressive growth. But how have these challenges affected the app marketing ecosystem? This article was first published on adjust.com. Mobile app trends 2022 provides expert industry analysis on the global and regional developments of the mobile marketing economy over the past year. Using data from the top 2,500 apps, the report sheds light on top trends and benchmarks across fintech, e-commerce, and gaming verticals, equipping advertisers with actionable insights to drive app growth in 2022. Download the Mobile app trends 2022 report from Adjust. The report analyzes

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2021 was a truly transformative year for the mobile app industry. In light of multiple lockdowns as well as wholesale privacy changes affecting user acquisition on iOS, consumer habits and user behavior patterns have undergone immense change and impressive growth. But how have these challenges affected the app marketing ecosystem?

This article was first published on adjust.com.

Mobile app trends 2022 provides expert industry analysis on the global and regional developments of the mobile marketing economy over the past year. Using data from the top 2,500 apps, the report sheds light on top trends and benchmarks across fintech, e-commerce, and gaming verticals, equipping advertisers with actionable insights to drive app growth in 2022.

Download the Mobile app trends 2022 report from Adjust.

The report analyzes trends in installs, sessions, ATT opt-in rates, retention, re-attribution, and more to help you better understand your audience and the current state of the app economy. Adjust’s report reveals impressive growth across key metrics, showing that highly engaged users are coming in droves. Along with massive improvements, the analysis also shines a spotlight on a somewhat lagging retention performance, emphasizing the importance of ensuring that the same attention is paid to retention and LTV as it is to UA.

Key findings from the report include:

  • Installs grew year-on-year in 2021 in all verticals and regions tracked, with fintech up by 35%, e-commerce by 12%, and gaming by 32%.
  • Stock trading and crypto apps grew significantly and have highly engaged user bases. While they make up 7% and 2% of all fintech app installs, respectively, they account for 17% and 6% of sessions.
  • Hyper casual games make up the highest share of installs within the gaming vertical (27%), but it’s action that accounts for the largest proportion of sessions (30%).
  • Marketplace apps have significantly better retention rates than the averages for the rest of the e-commerce vertical (day 1 27% vs. 19% and day 30 10% vs. 7).
  • Fintech, e-commerce, and gaming all had their highest in-app revenue months on record in 2021, according to Adjust data.

For a complete analysis into the app marketing industry, download Mobile app trends 2022: A global benchmark of app performance.

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Growing value with better mobile app experiences https://www.businessofapps.com/news/growing-value-with-better-mobile-app-experiences/ Thu, 14 Apr 2022 08:30:06 +0000 https://www.businessofapps.com/?p=74379 Meet MAX Last month, Thomas Butta, Chief Strategy & Marketing Officer at Airship, spoke at a Business of Apps webinar on how consumer app behaviors are changing and what brands need to do to adapt. Mobile apps have quickly become the preferred destination for a transparent and functional value exchange between brands and consumers. It is indisputable that mobile app experiences are becoming the digital center of customer experience. Yet, some brands treat their mobile apps as just another promotional channel. They’re driving customers to the app, but not holding on to them. After all, driving customer engagement and retention is hard as it calls for native app experiences that are tailored to the individual so one can build loyalty and generate revenue. This is

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Meet MAX

Last month, Thomas Butta, Chief Strategy & Marketing Officer at Airship, spoke at a Business of Apps webinar on how consumer app behaviors are changing and what brands need to do to adapt.

Mobile apps have quickly become the preferred destination for a transparent and functional value exchange between brands and consumers. It is indisputable that mobile app experiences are becoming the digital center of customer experience. Yet, some brands treat their mobile apps as just another promotional channel. They’re driving customers to the app, but not holding on to them. After all, driving customer engagement and retention is hard as it calls for native app experiences that are tailored to the individual so one can build loyalty and generate revenue. This is why brands are embracing a new leading practice they need to master — mobile app experience. We call it MAX, for short.

This article was first published on airship.com.

It wasn’t so long ago that MAX didn’t even exist. Sure, many companies have long had mobile versions of websites and there have been many iterations of mobile apps. But among all these, only a few have been focused on seamless customer experiences.

Today the world is different. It’s mobile. And anyone involved in any way with customer performance now understands that mobile apps are the key to unlocking growth, loyalty, and revenue.

Why? Because loyal app customers produce 3.5 times more revenue than other shoppers and are 3 times more likely to make a repeat purchase.

Other facts are equally compelling, but the real value of MAX shines most of all on the frontlines of business. Just take a look at these recent earnings statements from some of the customers we work with:

  • “Incredibly, our full-year digital sales of $3.4 billion is nearly 3.5x what we did pre-COVID in 2019. Digital has proven to be sticky as it’s a frictionless and convenient experience that has been aided by continuous investments.”
    Brian Niccol, Chairman and CEO, Chipotle
  • “It’s been incredibly exciting to see our mobile app grow into such a strong shopping portal for our customers … App-based customers are the most engaged digital shoppers, spending 2.5 times more annually than our web customers and transacting with us 3 times more throughout the year. They are also more likely to be multichannel and multi-brand shoppers.”
    Michael Rempell, Executive VP and COO, AEO Inc.
  • “Our focus and commitment to our mobile apps and user experience continue to support changes in consumer ways of spending. Very.co.uk mobile sales continued to be a significant channel, remaining at 82% of the brand’s sales.”
    Ben Fletcher, Group Chief Financial Officer, The Very Group

The possibility of driving these kinds of business outcomes brings with it the burden of responsibility. And when it’s your job to build customer loyalty and revenue, the question isn’t whether to invest more in your mobile app, the question is how.

For many companies, there’s no single person responsible for answering this question. Responsibility is often shared by diverse teams from brand marketing, mobile product and CX, e-commerce and digital marketing, IT and development.

Who is actually responsible also varies by industry. In some cases, it’s the Chief Marketing Officer. In others, it’s the Chief Experience Officer, Chief Digital Officer, or Chief Revenue Officer.

And in some cases, the burden of responsibilities goes directly at the top, with the Chief Executive Officer squarely on point for driving the company’s mobile agenda.

MAX Facts

  • Data.ai, formerly known as App Annie, found that consumers spent a third of their waking hours on mobile in 2021, up 30% from 2019. They also spent 30% more on in-app subscriptions year-over-year.
  • Airship’s platform data across thousands of brands and tens of thousands of apps shows active mobile users increasing by 31% in 2020, nearly double the growth in 2019.
  • According to a recent Airship survey, two-thirds of consumers will use retailers’ apps in-stores to meld digital and physical experiences. In most countries and across most generations, the likelihood of using a retailer’s app while shopping in-store is only a few percentage points behind visiting the retailer’s website, despite the need to first download the app.
  • Eighty-one percent of millennials have used retail apps more or about the same since the pandemic began, followed by 77% of Gen X, 74% of Gen Z and 66% of baby boomers.

When good enough isn’t good enough

According to leading tech analyst Benedict Evans, “there’s digital and there’s good digital.” Said another way, a poor app experience is equivalent to a poor in-store experience. Which can spell trouble for brands that neglect MAX.

Today’s consumers know what best-in-class experiences look like. That’s why brands need to beat benchmarks set by their industry competitors, as well as by mobile-first leaders like Amazon and The Home Depot.

“Forrester’s Customer Experience Index (CX Index™) data shows companies that deliver superior CX grow revenues five times faster on average than their competitors with inferior CX. … companies with superior CX have customers who are willing to pay a higher price for products and services” (Forrester Research, Inc., Transform Customer Processes and Systems to Improve Experiences, February 22, 2021).

Retention and monetization aren’t just about getting consumers to open an app. They’re about what people do afterwards. That’s the secret to mastering mobile app experiences. Good enough isn’t good enough.

MAX innovation

There’s a complementary relationship between driving customers into an app and ongoing in-app engagement. The personalized experiences brands create must reflect what you’re trying to accomplish and what the customers have told you about themselves.

With ongoing pressure from customers who are remembering their last best experience, a MAX platform requires a commitment to continuous innovation.

Such innovation has been difficult or impossible for brands, given their ongoing reliance on development resources and app update cycles. This is why at Airship, we have invested deeply in our App Experience Platform (AXP), the only enterprise SaaS platform focused 100% on helping brands master the full lifecycle of mobile app experience. AXP not only gives non-technical users full control to create, automate and adapt native and innovative app experiences at the speed and scale of mobile, but it also enables them to continuously analyze and improve results based on real-time customer behavior and feedback. As a result, development teams are freed up to innovate market-differentiating app features.

Here are highlights of some of the recent innovations we’ve created to empower our customers.

  • AXP Scenes allows marketers and mobile product owners to easily create, edit and manage native full-screen, interactive walkthroughs that showcase the latest ways the app will make customers’ lives better.
  • AXP Surveys allow marketers and mobile product owners to collect granular feedback from customers while they are engaged with the app, resulting in actionable insights to improve app experiences without developer involvement.
  • AXP Preference Center encompasses the app and all re-engagement messaging channels (SMS, email, web), enabling customers to control how, when and where they receive content – all in one place.

The collective benefit is huge: AXP enables your entire team to continuously onboard and understand customers – and drive greater mutual value every moment, every day.

This kind of specialization deserves its own seat in the C-suite, not just something tacked onto some other role, function, or platform. A big seat at the big table acknowledges the extraordinary revenue associated with the mobile app experience.

Download our MAX ebook.

See how Airship App Experience Platform (AXP) can help.

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Appodeal Stack introduces a new round of its Accelerator Program for mobile app creators https://www.businessofapps.com/news/appodeal-stack-introduces-a-new-round-of-its-accelerator-program-for-mobile-app-creators/ Tue, 12 Apr 2022 08:16:03 +0000 https://www.businessofapps.com/?p=74367 The Appodeal Accelerator Program, inspired by Y Combinator, fosters the idea of helping creators worldwide to launch and scale successful mobile app businesses. It has become more challenging for many mobile app publishers and developers to grow their apps due to limited access to sophisticated business intelligence tools and capital compared to the AAA mobile publishing studios. To overcome these obstacles and lower industry thresholds, the Appodeal Accelerator Program offers the following benefits for its participants: Free access to business intelligence tools: product, monetization, and UA insights are merged into one dashboard and powered by ML forecasting for main metrics (e.g., eLTV or eROAS) Free access to Appodeal’s monetization SDK with A/B testing and top bidding networks (including Meta) Multichannel UA campaign and creative management

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The Appodeal Accelerator Program, inspired by Y Combinator, fosters the idea of helping creators worldwide to launch and scale successful mobile app businesses. It has become more challenging for many mobile app publishers and developers to grow their apps due to limited access to sophisticated business intelligence tools and capital compared to the AAA mobile publishing studios.

To overcome these obstacles and lower industry thresholds, the Appodeal Accelerator Program offers the following benefits for its participants:

  • Free access to business intelligence tools: product, monetization, and UA insights are merged into one dashboard and powered by ML forecasting for main metrics (e.g., eLTV or eROAS)
  • Free access to Appodeal’s monetization SDK with A/B testing and top bidding networks (including Meta)
  • Multichannel UA campaign and creative management for streamlined UA operations
  • Access to soft launch funding alongside long-term UA financing at later stages
  • Integration with key attribution partners (Appsflyer, Adjust), including free access to Adjust at pre-scale stages
  • Industry benchmarks and insights based on internal Appodeal Stack’s data
  • Free consultations with account managers
  • Highly customizable contract terms: from self-publishing with zero fees to classic revenue share-based partnership

Over the past two years, the Appodeal Accelerator has been attracting approximately 2000 applications annually. Some prominent success stories include NewPubCo and OpenMyGame studios.

From a pilot project of the Appodeal Accelerator launched in the uncertain pre-pandemic times, NewPubCo made it to the top-3 word game studio in the US, making its founder a millionaire. According to OpenMyGame, the program helped the company “break out of the plateau and grow in no time”, delivering impressive results of tripled income and install number increased x2.5 times.

The Appodeal Accelerator invites mobile app creators to apply for its ongoing program. Appodeal and its accelerator are free and available to any app with an ad-based or hybrid monetization model.

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Almost half of mobile gamers drink alcohol weekly https://www.businessofapps.com/news/almost-half-of-mobile-gamers-drink-alcohol-weekly/ Mon, 11 Apr 2022 08:43:32 +0000 https://www.businessofapps.com/?p=74405 The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week.  Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research. Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic.  Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house. There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food.  These findings could signal an opportunity for marketers to reach out to their target audiences

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The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week. 

Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research.

Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic. 

Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house.

There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food. 

These findings could signal an opportunity for marketers to reach out to their target audiences on mobile gaming platforms. 

Puzzle and Word games were the most popular among weekly drinkers who said they played games for fun or to pass the time. 

Weekly drinkers are slightly less likely to play games or relax compared to those drinking monthly.

The study also found that a third of mobile gamers have previously clicked on a mobile ad with nine out of 10 mobile gamers drinking monthly recalling a brand ad and a third of them clicking on ads.

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App usage and global ad spend jump in Q1 2022 https://www.businessofapps.com/news/app-usage-and-global-ad-spend-jump-in-q1-2022/ Wed, 06 Apr 2022 08:34:45 +0000 https://www.businessofapps.com/?p=74248 While global app adoption and consumer in-app purchases were flat during Q1 2022 compared to 2021, the number of monthly active users grew almost 5% according to new data released by Sensor Tower.  Some app categories such as medical apps were particularly popular, more than doubling its active monthly users.  Navigation apps saw the second-highest growth in usage, jumping 23.5% while travel ranked third at 19%. The figures show that now the pandemic is coming to an end, a growing number of people are traveling again.  Use of the top business apps grew 95.3% up from 42.4% in Q1 2020. Most of the categories examined by Sensor Tower increased usage apart from weather, lifestyle, news, and gaming apps.  Mobile game usage declined 3.8% compared to

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While global app adoption and consumer in-app purchases were flat during Q1 2022 compared to 2021, the number of monthly active users grew almost 5% according to new data released by Sensor Tower. 

Some app categories such as medical apps were particularly popular, more than doubling its active monthly users. 

Navigation apps saw the second-highest growth in usage, jumping 23.5% while travel ranked third at 19%. The figures show that now the pandemic is coming to an end, a growing number of people are traveling again. 

Use of the top business apps grew 95.3% up from 42.4% in Q1 2020.

Most of the categories examined by Sensor Tower increased usage apart from weather, lifestyle, news, and gaming apps. 

Mobile game usage declined 3.8% compared to Q1 2021.

Leading US mobile advertisers spent $786.7 million during Q1, up 13.6% from the previous year. Gaming saw some of the highest ad spend with brands spending 41% more on digital campaigns compared to the previous year.

The leading app categories also saw the highest spending with travel and retail up 32% and 31%, respectively.

However, spending in apps remained flat reaching $32.5 billion, up 0.6% from $32.3 billion in Q1 2021. 

Apple marketplace revenues were double those of Google Play, rising 5.8% to $21.8 billion. 

Google Play revenues were down 8.5% to $10.7 billion.

TikTok is still the top-grossing app overall on the App Store, at consumer spending of $821 million. 

First time downloads climbed 1.1% to 36.8 billion on both app stores.

Overall, TikTok also scored highest for downloads while Instagram led installs on Google Play. 

Consumer spending in mobile games dropped 7.1% to $21 billion in Q1 2022 across both app stores. 

Mobile games on Apple’s platform were down 2.3% while Google Play revenues declined to $8.1 billion.

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Language learning app installs rise 71% in Europe https://www.businessofapps.com/news/language-learning-app-installs-rise-71-in-europe/ Mon, 04 Apr 2022 08:17:58 +0000 https://www.businessofapps.com/?p=74187 Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower.  The multilingual and kids category were the categories with the highest downloads.  Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year.  Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic.  Duolingo accounted for over 40% of all consumer spending. Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute. The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market.  It controls two-thirds of the language app space, followed by Turkey. The Busuu

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Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower. 

The multilingual and kids category were the categories with the highest downloads. 

Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year. 

Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic. 

Duolingo accounted for over 40% of all consumer spending.

Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute.

The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market. 

It controls two-thirds of the language app space, followed by Turkey.

The Busuu app is more popular among those aged 35+ years while Babbel is favoured among those over 45 years.

Language learning advertisers made use of more Facebook and display ads last year, accounting for 41% to 44% of budgets, respectively. 

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Food waste apps add 14 million new Android users https://www.businessofapps.com/news/food-waste-apps-add-14-million-new-android-users/ Fri, 01 Apr 2022 08:34:46 +0000 https://www.businessofapps.com/?p=74073 European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar. Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%. In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe.  Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options.  Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021. “Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when

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European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar.

Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%.

In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe. 

Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options. 

Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021.

“Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when you consider that each download represents an individual wanting to make a step change in their lifestyle,” explained Silvio Peruci, Managing Director at App Radar.

“It’s important to remember that this is a new market. Many of the leading apps were actually launched just before or during the pandemic. As a result, we’re very much at the start of the journey. Undoubtedly, we will see a lot of experimentation in approach – everything from what they offer and how they market it through to, crucially, their expansion strategies. At the moment, there are some clear winners emerging who are building sizable customer base leads and creating tough competition for new entrants. However, these leads are by no means unassailable.”

Too Good To Go saw some of the highest growth, adding 9.8 million new downloads on Android, followed by Olio with 2.5 million, and Phenix with 1.3 million. All three companies also lead the way in terms of lifetime downloads.

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Installs of cryptocurrency apps jump 902% https://www.businessofapps.com/news/installs-of-cryptocurrency-apps-jump-902/ Tue, 22 Mar 2022 09:27:54 +0000 https://www.businessofapps.com/?p=73886 Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021. That’s according to new data shared by app experts Apptopia. In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%. Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year. This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices.  The most downloaded crypto app was Binance. Around 20% of

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Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021.

That’s according to new data shared by app experts Apptopia.

In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%.

Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year.

This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices. 

The most downloaded crypto app was Binance.

Around 20% of the app’s downloads came from Turkey and 9% from the US.

Cyrpto.com and Coinbase were the second and third most downloaded apps.

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YouTube extends creator tools for livestreams https://www.businessofapps.com/news/youtube-extends-creator-tools-for-livestreams/ Mon, 21 Mar 2022 09:45:24 +0000 https://www.businessofapps.com/?p=73881 YouTube updated a range of features of its YouTube Live platform.  The company launched a live view option that lets creators invite a guest to their livestream by simply sharing a link with them.  Hosts can now invite and screen guests before they go live, while guest channels and user information remain hidden.  Streaming analytics will be displayed as before but guests aren’t given access to that data.  YouTube hopes that the feature will make it easier for people to go live because the capacity to add others may take some of the burden out of creating livestreams yourself.  Like Instagram, the group also added a visual red ring to show when a channel is live. YouTube also announced plans to add cross channel live

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youtube livestream

YouTube updated a range of features of its YouTube Live platform. 

The company launched a live view option that lets creators invite a guest to their livestream by simply sharing a link with them. 

Hosts can now invite and screen guests before they go live, while guest channels and user information remain hidden. 

Streaming analytics will be displayed as before but guests aren’t given access to that data. 

YouTube hopes that the feature will make it easier for people to go live because the capacity to add others may take some of the burden out of creating livestreams yourself. 

Like Instagram, the group also added a visual red ring to show when a channel is live.

YouTube also announced plans to add cross channel live redirects for creators with at least a thousand subscribers to direct their viewers from livestreams to their own channel. The feature only applies to channels with no active community guideline strikes and one thousand subscribers. 

The company is also working on tools for users to submit questions during a livestream based on a creator’s questions.

As YouTube continues to expand its engagement tools, Live is turning into a meaningful tool for creators and users to connect.

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data.ai launches ConnectPlus to track data points around your entire funnel https://www.businessofapps.com/news/data-ai-launches-connectplus-to-track-data-points-around-your-entire-funnel/ Thu, 17 Mar 2022 10:03:53 +0000 https://www.businessofapps.com/?p=73621 In today’s data driven-world, management of mobile performance is challenging. Data is fragmented, siloed and hard to manage. As a result, visibility and understanding the performance of your own apps is limited, making it challenging to maximize performance and lifetime value. This is where ConnectPlus can help. ConnectPlus is a free platform with over 50 connectors including Apple, Google, Meta, multiple DSPs, SSPs, mediation, analytics and engagement platforms, that securely aggregates your data from multiple sources into a single unified view. Screenshot of data.ai’s ConnectPlus (1) Source: Data.ai Get a first look at data.ai’s latest unified data product allowing you to see how your app performance compares against market estimates of a defined or custom app group with benchmarking tools. Analyze your entire portfolio of

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In today’s data driven-world, management of mobile performance is challenging. Data is fragmented, siloed and hard to manage. As a result, visibility and understanding the performance of your own apps is limited, making it challenging to maximize performance and lifetime value. This is where ConnectPlus can help.

ConnectPlus is a free platform with over 50 connectors including Apple, Google, Meta, multiple DSPs, SSPs, mediation, analytics and engagement platforms, that securely aggregates your data from multiple sources into a single unified view.

Screenshot of data.ai’s ConnectPlus (1)

Source: Data.ai

Get a first look at data.ai’s latest unified data product allowing you to see how your app performance compares against market estimates of a defined or custom app group with benchmarking tools. Analyze your entire portfolio of apps by campaign and source, including key metrics by acquisition, engagement, monetization, and sentiment in a single-app view.

Screenshot of data.ai’s ConnectPlus (2)

Source: Data.ai

Your trusted aggregation and visualization platform to help maximize your performance and drive LTV

data.ai’s ConnectPlus includes:

  • Over 50 standardized integrations to all the major app stores, app analytics platforms, mobile advertising and user acquisition networks.
  • Competitor benchmarking compares your app’s performance metrics against market estimates of top app groups or your own custom app groups. Paid intelligence users can create their own custom app groups and view additional metric groups measuring acquisition, engagement, monetization, and sentiment.
  • The configurable dashboard allows you to view aggregated performance metrics across multiple apps. Track and analyze key app metrics to discover trends and insights. Quickly view app ratings and KPI trends in the summary bar with configurable cards.
  • The new single app view aggregates and benchmarks your app’s performance by acquisition, engagement, monetization, and user sentiment metrics over time.
  • Safely share data sources with team members who do not have access to sensitive data credentials to app stores or ad networks.
  • Analyze all of your existing reporting from ConnectPlus in a new way with the new multi-metric chart view.

Screenshot of data.ai’s ConnectPlus (3)

Source: Data.ai

For the first time, insights and trends from your first-party and third-party data give you a holistic picture of where you are today and where you want to go in the future. Optimize your mobile growth strategies more effectively, whether that’s acquiring more users or maximizing revenue through in-app purchases.

Remove cross-functional team dependencies and securely share mobile performance data with your entire team without sharing sensitive login credentials to app stores, ad networks, and analytics platforms.

ConnectPlus helps you discover the relationships between your efforts and outcomes. Level up your digital performance with ConnectPlus today!

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Hopper surpassed Airbnb in active US users in 2021 https://www.businessofapps.com/news/hopper-surpassed-airbnb-in-active-users/ Tue, 15 Mar 2022 07:00:00 +0000 https://www.businessofapps.com/?p=73734 Canadian travel app Hopper surpassed Airbnb and Booking.com in downloads and active users in the United States in 2021, with 494 percent year-on-year app session growth. It was the most downloaded online travel agency (OTA) app in the US in 2021 with 15 million downloads, an 183 percent increase on 2020 figures. This data and more on the travel industry came from app intelligence firm Apptopia’s 2021 travel trendlines report. Hopper markets itself as a tool to save travelers money on flights, hotels and car rentals through the use of predictive analytics, which suggest the cheapest time to go on a vacation. Hopper introduced a few products aimed at better protecting the user from cancellations and last-minute issues in 2019. Price Freeze, Cancel for Any

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Canadian travel app Hopper surpassed Airbnb and Booking.com in downloads and active users in the United States in 2021, with 494 percent year-on-year app session growth.

It was the most downloaded online travel agency (OTA) app in the US in 2021 with 15 million downloads, an 183 percent increase on 2020 figures.

This data and more on the travel industry came from app intelligence firm Apptopia’s 2021 travel trendlines report.

Hopper markets itself as a tool to save travelers money on flights, hotels and car rentals through the use of predictive analytics, which suggest the cheapest time to go on a vacation.

Hopper introduced a few products aimed at better protecting the user from cancellations and last-minute issues in 2019. Price Freeze, Cancel for Any Reason and Flight Disruption Guarantee were just a few of those, and the use of these products skyrocketed in response to the pandemic.

According to Hopper chief strategy officer, Dakota Smith, almost half of the app’s revenue came from these fintech insurance products in 2021.

It hasn’t all been plain sailing however, with Hopper’s iOS and Android apps review bombed throughout 2020 for lackluster customer support.

It has also launched Homes in 2022, which is aimed squarely at Airbnb’s corner of the market in short-term rentals.

In the OTA market, it is rare to see an app that isn’t apart of Booking.com, Expedia Group or TripAdvisor Inc. That may be why Hopper is performing so well, as its introducing products that the old guard might not deem as valuable or important to the consumer.

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Streaming apps are turning to ad-supported models https://www.businessofapps.com/news/streaming-apps-are-turning-to-ad-supported-models/ Fri, 11 Mar 2022 10:50:17 +0000 https://www.businessofapps.com/?p=73577 Streaming video on mobile apps really kicked off in 2020 and apps such as Disney+ recently even surpassed the $2 billion consumer spending mark. Netflix and YouTube regularly featured in the top 10 most downloaded entertainment apps. However, until now, most of the big players have insisted on ad-free, subscription-based content access. That’s about to change as ad-supported video emerges as a new trend in video streaming.  Disney is already preparing to launch a cheaper, ad-supported app this year and hopes to reach over 250 million subscribers over the coming two years. HBO Max added an ad-supported subscription option last year and Hulu has already shown that ads are a viable business model for streaming apps. eMarketer predicts that ad-supported video streaming viewers in the

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Streaming video on mobile apps really kicked off in 2020 and apps such as Disney+ recently even surpassed the $2 billion consumer spending mark.

Netflix and YouTube regularly featured in the top 10 most downloaded entertainment apps. However, until now, most of the big players have insisted on ad-free, subscription-based content access.

That’s about to change as ad-supported video emerges as a new trend in video streaming. 

Disney is already preparing to launch a cheaper, ad-supported app this year and hopes to reach over 250 million subscribers over the coming two years.

HBO Max added an ad-supported subscription option last year and Hulu has already shown that ads are a viable business model for streaming apps.

eMarketer predicts that ad-supported video streaming viewers in the US will grow from 140.1 million to 171.5 million by 2026.

And it’s not difficult to see why streaming apps are turning to ads – it attracts a significantly larger, more diversified audience. 

Add to that the fact that streaming services such as Netflix continue to increase their prices, making them unaffordable to some users. 

Ad-supported streaming apps would also mean that consumers may be swayed to join multiple streaming apps rather than just sticking to one.

Perhaps the biggest benefit of all though is that ad-supported channels would attract additional revenues from advertisers.

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Huawei brings latest HMS developments to global developers at MWC 2022 https://www.businessofapps.com/news/huawei-brings-latest-hms-developments-to-global-developers-at-mwc-2022/ Tue, 08 Mar 2022 09:15:23 +0000 https://www.businessofapps.com/?p=73466 At this year’s MWC conference in Barcelona, Huawei continued to strengthen its support for developers with the debut of several new developments, including PC versions of HUAWEI Mobile Cloud, AI Search, AppGallery, HUAWEI Assistant·TODAY, and Petal Search enhanced for AR Glasses. Focusing on its mission to help developers achieve business success, Huawei demonstrated how these innovative capabilities synergise with Huawei hardware to bring consumers a richer digital experience across devices. A One-Stop Platform for Global Developers As one of the leading developers of service platforms, HUAWEI DEVELOPERS provides one-stop services ranging from development and testing, to promotion, monetisation, and beyond. HUAWEI AppGallery Connect also provides extensive resources − from ideation, development, distribution, operation, and data analytics – to developers globally. HMS Core constantly fosters collaborative

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At this year’s MWC conference in Barcelona, Huawei continued to strengthen its support for developers with the debut of several new developments, including PC versions of HUAWEI Mobile Cloud, AI Search, AppGallery, HUAWEI Assistant·TODAY, and Petal Search enhanced for AR Glasses.

Focusing on its mission to help developers achieve business success, Huawei demonstrated how these innovative capabilities synergise with Huawei hardware to bring consumers a richer digital experience across devices.

A One-Stop Platform for Global Developers

As one of the leading developers of service platforms, HUAWEI DEVELOPERS provides one-stop services ranging from development and testing, to promotion, monetisation, and beyond. HUAWEI AppGallery Connect also provides extensive resources − from ideation, development, distribution, operation, and data analytics – to developers globally.

HMS Core constantly fosters collaborative innovation with the developer community, offering a comprehensive toolbox for free that contains the AR Engine, 3D Modeling Kit, Audio Editor kit, and more. With initiatives such as HUAWEI Women Developers, HUAWEI Developer Academy, the HMS Apps Up innovation contest, and the Shining Star program, Huawei continually strives to build community, drive innovation, and find solutions together with its partners.

HUAWEI Ads further helps developers to reach users through HUAWEI Mobile Services preinstalled on Huawei devices, such as AppGallery, Petal Search, HUAWEI Video and HUAWEI Music. This is made possible with HUAWEI Ads aggregating more than 36,000 third-party publishers and Supply-Side Platform (SSP) of the HMS ecosystem worldwide.

HMS Displays Its Innovative Solutions at MWC 2022, Presenting New Opportunities for Partners

At MWC, Huawei showcased how developers can leverage HMS’s innovative products and technologies, as well as its vast, rich and ever-growing ecosystem to enrich their digital service offerings.

To that end, new smart solutions focused on Smart Office capabilities, as well as the latest hardware, were introduced by Huawei at the conference, with demonstrations taking place at the HMS Ecosystem Exhibition Area.

Notably, HUAWEI Mobile Cloud for PC was introduced. Available in over 20 countries, it enables cross-device and live-sync capabilities to users through a single login using HUAWEI ID, allowing them to quickly search and access recent file folders. This helps them to work across devices according to their needs.

HMS for PC, which debuted at MWC, also means that services such as AppGallery are now available on PCs to users in Spain and Italy, offering convenience to wider audiences across the world. Furthermore, AI Search enables users to browse local or network files with new-found precision and efficiency across devices.

Another feature introduced at the event is HUAWEI Assistant·TODAY. This powerful, personal, smart assistant can be used to access real-time information with intelligent, customised recommendations.

Additionally, with the recent launch of the HUAWEI MatePad Paper at MWC 2022, the cross-device experience is set to expand further, with over 2 million diverse selections from leading content partners and publishers available through HUAWEI Books as part of HMS Ecosystem’s cross-platform experience.

With these solutions, partners can deliver the quality experiences that their users desire and accelerate the development of new opportunities around the world.

Petal Search and Petal Maps Offers Next-Level Capabilities for Developers

Alongside its developer partners, Petal Search has created a search experience delivering high-quality content and services for users, providing consumers with a better local search experience. Currently, Petal Search has cooperated with over 3,000 industry partners to fulfil this goal.

At MWC 2022, Petal Maps showcased the use of smartphone hardware and intelligent algorithms that build accurate positioning capabilities, which provides consumers with a premium, intuitive navigation experience. With this, the Petal Maps Platform helps developers and businesses to achieve commercial success.

HMS also highlighted its commitment to creating meaningful, worldwide partnerships at MWC 2022, with the exhibition of the AR Glasses. Collaborating with global partners, Petal Search displayed next-level AR Search capabilities via the AR Glasses, which were developed by industry partners and showcased for the very first time to conference attendees. The interactive AR Glasses let users search for information through a combination of multimodal search capabilities, including visual, voice, and real-time translation with Petal Search.

Huawei Sets Its Sights on Forging an All-Connected Future

Huawei continues to support developers through innovation, services, and continued developments of its capabilities to help them succeed. Looking to the future, Huawei aims to broaden its capabilities and build even more fruitful, mutually value-added partnerships with developers to continue enriching the HMS ecosystem globally. This includes expanding AppGallery, HMS Core, and its Five HMS basic service engines.

Miss out on MWC? You can watch the Huawei Keynote with Richard Yu, CEO of Consumer Business Group, Huawei, here.

For more information on HMS, please visit.

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Smart Cross-Promotion: Get your app ready for the future of remarketing https://www.businessofapps.com/news/smart-cross-promotion-get-your-app-ready-for-the-future-of-remarketing/ Wed, 02 Mar 2022 09:40:57 +0000 https://www.businessofapps.com/?p=73393 When Apple first announced its ATT framework, everyone in the adtech industry started searching for ways to adapt to the new reality. Two years on and the changes haven’t been nearly as dramatic as expected for app marketers, but change is being felt all the same. It is essential for app publishers to find new ways to market their products and keep their audiences active. Cross-promotion has become an essential tool for apps looking to develop their content fortress, but how does it work and what is the best way to implement it? In the past, classic cross-promotion campaigns have been undervalued because they lacked targeting accuracy, and were only displayed on unsold ad placements. Now, cross-promotion is becoming more important in light of Apple’s

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When Apple first announced its ATT framework, everyone in the adtech industry started searching for ways to adapt to the new reality. Two years on and the changes haven’t been nearly as dramatic as expected for app marketers, but change is being felt all the same. It is essential for app publishers to find new ways to market their products and keep their audiences active. Cross-promotion has become an essential tool for apps looking to develop their content fortress, but how does it work and what is the best way to implement it?

In the past, classic cross-promotion campaigns have been undervalued because they lacked targeting accuracy, and were only displayed on unsold ad placements. Now, cross-promotion is becoming more important in light of Apple’s changes to their consent mechanisms. Publishers have to find a way to work with and around the limitations of cross-promotion to compete in 2022.

At Adikteev, we have been working on how to solve the problems of which users to target with cross-promo ads and which apps to promote to those users. We have launched the very first predictive based Cross-Promotion SaaS Platform to maximize user LTV at a portfolio level by:

  • Detecting future churners to avoid value destruction
  • Matching users with the app they are most likely to download
  • Activating those users with dedicated cross-promo units

In our extensive research, we have found that the key to making cross-promotion easier and more cost-effective is to make it smarter. We have been on the hunt for the perfect product to help publishers maximize user LTV, and we have found it.

Our predictive churn model can identify the likelihood that a user will churn with 90% accuracy on average, and the app affinity engine recommends a new app for about-to-churn users based on the available user information. On top of that, publishers can activate cross-promotion campaigns seamlessly and benefit from dedicated units.

Screenshot of Adikteev’s Cross-Promotion Platform

Source: Adikteev

The key to a successful retention strategy in 2022 is going to be publishers’ ability to maximize user LTV at the portfolio level. Retargeting will continue to be effective at the user level for those users who opt-in to share their data. However, for users who do not share their data, building a closed circuit of users who move from app to app in the portfolio and gain value as they do so is essential to maintaining a strong revenue stream and an engaged audience.

As IDFAs become less and less available and M&As begin turning partners into competitors, app publishers must adapt to ensure their strategies will last long-term. Our goal in innovating the sphere of re-engagement is to create a more durable environment for user activation. Our cross-promotion platform will ensure that app publishers can continue engaging their audience and increasing revenue, no matter what.

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Gaming apps spent big on user acquisition in 2021 as 10% of budgets shifted from iOS to Android https://www.businessofapps.com/news/gaming-apps-spent-big-on-user-acquisition-in-2021-as-10-of-budgets-shifted-from-ios-to-android/ Fri, 25 Feb 2022 09:34:13 +0000 https://www.businessofapps.com/?p=73320 The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer. The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework.  Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN.  Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets.  Android ad spending surged 35%. The limited data to measure game app installs on iOS led a 6% drop.  Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for

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The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer.

The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework. 

Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN. 

Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets. 

Android ad spending surged 35%.

The limited data to measure game app installs on iOS led a 6% drop. 

Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for iOS and Android, respectively. 

In-app purchase revenues in games fell 35% since June 2021 when iOS 14.5 changes gained traction. 

“We currently find ourselves in the golden era of mobile Gaming. The rate of acceleration of mobile adoption paired with the ongoing investment in original Gaming content has made mobile Gaming a lucrative business,” said Shani Rosenfelder, Head of Content & Mobile Insights, AppsFlyer.

“That being said, since Apple’s implementation of the ATT framework in 2021, it’s gotten more challenging, and since marketing plays a major role in mobile gaming, the impact on overall downloads and revenue has been significant. Going into 2022, marketers must find new ways to effectively reach high value users in the new reality of data privacy.”

In the UK, gaming installs dropped 18% between September and November last year, but jumped in Decumber by 28%u

Hyper casual games and hardcore titles rose 62% on Android (29% iOS) and 26% on Android (6% iOS), respectively. 

Users were also more keen on making in-app purchases in hardcore games (+17%) while in-app ad revenues doubled in these titles throughout much of 2021.

“Data privacy changes – specifically limitations around access to user-level data – have had a big impact on gaming marketers in the United Kingdom,” said Adam Smart, Director of Product, Gaming, AppsFlyer.

“Current opt-in rates of Apple’s ATT framework sit below the global average at 43%, and as a result, we’re seeing marketers explore new ways of acquiring and engaging users, and measuring campaigns. An increased focus on contextual advertising, diversifying traffic sources, and re-thinking measurement KPIs should be on the agenda for gaming marketers looking to succeed in 2022.”

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Clash app that lets creators earn cash with their videos marks 3.5 millionth Drop shared https://www.businessofapps.com/news/clash-app-that-lets-creators-earn-cash-with-their-videos-marks-3-5-millionth-drop-shared/ Thu, 24 Feb 2022 09:50:11 +0000 https://www.businessofapps.com/?p=73276 Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months.  Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment.  Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month.  The findings show that fans are happy to support their favourite creators.  “The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive

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Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months. 

Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment. 

Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month. 

The findings show that fans are happy to support their favourite creators. 

“The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive proof that fans are willing to support creators who are doing what they love, without the need for the creators to have millions of followers and over-produced content,” said Brendon McNerney, Co-Founder and CEO of Clash.

“Everyone is a Creator on Clash, and everyone can earn. It is so rewarding to see this idea and concept take flight and watch as people make money doing what they love. As a former Creator, all I aim to do is make other Creators’ lives easier, and this is a remarkable benchmark on our journey.”

The app which launched in October 2021, integrates features for FanMail that creators can use to send personalised messages and Subscriptions that allow them to receive recurring fan support. 

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Here’s a sneak peek of what HUAWEI Mobile Services has in store for MWC 2022 https://www.businessofapps.com/news/heres-a-sneak-peek-of-what-huawei-mobile-services-has-in-store-for-mwc-2022/ Wed, 23 Feb 2022 14:45:43 +0000 https://www.businessofapps.com/?p=73290 It’s not long now until the global tech community descends upon Barcelona for what is one of the most influential technology events in the world. Featuring insightful conversations and announcements from tech giants and global business leaders, MWC 2022 will take place from 28th February to 3rd March, and we couldn’t be more excited! One company that’s looking forward to visiting the famous coastal city is Huawei. Holding court at the Fria Gran Via, Hall 1, Booth 1H50, HUAWEI Mobile Services (HMS) will showcase a range of innovative tools, capabilities, and experiences – many of which will be available for the first time to global developers and consumers, through HMS Core, HMS Apps, and Five HMS Basic Service Engines. Richard Yu, CEO of the Consumer

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It’s not long now until the global tech community descends upon Barcelona for what is one of the most influential technology events in the world. Featuring insightful conversations and announcements from tech giants and global business leaders, MWC 2022 will take place from 28th February to 3rd March, and we couldn’t be more excited!

One company that’s looking forward to visiting the famous coastal city is Huawei. Holding court at the Fria Gran Via, Hall 1, Booth 1H50, HUAWEI Mobile Services (HMS) will showcase a range of innovative tools, capabilities, and experiences – many of which will be available for the first time to global developers and consumers, through HMS Core, HMS Apps, and Five HMS Basic Service Engines.

Richard Yu, CEO of the Consumer Business Group (CBG), Huawei, will kick off with an opening Keynote at 14:30 local time (CET) on Sunday 27th Feb, followed by a presentation from William Tian, WEU President, Huawei CBG. The keynote will introduce Huawei’s latest hardware products, as well as several new smart solutions focused on Smart Office capabilities. 

Tune in to hear how Huawei’s latest hardware and software innovations are opening up possibilities for cross-device collaboration, enhancing the Smart Office experience for consumers. 

In addition to the opening keynote, you can expect to see the latest updates from AppGallery, HUAWEI Ads, HMS Core Kits, Petal Search, Petal Maps, and more − all showcased at the Huawei booth (1H50). Huawei will demonstrate how it continues to work closely with its developers and partners, focusing on its “1+8+N” strategy to bring an All-Scenario Seamless AI Life experience to consumers globally, displayed through its latest hardware-software synergies.

As an integral part of Huawei’s “1+8+N” strategy, Petal Search will also bring search to the next level with the showcase of new partnerships at MWC 2022, including a product demo for the first time to conference attendees. Together with partners Groupon and Tiqets, Petal Search will offer attractive coupons to MWC attendees from February 25th to March 6th. Users will be able to enjoy a 20% discount on Groupon (using the code PETALMWC2022) and 8% off on Tiqets (using the code PETAL8OFF).

If you’re attending MWC, you can find Huawei in Hall 1, Booth 1H50. If you’re unable to attend, don’t miss any of the key announcements – add the event to your diary now!

Following MWC, we’ll be providing a full recap of all the main announcements, so stay tuned to find out more.

To find out more about what Huawei’s doing at MWC 2022, more info is available here.

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Users will spend $200 million on dating and social discovery apps in Q1 2022 https://www.businessofapps.com/news/users-will-spend-200-million-on-dating-and-social-discovery-apps-in-q1-2022/ Wed, 23 Feb 2022 10:34:39 +0000 https://www.businessofapps.com/?p=73230 European mobile app users spent more than $780 million on dating and social apps in 2021, a 30% rise year-on-year.  That’s according to new figures by Sensor Tower which anticipates that Europeans will spend more than $200 million on in-app purchase in dating and social apps in Q1 2022 alone. This would equate to $1,600 per minute.  Although social discovery apps have grown considerably, over 80% of revenues are still coming from dating apps with Tinder, Badoo and Bumble leading the market.  Azar, LivU and Bermuda were the top social discovery apps. Turkey was one of the most competitive markets for social discovery followed by Russia and France.  Sensor Tower expects Germany and Italy to hold some of the biggest opportunities for social discovery apps

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European mobile app users spent more than $780 million on dating and social apps in 2021, a 30% rise year-on-year. 

That’s according to new figures by Sensor Tower which anticipates that Europeans will spend more than $200 million on in-app purchase in dating and social apps in Q1 2022 alone.

This would equate to $1,600 per minute. 

Although social discovery apps have grown considerably, over 80% of revenues are still coming from dating apps with Tinder, Badoo and Bumble leading the market. 

Azar, LivU and Bermuda were the top social discovery apps.

Turkey was one of the most competitive markets for social discovery followed by Russia and France. 

Sensor Tower expects Germany and Italy to hold some of the biggest opportunities for social discovery apps because these countries have low downloads as of yet.

Interestingly, dating apps appear to be focusing on Facebook as an ad Chanel with Hinge investing almost 98% of its Facebook budget in link posts and 2% in video posts in the UK, Germany, France and Italy. It secured over 13 million impressions in the UK in 2021.

As installs of apps in the category jumped to 112 million in 2021, the latest prediction pins them at 28 million for Q1 2022. Subscription models could be driving competition in the market space even further.

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Uber’s food delivery business was bigger than ride-hailing in 2021 https://www.businessofapps.com/news/uber-eats-bigger-ride-hailing-in-2021/ Fri, 18 Feb 2022 08:00:05 +0000 https://www.businessofapps.com/?p=73168 Uber generated more revenue from food delivery than from its ride hailing platform in 2021, with Uber Eats responsible for 45 percent of the company’s total revenues. The pandemic elevated Uber Eats to a new level of importance, as mobility revenue declined 68 percent in the second quarter of 2020. Uber mobility vs delivery revenue While Uber has added more riders each quarter since summer 2020, mobility revenue has not returned to pre-pandemic levels. Uber made $10.4 billion in 2019 from mobility, in 2021 the segment generated a total of $7.3 billion. At the same time, Uber Eats has grown from $1.9 billion to $8 billion revenue. That puts it ahead of Delivery Hero, DoorDash and Just Eat Takeaway in overall revenues, although Uber Eats

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Uber generated more revenue from food delivery than from its ride hailing platform in 2021, with Uber Eats responsible for 45 percent of the company’s total revenues.

The pandemic elevated Uber Eats to a new level of importance, as mobility revenue declined 68 percent in the second quarter of 2020.

Uber mobility vs delivery revenue

While Uber has added more riders each quarter since summer 2020, mobility revenue has not returned to pre-pandemic levels. Uber made $10.4 billion in 2019 from mobility, in 2021 the segment generated a total of $7.3 billion.

At the same time, Uber Eats has grown from $1.9 billion to $8 billion revenue. That puts it ahead of Delivery Hero, DoorDash and Just Eat Takeaway in overall revenues, although Uber Eats is available in more countries.

Even though it still failed to reach profitability for the year, in the fourth quarter it had a $892 million profit, with its mobility and delivery segments reporting a profit.

Uber also made $2.1 billion revenue from its Freight segment, an increase of $1.2 billion on 2020.

The future for Uber looks to be focused on delivery, with expansions into grocery delivery in Europe and North America in 2022.

In comparison, its mobility segment might be bogged down by further regulations, akin to the decision by the UK Supreme Court that Uber has to consider its drivers employees, not independent contractors.

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App Annie is now data.ai https://www.businessofapps.com/news/app-annie-is-now-data-ai/ Thu, 17 Feb 2022 08:39:53 +0000 https://www.businessofapps.com/?p=73131 App Annie has changed its name to data.ai to focus on “unified data AI”. With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology.  Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources.  Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI. “Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble

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App Annie has changed its name to data.ai to focus on “unified data AI”.

With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology. 

Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources. 

Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI.

“Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble a broader variety of digital datasets and activate artificial intelligence so that enterprises can compete at a higher level,” said Theodore  Krantz, CEO, data.ai. “We are proud to be the first data company to offer these unique data science capabilities.”

At the same time, data.ai also announced a reseller agreement with Similarweb that provides the first unified mobile and web market dataset.

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Tinder retains highest market share in dating apps reaching 72% of MAUs https://www.businessofapps.com/news/tinder-retains-highest-market-share-in-dating-apps-reaching-72-of-maus/ Tue, 15 Feb 2022 10:45:08 +0000 https://www.businessofapps.com/?p=73035 Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps.  Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users.  In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%. By comparison, Tinder usage has remained fairly fast (-1%). Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019. First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020. Hinge

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Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps. 

Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users. 

In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%.

By comparison, Tinder usage has remained fairly fast (-1%).

Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019.

First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020.

Hinge grew installs by 50% in 2020 but only 2% in 2021. 

Tinder installs were 76.2 million worldwide in 2021, which presents a slight of 4% over 2020.

In light of lockdowns and the challenges over the past two years, dating apps remain popular for many users.

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Join “How App User Behaviors Are Changing” webinar hosted by Airship https://www.businessofapps.com/news/join-how-app-user-behaviors-are-changing-webinar-hosted-by-airship/ Tue, 15 Feb 2022 09:29:34 +0000 https://www.businessofapps.com/?p=73066 Today we’re living in the moment when mobile advertising is going through a radical shift. Powered by the user controls from Apple and Google and empowered by privacy regulations, people become more selective about what brands to allow to track their personal information. No doubt – it has a significant impact on mobile ad campaigns targeting precision. On February 24th join the Business of Apps webinar to hear from one of the leaders in the mobile space – Airship’s Chief Strategy & Marketing Officer, Thomas Butta, reveal insights from Airship’s latest global consumer survey report, “The Mobile Customer Imperative.” The Airship’s report brings up information gathered from 9,000 respondents from all corners of the world. It shows unequivocally that apps quickly become the number one

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Today we’re living in the moment when mobile advertising is going through a radical shift. Powered by the user controls from Apple and Google and empowered by privacy regulations, people become more selective about what brands to allow to track their personal information. No doubt – it has a significant impact on mobile ad campaigns targeting precision.

On February 24th join the Business of Apps webinar to hear from one of the leaders in the mobile space – Airship’s Chief Strategy & Marketing Officer, Thomas Butta, reveal insights from Airship’s latest global consumer survey report, “The Mobile Customer Imperative.”

The Airship’s report brings up information gathered from 9,000 respondents from all corners of the world. It shows unequivocally that apps quickly become the number one destination for transparent and functional value exchange with brands, including preferences for how they wish to gain greater value from their mobile app experiences.

Joining the webinar you will learn:

  • The reasons consumers opt-in or out of brand communications
  • Consumer preferences for the timing and frequency of receiving brand messages
  • The personal information consumers are willing to share with brands, and for what reasons
  • Why and how consumers are increasingly ignoring emails from brands
  • Consumer demand to integrate digital and physical experiences

Leverage the report’s insight to adapt your business to the new mobile customer imperative.

DATE: Thursday, 24th February 2022
TIME:  USA – 8:30am PST/11:30am EST. UK/Europe – 4:30pm GMT / 5:30pm CET
SPEAKER: Thomas Butta, Chief Strategy & Marketing Officer, Airship

If you can’t join the webinar in time, don’t worry – just register anyway and we’ll send you the recording.

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Bumble acquires dating app Fruitz to tap Gen Z audience https://www.businessofapps.com/news/bumble-acquires-dating-app-fruitz-to-tap-gen-z-audience/ Wed, 09 Feb 2022 10:45:38 +0000 https://www.businessofapps.com/?p=72876 Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed. Bumble hopes the addition will boost its popularity with Gen Z audiences.  Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand.  Users then answer question prompts as ice breakers.  Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions.  This fits in well with

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Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed.

Bumble hopes the addition will boost its popularity with Gen Z audiences. 

Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand. 

Users then answer question prompts as ice breakers. 

Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions. 

This fits in well with Bumble which allows users to set their dating intentions on their profile. 

Fruitz has now been downloaded 5.6 million times worldwide and ranked fourth in the iOS Lifestyle category in France in February 2022. 

However, it’s not the unique features Bumble is after, but the app’s huge Gen Z audience. 

In a statement, Bumble CEO Whitney Wolfe Herd, wrote:

“Fruitz is a brand and leadership team that I’ve been following for years. Julian, Fabrice, and Arnaud are dynamic and brilliant leaders who have built a unique product that has struck a powerful chord with consumers in France and across Europe. By plugging the app into our technology platform, community support, brand and growth marketing, we can accelerate Fruitz’s growth. The acquisition of Fruitz allows us to expand our product offering for consumers in line with our focus on empowering relationships.”

As part of the deal, Fruitz will join the Bumble portfolio of dating apps that already includes Badoo and benefit from Bumble’s huge pool of resources and technologies. Bumble did not state any plans for rebranding Fruiz.

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Consumers spending in Health and Fitness apps to grow 140% in Q1 2022 https://www.businessofapps.com/news/consumers-spending-in-health-and-fitness-apps-to-grow-140-in-q1-2022/ Mon, 07 Feb 2022 11:35:13 +0000 https://www.businessofapps.com/?p=72827 Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged.  Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019.  According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021. Among the top-grossing apps were Headspace and Calm. In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals.  For 2022, spending is expected to surpass $110 million in Q1 alone, a rise

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Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged. 

Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019. 

According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021.

Among the top-grossing apps were Headspace and Calm.

In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals. 

For 2022, spending is expected to surpass $110 million in Q1 alone, a rise of 140%. 

What’s interesting is that despite installs dropping during 2021, consumer spending appears to have maintained momentum. 

Fitness apps such as Strava and Nike Run Club or Fitbit have also upped their digital ad budgets on Facebook and mobile. 

UK ad spend for Facebook, Mobile Display, and Mobile Video respectively saw a 103%, 71% and 66% increase. 

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Half of brand advertisers want to explore contextual ads to replace cookies https://www.businessofapps.com/news/half-of-brand-advertisers-want-to-explore-contextual-ads-to-replace-cookies/ Mon, 07 Feb 2022 10:00:26 +0000 https://www.businessofapps.com/?p=72825 Around half of brand marketers want to use contextual advertising to replace cookies, according to a new study by contextual intelligence provider GumGum. 56% of respondents said they were aware that contextual ads were a key solution to the upcoming post-cookie environment.  However, there remains a general lack of awareness and understanding of contextual among many advertisers.  “I think contextual advertising has a lot of promise in this new environment,” said John Marshall, Head of North America Digital at HP. “It’s only a matter of time before we can turn around and make an at scale targeting mechanism that allows us to avoid the idea of always needing to have a behavioral target off of an ID. On a macro level, we as an industry

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Around half of brand marketers want to use contextual advertising to replace cookies, according to a new study by contextual intelligence provider GumGum.

56% of respondents said they were aware that contextual ads were a key solution to the upcoming post-cookie environment. 

However, there remains a general lack of awareness and understanding of contextual among many advertisers. 

“I think contextual advertising has a lot of promise in this new environment,” said John Marshall, Head of North America Digital at HP. “It’s only a matter of time before we can turn around and make an at scale targeting mechanism that allows us to avoid the idea of always needing to have a behavioral target off of an ID. On a macro level, we as an industry will need to become more sophisticated in our analysis of contextual based advertising, especially as it relates to the outcome we want to drive.”

90% agreed that cookies were important for their marketing efforts but only 27% admitted to being very familiar with contextual advertising. 

The majority (41%) said they weren’t overly familiar with contextual ads which highlights a need for greater knowledge.

“Our research found that for the majority of the marketers, contextual advertising’s lack of privacy issues is an important feature, with many valuable benefits of getting marketing messages in front of the right consumer audiences,” said David Teicher, Chief Content Officer at Brand Innovators. “For many, privacy is a huge concern and they are all quite aware of the pushback they’ve been getting around tracking, both from consumers and from regulatory agencies.”

The study also highlights that 38% ranked the ability to find a suitable brand environment based on contextual targeting rather than keywords was an attractive proposition of contextual advertising.

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Asian shopping apps dominated shopping landscape in 2021 https://www.businessofapps.com/news/asian-shopping-apps-dominate-retail-2021/ Mon, 07 Feb 2022 09:00:41 +0000 https://www.businessofapps.com/?p=72804 Shein, Shopee and Meesho led the way in the shopping app market in 2021, with all three surpassing Amazon in global downloads for the year. Shopee received the most downloads, at 211 million, 97 percent of which came from Latin America and Southeast Asia. Shein came second with 193 million downloads, but its regional downloads were split more evenly, with 23 million in Europe and 32 million in the US, according to data from Apptopia. Meesho, an Indian e-commerce app, was third with 162 million downloads. Almost all of Meesho’s downloads came from India. In every region apart from the United States, Amazon has been knocked off the top spot. In Southeast Asia and Latin America, Amazon did not register in the top five of

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Shein, Shopee and Meesho led the way in the shopping app market in 2021, with all three surpassing Amazon in global downloads for the year.

Shopee received the most downloads, at 211 million, 97 percent of which came from Latin America and Southeast Asia.

Shein came second with 193 million downloads, but its regional downloads were split more evenly, with 23 million in Europe and 32 million in the US, according to data from Apptopia.

Meesho, an Indian e-commerce app, was third with 162 million downloads. Almost all of Meesho’s downloads came from India.

In every region apart from the United States, Amazon has been knocked off the top spot. In Southeast Asia and Latin America, Amazon did not register in the top five of shopping apps downloaded.

This does not bode well for Amazon, which has focused on expanding its e-commerce platform and Prime subscription service outside of the US, where it currently makes the majority of its revenue.

Even in Europe, where Amazon is the largest e-commerce app by usage, vintage clothing reseller Vinted and Shein surpassed it in downloads.

This may be partly due to Amazon already being installed on hundreds of millions of devices worldwide, the market for new users is much lower than an app like Shein or Shopee.

However, in Latin America and Southeast Asia, Amazon is still building up its infrastructure and userbase, so these Asian apps are a definite threat to the e-commerce giant’s hold in those regions.

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Facebook loses active users for first quarter in history https://www.businessofapps.com/news/facebook-loses-active-users/ Fri, 04 Feb 2022 11:46:38 +0000 https://www.businessofapps.com/?p=72757 Facebook might have finally reached its peak usage, reporting 1.93 billion daily active and 2.91 million monthly active users in its fourth quarter results. While only a loss of half a million dailies, it is significant as it is the first time Facebook has reportedly less active users since inception. Facebook daily active users Q1 2011 to Q4 2021 (mm) The user decline, alongside slowing ad growth, led to a 20 percent plunge in the stock price, cutting Meta’s market cap by $200 billion. The small decline is only for the Facebook app, as Instagram and WhatsApp continue to add new users. Facebook reported 2.82 billion dailies and 3.59 billion monthly in its “Family” of apps, although it does not break out Instagram and WhatsApp

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Facebook might have finally reached its peak usage, reporting 1.93 billion daily active and 2.91 million monthly active users in its fourth quarter results.

While only a loss of half a million dailies, it is significant as it is the first time Facebook has reportedly less active users since inception.

Facebook daily active users Q1 2011 to Q4 2021 (mm)

The user decline, alongside slowing ad growth, led to a 20 percent plunge in the stock price, cutting Meta’s market cap by $200 billion.

The small decline is only for the Facebook app, as Instagram and WhatsApp continue to add new users. Facebook reported 2.82 billion dailies and 3.59 billion monthly in its “Family” of apps, although it does not break out Instagram and WhatsApp figures.

Facebook monthly active users Q2 2008 to Q4 2021 (mm)

Facebook has been under pressure for two years from TikTok, which reached one billion active users in 2021. ByteDance is beefing up TikTok’s ad platform outside of China, and also looks to be at the forefront of the live commerce roll-out to Western audiences.

Instagram Reels, Facebook’s answer to TikTok’s growth, has seen some success, although a lot of Reels’ most popular content is directly pulled from TikTok.

The problem for Facebook’s core app is that outside of marketplace and messenger, users are seeing less reason to actively use it. The news feed, once the central social hub for millions of people, is devoid of any activity outside of groups liked a decade ago and those faithful few who keep us updated on every tidbit of their lives.

The decline may be another reason why Facebook, now Meta, has chosen to pivot to the metaverse. With Instagram likely to be responsible for over 50 percent of Meta’s ad revenue in 2022, the Facebook platform, similar to Apple’s Mac, may turn into just one of Meta’s many products, instead of the core.

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Rapid delivery market saw 322% revenue increase in 2021 https://www.businessofapps.com/news/rapid-delivery-market-size-2021/ Fri, 04 Feb 2022 08:00:32 +0000 https://www.businessofapps.com/?p=72718 Pure-play rapid delivery apps were all the rage in 2021, with dozens of apps launched in Berlin, London and New York City, aimed at delivering items in less than 20 minutes. The market size for this sector increased by 322 percent, according to data published by our data team, from $1.1 billion in 2020 to $4.7 billion in 2021. Rapid delivery revenue 2018 to 2021 ($bn) Some apps launched in 2020, such as Gorillas, Flink, Zapp and Jokr, have already reached over $100 million in annualized revenue. GoPuff and Getir, considered the leaders in their respective markets (North America and Europe), both reportedly hit $1 billion in revenue in 2021. That impressive growth was supercharged by over $14 billion in venture capital poured into the

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Pure-play rapid delivery apps were all the rage in 2021, with dozens of apps launched in Berlin, London and New York City, aimed at delivering items in less than 20 minutes.

The market size for this sector increased by 322 percent, according to data published by our data team, from $1.1 billion in 2020 to $4.7 billion in 2021.

Rapid delivery revenue 2018 to 2021 ($bn)

Some apps launched in 2020, such as Gorillas, Flink, Zapp and Jokr, have already reached over $100 million in annualized revenue. GoPuff and Getir, considered the leaders in their respective markets (North America and Europe), both reportedly hit $1 billion in revenue in 2021.

That impressive growth was supercharged by over $14 billion in venture capital poured into the sector in 2021.

In 2021, about 16 million people used these rapid delivery apps, not including China. This is double the amount that used them in 2020.

In terms of downloads, Getir was far ahead of other pure-play rapid delivery apps, with 38.1 million downloads in 2021 according to data from AppMagic. GoPuff was second, with 11.4 million downloads.

DoorDash, Deliveroo and Uber are trialing rapid delivery in North America and Europe, but none of these platforms are broadly available. We expect in 2022 that one of these will make a major acquisition, in an attempt to take a slice of the rapid delivery market.

It might be too late for them to acquire GoPuff or Getir however, with the former apparently eyeing a late 2022 IPO, valued at $40 billion. However, with how the public market has performed over the past few months, GoPuff may choose to stay private for a bit longer.

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$100 million creator fund launched for Zepeto app https://www.businessofapps.com/news/100-million-creator-fund-launched-for-zepeto-app/ Thu, 03 Feb 2022 11:04:36 +0000 https://www.businessofapps.com/?p=72681 South Korea’s Naver Group, the company behind the 3D avatar app Zepeto is enlisting the help of creators and creative studies to create 3D experiences on Zepeto.  The company just launched a $100 million fund to promoted its new plugin supported by Unity. Zepeto is an app that lets users swap their selfies into 3D avatars, design digital spaces, and interact with others.  The app has 20 million monthly active users as of 2022, nearly doubling its registered users to 290 million from last year.  The average session length in Zepeto is now 30 minutes. The creator fund will support studios in using the Unity plugin to create 3D experiences for the app.  At the same time, creators will be rewarded according to plays, visits,

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South Korea’s Naver Group, the company behind the 3D avatar app Zepeto is enlisting the help of creators and creative studies to create 3D experiences on Zepeto. 

The company just launched a $100 million fund to promoted its new plugin supported by Unity.

Zepeto is an app that lets users swap their selfies into 3D avatars, design digital spaces, and interact with others. 

The app has 20 million monthly active users as of 2022, nearly doubling its registered users to 290 million from last year. 

The average session length in Zepeto is now 30 minutes.

The creator fund will support studios in using the Unity plugin to create 3D experiences for the app. 

At the same time, creators will be rewarded according to plays, visits, and active users of their 3D features.

The addition follows a recent Series B funding round in which Naver received $190 million led by SoftBank’s Vision Fund II. 

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TikTok launches Instant Page for less disruptive ad experience in-app https://www.businessofapps.com/news/tiktok-launches-instant-page-for-less-disruptive-ad-experience-in-app/ Thu, 27 Jan 2022 10:45:12 +0000 https://www.businessofapps.com/?p=72514 TikTok just launched its new Instant Page landing page for a faster, less disruptive ad loading experience.  The popular video said that the new native landing page will load 11x faster than standard mobile pages.  Instant Pages can include videos, photos, swappable carousels or clickable buttons for users to explore branded items further and engage with a brand on the app.  It’s a more meaningful way for brands to streaming line the customer journey coming from in-feed ads.  Because the pages load faster, on-site duration and attention captured will be significantly improved.  Customisation options are based on TikTok’s drag-and-drop modules to change layouts and content pages.  At the same time, they can optimise for Instant Page conversions and leverage TikTok Pixel to enhance delivery optimisation

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@tiktokforbusiness

Introducing TikTok Instant Page, here to make moving from in-feed ads to sales lightning fast. #WhatsNewOnTikTok #tiktokmarketing

♬ original sound – TikTok For Business

TikTok just launched its new Instant Page landing page for a faster, less disruptive ad loading experience. 

The popular video said that the new native landing page will load 11x faster than standard mobile pages. 

Instant Pages can include videos, photos, swappable carousels or clickable buttons for users to explore branded items further and engage with a brand on the app. 

It’s a more meaningful way for brands to streaming line the customer journey coming from in-feed ads. 

Because the pages load faster, on-site duration and attention captured will be significantly improved. 

Customisation options are based on TikTok’s drag-and-drop modules to change layouts and content pages. 

At the same time, they can optimise for Instant Page conversions and leverage TikTok Pixel to enhance delivery optimisation and drive 40% lower cost per action. 

Instant Pages are now available for In-feed adverts across the app and are compatible with campaigns based on traffic, conversation, reach and video views.

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Apple launches custom offer codes for in-app subscriptions https://www.businessofapps.com/news/apple-launches-custom-offer-codes-for-in-app-subscriptions/ Wed, 26 Jan 2022 09:45:21 +0000 https://www.businessofapps.com/?p=72492 In 2020, Apple launched special discount codes for developers to boost in-app subscriptions. Now, the App Store operator has rolled out custom offer codes for in-app subscriptions.  The feature lets Apple developers create unique discount codes to share with customers for better-value subscriptions to their apps or in-app offers.  This will make it significantly easier to reach new and existing subscribers or entice those who recently left to return. Previously, discount codes were randomly generated and could only be used once. It meant that developers also had to generate separate codes for individuals.  One-time codes will still be available in addition to custom codes.  Developers looking to find out how to create a custom offer code can check out Apple’s detailed explainer.  Each app can

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In 2020, Apple launched special discount codes for developers to boost in-app subscriptions.

Now, the App Store operator has rolled out custom offer codes for in-app subscriptions. 

The feature lets Apple developers create unique discount codes to share with customers for better-value subscriptions to their apps or in-app offers. 

This will make it significantly easier to reach new and existing subscribers or entice those who recently left to return.

Previously, discount codes were randomly generated and could only be used once. It meant that developers also had to generate separate codes for individuals. 

One-time codes will still be available in addition to custom codes. 

Developers looking to find out how to create a custom offer code can check out Apple’s detailed explainer. 

Each app can offer up to 150,000 codes per quarter which are redeemed manually or via URL direct.

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Intellifluence winter 2021-2022 updates https://www.businessofapps.com/news/intellifluence-winter-2021-2022-updates/ Mon, 24 Jan 2022 12:50:54 +0000 https://www.businessofapps.com/?p=72448 Welcome to 2022, or 2020 too depending on how things are where you’re at. While I hope you were able to enjoy some end of year downtime, the Intellifluence team has been busy as ever after our Influencer Offers launch. Let’s catch you up on all the details of the state of the company. This article was first published on Intellifluence blog. 20,000 active brands. Technically we’re currently at over 21,000 active brands as of writing this, the majority of which are making use of our free influencer offers only account however we crossed the 20,000 milestone as well in this timeframe. 180,000 active influencers. Every day we work to bring in fresh faces from all around the world and for a myriad of social

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Welcome to 2022, or 2020 too depending on how things are where you’re at. While I hope you were able to enjoy some end of year downtime, the Intellifluence team has been busy as ever after our Influencer Offers launch. Let’s catch you up on all the details of the state of the company.

This article was first published on Intellifluence blog.

20,000 active brands. Technically we’re currently at over 21,000 active brands as of writing this, the majority of which are making use of our free influencer offers only account however we crossed the 20,000 milestone as well in this timeframe.

180,000 active influencers. Every day we work to bring in fresh faces from all around the world and for a myriad of social networks, blogs, and podcasts. The thesis here is simple: democratize influence, so get everyone we can setup and working with brands.

What about product updates? There’s 7 pages of git updates, so I’ll summarize the ones you might notice (without giving away anything too proprietary), which is of course in addition to the countless bug fixes, new system triggers, educational knowledge base updates, auto-emails, who knows how many support tickets, and minor system improvements.

Intellifluence product feature updates

Downgrading to free account. Once side benefit of being able to launch a free plan focused on just Influencer Offers is we now have a good landing plan for those looking to downgrade for a period of time or to effectively pause vs completely cancel. This has cut user churn in a very big way as we can now be more flexible with those that want to toggle being paid and unpaid plans depending on their own internal influencer marketing needs.

Deeper influencer history. For brands that work with a lot of influencers, it became necessary to provide a better work history at a glance, without forcing additional profile views. Now this can be done in our messaging panel, saving a click. Whenever we can surface the right information in fewer steps for any user, it’s almost always going to be the right move.

Pitch data expansion. Some brands and influencers needed more data on pitches to make quicker decisions and needed influencer profile view data in order to augment the decision making process.

Message templating on pitching. For our volume users, variable-based personalization now exists with message templates.

Security updates. So many of these; we are constantly making sure we’re on updated packages and doing right by our users. It’s work that never ends.

Influencer Offers Pitch Modal. This was to make our Influencer Offers product more useful to everyone when pitching.

New Brand Dashboard. You’ll probably have noticed this looks very different now. Based on usage we want to get brands into the data they need the most, the quickest way possible. Interact with the right influencers immediately.

New Deposit Limit. We dropped our minimum deposit amount to $10 for the time being, to help those primarily working with smaller influencers on the Influencer Offers product to not feel the hurdle is too high to be productive.

Speed Improvements. Like security updates, we’re always working on this. A faster site is a more useful site, and we want to always be useful for you.

New Discovery Filters. In discovery process, sometimes a brand might want to specifically exclude a geography or category in order to hone in. Additionally, sometimes a brand might want to work with a specific region (i.e. Europe) without having to select each country. These filter updates are geared to saving you time.

New Public View Influencer Offers. It only took a few weeks before we had enough data to know we wanted to display our public Influencer Offers data better. Continuous improvement.

More Detailed Pitch History. It’s nice to know who you’ve worked with as a brand, but after a period of time becomes just as important to know who you considered working with, but didn’t for some reason.

Encourage Sharing. Every SaaS product needs effective flywheels. We want to help influencers be as successful as they can be, so helping them share out their public profiles that contain newly created Influencer Offers gets more potential brand eyeballs looking and hiring via those profiles.

What’s next?

You know those 7 pages worth of closed git issues? We have nearly the same amount of known issues to build juicy new features around, and about a quarter the number of which that are ready for QA. 2022 is going to be a great year to be an Intellifluence user.

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81% of social media users concerned about privacy https://www.businessofapps.com/news/81-of-social-media-users-concerned-about-privacy/ Mon, 24 Jan 2022 09:45:07 +0000 https://www.businessofapps.com/?p=72425 A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon. The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online.  Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data.  As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook.  Around 42% of them set their social accounts to public in hopes of becoming influencers.  A fifth also don’t mind sharing their personal lives on social media while 1 in 10

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A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon.

The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online. 

Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data. 

As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook. 

Around 42% of them set their social accounts to public in hopes of becoming influencers. 

A fifth also don’t mind sharing their personal lives on social media while 1 in 10 set their accounts to private over privacy concerns. 

Importantly, 66% of respondents make an effort to stay up to date on data breaches and 62% also use two-factor authentication. 

A whopping 90% are at least somewhat concerned about social media companies monetising their data. 

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Instagram tests Subscription tools for creators https://www.businessofapps.com/news/instagram-tests-subscription-tools-for-creators/ Fri, 21 Jan 2022 09:52:42 +0000 https://www.businessofapps.com/?p=72395 Instagram is currently testing a new Subscription option for creators on the app with a handful of select creators. The option provides a new opportunity for monetisation for users who regularly share custom content and may be seen as an incentive or users posting content to its video platform IG instead of flocking to the competition.  A subscriber icon in form of a purple crown is being trialled. This highlights subscriber views on Stories.  It also signals users that some livestreams are only accessible by subscribers.  “With Instagram Subscriptions, creators can develop deeper connections with their most engaged followers and grow their recurring monthly income by giving subscribers access to exclusive content and benefits, all within the same platform where they interact with them already,”

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Instagram is currently testing a new Subscription option for creators on the app with a handful of select creators.

The option provides a new opportunity for monetisation for users who regularly share custom content and may be seen as an incentive or users posting content to its video platform IG instead of flocking to the competition. 

A subscriber icon in form of a purple crown is being trialled. This highlights subscriber views on Stories. 

It also signals users that some livestreams are only accessible by subscribers. 

“With Instagram Subscriptions, creators can develop deeper connections with their most engaged followers and grow their recurring monthly income by giving subscribers access to exclusive content and benefits, all within the same platform where they interact with them already,” Instagram explained.

Creators can charge from $0.99 to $99.99 for subscriptions which provide access to subscriber-only Lives and Stories which are exclusive broadcasts and Stories. Subscriber Badges are visible to creators next to comments or chats to help them identify their members.

As per a declaration from Meta, the company won’t take a cut on fan subscriptions until at least 2023. 

It remains to be seen if the addition can help Instagrammers entice more users to subscribe. 

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Alessandro Bogliari, CEO of The Influencer Marketing Factory talks Influencer marketing https://www.businessofapps.com/news/alessandro-bogliari-ceo-of-the-influencer-marketing-factory-talks-influencer-marketing/ Thu, 20 Jan 2022 10:52:13 +0000 https://www.businessofapps.com/?p=71226 Tell us more about your story, how everything started The Influencer Marketing Factory was started by just two co-founders in Miami, Florida. The goal was to start something small and bring something new to the table to grow demand. One of the co-founders was a huge fan of Vine, a video-oriented social media app that was popular circa 2010-2015 that has now since been discontinued. He saw an opportunity with the newer variation, TikTok being as successful as Vine was. With Instagram’s organic reach capabilities decreasing, Vine showed to the world that with a six-second video, a user was able to accumulate thousands, if not millions, of views, even if they lacked a following. TikTok has a similar algorithm so as a result, The Influencer

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Tell us more about your story, how everything started

The Influencer Marketing Factory was started by just two co-founders in Miami, Florida. The goal was to start something small and bring something new to the table to grow demand. One of the co-founders was a huge fan of Vine, a video-oriented social media app that was popular circa 2010-2015 that has now since been discontinued. He saw an opportunity with the newer variation, TikTok being as successful as Vine was. With Instagram’s organic reach capabilities decreasing, Vine showed to the world that with a six-second video, a user was able to accumulate thousands, if not millions, of views, even if they lacked a following. TikTok has a similar algorithm so as a result, The Influencer Marketing Factory was one of the first agencies to offer TikTok as a platform used for influencer marketing.

For their first campaign, The Influencer Marketing Factory worked with Sony Music and created one of the first hashtag challenges, now a popular form of marketing on the app. Shortly after its birth, The Influencer Marketing Factory became second on Google when people searched for influencer marketing agencies, positioning themselves well within the industry. The Influencer Marketing Factory has since partnered with Google, Facebook, Amazon, and other large brands. Within three years of operation, The Influencer Marketing Factory has grown from just two people to now almost 40. Since the company has grown, it has expanded to New York City, Milan, and London, but keeping its headquarters in Miami. About 40% of The Influencer Marketing Factory team is based in Europe and 60% are in the United States. 

Organic growth or VC funding?

Alessandro Bogliari, co-founder and CEO of The Influencer Marketing Factory says he is a large fan of organic growth and has always strayed away from VC funding even if The Influencer Marketing Factory received offers. This is because he prefers to have natural and stable growth over time without spending a large amount of funds. Due to the fact that The Influencer Marketing Factory is bootstrapped, they are able to make their own decisions without having to ask the board. This allows them to act with speed and efficiency because they do not have to ask someone else permission. 

What apps/software/tools can’t you live without?

Bogliari says he lives by Slack, Trello, Zoom and his email. Slack and Trello help him communicate efficiently with his team members from around the world and keep their tasks organized. The influencer marketing industry is a fast-paced environment so communication is key when it comes to getting tasks finished and done correctly. He also needs his email to stay in touch with the company’s clients. Bogliari also believes in staying informed of the events and news regarding the industry. He reads a minimum of 10 to 20 articles and skims 100 to 200 titles a day on Business of Apps, Social Media Today or The Information to stay up to date.

What makes The Influencer Marketing Factory different?

The Influencer Marketing Factory has always been in the loop when it comes to the latest trends. The co-founders and most of the team are not only of young age making it easier to understand the ever-changing culture of social media, but they also dedicate time every day to go on it themselves and study the trends and what works for brands. They use and analyze the newest tools so they can ensure what works best for their clients. The Influencer Marketing Factory also emphasizes open conversation among the team every week to make sure everyone is informed of the latest trends and tools to provide the best quality marketing to their clients.

Additionally, The Influencer Marketing Factory has also published multiple data reports, such as their Creator Economy and Social Commerce reports, that have been used by outside sources to gain insight on what’s going on in the industry. The Influencer Marketing Factory not only markets itself as an agency but also as experts in the field, providing data and resources for others in the influencer marketing industry to use. They are a fast-adapting agency that is passionate about the industry and gives quality and professional service. 

Is there an industry that has made a difference for your agency this year?

With the impact of COVID-19, many apps came to The Influencer Marketing Factory as they wanted to take advantage of the fact people were spending more time on their phones. Apps from many different agencies wanted to experiment with new ways of marketing, as the traditional ways were not going to cut it as people were limited to their homes. With The Influencer Marketing Factory offering influencer marketing, more specifically on TikTok, apps were flocking from everywhere to work with them.

One category of apps in particular, dating apps, became super popular during COVID. People couldn’t meet in person due to restrictions so many dating apps came to The Influencer Marketing Factory to boost their app through influencer marketing. Influencer marketing was a huge success as users trusted the influencers to give their honest opinions on products, and if the opinion was positive, the app would see huge growth. The Influencer Marketing Factory was able to get their clients to around $ 0.35 USD per install of an app, which is considered a great success. 

What’s the future of influencer marketing?

Experts say that 2022 is the year of content creators, influencers and co-branding/co-creation. Users have shown that they will follow influencers across all platforms, allowing their networks to remain strong. People have also begun to understand what many creators really are: solopreneurs. It is predicted that 2022 will see a surge of investment into business tools for these creators to do things like launch brands or storefronts, banking, other financial tools, networking tools, editing tools, innovative ways to interact with their audiences, and more. Influencer marketing will also drive online sales by offering social commerce features. These seamless shopping features include in-app purchases and in-app storefronts users can visit.

Influencers will be seen leading the way in supplementing the social shopping experience due to their role in live stream social shopping and other marketing strategies. Brands could also be seen hiring in-house creators to do everything from a social media standpoint. The creators will manage everything, from newsletters to social media pages, cultivating better relationships and communities on social platforms. Overall, if there was or is ever going to be a time where the influencer reigns, it’s now. 

Start your next influencer marketing campaign with The Influencer Marketing Factory.

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82% of shoppers use social media to make a purchase https://www.businessofapps.com/news/82-of-shoppers-use-social-media-to-make-a-purchase/ Thu, 20 Jan 2022 09:43:02 +0000 https://www.businessofapps.com/?p=72322 Social commerce is booming with over 82% of responders having previously discovered a product on social media and made a purchase using their mobile phone.  A new social commerce report The Influencer Marketing Factory found that a growing number of people prefer online shopping (40%) compared to only shopping in-store (13%). Almost half (47%) use both modes of shopping.  However, the percentage of online-only shoppers is significantly higher among younger customers.  Some 57% of the 1,000 customers surveyed said they previously bought something while watching a livestream on a social media app with 72% rating the experience highly.  A whopping 29% purchase items on social media at least once a week while 24% purchase more than once a week.  Fashion, beauty and home products are

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Social commerce is booming with over 82% of responders having previously discovered a product on social media and made a purchase using their mobile phone. 

A new social commerce report The Influencer Marketing Factory found that a growing number of people prefer online shopping (40%) compared to only shopping in-store (13%). Almost half (47%) use both modes of shopping. 

However, the percentage of online-only shoppers is significantly higher among younger customers. 

Some 57% of the 1,000 customers surveyed said they previously bought something while watching a livestream on a social media app with 72% rating the experience highly. 

A whopping 29% purchase items on social media at least once a week while 24% purchase more than once a week. 

Fashion, beauty and home products are the preferred categories for shopping on social which is little surprise when taking a look at the dominant advertisers and accounts on Instagram and co. 

While branded accounts were the dominant drivers that motivated shoppers to make a purchase, influencers ranked second and ahead of family and friends. 

During the holiday season, 76% bought something on social media. 

It’s clear that social commerce continues to grow despite pandemic lockdowns coming to an end. Accenture predicts that social commerce could triple by 2025. 

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TikTok consumer spending up 77% in 2021 https://www.businessofapps.com/news/tiktok-consumer-spending-up-77-in-2021/ Mon, 17 Jan 2022 10:45:52 +0000 https://www.businessofapps.com/?p=72212 TikTok users spent $2.3 billion in the app in 2021, an increase of 77% over the $1.3 billion it scored in 2020. While ByteDance saw phenomenal success in terms of installs of its short-form video app TikTok even before pandemic lockdowns, 2020 marked a turning point with more users flocking to their phones to pass the time spent at home. Consumer spending on the vide app reached $824 million during the last quarter of 2021 alone, which is double that of the same quarter the year before. For context, figures include revenues of ByteDance’s Chinese version of the app Douyin. Around 57% of spending came from Chinese app users followed by US consumers who spent $110 million in the app pr 13% of its global

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TikTok users spent $2.3 billion in the app in 2021, an increase of 77% over the $1.3 billion it scored in 2020.

While ByteDance saw phenomenal success in terms of installs of its short-form video app TikTok even before pandemic lockdowns, 2020 marked a turning point with more users flocking to their phones to pass the time spent at home.

Consumer spending on the vide app reached $824 million during the last quarter of 2021 alone, which is double that of the same quarter the year before.

For context, figures include revenues of ByteDance’s Chinese version of the app Douyin.

Around 57% of spending came from Chinese app users followed by US consumers who spent $110 million in the app pr 13% of its global revenues.

Meanwhile, app adoption fell somewhat in 2021 following the app’s ban in India after security issues. Nevertheless, TikTok surpassed the 3 billion install milestone.

Engagement in the app continues to increase with active sessions up 30% in Q4 2021 compared to 2020.

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And the top downloaded apps in 2021 were… https://www.businessofapps.com/news/and-the-top-downloaded-apps-in-2021-were/ Wed, 12 Jan 2022 09:48:10 +0000 https://www.businessofapps.com/?p=72082 The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia. For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut. Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top. Apptopia also released an overview of the top downloaded entertainment apps with Netflix,

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The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia.

For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut.

Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top.

Apptopia also released an overview of the top downloaded entertainment apps with Netflix, YouTube and Google Play Games securing the top three spots.

Adam Lewinson, CCO of Tubi which came sixth explained that free streaming had seen massive growth in 2021.

“We’re thrilled to be a part of this list, due in part to Tubi Originals debuting earlier in the year and experiencing tremendous success with these popular titles […] Tubi’s original titles complement our growing library of 35,000 premium movies and television series across Black Cinema, Spanish language, kids and family, LGBTQ+, thriller, horror, sci-fi, romance and Western genres, making it a streaming destination that has something for everyone.”

Shopee, SHEIN and Meesho led the charts for top shopping apps pushing Amazon into the fourth spot.

The full breakdown of apps including entertainment, travel, delivery and more can be viewed here.

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TikTok adds Repost button https://www.businessofapps.com/news/tiktok-adds-repost-button/ Thu, 23 Dec 2021 09:31:05 +0000 https://www.businessofapps.com/?p=71702 TikTok is testing a new feature that lets users Repost clips to their own followers. The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted. While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app. It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social

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TikTok is testing a new feature that lets users Repost clips to their own followers.

The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted.

While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app.

It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social apps.

According to a recent poll, 72% of Americans said they distrusted Facebook while 60% distrust Instagram compared to 63% not trusting TikTok.

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Creating better mobile app experiences  https://www.businessofapps.com/news/creating-better-mobile-app-experiences/ Mon, 20 Dec 2021 15:31:09 +0000 https://www.businessofapps.com/?p=71634 Elevate 2021, the Customer Forum from app experience platform, Airship, featured insights and innovations presented by market-leading analysts and professionals from across the globe. Mobile professionals from the likes of Disneyland Paris, Shell, BBC, Chipotle and Allstate talked through how they have been driving business success through their mobile apps. All sessions are now available for free here and you can find some of the key highlights below. COVID-19 accelerates digital transformation Speakers described how the pandemic and related lockdowns have accelerated the shift toward mobile apps as a preferred destination for almost everything, propelling brands to sharpen their mobile app experience capabilities. Airship speakers, including CEO Brett Caine, highlighted the increasingly important role that mobile apps play in our day-to-day lives. Caine cited Airship

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Elevate 2021, the Customer Forum from app experience platform, Airship, featured insights and innovations presented by market-leading analysts and professionals from across the globe.

Mobile professionals from the likes of Disneyland Paris, Shell, BBC, Chipotle and Allstate talked through how they have been driving business success through their mobile apps. All sessions are now available for free here and you can find some of the key highlights below.

COVID-19 accelerates digital transformation

Speakers described how the pandemic and related lockdowns have accelerated the shift toward mobile apps as a preferred destination for almost everything, propelling brands to sharpen their mobile app experience capabilities.

Airship speakers, including CEO Brett Caine, highlighted the increasingly important role that mobile apps play in our day-to-day lives. Caine cited Airship findings that mobile app audiences from its global customers grew 31% year-over-year in 2020, which was almost twice as fast as 2019 growth.

Renowned tech analyst Benedict Evans explained how the pandemic shifted the internet’s position in the ecommerce funnel. “Because people are now using the internet to decide what to buy… it’s no longer just a price comparison engine. Now, it’s a much more fundamental part of the purchasing journey.”

Apptopia CEO Jonathan Kay shared extraordinary data that revealed the benefits of investing in the mobile app experience to meet ever-increasing customer expectations as compared to the downside impact of not doing so. 

Mobile success requires prioritizing the user experience

Examples from all speakers highlighted the necessity of ensuring every app ultimately addresses consumer preferences for a respectful, easy and relevant experience. The more those experiences feel personal and contextual, the better for all involved. 

Benedict Evans noted that consumers expect digital-first experiences because they know what a great experience looks like. What might work inside brick-and-mortar stores doesn’t necessarily translate into what works in a mobile app. As he so aptly put it, “there’s digital and there’s good digital.” The difference will make the difference between winning and losing.

Joseph Brookes, Digital Product Lead at Shell highlighted the importance of establishing better internal cross-functional collaboration when they rebuilt their app, bringing different teams together towards a ‘connected customer’ strategy. This meant that Shell redefined its product team to bring teams that would otherwise work in silos, from loyalty, digital payments, data and CRM, working towards the same shared objectives. By making this internal change, it enabled them to bring the product to market quicker, and to take actions within the app at scale and globally. 

In the case of Disneyland Paris, their approach had the unique challenge of transferring Disney’s magical moments in its theme parks into magical digital experiences, especially in the app. User feedback has been key in streamlining Disney offerings to ensure a purpose-built app experience that complements their physical spaces. Yasmin Kouchouk, Director, Digital Experiences, stated, “2019 for us was about ensuring basic functionality so that we could grow from there and drive business value.” This data-driven approach has allowed for a consistent schedule of introducing new elements based on user information. In 2021, Disney continues to optimize everything from maps, booking ride slots, meet and greets, guest itineraries, and planning mealtimes based on a multitude of factors that contribute to more personalized guest experiences. 

Mobile success requires a next generation technology innovation

From the keynotes to our panelists, our experts spotlighted rising customer expectations as a key driver of their mobile strategies, solutions and investments.

Allstate’s Cheryl Washkowiak described how intelligent automation (powered by Airship) empowers the insurance brand to elevate mobile engagement with their customers. With event-triggered automations, Allstate is now able to provide its customers with highly contextual and personalized messages in the precise moments of need, whether it’s a natural disaster or as simple as when a bill is due for payment.

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Carolyn Letts spoke about the importance of integrations, especially for cross-channel promotions, and pointed out how team-wide inclusion making use of Airship strategic services sessions helped them discover and use features they might not have considered otherwise. The formation of the BBC’s Notification Strategy Group has worked well to ensure all app content managers are working cohesively and staying on top of the ever-looming conundrum “how many notifications is too much?” When running multiple apps under one organization, it is important to weigh the risk of cross-promoting the same message across too many platforms to singular users. Airship integrations provide tangible metrics that allow them to fine-tune this balance. 

Meko Elmekway, Head of Digital Sales Capabilities at EnBW noted that shifting the mindset to understanding digital as a priority has taken some time in an industry – energy & utilities – not traditionally considered digitally-forward. Yet now the business takes a mobile-first and mobile-only approach, having seen tangible results and growth from investing in its digital services. Meko summarized, “Whatever journeys we are designing, we must be conscious that our customers are in the driving seat. Consumers have choices and we have to convince them and build trust. Ultimately they have choices. So it’s up to us to stay relevant.”

Insights & preferences create better experiences & more loyal customers

All presenters spoke about the importance of understanding meaningful customer insights in order to shape more personalized communications, experiences and products. GetPlus cofounder, COO and CMO Adrian Hoon described how rich and relevant customer data has powered GetPlus’ incredible growth, enabling the Indonesian multi-brand loyalty program to deliver customized rewards and incentives that keep customers engaged, happy and loyal. Hoon explained that “consumers today are willing to share personal data with the brands they love, but in return they expect those brands to reward them and tailor their offerings.”

Kristen Reinke, CRM Marketing Manager for ACE Hardware outlined the instrumental role that mobile plays for their loyalty members, allowing ACE to reach these engaged and valuable customers with unique offers, promotions and useful how-to content — all of which are designed to provide significant value.

Chipotle’s highly regarded loyalty program got multiple shout outs at the event, and not just during our fireside chat with Chipotle. Apptopia’s Jonathan Kay shared data that showed how Chipotle’s loyalty program drives industry-leading app engagement with clear and measurable spikes when Chipotle promotes new and exclusive rewards and features.

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More broadly, Apptopia’s data also showed how investing in loyalty translates into higher revenues, reiterating that simply having a loyalty program isn’t enough. Brands that invest in the app experience for their customers — especially their most loyal customers — are primed to see +50% gains in customer growth, time on app, retention, and a significant bump in revenue.

If you missed the event, you can still access all of the global presentations, panels, roundtables and technical labs for free, on demand here.

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ConsoliAds launches immersive Ads™️: the future of mobile game advertising https://www.businessofapps.com/news/consoliads-launches-immersive-adstm-the-future-of-mobile-game-advertising/ Wed, 15 Dec 2021 16:55:32 +0000 https://www.businessofapps.com/?p=71546 The global gaming industry is evolving regardless of the medium and device. From consoles, PCs, tablets, smartphones and now to the metaverse, the gaming industry is thriving at a dramatic pace. The pandemic evidently added an extra spark to the growing gaming industry. Where the world was confined to their homes, many among us became game players. People eventually started exploring various mediums of socializing and gaming to find leisure and pass time such as AR, VR and now the Metaverse.  The gamer’s community grew with every passing day not just adding value to the industry but demanding more and better options. Gamers around the world eventually started exploring new games with better-embedded technologies. This is when more and more 3D games became popular. Not

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The global gaming industry is evolving regardless of the medium and device. From consoles, PCs, tablets, smartphones and now to the metaverse, the gaming industry is thriving at a dramatic pace. The pandemic evidently added an extra spark to the growing gaming industry. Where the world was confined to their homes, many among us became game players. People eventually started exploring various mediums of socializing and gaming to find leisure and pass time such as AR, VR and now the Metaverse. 

The gamer’s community grew with every passing day not just adding value to the industry but demanding more and better options. Gamers around the world eventually started exploring new games with better-embedded technologies. This is when more and more 3D games became popular. Not just this, people started shifting from consoles and PCs to far more handy options i.e. the smartphones. The global gaming industry today consists of 51% mobile gaming which clearly depicts human dependency on smartphones.

The mobile gaming industry today

According to Newzoo, the global gaming industry is expected to generate a revenue of $175.8 billion out of which mobile gaming is expected to bag $90.7 billion. The global consumer spending by mobile gamers during the first half of 2021 alone was $44.7 billion. These stats reveal how rapidly the mobile gaming industry is growing every year opening multiple opportunities for mobile game publishers.

Besides, the 3D mobile industry is also blooming alongside the rest. The highest growth rate of the 3D mobile market was reported in the APAC region.

Alongside 3D mobile games breathing into the mobile gaming ecosystem, Metaverse is now making waves. Where the technology giants silently kept working on creating Metaverse and fostering it, Facebook introduced itself as becoming a Metaverse company. 

Mobile gaming has given birth to the need for mobile game monetization. Mobile game publishers today look for greater opportunities for mobile game growth and revenue generation. PUBG was declared as the highest-grossing mobile game in 2021, with a revenue of $832.12 million. The highest-grossing mobile games worldwide 2021: monetization analysis reveals how top games of the year earned handsome revenue.

These games, alongside thousands of others today, monetize. Most mobile apps and games today, however, look for easy ways of boosting in-app revenue. The most common and easy way of monetizing is in-app advertising. The global mobile game ad spending today is expected to hit $46.7 billion. Mobile game publishers today are actively in search of powerful mobile app monetization platforms and mobile ad networks for monetization. However, to make mobile app monetization even more fruitful in-app advertising, game publishers look forward to choosing the best ad mediation platform.

The mobile gaming industry is growing and so is the need for seamless monetization. It is high time now that the mobile gaming world witnesses a revolution like never before. An ad that game publishers choose without any fear of spoiling user experience or affecting the gameplay. Mobile game advertising needs an ads revolution that fits perfectly into 2D and 3D game environments while accelerating revenues at most. ConsoliAds has always addressed the needs of mobile app and game publishers by bringing the best growth solutions.

Immersive AdsTM by ConsoliAds, the future of mobile in-game advertising

ConsoliAds is here with a remarkable solution for mobile game growth, the Immersive AdsTM. These blended in-game mobile ads are designed to perfectly fit the 2D and 3D game environment without affecting the gameplay. The immersive ad is developed in compliance with the IAB (Interactive Advertising Bureau) standards.

These ads silently get served within the game and are displayed in a highly non-intrusive manner. However, the immersive ads become audible and clickable as soon as the game subject reaches a close enough distance. This feature amplifies the power of immersive ads making them highly engaging and interactive. The ad is designed to perfectly align with the needs of game publishers who want to monetize without spoiling gameplay for their audience.

Immersive AdsTM by ConsoliAds generates higher eCPMs due to their highly non-intrusive and engaging nature. An immersive ad placeholder allows game publishers to serve both video and audio ads one after another. This doesn’t just add to the eCPMs but gives a greater revenue boost. Mobile game publishers using immersive ads can enjoy the ease of placing one placeholder and enjoying ad serving of both types as the ad refreshes.

This ad type is highly adaptive, scalable, non-intrusive and easy to use. You must be surprised, how come blended in-game ads can harness the power of so many dynamic features? But this is real and this is happening! ConsoliAds’ Immersive AdsTM can be placed on any in-game object regardless of the size or position. Not just this, the ads placement does not require any hard pieces of coding. Just a single drag n drop can enable ad serving for game publishers at ease!

The ads look no different from the natural game environment but adapt to it effortlessly. A game publisher can monetize by not just displaying ads but also promoting in-app features while using this ad. This means Immersive AdsTM can be used to frequently promote in-game features and accelerate revenue.

Adding to the power of Immersive AdsTM, ConsoliAds lets game publishers control the replication of ad placement. A game publisher can conveniently replicate ads while setting up others for sole attention based on uniqueness. This ad is perfectly developed to grow revenue for game publishers as well as mobile advertisers.

Replicate real life advertising campaigns in mobile games with Immersive AdsTM

Immersive AdsTM by ConsoliAds opens an unparalleled opportunity for mobile advertisers to promote and acquire users hassle-free. Advertisers get complete control and power to replicate real-life advertising campaigns into mobile games. With Immersive AdsTM, advertisers can easily extend their promotional campaigns into mobile games.

Besides, this blended in-game ad has power beyond the game’s interface. But how?

Immersive AdsTM targets hyper-focused mobile game players who spare no second of attention while playing their game. These mobile gamers absorb every bit of information that they are being exposed to. The Immersive Ad campaigns add to the subliminal effect making gamers retain information for longer. A mobile game player might not directly respond to the ad but will remember what was displayed.

This, however, does not limit the potential of Immersive AdsTM, this ad has a significant CTR that adds to the advertiser’s revenue. Thus, these ads do not bother game players, neither make things tough for game publishers but rather grow revenue for both, mobile advertisers and publishers.

Conclusion

ConsoliAds has changed the face of the mobile gaming in-app advertising industry with the launch of Immersive AdsTM. An ads management platform that brings the best monetization and user acquisition solution for the mobile app industry. ConsoliAds has yet again managed to bring the best forward!

The Immersive AdsTM lets game publishers monetize and enable advertisers to upsell and acquire users seamlessly. So what are you waiting for? Open new avenues of non-disruptive monetization and creative advertising beyond reality. Sign Up with ConsoliAds Now!  

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Instagram adds video replies to Reels https://www.businessofapps.com/news/instagram-adds-video-replies-to-reels/ Tue, 14 Dec 2021 09:45:01 +0000 https://www.businessofapps.com/?p=71474 Instagram has officially launched video replies to comments in Reels. This means that when a user replies to a comment on a post in a Reel, they can also tap on the blue Reels button to create a video reply. The video replies are marked as stickers that can be sent to the comments. It’s a much more engaging way to interact with videos, somewhat resembling video calling or voice messaging in WhatsApp and co. For Instagram the feature presents yet another opportunity to boost engagement across the app while also competing more effectively with TikTok and the likes on the short-video front. Meta CEO Mark Zuckerberg recently noted that Reels was now the primary driver of engagement growth across the platform. However, it’s not

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Instagram has officially launched video replies to comments in Reels.

This means that when a user replies to a comment on a post in a Reel, they can also tap on the blue Reels button to create a video reply.

The video replies are marked as stickers that can be sent to the comments.

It’s a much more engaging way to interact with videos, somewhat resembling video calling or voice messaging in WhatsApp and co.

For Instagram the feature presents yet another opportunity to boost engagement across the app while also competing more effectively with TikTok and the likes on the short-video front.

Meta CEO Mark Zuckerberg recently noted that Reels was now the primary driver of engagement growth across the platform.

However, it’s not particularly unique given that TikTok already offers similar options.

A recent analysis by eMarketer shows that what Instagram is really missing are younger users.

Users aged 12 to 17 years increased just 0.8% on the app in 2021, down from 22.9% five years ago. That growth rate is expected to drop another 0.2%.

Teen privacy and online laws are part of what’s driving this drop, but it seems teens are also looking for more fun tools to engage with and Instagram may be lagging behind competitors in that area.

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HUAWEI Ads secures App Growth Awards win at annual event https://www.businessofapps.com/news/huawei-ads-secures-app-growth-awards-win-at-annual-event/ Tue, 14 Dec 2021 08:00:36 +0000 https://www.businessofapps.com/?p=71448 Recognizing the platform’s successful growth over the last 12 months, HUAWEI Ads secured a win at this year’s App Growth Awards. HUAWEI Ads has secured a win at this year’s App Growth Awards ceremony, celebrating its efforts in performance-driven user-acquisition (UA) solutions throughout 2021.  Held in Berlin as part of the App Promotion Summit, the App Growth Awards recognise app industry innovation, drawing hundreds of submissions from around the world. Finalists are judged by over 20 industry experts, with HUAWEI Ads securing the UA award for impressive growth over the past year.  Describing themselves as the ‘annual barometer for the global app growth and marketing ecosystem,’ the App Growth Awards launched in 2017 to celebrate European businesses that are innovating and growing in app development industry.

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Recognizing the platform’s successful growth over the last 12 months, HUAWEI Ads secured a win at this year’s App Growth Awards.

HUAWEI Ads has secured a win at this year’s App Growth Awards ceremony, celebrating its efforts in performance-driven user-acquisition (UA) solutions throughout 2021. 

Held in Berlin as part of the App Promotion Summit, the App Growth Awards recognise app industry innovation, drawing hundreds of submissions from around the world. Finalists are judged by over 20 industry experts, with HUAWEI Ads securing the UA award for impressive growth over the past year. 

Describing themselves as the ‘annual barometer for the global app growth and marketing ecosystem,’ the App Growth Awards launched in 2017 to celebrate European businesses that are innovating and growing in app development industry. Each year, the awards celebrate app marketing progress, with the HUAWEI Ads’ win demonstrating the growth of the platform and its efforts in user acquisition. 

This year’s win highlighted HUAWEI Ads’ effective performance-driven UA solutions, inclusive of local support, competitive cost-per-thousand (CPM), successful cost-per-click (CPC) rate, as well as effective cost-per-action (CPA) and cost-per-install (CPI) for apps, games, and e-commerce solutions.

“We are extremely honoured to receive this recognition from the App Growth Awards,” said Neo Miao, President of Business Growth, Huawei Mobile Services Europe, Huawei Consumer Business Group. “We welcome new partners to come on board as we continue our growth, and we look forward to working even closer with our existing partners. Our mission is to build an exciting, tailored Ads service that supports businesses to achieve excellence, all while offering unique, premium content to consumers. Together, we will continue to build an open and intelligent ecosystem to better connect the world.”

HUAWEI Ads – real-time advertising tailored to Huawei devices

As well as recognising HUAWEI Ads’ success in UA, the App Growth Awards also shed light on the platform’s impressive growth over the past year. HUAWEI Ads now reaches over 1 billion connected Huawei devices and over 730 million Huawei device users, covering over 150 advertisers, with more than 33,000 apps globally integrated with the HUAWEI Ads Kit as of September this year.

Winning for the first time at the App Growth Awards, HUAWEI Ads has also been praised for its tailored approach to advertising across devices, with strong performance among close partners to prove. Partner solutions have seen efficiency and effective growth, with one of the key partners, a top e-commerce service provider, seeing up to 537% increment in daily activations, improvement of CTR of up to 278%, while keeping the activation cost efficient well below 45%. 

The platform is open and available to media agencies, as well as app publishers worldwide, incorporating Huawei’s smart ecosystem marketing advantages to bridge communication between its partners and device users. HUAWEI Ads can create niche audiences for partner ads, using the Data Management Platform (DMP) to accurately target the intended demographic.

Huawei has also worked to create a platform with an optimum user and partner experience. Users are able to access an in-app mini details page before downloading to keep everything within one page. A promotion program is also available for advertisers and certified agencies in Europe, providing free trials, early-bird incentives, and premium on-device media resources. 

HUAWEI Ads’ success at this year’s App Growth Awards demonstrates the platform’s fast development in the world of advertising – it has also been described as ‘one of the fastest-growing platforms in Europe’ by AppsFlyer. In the coming years, HUAWEI Ads will continue to bring out new features to further improve its partner and user experience. Features such as cost-effective advertising offers are coming soon, designed to adjust bidding automatically in real-time, to boost conversions while reducing costs. 

If you’d like to find out more about HUAWEI Ads, please visit: https://ads.huawei.com/

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The ultimate guide to incrementality measurement for app retargeting https://www.businessofapps.com/news/the-ultimate-guide-to-incrementality-measurement-for-app-retargeting/ Mon, 13 Dec 2021 13:25:44 +0000 https://www.businessofapps.com/?p=71482 A scientific way to measure revenue caused by advertising spend. With IDFA traffic continuing to be above 50% of iOS inventory, app retargeting remains a strategic marketing channel for advertisers looking to increase their revenue (source). However, uncertainty within the ad tech industry has caused mobile marketers to be hesitant when starting retargeting campaigns. Incrementality testing provides a scientific approach to measuring the performance of mobile campaigns. Rooted in econometrics, it evaluates the impact of marketing campaigns by differentiating organic traffic from paid installs. How incrementality testing works in mobile advertising Remerge’s latest report explains the importance of incrementality in mobile measurement and how to assess the incremental uplift of an ad. The Ghost Bids methodology, one of the many ways to measure uplift, is

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A scientific way to measure revenue caused by advertising spend.

With IDFA traffic continuing to be above 50% of iOS inventory, app retargeting remains a strategic marketing channel for advertisers looking to increase their revenue (source). However, uncertainty within the ad tech industry has caused mobile marketers to be hesitant when starting retargeting campaigns.

Incrementality testing provides a scientific approach to measuring the performance of mobile campaigns. Rooted in econometrics, it evaluates the impact of marketing campaigns by differentiating organic traffic from paid installs.

How incrementality testing works in mobile advertising

Remerge’s latest report explains the importance of incrementality in mobile measurement and how to assess the incremental uplift of an ad. The Ghost Bids methodology, one of the many ways to measure uplift, is the most accurate and cost-effective method designed for the long-term evaluation of ad performance.

Source: Remerge

In the ultimate guide to incrementality measurement for app retargeting, Remerge delves into the different attribution methods and their problems. They also present a scientific approach to measuring the real impact of mobile marketing campaigns.

The report includes: 

  • The history of incrementality measurement in mobile advertising
  • A look into common attribution methods and their problems
  • A deep dive into different incrementality measurement methodologies
  • A guide to incremental KPIs and how to get started
  • A case study with a top 50 grossing app developer

Download the report

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Snap launches accelerator program 523 to fund Discover content creators https://www.businessofapps.com/news/snap-launches-accelerator-program-523-to-fund-discover-content-creators/ Thu, 09 Dec 2021 09:47:48 +0000 https://www.businessofapps.com/?p=71406 Snap has officially launched its first content accelerator program to support smaller content companies and creatives that may otherwise lack the resources or access. 523 is now open for applications until February 1st 2022. Eligible participants must be minority-owned at a stake of 51% and must have gross revenues of less than $5 million over the last 12 months, fewer than 20 full-time employees and agree to comply with Snap’s content guidelines. Over six months, the company will provide 20 applicants with funding of $10,000 per month to support their concept and filming of Discover content. At the same time, Snap will provide 1-to-1 mentoring from Snap’s Content & Media Partnerships team. “The voices of underrepresented groups have long helped shape mainstream culture, yet these

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Snap has officially launched its first content accelerator program to support smaller content companies and creatives that may otherwise lack the resources or access.

523 is now open for applications until February 1st 2022. Eligible participants must be minority-owned at a stake of 51% and must have gross revenues of less than $5 million over the last 12 months, fewer than 20 full-time employees and agree to comply with Snap’s content guidelines.

Over six months, the company will provide 20 applicants with funding of $10,000 per month to support their concept and filming of Discover content.

At the same time, Snap will provide 1-to-1 mentoring from Snap’s Content & Media Partnerships team.

“The voices of underrepresented groups have long helped shape mainstream culture, yet these creative minds often don’t see the equitable benefits from their impact,” said Starr Nathan, 523 Program Manager at Snap. “If you want to make a real change, you have to embed equity in the business. That’s why we are designing tailored workshops, providing funding and helping participants build sustainable businesses.”

Selected groups can also access workshops that provide insights into best practices.

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The 2021 App Growth Awards winners announced https://www.businessofapps.com/news/the-2021-app-growth-awards-winners-announced/ Fri, 03 Dec 2021 12:33:10 +0000 https://www.businessofapps.com/?p=71330   Back in December 2017 we at the App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems. Last night, on December 2nd we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories. The panel of 17 independent judges decided to award the following companies. App Advertising Platform AppLovin App Analytics Platform Adjust App Data Platform SplitMetrics App Engagement Platform Iterable App Growth Innovation Tise App Leader of the Year Gilad Bechar, Moburst App Marketer of the Year Emre Fadillioglu, App Samurai App Marketing Agency

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Back in December 2017 we at the App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems.

Last night, on December 2nd we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories.

The panel of 17 independent judges decided to award the following companies.

App Advertising Platform
AppLovin

App Analytics Platform
Adjust

App Data Platform
SplitMetrics

App Engagement Platform
Iterable

App Growth Innovation
Tise

App Leader of the Year
Gilad Bechar, Moburst

App Marketer of the Year
Emre Fadillioglu, App Samurai

App Marketing Agency of the Year
Phiture

App Store Marketing Campaign
Frankly by Webrepublic

App Video
Singing for Good by Smule

ASO Agency of the Year
Yodel Mobile

ASO Tool
AppTweak

Ecommerce App Campaign
PLT Black Friday by Redbox Mobile

Entertainment App Campaign
Portable North Pole by App Growth Network

Fastest Growing App
Reface

Finance App Campaign
Clark & Admiral Media

Growth Team of the Year
Goodgame Studios

Health and Fitness App Campaign
BetterMe

Influencer App Campaign
Tandem Influencer App Campaign

Retention Campaign
Winelivery and REPLUG

Social App Campaign
Instagram vs Reality by CodeCheck

User Acquisition Company
HUAWEI Ads

Outstanding Contribution to the App Industry
Mustafa Mohamed, Yoke

Our sincere congratulations to all participants and especially the winners. Well done, guys! Keep. It. Up. 👏

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Reddit revamps comment and engagement features in app https://www.businessofapps.com/news/reddit-revamps-comment-and-engagement-features-in-app/ Fri, 03 Dec 2021 10:49:26 +0000 https://www.businessofapps.com/?p=71323 Reddit has launched a series of new features to boost user engagement across its app. It added voting and comment count animations for feeds and posts that can be shared in real-time. Newly added typing indicators will now display when 2+ users are commenting on a post. Commentors will be displayed as anonymised avatars. Similarly, reading redditors will be grouped as anonymous avatars. If a new comment is being submitted, users will now be able to instantly see it and comments are being sorted by new with lists being updated in real-time. The additions are aimed at fostering a better connection between users of the Reddit community and making engagement feel more urgent and as though it is happening in real-time. The new features will

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Reddit has launched a series of new features to boost user engagement across its app.

It added voting and comment count animations for feeds and posts that can be shared in real-time.

Newly added typing indicators will now display when 2+ users are commenting on a post. Commentors will be displayed as anonymised avatars.

Similarly, reading redditors will be grouped as anonymous avatars.

If a new comment is being submitted, users will now be able to instantly see it and comments are being sorted by new with lists being updated in real-time.

The additions are aimed at fostering a better connection between users of the Reddit community and making engagement feel more urgent and as though it is happening in real-time.

The new features will be available for iOS and Android users and desktop users of Reddit.

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Find out your real Apple Search Ads performance with SearchAds.com’s Grader https://www.businessofapps.com/news/find-out-your-real-apple-search-ads-performance-with-searchads-coms-grader/ Wed, 24 Nov 2021 07:00:40 +0000 https://www.businessofapps.com/?p=71147 With adoption rates going through the roof, now is the time to run Apple Search Ads if you want to grow your business in the App Store. Our latest survey shows that if you want to reach the top 10 charts in your category, Apple Search Ads is a must have in your media-mix. The adoption rate for Apple Search Ads in 9 popular categories was around 70% in October 2021. However, increasing popularity also results in a higher level of competition. As your competitors increase their know-how and campaign management skills, you also need to step-up your Apple Search Ads game if you want to maintain your competitive advantage. Otherwise, meeting your cost and user acquisition goals will become increasingly difficult. This is exactly

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MobileAction

With adoption rates going through the roof, now is the time to run Apple Search Ads if you want to grow your business in the App Store. Our latest survey shows that if you want to reach the top 10 charts in your category, Apple Search Ads is a must have in your media-mix. The adoption rate for Apple Search Ads in 9 popular categories was around 70% in October 2021.

However, increasing popularity also results in a higher level of competition. As your competitors increase their know-how and campaign management skills, you also need to step-up your Apple Search Ads game if you want to maintain your competitive advantage. Otherwise, meeting your cost and user acquisition goals will become increasingly difficult.

This is exactly why as SearchAds.com, we decided to launch a free Apple Search Ads Grader for iOS marketers. You can get a comprehensive analysis of your Apple Search Ads campaigns and find out any bottlenecks or irregularities that are preventing your campaigns from reaching their true potential.

SearchAds.com’s Grader will put your Apple Search Ads account to the test and compare your performance to top-performing apps in order to provide tailored recommendations allowing you to start optimizing your campaigns. No more guesswork, only actionable insights.

After an analysis of 3B impressions, 200M taps & 120M installs, your custom report will include:

  • An Aggregated Grade based on overall performance.
  • Estimated Budget Waste
  • Search Ads Visibility Score
  • Search Term Performance
  • Underutilized Campaigns
  • Budget Depleting Keywords
  • CR and TTR Comparison Against Industry Benchmarks
  • Apple Search Ads Best Practices Check

If you want  to get  the most out of your Apple Search Ads efforts and scale your campaigns in the most profitable way, head over to our Grader page and get your report.

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Have a passion for pioneering technologies? Learn more about becoming a developer with HUAWEI and its global education program https://www.businessofapps.com/news/have-a-passion-for-pioneering-technologies-learn-more-about-becoming-a-developer-with-huawei-and-its-global-education-program/ Fri, 19 Nov 2021 10:55:26 +0000 https://www.businessofapps.com/?p=71085 HUAWEI Student Developers (HSD) is a global program for college and university students enthusiastic about pioneering technologies.  Fuelled by Huawei’s passion for empowering the next generation of developers, undergraduate and postgraduate students are encouraged to apply. HSD offers students an opportunity to expand their scope of knowledge in a dynamic peer-to-peer learning environment through enriching training courses and activities. Launching initially in 2019, HSD made its UK debut on 13th November 2021, hosting an exciting event in central London where Huawei invited 100 students from across the country looking to break into the industry. In a bid to enrich students with industry knowledge and give them the necessary tools for success, Huawei hosted a group of inspirational tech expert speakers, keynotes, workshops, and more. “Our

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HUAWEI Student Developers (HSD) is a global program for college and university students enthusiastic about pioneering technologies. 

Fuelled by Huawei’s passion for empowering the next generation of developers, undergraduate and postgraduate students are encouraged to apply. HSD offers students an opportunity to expand their scope of knowledge in a dynamic peer-to-peer learning environment through enriching training courses and activities.

Launching initially in 2019, HSD made its UK debut on 13th November 2021, hosting an exciting event in central London where Huawei invited 100 students from across the country looking to break into the industry. In a bid to enrich students with industry knowledge and give them the necessary tools for success, Huawei hosted a group of inspirational tech expert speakers, keynotes, workshops, and more.

“Our vision for Huawei Student Developer Program is to help nurture young talent and give tech-savvy and change resilient young people the skills and mindsets to create innovative apps and services to engage future generations.” Said Jervis Su, Vice President of Mobile Services, Huawei Consumer Business Group.

Why apply to the HSD program?

During the event, Huawei Developer Advocate, Giovanni Laquidara, took to the stage to introduce attendees to the UK HSD program. An expert in VR/AR and AI, Laquidara offered comprehensive insight into the HSD program mission and vision. Laquidara introduced Huawei Mobile Service (HMS) and its ecosystem, touching on how to leverage Huawei’s core capabilities, as well as job and internship opportunities.

Laquidara explained Huawei’s three-year vision for the HSD program in Europe. Explaining that over the next three years, Huawei will invest €EUR 1 million in program incentives, partnering with more than 100 universities to provide tools and support to help more young people create the apps of the future. The program also includes giving students free access to over 30 development courses and 100 virtual Codelabs.

By joining HSD, students can enjoy mentorship sessions from more than 150 Huawei engineers and industry peers in Europe. The goal is to help students connect, explore Huawei Mobile Services’ open capabilities and learn how to use HMS Core SDKs to create cutting edge applications, including Map, VR/AR and Machine Learning features.

What was covered in the event? 

The future of digital twins with Elena Corchero

The event kicked off with an insightful keynote from Elena Corchero, Director of Emerging Tech at DowJones Live, offering deep insight into the future of technology, covering Digital Twins, AR, Blockchain and the integrated Metaverse.

Describing AI as a system that should feel effortless, Corchero explained how true innovation of integrated experiences should look like complex technologies speaking the same language to transform live data into actionable recommendations. Corchero compared AI to telepathy, describing a seamless translation between data, person and the technology which enables it to do so. 

Other topics covered in the keynote include the Internet of Things (IoT), where Corchero explained the potential of connected devices, improving efficiency and sustainability impact. AR glasses were given as an example of a successful use of IoT, explaining the importance of quality software (across desktop, mobile, smartwatch, smartglasses) to create a more convenient handsfree world.

After predicting future technology integrations and giving students an exclusive insight into how to move into an ‘always on’ hybrid world, Corchero touched on the concept of Digital Twins – the ultimate hybrid technology cross between realities that consumers could see in the future. 

The keynote closed with Corchero addressing the Digital Twins era, explaining that the next generation of developers will be responsible for creating more meaningful experiences which, when equipped with the knowledge from the HSD program, is more accessible than ever.

How can HSD encourage entrepreneurial skills development?

Huawei also welcomed Caroline Fleming, director of Innovation Strategy at the University of Surrey to talk about the value of entrepreneurial skills and how to progress. Fleming quoted Charles Eesley when she said, “University Entrepreneurship programmes may not increase entrepreneurship rates, but help students better identify their potential as entrepreneurs and improve start-up performance.”

With HSD offering students direct access to the information and support they need to develop entrepreneurial skills, Fleming shared advice for building apps to solve real-life problems, advising to start local, considering pains in the student community as an example. Fleming continued to share that user testing remains crucial to young app developers, and that understanding customer values is as important as exploring APIs.

How do HSD events guide students?

The HSD launch event wrapped up with an expert panel offering insider knowledge about choosing career paths. Sharing what employers look for in the tech industry, how to succeed as a woman in tech, tips on the job market and likely trends to look out for in the coming years. The panel was packed with top advice on succeeding in a progressive market.

Answers and insights came from a panel of industry experts including Caroline Fleming, director of Innovation Strategy at University of Surrey, Gen Ashley, Founder at Tech(K)Now Day Women Techmakers and Ricardo Diaz, Machine Learning Engineer at CGG. 

As well as exciting keynotes, direct advice from the experts, and insightful discussions, the event also gave students a chance to network, not only with other students with shared interests, but with industry leaders, Huawei representatives and University lecturers. The event was without a doubt invaluable to those wanted to enter the industry and inspired many to sign up to the HSD program, where they will hopefully go on to work in exceptional tech careers. 

To register in the HSD program, students can sign up on Huawei Developer website.

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HSD successfully launched its UK programme with first ever offline event https://www.businessofapps.com/news/hsd-successfully-launched-its-uk-programme-with-first-ever-offline-event/ Thu, 18 Nov 2021 09:57:54 +0000 https://www.businessofapps.com/?p=71045 On 13th November 2021, Huawei Student Developers proudly hosted its HSD UK Launch event, taking place at the etc. venues, Chancery Lane in Central London.  The HSD UK Launch aimed to promote the Huawei Student Developers programme to all college and university students from undergraduate and graduate programmes. HSD has already collaborated with 12 leading universities in the UK, including Imperial College London, University College London and the University of Surrey. The event saw around 100 local student developers attend to learn about innovational topics, hearing from an exciting variety of speakers, including   Elena Corchero, Director of Emerging Tech @DowJones Live who delivered a keynote, as well as a TechTalk about Huawei AI project.  Caroline Fleming, Director of Innovation Strategy at the University of

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On 13th November 2021, Huawei Student Developers proudly hosted its HSD UK Launch event, taking place at the etc. venues, Chancery Lane in Central London. 

The HSD UK Launch aimed to promote the Huawei Student Developers programme to all college and university students from undergraduate and graduate programmes. HSD has already collaborated with 12 leading universities in the UK, including Imperial College London, University College London and the University of Surrey.

The event saw around 100 local student developers attend to learn about innovational topics, hearing from an exciting variety of speakers, including   Elena Corchero, Director of Emerging Tech @DowJones Live who delivered a keynote, as well as a TechTalk about Huawei AI project. 

Caroline Fleming, Director of Innovation Strategy at the University of Surrey, also attended the launch to speak about essential entrepreneurial skills which opened students’ minds to the different routes they could pursue after university. 

Attendees also had the opportunity to learn more about the multiple benefits of joining the HSD Programme, from receiving support and inspiration, to opportunities for networking and learning from key leaders. 

An event highlight for students was the passionate speakers, dedicated to inspiring those who attended. Elena Corchero told students “It is a really incredible and unique time for all of you to merge your passions into one,” when speaking about the future of technology. A Senior Developer Advocate at Huawei further encouraged students and developers with creative minds to get involved in the tech industry to help grow projects in the future. 

Gen Ashley, founder of TECH(K)NOW Day, also spoke passionately about how more women are joining the tech industry. “It is an opportunity to change the picture as we’ve seen in the past the attendees of developer events can be predominately male, but recently in the last few years the scope of women getting involved has increased and it is an exciting time to be involved in the change,” Ashley responded when asked what she loved about being a woman in tech, which was great encouragement for all the female students who attended the event.

The HSD UK Launch proved to be a huge success, with students saying that not only did they enjoy learning about innovative topics in the tech world, but that they thoroughly enjoyed the opportunity to network with other students, industry leaders, Huawei representatives and University professors and looked forward to attending more HSD UK events in the future. 

About Huawei Student Developers

Huawei Student Developers (HSD) is a global program for college and university students who share a passion for new technology. Students from undergraduate and graduate programs that are keen to develop and grow as a developer are welcome to join this new and innovative programme. 

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Number of TikTok supporting apps climbs to 900 https://www.businessofapps.com/news/number-of-tiktok-supporting-apps-climbs-to-900/ Thu, 18 Nov 2021 09:30:31 +0000 https://www.businessofapps.com/?p=71027 TikTok skyrocketed to phenomenal levels of adoption in 2020 as pandemic lockdowns kept mobile users looking for ways to entertain themselves at home. Back then 400 apps that cater to TikTok debuted on the App Store and Google Play. This number has now risen to 900 apps, according to Sensor Tower, highlighting the phenomenal success TikTok has experienced and the hunger of users looking for more content surrounding it. To date, TikTok has been installed 3 billion times worldwide. Collectively, the 900 apps that support TikTok functionalities and extend it have attracted 40% of TikTok’s number of installs. Around half of them focus on video downloads, that is they enable users to download TikTok videos. The rise in these apps is largely driven by higher

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TikTok skyrocketed to phenomenal levels of adoption in 2020 as pandemic lockdowns kept mobile users looking for ways to entertain themselves at home.

Back then 400 apps that cater to TikTok debuted on the App Store and Google Play.

This number has now risen to 900 apps, according to Sensor Tower, highlighting the phenomenal success TikTok has experienced and the hunger of users looking for more content surrounding it.

To date, TikTok has been installed 3 billion times worldwide.

Collectively, the 900 apps that support TikTok functionalities and extend it have attracted 40% of TikTok’s number of installs.

Around half of them focus on video downloads, that is they enable users to download TikTok videos.

The rise in these apps is largely driven by higher demand for sharing videos across multiple platforms.

The second largest category of apps provides analytics on followers and hashtags, representing 21% of the 900 apps.

Around 6% of them launched from competitors that are looking to reach similar levels of engagement for their own apps.

It’s clear that developers have made the most of the boom in TikTok interest but at the same time news app launches have slowed in 2021.

That said, niche apps such as aggregators continue to pop up.

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MyAppFree’s new app connects advertisers with untapped crypto audiences https://www.businessofapps.com/news/myappfrees-new-app-connects-advertisers-with-untapped-crypto-audiences/ Thu, 11 Nov 2021 13:29:57 +0000 https://www.businessofapps.com/?p=70866 MyAppFree has embarked not only on the road to becoming a global ad partner with an exclusive reach of users for its mobile advertisers but also the company has been heavily doubling down on creating its app publisher brand presence. In the hindsight, MyAppFree started its journey as an app turning into an ad-network leveraging its audiences, and exclusive partnerships e.g. Sony Mobile. However, in this day and age, the winners are the ones that own first-party data and community to provide exclusivity to advertisers, something they wouldn’t be able to get ahold of by working with the biggest ad-exchanges, and social media platforms. With that in mind, the company is proactively investing its efforts and resources into its app development and publishing studio to

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myAppFree

MyAppFree has embarked not only on the road to becoming a global ad partner with an exclusive reach of users for its mobile advertisers but also the company has been heavily doubling down on creating its app publisher brand presence.

In the hindsight, MyAppFree started its journey as an app turning into an ad-network leveraging its audiences, and exclusive partnerships e.g. Sony Mobile. However, in this day and age, the winners are the ones that own first-party data and community to provide exclusivity to advertisers, something they wouldn’t be able to get ahold of by working with the biggest ad-exchanges, and social media platforms.

With that in mind, the company is proactively investing its efforts and resources into its app development and publishing studio to roll out a portfolio of apps of different categories. By that, the Italian team wants to provide unique inventory access to its mobile advertisers and help them acquire only the users they need based on the app categories.

At this point, MyAppFree has released an app named BitWhales – Cryptocurrencies tracker to expand its fintech & crypto community, and aid app brands looking to acquire Crypto first-party audiences. The Crypto-data aggregator has already seen an intensive surge in downloads, and the MyAppFree team will keep on consolidating its Crypto presence.




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YouTube tests Shorts redirects to dedicated app https://www.businessofapps.com/news/youtube-tests-shorts-redirects-to-dedicated-app/ Tue, 09 Nov 2021 10:52:54 +0000 https://www.businessofapps.com/?p=70726 YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts. The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content. Tests had been run on iOS but are now to be extended to Android. YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok. Users can upload their own 60-second clips to audio or music using content from YouTube. Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through

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YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts.

The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content.

Tests had been run on iOS but are now to be extended to Android.

YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok.

Users can upload their own 60-second clips to audio or music using content from YouTube.

Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through addition of effects.

While YouTube may be testing the feature right now to see if it offers user benefits, it could become a serious threat to TiKTok in the long run.

YouTube already announced creator funds worth $100 million to incentivise its community to get creating.

Shorts recently reached over 15 billion daily views in Q2.

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Facebook to allow creators to take payments directly https://www.businessofapps.com/news/facebook-to-allow-creators-to-take-payments-directly/ Mon, 08 Nov 2021 09:56:45 +0000 https://www.businessofapps.com/?p=70672 Facebook aka Meta recently said it would add a way for creators to accept payments directly through the platform. The move is a direct stab at Apple which usually takes a 30% cut. Zuckerberg said in a Facebook post: “As we build for the metaverse, we’re focused on unlocking opportunities for creators to make money from their work. The 30% fees that Apple takes on transactions make it harder to do that, so we’re updating our Subscriptions product so now creators can earn more.” What exactly that means is that Facebook will add promotional links for creators for their Subscriptions offerings. So that when people subscribe the creators keep the money they earned. In addition, creators will be able to download information about their subscribers

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Facebook aka Meta recently said it would add a way for creators to accept payments directly through the platform.

The move is a direct stab at Apple which usually takes a 30% cut.

Zuckerberg said in a Facebook post:

“As we build for the metaverse, we’re focused on unlocking opportunities for creators to make money from their work. The 30% fees that Apple takes on transactions make it harder to do that, so we’re updating our Subscriptions product so now creators can earn more.”

What exactly that means is that Facebook will add promotional links for creators for their Subscriptions offerings. So that when people subscribe the creators keep the money they earned.

In addition, creators will be able to download information about their subscribers such as email addresses.

And lastly, Facebook also said it would launch a bonus program to pay creators between $5 to $20 for each new subscriber as part of a whopping $1 billion investment.

The additions may be welcome news among its community looking for more opportunities to monetise their content.

However, to join, creators or Pages need at least 10,000 followers.

Facebook will not collect any fees on such payments until 2023 compared to Apple which is charing a 30% fee on paid apps and in-app subscriptions.

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Partner up with ConsoliAds to open new doors of revenue growth https://www.businessofapps.com/news/partner-up-with-consoliads-to-open-new-doors-of-revenue-growth/ Mon, 08 Nov 2021 07:00:10 +0000 https://www.businessofapps.com/?p=70691 The pandemic has surely added to our laziness. Where the world merely acted like couch potatoes, the mobile app monetization industry soared revenues. Many among us developed some phenomenal mobile apps and games while accelerating the industry’s revenue. The predictions reveal that soon in 2023 the mobile app market will reach a staggering $935 Billion. This growth gave steroids to the need for app monetization, introducing the world to multiple strategies to monetize mobile games and apps. With this, many powerful mobile app monetization platforms and ad networks started making rounds in the industry. These platforms enabled games and app publishers to monetize apps seamlessly and accelerate revenue at best. Adding value to the fleet, ad mediation platforms also took charge of providing app publishers

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The pandemic has surely added to our laziness. Where the world merely acted like couch potatoes, the mobile app monetization industry soared revenues. Many among us developed some phenomenal mobile apps and games while accelerating the industry’s revenue. The predictions reveal that soon in 2023 the mobile app market will reach a staggering $935 Billion.

This growth gave steroids to the need for app monetization, introducing the world to multiple strategies to monetize mobile games and apps. With this, many powerful mobile app monetization platforms and ad networks started making rounds in the industry. These platforms enabled games and app publishers to monetize apps seamlessly and accelerate revenue at best. Adding value to the fleet, ad mediation platforms also took charge of providing app publishers with maximum revenues at ease.

These app and game publishers worked around the clock to develop apps and later monetize them. But who does not want to earn while just sitting back and convincing a bunch of people for their good? Surely seems like an impossible job to get. But not with ConsoliAds!

ConsoliAds is giving you the opportunity to skyrocket your revenues by just convincing mobile game publishers and advertisers to monetize and advertise with them. Just join ConsoliAds Partner Program to earn without a limit!

Each successful conversion from your end can get you up to 20% of the referral’s revenue. Whether you are an advertising agency or a tech junkie with solid contacts in the mobile app industry, this opportunity is for you!

What is ConsoliAds?

ConsoliAds Pte Ltd. is a leading Singapore-based one-stop mobile ads management platform that focuses on mobile app growth. A platform that focuses on changing your mobile app into a downright scalable business hassle-free.

ConsoliAds empowers mobile app publishers and advertisers to accelerate in-app revenue and acquire quality users from around the world. The platform enables them to foster growth by providing out and out mobile app monetization services and powerful audience targeting for highly effective user acquisition.

ConsoliAds for Mobile App Monetization

The platform is acknowledged among the top mobile ad mediation platforms offering mobile app monetization like no other. The platform thrives on active customer support and expert technical assistance for quick and easy SDK integration.

With just one powerful SDK, ConsoliAds gives publishers the ultimate power to monetize their mobile apps and boost their revenues up to 20%. But how? Here is the answer…

ConsoliAds connects mobile apps with the highest paying mobile ad networks with the integration of just one SDK! The dynamic auto-mediation feature then enables ad serving from only the highest paying mobile ad network whenever an ad request is made. With ConsoliAds, each unique impression brings in the best price to uplift your revenue like never before.

This mobile monetization platform lets app publishers grow revenue by offering mediation for all creative mobile ad formats. From icon, native, app open, banner, rewarded video to immersive ads, ConsoliAds offers mediation for all. The mobile app monetization platform lets you fully control ad placement and performance at ease. The convenience of having multiple ad networks at once and real-time placeholders’ performance optimization enables publishers to boost overall show rates up to 95%.

Adding to this, comprehensive dashboards with in-depth analytics empower app publishers to optimize their monetization needs as per will. The absolute control of testing and live environment, moreover, make monetization simple, quick and hassle-free.

ConsoliAds for Mobile Advertising

ConsoliAds as a mobile ad network leverages mobile advertisers with robust innovative advertising campaigns. The platform ensures higher ROAS by empowering mobile advertisers with optimal advertising solutions. With concentrated and highly segmented targeting options, ConsoliAds lets mobile advertisers acquire users and have quality conversions. The mobile ad network thrives in the market with all top mobile ad formats for creative advertising campaigns.

Inventive ad formats and the power of appographics makes ConsoliAds one of the best ad networks for publishers and advertisers. The platform offers mobile advertisers to set up campaigns with a crisp amalgam of demographics and psychographics together. This, known as appographics, lets mobile advertisers segregate audiences at the maximum levels for a guaranteed return on ad spend.

The range of mobile ad formats include banner, native, interstitial, video and rewarded, icon, and immersive. ConsoliAds offers three dynamic advertising campaigns to facilitate both mobile app publishers and advertisers simultaneously. These campaigns include:

Network Advertising:

Let’s advertisers promote an app or a brand with concentrated targeting within an inventory of the world’s best apps.

Cross Promotion:

Let’s advertisers promote an app into their existing mobile app inventory to successfully acquire a similar user base conveniently.

In-App Feature Promotion:

Let’s mobile app publishers promote in-app features and offers within their app interface with innovative ad formats and pop-ups for better engagement.

With ConsoliAds, mobile advertisers get access to granular analytics and campaign management right at their fingertips. The range of in-depth breakdowns allows advertisers to review analytics and optimize campaigns without any hassle. The ad network offers scalable advertising campaigns that add up to get maximum ROAS with ease.

Moreover, ConsoliAds lets mobile advertisers enjoy the freedom of making a direct deal and boosting user acquisition by getting in touch with app publishers around you. These features, however, do not confine ConsoliAds as an ad network for direct mobile advertisers only! This mobile ad network lets advertising and marketing agencies run as many campaigns as they want while allocating scalable budgets for multiple clients.

What Are The Perks Of Joining The ConsoliAds Partner Program?

Skipped to this section right away? You seem convinced with the offer to earn without much hassle. If you have ample knowledge and experience in the mobile app industry and know how to convince people around you, this is a perfect job for you!

Every successful conversion from your referral on the ConsoliAds’ platform will let you gain up to 20% of their earnings every month. Whether you refer a mobile app or game publisher for monetization or bring in an advertiser for user acquisition, every conversion will let you earn from ConsoliAds!

Not just this, with time, as the publisher gains more revenue or the advertiser increases his or her spending, the earning bracket for partners will grow simultaneously. The more referrals you bring in, the more you get to earn! ConsoliAds also offers amazing packages for agency affiliates to partner up with added benefits.

To partner up with ConsoliAds, just show us your marketing skills and join in! Partner Up with ConsoliAds to earn like never before. 

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Upland increase ROAS by 95% within 90 days, outperforming AAA campaigns https://www.businessofapps.com/news/upland-increase-roas-by-95-within-90-days-outperforming-aaa-campaigns/ Thu, 04 Nov 2021 17:13:14 +0000 https://www.businessofapps.com/?p=70660 How did app publisher Upland produce an eye-watering 95% ROAS gain from their recent Facebook campaign? It wasn’t that hard. They applied a custom audience built from billions of dollars of app purchase data. Data that enabled them to put their ads in front of users that have already paid in similar apps.  Upland used the Bango Audiences tool to build custom audiences derived from $billions of dollars app purchase data, across millions of apps. These custom audiences separated Upland’s target audience into users who have a history of paying in other apps, from those who have never paid, so they reached the people most likely to pay.   Campaigns that apply Bango Audiences persistently outperform Facebook AAA. The results speak for themselves: 95% increase

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How did app publisher Upland produce an eye-watering 95% ROAS gain from their recent Facebook campaign?

It wasn’t that hard. They applied a custom audience built from billions of dollars of app purchase data. Data that enabled them to put their ads in front of users that have already paid in similar apps. 

Upland used the Bango Audiences tool to build custom audiences derived from $billions of dollars app purchase data, across millions of apps. These custom audiences separated Upland’s target audience into users who have a history of paying in other apps, from those who have never paid, so they reached the people most likely to pay.  

Campaigns that apply Bango Audiences persistently outperform Facebook AAA. The results speak for themselves:

  • 95% increase in ROAS
  • 37% decrease in CPA
  • 34% decrease in average cost per unique purchaser

The ROAS from our campaigns targeted with Bango Audiences outperformed Facebook’s AAA audiences by 95%. We increased ROAS and decreased CPA of high LTV users with Bango Audiences, a UA dream.”Dirk Lueth, Co-founder, Upland

Bango Audiences are immediately available in your TikTok or Facebook ad account.

Get your first custom audience today and focus your UA campaigns on new payers. 

Get in touch for a demo.

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Data shows IDFA changes provide new opportunities to engage mobile consumers https://www.businessofapps.com/news/data-shows-idfa-changes-provide-new-opportunities-to-engage-mobile-consumers/ Mon, 01 Nov 2021 12:25:08 +0000 https://www.businessofapps.com/?p=70588 Apple’s 14.5 update to iOS sent advertisers and other platforms (we’re looking at you, Facebook) scrambling to figure out how to track users who block the Apple ID for Advertisers (IDFA). Another update — iOS 15 — is coming this fall, and it promises further restrictions around location data and IP addresses. This article was first published on Pubmatic blog. According to our data, however, these choices around IDFA could well be a boon that delivers higher value audiences for advertisers. Over the past few months, PubMatic assessed the impact of the IDFA policy changes by studying some 1 trillion daily programmatic bids, including ancillary information such as impressions, revenue, and eCPM data. Were buyers rushing to shift programmatic advertising to Android devices because of

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Apple’s 14.5 update to iOS sent advertisers and other platforms (we’re looking at you, Facebook) scrambling to figure out how to track users who block the Apple ID for Advertisers (IDFA). Another update — iOS 15 — is coming this fall, and it promises further restrictions around location data and IP addresses.

This article was first published on Pubmatic blog.

According to our data, however, these choices around IDFA could well be a boon that delivers higher value audiences for advertisers. Over the past few months, PubMatic assessed the impact of the IDFA policy changes by studying some 1 trillion daily programmatic bids, including ancillary information such as impressions, revenue, and eCPM data.

Were buyers rushing to shift programmatic advertising to Android devices because of new IDFA restrictions? The numbers say yes. From May to July, the share of mobile app spending on Android rose from 54% to 63%, while ad spend share on iOS fell from 46% to 37%.

But the road to privacy protection is still changing.

The initial impact of the iOS 14.5 roll-out lowered IDFA presence in ad requests by 30 percentage points. As the adoption of 14.5 iOS has grown, making restrictions more widespread, roughly two-fifths of these same users embraced opt-in ad requests, and is continuing to expand. Sure, iPhone customers want their data protected; they are also open to receiving ads under app-tracking restrictions when they can receive some sort of return for watching ads.


Source: PubMatic

Apps themselves contain troves of behavioral and contextual data on audiences and individuals, and the opt-in choice sustains accurate targeting.

Every advertiser knows that consumers who grant permission to be served ads are always more valuable than those who accept volumes of unfettered messages (our research found that they are more than twice as valuable). Opt-in App-Store customers are even more so because iOS users tend to have higher incomes than Android users, and their spending is also higher in verticals that correspond to their app usage and interests.

Just because App Store users must now grant permission to be tracked, doesn’t mean there aren’t myriad ways for advertisers to reach and engage with them. It is critical to understand which consumers want to engage and how.

For example, users who download commerce, business , and gaming apps from the App Store are more likely to opt-in to receiving ads, according to PubMatic’s analysis. These audiences want to know about new products, the latest news, and game titles, and so they will allow targeting. Conversely, users of personal finance apps on iPhone tend to want to keep that information private if they are using apps to manage budgets, investments and track credit scores.

IDFA presence by app category in iOS 14.5+

Source: PubMatic

Making optimal use of information obtained from users who opt-in to tracking is a no brainer. The window for capitalizing on these targeted opportunities from low-cost, high-value impressions won’t stay open indefinitely.

Advertisers, their agencies, and publishing partners soon will get smarter about new approaches to mobile engagement.

Download the full report for more details on the IDFA impact study.

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Snap hits 100 million monthly active user in India https://www.businessofapps.com/news/snap-hits-100-million-monthly-active-user-in-india/ Thu, 28 Oct 2021 08:28:56 +0000 https://www.businessofapps.com/?p=70538 Snap has achieved the 100 million monthly active user mark in India. At a virtual event, the company revealed that the company’s efforts to enter the Indian market have been paying off. Snap has a total 500 million monthly active users globally now. It recently improved the features of its Android app and has been leading initiatives to engage with businesses and creators in India. “We have made significant investments to localize the Snapchat experience for the Indian community. We have added culturally relevant content, developed highly active and creative local creator communities, and invested in local products, marketing initiatives, and language support,” said CEO Evan Spiegel. “Following these efforts to bring a localized experience to Indian Snapchatters, we now reach 100 million Snapchatters monthly

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Snap has achieved the 100 million monthly active user mark in India.

At a virtual event, the company revealed that the company’s efforts to enter the Indian market have been paying off. Snap has a total 500 million monthly active users globally now.

It recently improved the features of its Android app and has been leading initiatives to engage with businesses and creators in India.

“We have made significant investments to localize the Snapchat experience for the Indian community. We have added culturally relevant content, developed highly active and creative local creator communities, and invested in local products, marketing initiatives, and language support,” said CEO Evan Spiegel.

“Following these efforts to bring a localized experience to Indian Snapchatters, we now reach 100 million Snapchatters monthly in India. We will continue to anchor our efforts around celebrating local culture and talent, while empowering, growing, and providing resources for our community of Indian creators.”

Snap also announced that it would enter various deals with Android smartphone makers, Sony and Zee TV. A partnership with Flipkart will see Snap develop AR experience that enrich the commerce engagement for users of the app and brands alike.

India’s Sugar Cosmetics and MyGlamm will be among the first brands to trial Snap’s AR shopping beta feature.

At the event, Snap also revealed new creator shows such as ‘What’s On My Plate’ in light of how popular Discover has become in the country.

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Huawei packs a punch at HDC 2021 with the latest developer technologies and announcements https://www.businessofapps.com/news/huawei-packs-a-punch-at-hdc-2021-with-the-latest-developer-technologies-and-announcements/ Wed, 27 Oct 2021 14:49:35 +0000 https://www.businessofapps.com/?p=70543 HDC 2021 (Together!) took place over the weekend, announcing the latest HarmonyOS and HMS updates alongside dedicated sessions showcasing how developers can leverage new Huawei features – relive the weekend with Business of Apps! Last weekend, the annual Huawei Developer Conference 2021 (HDC 2021) returned, advising developers on the latest industry trends and revealing exciting announcements through a series of keynotes and tech sessions. Introducing HDC 2021 with a highly anticipated keynote − ‘On Track to Map the Future’ − five Huawei speakers laid the foundations for the weekend by touching on Huawei’s vision to build a smart, safe and flourishing ecosystem alongside its partners. The keynote revealed Huawei’s plans to create a truly connected future, using the latest HarmonyOS and HMS Core 6 as

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HDC 2021 (Together!) took place over the weekend, announcing the latest HarmonyOS and HMS updates alongside dedicated sessions showcasing how developers can leverage new Huawei features – relive the weekend with Business of Apps!

Last weekend, the annual Huawei Developer Conference 2021 (HDC 2021) returned, advising developers on the latest industry trends and revealing exciting announcements through a series of keynotes and tech sessions.

Introducing HDC 2021 with a highly anticipated keynote − ‘On Track to Map the Future’ − five Huawei speakers laid the foundations for the weekend by touching on Huawei’s vision to build a smart, safe and flourishing ecosystem alongside its partners. The keynote revealed Huawei’s plans to create a truly connected future, using the latest HarmonyOS and HMS Core 6 as well as AI technology to drive innovation amongst developers and build an all-connected digital world.

HarmonyOS and HMS Core 6: Laying the Ground for an All-Connected World

HDC 2021 saw the official unveiling of the HarmonyOS 3 developer preview, expected to go live in January 2022, as well as an overview of the groundbreaking tools that developers can integrate with for providing more efficient, easier to use and seamless services across devices.

Other highlights from the weekend include the news that the HMS ecosystem has now reached 5.1 million developers globally, continuing to grow rapidly, with over 173,000 apps now integrated with HMS Core.

What’s more, AppGallery has distributed 332.2 billion apps inform January to September 2021, increasing global developers’ revenue by 62% after collaborating with Huawei.

HMS Core 6 offers developers access to industry leading tools to help them build intelligent apps − incorporating 69 Kits and over 21,000 APIs from 7 domains, including 13 kits that enable cross-OS capabilities. Showcasing the capabilities firsthand, the event streamed live alongside sign language interpretations using HMS Core SignPal Kit to convert text into natural sign language, with an accuracy of 90%+.

Dedicated ‘Tech. Sessions’ show AppGallery’s Developer Dedication

As well as hearing the latest Petal Search and Petal Maps updates, HDC hosted dedicated tech sessions to reveal AppGallery’s latest efforts to provide full-spectrum support and expansion opportunities to its partners.

Looking at financial services, Huawei has made tangible progress to drive AppGallery’s vision of global financial health, using HDC as a chance to update developers on the latest finance trends and how to leverage HMS Core’s potential. Joined by futurist Brett King, Siri Børsum, Global VP Finance Vertical Eco-development & Partnerships at Huawei Consumer Business Group, discussed the importance of innovation and partnerships to bring more accessible and convenient financial services to every person, organisation and home.

The session reflected on Open Banking as a potential solution for driving inclusion, with Siri sharing examples of AppGallery partners Noffe and Bluecode, both of which are already leveraging Huawei’s developer support to create more convenient services. Huawei also used the session to share the latest updates to user safety. With both privacy and security increasingly important in both the mobile landscape and financial services space, Huawei reassured developers of its dedication to protecting consumer privacy.

In the gaming session, developers joined Huawei’s Alexandre Salem, Global Director, Global Partnerships & Eco-Development Business Department, to discuss exploring new gaming trends in a rapidly expanding market.

During the session, Alex commented on the increasingly lucrative gaming industry, which now sees mobile gaming as the fastest growing segment within that. Accounting for 48% of all 2020 gaming revenues, mobile gaming boasts a 13% growth from the previous year. The same trends can be seen across player base, with an equally positive momentum driving 6.4% growth each year.

The session showcased examples of how AppGallery partners are utilizing Huawei technology, for example, leading mobile game developer Gameloft  worked with AppGallery to launch over 11 games in total, creating a console-like gaming experience for consumers and resulting in a 70% increase in downloads in the first three months post-launch.

Playrix, developer of all-time hits such as Gardenscapes and Homescapes, partnered with AppGallery for its series of game launches and received full end-to-end support, including implementation of HMS Core Kits and promotions through Huawei Ads. This resulted in a series of successful launches globally with a strong download performance.

This year’s HDC showcased Huawei’s commitment to driving its hardware and software ecosystem with HarmonyOS, HMS, and AI at its core, working with its partners to bring new technologies and capabilities to its users. With three thrilling days packed with different developer experiences and talks, there’s plenty of content to get through – luckily, developers can now stream each of the sessions in their own time through the official Huawei Developer Conference website, so there’s no need to miss out!

Summary of Agenda – Relive the best bits of HDC 2021

Keynote | On Track to Map the Future

  • Richard Yu, Executive Director, CEO of the Consumer Business Group, CEO of Intelligent Automotive Solution BU, Huawei
  • David Wang, President of the AI and All-scenario Intelligence Business Unit, Huawei Consumer Business Group
  • Zhang Ping’an, Executive Vice President, President of Huawei Consumer Cloud Service, CEO of Huawei Cloud BU
  • Tim Gong, President of the Software Dept, Huawei Consumer Business Group
  • Kevin Ho, COO of Huawei Consumer Business Group, President of the Handset Business, Huawei Consumer Business Group

Gaming Tech. Session | AppGallery: find your next big win

  • Alexandre Salem, Global Director, Global Gaming Vertical BD, Global Partnerships & Eco-Development Business Dept, Huawei

AppGallery Tech. Session

Finance Tech. Session | AppGallery: why we’re focusing on innovation and Open Banking

  • Siri Børsum, Global VP, Financial Vertical, Global Partnerships & Eco-Development Business Dept, Huawei

Petal Maps Tech. Session

Petal Search Tech. Session

HMS Core 6.0 Tech. Session

And more……

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Adjust makes cross-device advertising measurable as connected TV’s growth and popularity soars https://www.businessofapps.com/news/adjust-makes-cross-device-advertising-measurable-as-connected-tvs-growth-and-popularity-soars/ Wed, 27 Oct 2021 09:11:37 +0000 https://www.businessofapps.com/?p=70522 As global Connected TV (CTV) engagement increases exponentially year over year — with CTV users in the U.S. estimated to reach 213 million by 2023, per Statista — mobile marketing analytics platform Adjust is expanding its CTV and Over The Top (OTT) offerings to include Connected TV Ad to Mobile Measurement. The new feature gives advertisers a complete view of the user journey from CTV ad view through to mobile app install, providing cross-device insights to help optimize campaigns and drive growth. “As CTV grows, so does its influence as an advertising medium — transforming what’s broadly been thought of as an awareness tool into a key performance channel. It has become essential for marketers and developers to understand CTV’s role in the user journey,”

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As global Connected TV (CTV) engagement increases exponentially year over year — with CTV users in the U.S. estimated to reach 213 million by 2023, per Statista — mobile marketing analytics platform Adjust is expanding its CTV and Over The Top (OTT) offerings to include Connected TV Ad to Mobile Measurement. The new feature gives advertisers a complete view of the user journey from CTV ad view through to mobile app install, providing cross-device insights to help optimize campaigns and drive growth.

“As CTV grows, so does its influence as an advertising medium — transforming what’s broadly been thought of as an awareness tool into a key performance channel. It has become essential for marketers and developers to understand CTV’s role in the user journey,” said Gijsbert Pols, Lead Product Strategist at Adjust. “Adjust is committed to helping apps meet their users where they are, empowering them to serve engaging ads that can be confidently measured and attributed.”

As a leading innovator in CTV measurement, Adjust’s solution enables mobile marketers to measure app conversions and post-install events triggered by CTV ads. With data on CTV campaigns included in the Adjust dashboard, advertisers can easily assess and compare performance across all channels, all in one place. Leveraging this data, marketers can understand how their CTV and OTT advertising strategy impacts their entire marketing mix. With this cross-device insight, Connected TV Ad to Mobile Measurement enables marketers to drive growth, prove ROI and inform marketing strategies in the CTV space.

Based on internal survey data, exploration of CTV advertising is becoming a top priority for mobile advertisers, as ad spend is expected to grow to $27.5 billion by the end of 2025. Adjust’s latest feature complements its Connected TV App Measurement solution launched last year. Focused on helping marketers maximize the adoption of their OTT and CTV apps, CTV App Measurement includes integrations for all major CTV platforms including Apple TV, Android TV, Amazon Fire and Roku. 

Learn more about Adjust’s comprehensive CTV and OTT campaign measurement offerings here. 

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Instagram rolls out new creator monetisation tools https://www.businessofapps.com/news/instagram-rolls-out-new-creator-monetisation-tools/ Tue, 26 Oct 2021 09:29:22 +0000 https://www.businessofapps.com/?p=70464 Instagram is testing a series of creator monetisation tools just ahead of the Christmas season. The Partnerships messaging folder is a new dedicated folder to help creators tracks their sponsored content opportunities and communicate with brands and marketers. Communication with brands will be added to a Partnership Message section, coming through the Brand Collabs Manager on Facebook. Essentially, this means that brands using Facebook to schedule campaigns can reach out to creators on Instagram in a more organised manner. Instagram is also testing a new storefront option for creators that are part of the affiliate program. Creators would then be able to create their own product shops for brands which they promote. Lastly, the photo app is testing new branded content ads within Reels to

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Instagram is testing a series of creator monetisation tools just ahead of the Christmas season.

The Partnerships messaging folder is a new dedicated folder to help creators tracks their sponsored content opportunities and communicate with brands and marketers.

Communication with brands will be added to a Partnership Message section, coming through the Brand Collabs Manager on Facebook.

Essentially, this means that brands using Facebook to schedule campaigns can reach out to creators on Instagram in a more organised manner.

Instagram is also testing a new storefront option for creators that are part of the affiliate program.

Creators would then be able to create their own product shops for brands which they promote.

Lastly, the photo app is testing new branded content ads within Reels to help monetise the platform.

Ads resembled Branded Content tags and carry a Sponsored mark instead of Paid Partnerships.

“These brand-creator partnership tools are a big part of our ongoing commitment to help creators make a living on Instagram — whether they’re partnering with brands, earning money from advertising, getting support from their audience or earning bonuses directly from Instagram. As we continue testing and refining these features, we are excited to roll them out to more creators and brands in the future,” Instagram wrote in a blog post.

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App Promotion Summit Berlin [agenda is live] https://www.businessofapps.com/news/app-promotion-summit-berlin-agenda-is-live/ Thu, 21 Oct 2021 10:23:00 +0000 https://www.businessofapps.com/?p=70369 We are excited to announce that the first look agenda for App Promotion Summit Berlin 2021 is now live and it is packed with app growth knowledge bombs 💣 Our in-person event at Hotel Adlon on December 2nd will have a main stage covering app growth across the funnel and 3 workshop rooms focusing on App Store Optimization, User Acquisition and App Product and Engagement. Then from December 7th – 9th we will be running our online event with on-demand videos from the in-person sessions and exclusive new content. We have confirmed speakers from Lime, BodyFast, 7Mind, Taxfix, Ada Health, eBay Kleinanzeigen and many more. Some confirmed sessions include: How to Launch and Scale Apple Search Ads (Using ASO Data) – Eugenio Fasano, Online Marketing Manager – Search @ HelloFresh How Influencers

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We are excited to announce that the first look agenda for App Promotion Summit Berlin 2021 is now live and it is packed with app growth knowledge bombs 💣

Our in-person event at Hotel Adlon on December 2nd will have a main stage covering app growth across the funnel and 3 workshop rooms focusing on App Store Optimization, User Acquisition and App Product and Engagement.

Then from December 7th – 9th we will be running our online event with on-demand videos from the in-person sessions and exclusive new content.

We have confirmed speakers from Lime, BodyFast, 7Mind, Taxfix, Ada Health, eBay Kleinanzeigen and many more.

Some confirmed sessions include:

  • How to Launch and Scale Apple Search Ads (Using ASO Data) – Eugenio Fasano, Online Marketing Manager – Search @ HelloFresh
  • How Influencers Completely Changed our User Acquisition Strategy – Rodolphe Helderwerdt, Head of Marketing @ Tandem
  • Learner Onboarding at Babbel: Applying Direct Response Principles to Drive Long-Term Engagement – Nina Pollex, Director of Global CRM @ Babbel
  • Get Closer to your Users with Personalization – Paula Santos, CRM Manager @ Delivery Hero
  • How Reflectly Scaled their Growth – Ryan Thorpe, Chief of Growth @ Reflectly

You can buy your tickets here if you haven’t already, but hurry as we have a limited number of in-person passes left.

We look forward to seeing you all there 👋

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The State of App Retargeting report: ATT introduction caused only 10% drop in bid requests https://www.businessofapps.com/news/the-state-of-app-retargeting-report-att-introduction-caused-only-10-drop-in-bid-requests/ Wed, 20 Oct 2021 12:16:25 +0000 https://www.businessofapps.com/?p=70344 The ad tech industry was quick to write off retargeting last year, with mobile experts fearful that the rollout of Apple’s App Tracking Transparency (ATT) framework would lead to the death of this ID-based tactic. The reality, however, has not been as drastic. Retargeting campaigns continue to perform well on Android, while the amount of available ID inventory on iOS remains favorable for advertisers looking to re-engage users on Apple devices. The latest post-IDFA data from Remerge shows that more than 50% of the inventory on iOS still has an IDFA (source). The number of bid requests before and after Apple’s release of ATT Source: Remerge In The state of app retargeting, Remerge evaluates why retargeting remains a viable option when growing an app audience in

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The ad tech industry was quick to write off retargeting last year, with mobile experts fearful that the rollout of Apple’s App Tracking Transparency (ATT) framework would lead to the death of this ID-based tactic. The reality, however, has not been as drastic.

Retargeting campaigns continue to perform well on Android, while the amount of available ID inventory on iOS remains favorable for advertisers looking to re-engage users on Apple devices. The latest post-IDFA data from Remerge shows that more than 50% of the inventory on iOS still has an IDFA (source).

The number of bid requests before and after Apple’s release of ATT

Source: Remerge

In The state of app retargeting, Remerge evaluates why retargeting remains a viable option when growing an app audience in the privacy-first era and features insights from mobile marketing experts across North America, Asia, and Europe.

The report includes:

  • An overview of how the arrival of ATT has changed in-app retargeting 
  • A look at the benefits of running retargeting campaign in the post-IDFA era 
  • The latest ID and no-ID data trends 
  • Performance numbers for Remerge’s retargeting campaigns across Android and iOS
  • Insights from apps around the world: Gumi, Spoon Radio, Just Eat Takeaway.com, Woowa Brothers, Renta!, Joom, Blind Ferret, Tutoring, Headlight, Etermax

Download the report

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Huawei Developer Conference 2021 packs the latest developer technologies and announcements with AppGallery https://www.businessofapps.com/news/huawei-developer-conference-2021-packs-the-latest-developer-technologies-and-announcements-with-appgallery/ Tue, 19 Oct 2021 11:37:59 +0000 https://www.businessofapps.com/?p=70309 Developers around the globe can tune into Huawei’s three-day event to hear the latest updates across industries directly from the experts.  From 22nd to 24th October, Huawei Developer Conference 2021 (HDC 2021) will return to bring the latest industry trends, exciting announcements, and highly anticipated online keynotes. With three days packed with different sessions, developers can expect to hear the latest on HarmonyOS, AppGallery and HMS Core 6.0, with advice from the experts about using Huawei’s new technologies across industries.  Themed “Together”, HDC 2021 will continue Huawei’s vision to build a smart, safe, and flourishing ecosystem − with and for its partners. Industry speakers will join Huawei experts for three days of dedicated online tech sessions and keynotes, exploring the latest in everything from fintech

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Developers around the globe can tune into Huawei’s three-day event to hear the latest updates across industries directly from the experts. 

From 22nd to 24th October, Huawei Developer Conference 2021 (HDC 2021) will return to bring the latest industry trends, exciting announcements, and highly anticipated online keynotes. With three days packed with different sessions, developers can expect to hear the latest on HarmonyOS, AppGallery and HMS Core 6.0, with advice from the experts about using Huawei’s new technologies across industries. 

Themed “Together”, HDC 2021 will continue Huawei’s vision to build a smart, safe, and flourishing ecosystem − with and for its partners. Industry speakers will join Huawei experts for three days of dedicated online tech sessions and keynotes, exploring the latest in everything from fintech and gaming to AI and All-scenario intelligence. 

Developers will also have the chance to join and engage with attendees from all around the world, gaining exclusive insight into how they can leverage Huawei’s drive for innovation to create new services within their apps. For those looking for new ways to grow their apps with AppGallery, HDC 2021 will show how Huawei is committed to helping its partners succeed. 

In addition to the opening keynote, where viewers can expect to hear the latest updates on HarmonyOS and HMS Core 6.0, developers can tune into industry specific tech sessions to learn more directly about their chosen sector, hearing directly from well-known industry players and other developers. 

Dedicated tech sessions to empower leading industry players

As well as the leading keynotes that developers can expect from Friday 22nd, breakout tech sessions with Huawei experts and speakers will offer more specific support for those looking to integrate with innovative technology and learn about the latest HarmonyOS and HMS Core updates. Each session will offer developers the chance to learn directly from the best, providing direct insight into the workings of Huawei and its AppGallery. 

The AppGallery, finance and gaming tech sessions will stream after the main keynotes, giving direct access to the minds behind Huawei’s ecosystem in those industries. Soon after, developers can also dive into the details of the latest updates for Petal Maps, Petal Search and HMS Core 6.0. In addition to hearing how AppGallery can support its partners, the breakout tech sessions will offer a more intimate setting to learn about the latest trends in those markets. 

Alongside its partners, AppGallery fosters innovation

With AppGallery, Huawei pushes boundaries by driving innovation and disruptions across multiple sectors, bringing tools and technologies to empower developers and create new experiences. HDC 2021 is expected to reveal just that, with those that join among the first to hear the latest developments in Huawei’s technology on offer. 

Huawei is aiming to create an accessible and innovative app platform with AppGallery, providing its diverse global audience of 550 million monthly with access to a choice of the best, most innovative apps. Working closely with its partners and providing access to the support developers need to realise their business potential, AppGallery can champion innovation and offer its userbase the mobile services that they need. 

This year’s HDC will focus on teaching developers how to make the most from the resources on offer, through intimate and engaging settings. AppGallery provides full-spectrum operational support for developers worldwide and assist them to unlock new opportunities, such as cross-region operation and global exposure. How to access this will be revealed at the event. 

AGENDA

Keynote | 0730 AM (BST) | On Track to Map the Future

  • Richard Yu, Executive Director, CEO of the Consumer Business Group, CEO of Intelligent Automotive Solution BU, Huawei 
  • David Wang, President of the AI and All-scenario Intelligence Business Unit, Huawei Consumer Business Group
  • Zhang Ping’an, President of the Consumer Cloud Service, Huawei Consumer Business Group, CEO of Huawei Cloud BU
  • Tim Gong, President of the Software Dept, Huawei Consumer Business Group  
  • Kevin Ho, COO of Huawei Consumer Business Group, President of the Handset Business, Huawei Consumer Business Group  

Gaming Tech Session 

  • AppGallery: find your next big win

Alexandre Salem, Global Director, Global Gaming Vertical BD, Global Partnerships & Eco-Development Business Dept, Huawei

AppGallery Tech Session

  • Growing your business worldwide with paid promotion services of HUAWEI AppGallery

Stephane Fournis, Senior Operations Manager, Huawei

  • HUAWEI GameCenter: building a new gaming experience

Victor Zhu, Overseas Operations Director, GameCenter, Huawei

  • Utilizing AppGallery Connect services to enhance your app

Zachary Powell, Lead Developer Advocate, AppGallery Connect, Huawei

Finance Tech Session

  • AppGallery: why we’re focusing on innovation and Open Banking

Siri Borsum, Global VP, Financial Vertical, Global Partnerships & Eco-Development Business Dept, Huawei

  • Interview with Brett King

Author of The Rise of Technosocialism

Petal Maps Tech  Session

  • Petal Maps business development

Dr. Jaime Gonzalo, Vice President, Mobile Services, Huawei Europe

  • Petal Maps app 2.0: experience innovation and service upgrade

Adela Sadowska, Content Operation Manager, Mobile Services, Huawei Europe

  • Petal Maps Platform: new capabilities and ecosystem

Julia Markiewicz, Marketing Manager, Mobile Services, Huawei Europe

Petal Search Tech Session

  • Petal Search 2.0: expanded reach and innovative features

Fernando Garcia Calvo, Deputy Director of Petal Search Europe, Consumer Cloud Service Dept, Huawei

  • Leveraging AI, voice, and visual search to improve e-commerce performance

Peter van Hees, Principal Product Manager of Petal Search Europe, Consumer Cloud Service Dept, Huawei

  • Re-thinking LOCAL with Petal Search: a vision for the future

Maria Jaquotot, Senior Partnerships Manager of Petal Search Europe, Consumer Cloud Service Dept, Huawei

  • Data access and distribution via Petal Travel Center

Raghu T S, Principal Product Manager of Petal Search APAC, Consumer Cloud Service Dept, Huawei

HMS Core 6.0 Tech Session

  • Current audio production and future trends

Jacob Dawick, Developer Advocate, Huawei

  • Rich and convenient digital life in your digital wallet

Ian Valentine, Business Consulting, Strategy and Product Expert, Huawei

  • HMS Toolkit: a fast way to integrate HMS Core

Ian Valentine, Business Consulting, Strategy and Product Expert, Huawei

  • Creating a thriving business with the global In-App Purchases network

Julian Xuan, In-App Purchases Product Manager, Consumer Service Dept, Huawei

… and more

For the full agenda and live broadcast information, please visit the event webpage.

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App Growth Awards entries close next Thursday https://www.businessofapps.com/news/app-growth-awards-entries-close-next-thursday/ Thu, 14 Oct 2021 09:00:29 +0000 https://www.businessofapps.com/?p=70225 It is all systems go with the App Growth Awards 2021 and the deadline for entries is NEXT THURSDAY. ⌛ Why should you enter? Simple: ✅ It is completely FREE ✅ It is easy – you only have to answer 5 simple questions ✅ You and your company are going to look like superstars when you win ✅ You can guarantee that at least one of your competitors has entered (so they could walk away with the prize instead of you!) We’ve got hundreds of entries from across the globe, ranging from publishers and developers to platforms and agencies – don’t you want to make sure your company is on that list? Here is the full list of categories to choose from: App Advertising Platform

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It is all systems go with the App Growth Awards 2021 and the deadline for entries is NEXT THURSDAY. ⌛

Why should you enter? Simple:

✅ It is completely FREE
✅ It is easy – you only have to answer 5 simple questions
✅ You and your company are going to look like superstars when you win
✅ You can guarantee that at least one of your competitors has entered (so they could walk away with the prize instead of you!)

We’ve got hundreds of entries from across the globe, ranging from publishers and developers to platforms and agencies – don’t you want to make sure your company is on that list?

Here is the full list of categories to choose from:

App Advertising Platform
App Analysis Platform
App Data Platform
App Engagement Platform
App Growth Innovation
App Marketer of the Year
App Marketing Agency of the Year
App Video
Fastest Growing App
Growth Team of the Year
Retention Campaign
Influencer App Campaign
ASO Tool
ASO Agency of the Year
User Acquisition Company
App Leader of the Year
App Store Marketing Campaign
Social App Campaign
Health & Fitness App Campaign
Finance App Campaign
E-commerce App Campaign
Entertainment App Campaign

IF YOU DO NOT ENTER, YOU CANNOT WIN! Take ten minutes before the deadline next Thursday 21st October to submit your entry at no cost and then you can start planning your victory speech.

We look forward to seeing your entries!

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App Promotion Summit returns to Berlin https://www.businessofapps.com/news/app-promotion-summit-returns-to-berlin/ Tue, 12 Oct 2021 08:43:28 +0000 https://www.businessofapps.com/?p=70171 The app industry is changing and growing like never before. Do you want to find out how apps survived and thrived in 2021 and how you can become a smarter app marketer in 2022? App Promotion Summit Berlin will be returning on December 2nd and will host challenging conversations covering key app industry issues including iOS 14+, evolving user behaviour, rapid growth and more. The event will be covering: User Acquisition App Subscriptions SKAdNetwork Implementation App Ad Creatives App Store Optimization App Product Managing Growth Teams Retention & Engagement App Promotion Summit is for: ✅ Growth, Product, User Acquisition, Performance Marketers and Leaders ✅ On-demand, eCommerce, FinTech, media & entertainment apps ✅ App platforms, agencies and technology companies Discover the future of app growth and

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The app industry is changing and growing like never before.

Do you want to find out how apps survived and thrived in 2021 and how you can become a smarter app marketer in 2022?

App Promotion Summit Berlin will be returning on December 2nd and will host challenging conversations covering key app industry issues including iOS 14+, evolving user behaviour, rapid growth and more.

The event will be covering:

  • User Acquisition
  • App Subscriptions
  • SKAdNetwork Implementation
  • App Ad Creatives
  • App Store Optimization
  • App Product
  • Managing Growth Teams
  • Retention & Engagement

App Promotion Summit is for:

✅ Growth, Product, User Acquisition, Performance Marketers and Leaders
✅ On-demand, eCommerce, FinTech, media & entertainment apps
✅ App platforms, agencies and technology companies

Discover the future of app growth and register for your ticket here. 

 

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Scroll app joins Twitter Blue for ad-free reading https://www.businessofapps.com/news/scroll-app-joins-twitter-blue-for-ad-free-reading/ Thu, 07 Oct 2021 09:53:30 +0000 https://www.businessofapps.com/?p=70098 Scroll, the reading app that promises a distraction-free reading experience, is closing down at the end of October. The feature will then become a part of Twitter Blue, which is the subscription-version of Twitter, TechCrunch reports. Twitter Blue is currently restricted to Canada and Australia and includes a reader mode feature. The way Scroll currently works is that subscribers can view select publications like USA Today, BuzzFeed or The Atlantic and then read articles that are stripped from adverts and tracking features for an uninterrupted reading experience. As part of Twitter, Scroll becomes “Ad-Free Articles” which will feature fast-loading and ad-free articles and research. Scroll stopped accepting subscribers and moved to private beta when Twitter announced it had acquired the start-up. It’s not entirely clear

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Scroll, the reading app that promises a distraction-free reading experience, is closing down at the end of October.

The feature will then become a part of Twitter Blue, which is the subscription-version of Twitter, TechCrunch reports.

Twitter Blue is currently restricted to Canada and Australia and includes a reader mode feature.

The way Scroll currently works is that subscribers can view select publications like USA Today, BuzzFeed or The Atlantic and then read articles that are stripped from adverts and tracking features for an uninterrupted reading experience.

As part of Twitter, Scroll becomes “Ad-Free Articles” which will feature fast-loading and ad-free articles and research.

Scroll stopped accepting subscribers and moved to private beta when Twitter announced it had acquired the start-up.

It’s not entirely clear what will happen to its current subscribers or when the service is going live on Twitter Blue.

However, subscribers have been promised that some of their subscription fees are used to support the publishers.

The post Scroll app joins Twitter Blue for ad-free reading appeared first on Business of Apps.

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